Overview
59 Maps so far ! Item spawn locations, times, and limits !
Introduction
Progress
Halo Combat Evolved : Completed Guide.
Halo Combat Evolved Matchmaking Layouts : Uninitiated.
Halo 2 : Completed Guide.
Halo 2A : Uninitiated
Halo 3 : 15 Maps Completed.
Spawn Timers: 15 Maps Completed.
Halo Reach : Uninitiated
Halo 4 : Uninitiated
Reach Firefight : Uninitiated
ODST Firefight : Uninitiated
Additional Info:
Spawn Timers will include the Maximum Run Time available for that item. Meaning equipment such as a Bubble Shield. If the map only allows for an MRT of two for the Bubble Shield another will not spawn until you use one of the two placed on the map for another to spawn. But for maps such as Assembly where the Regenerator only spawns in one location but has an MRT of two; you can pick one up and wait for another to spawn allowing you to have two in one location.
Vehicles on the other hand will count their spawn timer as soon as they leave their Spawn Location, there is a 60 second grace period. Meaning if the Wraith on Avalanche has a 180s Spawn Timer, there will be another 60s after destruction before that vehicle will be ready and usable again.
The Story
I went to Bungie.net(now halo.bungie.net) to browse for the old over head maps I used time and time again back in the day to step my game up and rotate the map properly. I was so used to them being there that after moving to PC… And Bungie moving to Destiny… that the Bungie.net as I knew it had perished. Links broken , repeating dates and links and an archive that would make a madman feel sane.
I scoured for hours on fan sites looking for a pack or even just a few maps. Only a few google images from Bungie’s weekly updates came to the rescue.
Feeling inspired and understanding what I must do I have decided to do each native map in the MCC in a consistent art style and color schemes from CE to 4. Showing weapon spawns, Power-up spawns, Ammo spawns, Objective spawns, and how long in between each spawn for each Weapon and Power-up! This will be the ultimate map guide for the MCC. Multiplayer is first and if I can find a camera manipulation tool I will capture single player maps and reveal secret weapons to help with achievements such as “That just happened” (Surviving The Library on Heroic or Legendary without dying). But Single Player will be focused on after Multiplayer is completely finished.
Thank you for checking out the guide and reading !
Thank you for your patience.
Battle Creek
Splash Splash, Bang Bang.
Weapons, Power-up and Objective spawns :
Spawn Data :
Blood Gulch
The Quick and The Dead.
Weapons, Power-up and Objective spawns :
Spawn Data :
Boarding Action
Ship-to-Ship Combat.
Weapons, Power-up and Objective spawns :
Spawn Data :
Chill Out
Dude, you really need to…
Weapons, Power-up and Objective spawns :
Spawn Data :
Chiron TL-34
Spartan Clone Training Complex.
Weapons, Power-up and Objective spawns :
Additional Information : On occasion a Health Kit can spawn where the central power up is located.
Spawn Data :
Damnation
Covenant Hydro-Processing Center.
Weapons, Power-up and Objective spawns :
Spawn Data :
Danger Canyon
Don’t Look Down… Unless You Fall.
Weapons, Power-up and Objective spawns :
Spawn Data :
Death Island
Sand, Surf, and Spent Shells.
Weapons, Power-up and Objective spawns :
Spawn Data :
Derelict
Deep Space Anomaly #0198.
Weapons, Power-up and Objective spawns :
Spawn Data :
Gephyrophobia
Scary, Huh?
Weapons, Power-up and Objective spawns :
Spawn Data :
Hang Em’ High
Tombstones for Everybody.
Weapons, Power-up and Objective spawns :
Spawn Data :
Ice Fields
Slipping and Sliding.
Weapons, Power-up and Objective spawns :
Spawn Data :
Infinity
I Imagined It Would Be Bigger.
Weapons, Power-up and Objective spawns :
Spawn Data :
Longest
A long walk down a short hall…
Weapons, Power-up and Objective spawns :
Spawn Data :
Prisoner
Get on Top.
Weapons, Power-up and Objective spawns :
Spawn Data :
Rat Race
Up the Ramps, Down the Tubes.
Weapons, Power-up and Objective spawns :
Spawn Data :
Sidewinder
Red Blood, White Snow.
Weapons, Power-up and Objective spawns :
Spawn Data :
Timberland
An Enemy Behind Every Tree.
Weapons, Power-up and Objective spawns :
Spawn Data :
Wizard
Round and Round and Round.
Weapons, Power-up and Objective spawns :
Spawn Data :
Ascension
This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.
Weapons, Power-up and Objective spawns :
Additional Info : Red Team’s Sniper spawn is a power weapon spawn. Meaning it’s ammo must be used and the weapon must be dropped before it will respawn.
Spawn Data :
Backwash
There are strong indications that beneath the shroud of mist drowning this swamp on Delta Halo lies a powerful intelligence.
Weapons, Power-up and Objective spawns :
Spawn Data :
Beaver Creek
These forgotten structures were once the site of many bitter battles but have since been reclaimed by nature.
Weapons, Power-up and Objective spawns :
Spawn Data :
Burial Mounds
This makeshift Heretic camp on Basis is littered with the destruction of Installation 04.
Weapons, Power-up and Objective spawns :
Spawn Data :
Coagulation
Recent excavations have failed to shed light on the true purpose of the outposts in this Bloody Gulch.
Weapons, Power-up and Objective spawns :
Spawn Data :
Colossus
Numerous scientific expeditions have failed to reveal what the Forerunners with all this damn gas.
Weapons, Power-up and Objective spawns :
Additional Info :
Both bases on this map are located at its lower end. They are in close proximity, but there is no direct link between them when you’re playing CTF or Assault. In all other multiplayer games, a bridge will span the central area. [ Indicated by the GREEN line ]
Spawn Data :
Containment
Fighting for a patch of dirt abutting a wall containing a galaxy-devouring parasite may seem pointless to some, but…um…
Weapons, Power-up and Objective spawns :
Spawn Data :
Desolation
Once a scientific outpost, this derelict Forerunner facility waits patiently to be reactivated.
Weapons, Power-up and Objective spawns :
Spawn Data :
District
The alleys of Old Mombasa were never kind to the unwary. On Covenant-controlled Earth, ramshackle homes prove ideal for ambush.
Weapons, Power-up and Objective spawns :
Spawn Data :
Elongation
A well-placed bribe can speed a cargo ship through what are surely some of the longest inspections in the galaxy.
Weapons, Power-up and Objective spawns :
Spawn Data:
Foundation
Deep in Chicago Industrial Zone 08 lies the decommissioned Tactical Autonomous Robotic Defense System testing facility.
Weapons, Power-up and Objective spawns :
Spawn Data:
Gemini
This sanctuary now rings with the sound of combat – the end of the ancient duality of the Covenant is truly at hand.
Weapons, Power-up and Objective spawns :
Spawn Data:
Headlong
Although during the day Section 14 monitors almost all harbor traffic, at night it’s one of the city’s most notorious hangouts.
Weapons, Power-up and Objective spawns :
Spawn Data :
Ivory Tower
Once home to the famous socialite Lance O’Donnell, the top floor of this building is now a public park.
Weapons, Power-up and Objective spawns :
Spawn Data :
Lockout
Some believe this remote facility was once used to study the Flood. But few clues remain amidst the snow and ice.
Weapons, Power-up and Objective spawns :
Spawn Data :
Midship
Don’t let the luxury fool you – the Pious Inquisitor is one of the fastest ships in the covenant fleet.
Weapons, Power-up and Objective spawns :
Spawn Data :
Relic
Covenant scriptures dictate that structures of this type are memorials to Forerunners who fell in the battle against the Flood.
Weapons, Power-up and Objective spawns :
Additional Info:
There are two two-way teleporters available for use on this map, indicated by green boxes. However they must be activated by a button located near the right most teleporter icon with the line protruding from it’s right side.
Spawn Data :
Sanctuary
Those its purpose has been lost to the march of eons, this structure is now a cemetery to countless brave warriors.
Weapons, Power-up and Objective spawns :
Spawn Data :
Terminal
The CTMS made New Mombasa’s rain system one of the safest on Earth; unfortunately it was one of the Covenant’s first targets.
Weapons, Power-up and Objective spawns :
Additional notes :
There is a train that travels along the rails running across the center of the map. The Guardians will kill you if you get hit by this bad boy.
Spawn Data :
Tombstone
The UNSC decommissioned this munitions testing complex after safety concerns came to light.
Weapons, Power-up and Objective spawns :
Spawn Data :
Turf
Though they dominate on open terrain, many Scarabs have fallen victim to the narrow streets of Earth’s cities.
Weapons, Power-up and Objective spawns :
Spawn Data :
Uplift
Unknowable levels seethe from this long-abandoned Forerunner spire, making it a vital prize for the human and covenant forces.
Weapons, Power-up and Objective spawns :
Spawn Data :
Warlock
Despite overwhelming evidence to the contrary, some stubbornly maintain that this structure was once a Forerunner arena.
Weapons, Power-up and Objective spawns :
Spawn Data :
Waterworks
While the Forerunners excelled at mimicking natural beauty, the machine in this cavern exemplifies their true genius.
Weapons, Power-up and Objective spawns :
Spawn Data :
Zanzibar
Wind Power Station 7 sits as a mute reminder of the late EAP’s late twenty-fifth century attempt at re-nationalization.
Weapons, Power-up and Objective spawns :
Additional information : There is a button located on the green cross that opens the gate on the south side of red base. Allowing you to get in and grab that flag and get out quick with a Warthog.
Spawn Data :
Assembly
The Covenant war machine continues it’s march to conquest; even with it’s head severed it is still dangerous.
Weapons, Power-up and Objective spawns :
Spawn Data :
Avalanche
Freezing winds scour blasted terrain,and ancient battle scars are a grim reminder that this is a precious prize.
Weapons, Power-up and Objective spawns :
Spawn Data :
Blackout
Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.
Weapons, Power-up and Objective spawns :
Spawn Data :
Citadel
In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.
Weapons, Power-up and Objective spawns :
Spawn Data :
Construct
Vast quantities of water and other raw materials are consumed in creating even the smallest orbital installations.
Weapons, Power-up and Objective spawns :
Spawn Data :
Cold Storage
Deep in the bowels of Installation 05 things have gotten a little out of hand. I hope you packed extra underwear.
Weapons, Power-up and Objective spawns :
Spawn Data :
Foundary
After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned.
Weapons, Power-up and Objective spawns :
Spawn Data :
Ghost Town
These fractured remains near Voi remind us that brave souls died here to buy our salvation.
Weapons, Power-up and Objective spawns :
Spawn Data :
Guardian
Millennia of trending has produced trees as ancient as the Forerunner structures they have grown around.
Weapons, Power-up and Objective spawns :
Spawn Data :
Heretic
Because of its speed and luxury the Pious Inquisitor has become an irresistible price during these dark times.
Weapons, Power-up and Objective spawns :
Spawn Data :
Isolation
Containment protocols are almost impervious to pre-Gravemind infestations. What could possibly go wrong?
Weapons, Power-up and Objective spawns :
Spawn Data :
Narrows
Without cooling systems such as these, excess heat from The Ark’s forges would render the construct uninhabitable.
Weapons, Power-up and Objective spawns :
Spawn Data :
Sandbox
This endless wasteland still holds many secrets. Some of them are held more deeply than others.
Weapons, Power-up and Objective spawns :
Spawn Data :
Standoff
Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response.
Weapons, Power-up and Objective spawns :
Spawn Data :
The Pit
Software simulations are held in contempt by the veteran instructors who run these training facilities.
Weapons, Power-up and Objective spawns :
Spawn Data :
Credits and References
Overhead Map Background Images– 343 Industries.
HUD Weapon Blueprints – Bungie.
Index Images and Halo Artwork – Bungie and 343 Industries.
Index Fonts – Covenant, Forerunner, Halo, Handel Gothic, Media Gothic.
Assembly of the Maps – K U U O M Λ .
Weapon, Vehicle, Equipment Respawn Time Tables – K U U O M Λ .
General Thanks to the Halo Wikis and Community for Reading and Contributing
Community Contributions – Okom : Correcting the Blood Gulch Combo Power-Up Spawn.
Guide Versions
V0.01 – Added Battle Creek Map . Posted on 6/4/20.
V0.02 – Added Blood Gulch, Chill Out, Damnation Maps. Posted on 6/5/20.
[Discovered some maps have CTF only spawns? Going to do more research on previous maps to see if i missed anthing.]
V0.03 – Added Derelict Map. Posted on 6/6/20.
[Added Halo Logo for Index, posted an Introduction, and Introduction Banner. Finalized my template and have started to really understand how Bungie did their spawns. Decided to add map blurbs from in-game.]
V0.03 – Added Wizard, Longest Maps. Posted on 6/7/20.
[Updated Battle Creek, Blood Gulch, Chill Out, and Damnation. Updated Guide Versions section.]
V0.04 – Added Rat Race, Sidewinder, Prisoner, Hang Em’ High, Boarding Action Maps. Posted 6/8/20.
[Updated Derelict to label floors.]
V0.05 – Added Chiron TL-34, Death Island Maps. Posted on 6/9/20.
V0.06 – Added Danger Canyon, Infinity Maps. Posted on 6/11/20.
V0.07 – Added Timberland, Ice Fields Maps. Posted on 6/14/20.
V0.08 – Added Gephyrophobia Map. Halo CE Complete ! Posted on 6/15/20.
V0.09 – Added Ascension Map. Posted on 6/21/20.
[Were back ! Took a short break for some work. Edited Introduction.]
V0.10 – Added Backwash, Beaver Creek Maps. Posted on 6/22/20.
[Updated Ascension and Backwash Maps to include assault bombs.]
V0.11 – Added Burial Mounds Map. Posted on 6/23/20.
V0.12 – Added Coagulation Map. Posted on 6/27/20.
V0.13 – Added Colossus Map. Posted on 7/2/20.
V0.14 – Added Containment, Desolation Maps. Posted on 7/3/20.
[Added Credits Section. Updated Index Headers.]
V0.15 – Added District, Elongation Maps. Posted on 7/6/20.
V0.16b7 – Happy Bungie Day ! Posted on 7/7/20.
V0.17 – Added Foundation Map. Posted on 7/8/20.
V0.18 – Added Gemini Map. Posted on 7/10/20.
V0.19 – Added Headlong Map. Posted on 7/11/20.
V0.20 – Added Ivory Tower, Lockout, Midship, Relic, Sanctuary, Terminal Maps. Posted on 7/13/20.
[Updated Versions section. Condensed all same day posts into the same updates.]
V0.21 – Added Tombstone and Turf Maps. Posted on 7/20/20.
V0.22 – Added Uplift, Warlock, Waterworks, and Zanzibar Maps. Halo 2 Complete. Posted on 7/31/20.
V0.23 – Added Assembly, Avalanche, Blackout, Citadel, and Construct Maps. Halo 3 FINALLY being worked on. Posted on 8/3/20.
V0.24 – Added Foundary and Ghost Town Maps. Posted on 8/4/20.
V0.25 – Added Guardian Map. Posted on 8/4/20.
V0.26 – Added Heretic and Isolation Maps and fixed Guardian’s Map. Posted on 8/8/20.
V0.27 – Began adding the weapon respawn times from Halo CE. I have the data compiled I just have to put it all up. Battle Creek, Blood Gulch Boarding Action, and Chill Out tables added. Posted on 8/9/20.
V0.28 – Halo CE Timers Completed. Halo 2 Ascension Timers added. Posted on 9/10/20.
V0.29 – Halo 2 Backwash and Burial Mounds Timers Added. Posted on 9/19/20.
V0.30 – Halo 2 Burial Mounds Timers added. Narrows Overhead Map added. Posted on 10/4/20.
V0.31 – Halo 2 Timers Finished. Posted on 10/5/20.
V0.32 – Added Sandbox Map and Timers. Posted on 10/27/20.
V0.34 – Added Stand Off Map and Timers. Posted on 12/6/20.
V0.35 – Added The Pit Map and Timers. Posted on 7/14/21.
V0.36 – Added Cold Storage Map and Timers. Posted on 7/18/21.