POSTAL 2 Guide

AirMail Workshop mod - Item description and uses for POSTAL 2

AirMail Workshop mod – Item description and uses

Overview

This is a full list of every powerup available for the AirMail Workshop item for POSTAL 2, what they do and possible ideas for how to use them.Packages will appear in various spots on the map. Inside each package is a random powerup. Only one powerup may be held at a time. Some powerups are automatic, while others must be activated to use.The AirMail mod can be found here:http://steamcommunity.com/sharedfiles/filedetails/?id=260494096*Guide in progress*

Air Jordan

Air Jordans raise your running and jumping power. Currently it is set to 165% running speed and 140% jumping height.

Air Jordans are a great general-purpose powerup. If you’re on defense, you can escape easily. If you’re on offense, you can prevent your enemy from escaping.

Anti-Gravity

When activated, this powerup places an anti-gravity well that projects a strong anti-gravity field, affecting all players and projectiles except for you.

Anti-gravity wells provide excellent defense against all projectile attacks (including Weirdness). Plus, you can place one to ward off a potential shotgun ninja, forcing him or her to fight you at a distance.

You can use your own anti-gravity wells to launch your projectiles to ridiculous distances. This is a great way to spam grenades across a large area, or to get seeking rockets to their target faster. However, you’ll be hard-pressed to aim regular rockets or WMD missiles with one of these in effect.

Arcade Machine

The Arcade Machine causes an object to spawn (usually an arcade machine) right in front of you. The machine itself can be exploded if shot enough. The machine has 17 health.

Arcade Machines may seem useless, but you can actually do a lot with them. First of all, they can explode if shot enough. Explosions cause damage. Secondly, they can impede someone’s progress. Place one in a doorway to keep the enemy at bay while you escape.

But the best use of the Arcade Machine is to take advantage of its instant-spawning properties. If placed correctly, you can trap an enemy inside the machine temporarily. While they’re trapped, they’ll be unable to move, and extremely susceptible to a shotgun blast to the noggin.

Auto-Ammo

Auto-Ammo means just that: replenishes ammo automatically. Here are the respawn rates for the different ammo:

Pistol: 1 bullet every 0.5 second
Shotgun: 2 shells every 1.5 seconds
SMEG: 1 cartridge every 4 seconds
Machine gun: 2 bullets every 0.5 second
Grenade: 1 grenade every 4 seconds
Molotovs: 1 cocktail every 4 seconds
Scissors: 1 pair every 2 seconds
Cow head: 1 head every 8 seconds
Hunting rifle: 1 round every 8 seconds
Super Sniper: 1 round every 4 seconds
Launcher: 1 unit of fuel every 0.5 second
Holy grenade: 1 grenade every 4 seconds
Napalm: 1 cannister every 8 seconds
WMD: 1 rocket every 16 seconds

As an added bonus, if you max out on any ammo (except for smeg ammo) while holding the Auto-Ammo powerup, you’ll automatically obtain that weapon.

Auto-Ammo has many uses. It’s great for spamming scissors, grenades, cow heads, or just about any weapon available. On maps where weapons and ammo are hard to come by, Auto-Ammo is a godsend.

Beans

Just eat a can of beans and say hello to Mr. Hankey! You can irradiate large areas with your methane gas and gag other players while you get healed!

Farts last for 30 seconds, have a radius of 2000 UU’s, and cause 2 damage every 0.5 second. If you’re the owner of the fart you recover 2 HP every 0.5 second.

Farts are best used in large areas (but not too large).

Farts are also good in firefights, too. If an enemy engages you, fart while fighting. You’ll recover HP and the enemy will be forced to either retreat or smell your nasty farts.

Bouncing Betty

Bouncing Bettys act like normal grenades until they hit a wall — then they spread into 7 new grenades, causing widespread destruction.

A great tactic to use with the betty is to aim the betty so that it bounces just in front of your opponent. If you aim it just right, all seven bettys will hit your opponent. In most cases this causes an instant kill, and if they somehow survive they’ll be weakened severely.

Body Odor

This powerup grants you the horrendous stench of body odor. Every second, any player within a radius of 500 UU will take 5 damage. Also, you have a little dust cloud following you like Pigpen from Peanuts.

This is another no-brainer powerup. Just take it into battle and ward off enemies with your awful BO!

Boot To The Head

Boot to the head! This powerup turns your foot into a weapon of mass destruction. Instead of the piddly 1 damage, your boot to the head deals 33 damage! Flying ninja kicks take away 66 health.

Your mighty foot can also send alt-fired grenades flying. Great for long-distance carpetbombing or for general mayhem and destruction.

Bunny Hopper

While you’re holding this, anyone within a line of sight from you to the target is forced to jump. Repeatedly. Makes pawns pretty defenseless, and it’s really funny!

Doghouse

When used, anywhere from 1 to 8 dogs will appear at your feet, ready to attack your enemies.

First of all, if you use this and get only 1 or 2 dogs, drop the powerup and pick it up again, then re-activate and see if you can’t get more.

There are a few ways to get your dogs to attack:

1) Shoot an enemy and the dogs will attack that enemy.
2) If an enemy hits you, the dogs will attack that enemy.
3) If a bot shoots at you, the dogs will attack that bot, even if the bot doesn’t hit you.
4) If you attack open air, the dogs will attack the last enemy to harm you, assuming they’re still alive.

While the dogs are strong, they have some big glaring weaknesses:

1) Fire.
2) Explosions.

If an enemy is chasing you and your dogs are chasing the enemy, double back and pass your enemy. This will either force your enemy to turn around and come after you, giving the dogs another chance to attack, or to continue running as the dogs give chase.

Fake Fast Food

They look like normal food bags. They can be kicked around like normal food bags. But when touched, they explode like grenades!

The only ways to detect a fake fast food bag from a normal one are to pick one up, or toss a grenade or rocket at it. Molotov cocktails will NOT trigger the explosives hidden inside, nor will bullets.

Firebomb

These are just like Bouncing Bettys, except they spread red grenades that explode like molotov cocktails.

Strategy for the Firebomb is quite different than the bettys. With the Bettys, you could kill a player by causing all the grenades to hit that player. With Firebombs that won’t work. Instead, just try to spread the firebombs out as much as possible to set everything ablaze.

Firebombs can be used anywhere in place of molotovs, and they fire much faster.

Fire Magic

Fire Magic grants you the powers of fire. You become a hothead (literally). Anything you touch gets set on fire, and you leave fire behind when you walk around. Naturally, you are also immune to fire which can be very handy indeed.

Gravity Well

This powerup drops a black hole that sucks in players, projectiles, and just about anything that can move. Naturally, you’re immune to your own gravity well. Also, if a player touches the center of the gravity well, they are crushed to death instantly.

Gravity wells have lots of useful applications, all of them offensive in nature. NPC on your tail? Just drop a gravity well. Need to protect a powerup? Drop a gravity well.

A cute parlor trick to do with gravity wells is to drop one in midair, and then start alt-firing grenades nearby. The grenades will be sucked into the gravity well and be forced to orbit it endlessly for lots of fun. Deactivate the well or let it time out and the grenades will scatter.

Gravity wells have a range of 1000 UU’s and a sucking force of 0.15 (UU-sec)-1. Again, get your math professor to explain it.

Holy Grenade

They’re white grenades that give off a lot of light and a big explosion.

These things are fairly easy to use: just point and shoot. They’re quicker to fire than the normal Holy Hand Grenades. Just don’t blow yourself up.

Icarus Wings

I CAN FLY! With the Icarus Wings, you too can fly! Simply activate the powerup to fly around like you were using the fly cheat.

Be aware that the Icarus Wings only last for 60 seconds of flight, then they’re done for. Having said that, this is a great powerup in large maps. You can fly to usually inaccessible areas and set up camp, or rain rockets or grenades down on the unsuspecting populace. If used properly you can be very hard to hit. Just watch out for seeking rockets.

Jack of All AirMails

All the AirMail powerups look so good, why not have ’em all? Jack gives you just that.

Jack gives you some of the properties of:

* Air Jordans/Sprint Shoes
* Regeneration (plus some extra Max Health)
* Weight Gain
* Auto-Ammo
* Auto-Armor

Of course, Jack’s powers are far less potent than the actual airmails themselves. Regardless, Jack of All AirMails is regarded as the best powerup in all of AirMail, especially in a seasoned player’s hands.

Jihad

Ah yes, the Jihad powerup. With the Jihad, every little potential suicide bomber’s dreams come true. Just activate the powerup for a countdown and explosion.

Like a real suicide bombing, Jihad is massively powerful and destructive. It will gib any visible player within a radius of approx. 2000 UUs. In a crowded arena, this equals tons of easy frags.

If you choose not to self-destruct, Jihad is still useful, as it will explode on anyone who kills you, causing them damage.

Laser Trap

Picture and description to come.

Lightning Magic

Another “magic” powerup. This one grants you the powers of electricity. You continually give off electricity and anyone who gets too close gets a shock. Plus, you can activate the powerup to place a lightning trap, which shocks people within a wider radius. And, if you have a tazer, it becomes an instagib tazer.

However, the downside is you take increased damage from all attacks (1.25x).

Disco Ball of Doom

A disco ball follows you around and damages anyone it touches.

The disco ball is generally dismissed as a weak powerup, but it’s actually quite strong. If you can get up close to somebody and get the disco ball to touch them for long enough, they’ll be dead.

Pandora’s Box

There’s a secret to using Pandora’s Box, and I’m not going to tell you exactly what it is. I will say that the description, “Use only in dire emergencies,” is quite accurate, and being low on health constitutes a dire emergency.

Repel

With Repel, you’ll push certain objects away from you, usually projectiles. Also, other players will have a hard time approaching you.

Repel is “the spammer’s choice”. You can scatter alt-fired grenades quickly with the assistance of repel. Your rockets will have increased speed. Cow heads will fly away. And so on. And again, this works in reverse: projectiles in motion will tend to move away from you. Note that stationary projectiles, such as alt-fired grenades that have already settled, won’t be affected by repel. Also, the repel field is relatively weak, so a well-targeted rocket can still hit you. However, seeking rockets will have a very difficult time getting to you.

Any projectiles you throw (grenades, rockets, molotovs) will have their trajectory altered by your repel field. This will mess up your aim, especially with rockets. Try it out a couple times and learn how to compensate.

Rocket Splat

Probably one of the most fun powerups available! Rocket Splat turns you into a human rocket. It’s similar to the Icarus Wings powerup, except you have no control over your velocity — only the direction you’re flying in. And you move VERY fast. And if you ram into something, you’ll cause an explosion. The explosion hurts you, but it hurts your enemies more.

Rocket Splat uses up rocket ammo. If you have no ammo, you’ll be granted 60 units of rocket fuel. 10 units of fuel are consumed if you cause an explosion. If you fall below 10 units of fuel, you won’t be able to use Rocket Splat until you pick up some more launcher ammo.

This powerup is a lot of fun. While it can be deceptively hard to hit an enemy head-on, you can usually just settle for the splash damage. And if you have the health and ammo to spare, you can rapidly slam into the wall or floor to rack up the damage.

You can also fire your normal weapons while you’re using Rocket Splat! Pull out your shotty and head for your enemy — they won’t be able to escape. Or put alt-fire grenades all over the map.

All the strategies of the Icarus Wings also apply to the Rocket Splat as well, as long as you have the ammo to support your flight.

Spring Shoe

Spring Shoes make you jump high. Really high. In fact, you can jump to 2.5x the normal height. However, you can’t run very quickly, and your movement speed suffers.

Great for getting to weapons hidden high up on terrain.

Starman

The Starman from Super Mario! Everybody should recognize this little fella. You get 30 seconds of invincibility when you get one of these. Plus, you flash in all kinds of colors and leave star trails behind you.

Additionally, you can touch enemies to kill them instantly! If you touch them, they die, no matter what. Run around and frag as many people as possible before your timer runs out and you become a mere mortal again.

Subspace Distortion

Death traps. Placing one of these causes a small distortion in subspace, creating an area of space that will cause anybody touching it to gib instantaneously and violently.

Place anywhere you would put grenade traps. Unlike grenades, subspace distortions cannot be kicked away.

Super Health

Activate it to get 150 health. Simple, effective, and non-addictive. Be aware that the quickhealth key will not activate this powerup unless it’s the only health you have available.

Teleporter

Tricky to learn, but quite useful. Whenever you activate this, you’ll be teleported to the location where you first picked it up. Then, your teleport beacon will be set to the place where you teleported from. In effect, you can warp back and forth between two places.

Teleport Shuffle

*Icon to be added*

Simply point at where you want to go and activate.

Be aware that the Teleport Shuffle can be unreliable unless you have something good to lock onto. Plus, you need a clear line of sight from your location to the teleport destination.

Be careful when using this, because it’s possible to teleport yourself off the map in some cases, which means instant death.

Tough Skin

Icon and description forthcoming.

Vampire

With the Vampiric Rune, you become a vampire in search of blood. Any damage you cause to other players is absorbed by you as health. (Actually, you only absorb half the damage you do, but that’s still pretty good.) The downfall is your health will rot away down to 50 if you don’t keep sucking blood. Your health can go up to 200 from absorbed damage, but any health above 100 will rot quickly.

A nice trick to use with the Vampiric Rune is to absorb health up to 150 or higher, then toss it. You’ll keep the extra health with no rotting.

Vengeance

One of the best powerups in my opinion. Whenever you take damage, the enemy takes that same damage, and if that kills them, you get the frag. Plus, you get a giant bleeding head. This powerup is also known as the “big head” powerup.

There are many useful applications for Vengeance. You can intentionally trigger other peoples’ traps and have them take damage no matter where they are. Smoke a crack pipe and step on some grenades. Go running into anthrax clouds. Walk into someone’s molotov cocktail fire. The possibilities are endless.

Bug: if you are gibbed when you die (nukes, holy grenades, etc.), Vengeance will harm the other player, but if it kills them you won’t get the frag in this case. Their score will go back down regardless.

Weirdness

Icon and description to come.

Weight Gain

You’re such a fat ass, that when people see you walking down the street, they go, “♥♥♥♥♥♥♥♥, that’s a big fat ass!”

The benefit to being a big fat ass is that all your attacks become more powerful, including headshots. So chug some Weight Gain and start blastin’!

Triangle of Zinthar

While holding the Triangle of Zinthar, your weapons are powered up to a ridiculous level. Pistol headshots become instant kills in most cases. You can kill most enemies with one rocket. Again, this lasts for 30 seconds, so use it well, and for the love of God, don’t let Barbara Striesand find you!

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