Arma 3 Guide

Arma 3 Public Zeus Loadouts (Community Resource) for Arma 3

Arma 3 Public Zeus Loadouts (Community Resource)

Overview

This is a guide for players who play on the Official Bohemia Interactive Public Zeus servers to have well-made, custom loadouts made by me that have everything you need, with RCOs and suppressors in things such as chest rigs so that you as the Zeus don’t have to bother pestering players for suppressors! Of course, these loadouts aren’t perfectly accustomed to every player in Arma 3, so obviously you may want to change a few factors (e.g number of FAKs). Any critque on the loadouts can be posted down below in the comment section and will be deeply appreciated! If you like the guide and find it useful, please give it a thumbs up so other people can use this guide!

What you will see in this guide

Keep in mind that in this guide, these loadouts are NATO, since I haven’t made any CSAT or AAF ones due to how unpopular they both are in Public Zeus. Here are what you will probably see (parts of it change depending on the role) in each of my NATO loadouts:

  • 3 FAKs(First Aid Kits)
  • An RCO sight
  • A gun suited to the role
  • A suppressor
  • Only a backpack when needed for less weight
  • Some RGO grenades
  • A white smoke grenade
  • Binoculars
  • GPS
  • Other things such as compasses or a map

There are also hybrid loadouts that I have made that you can use in your public zeus missions if you so wish. However, I wouldn’t recommend having too many loadouts since the players shouldn’t need that amount of choice. Some loadouts such as a “Stealth Booshwookie” you wouldn’t really need unless you want to do a stealth mission with a sub-sonic weapon.

EDIT: 14/05/2018
Keep in mind that your loadouts are your own personal preference and should be suited to the task at hand.

Find out how to make your own good loadouts

Of course, my loadouts may not be the perfect loadouts, however using the information in this section of the guide, these videos will help you make your own loadout that you can use in public zeus (using export/import)! Please do note that some of these may be a bit outdated. https://www.youtube.com/user/Luetin09 and https://www.youtube.com/user/DrewskiTheAdventurermake some notably brilliant loadouts and can be served as great examples for good loadouts! I highly recommend checking those two youtubers out. Not only that, but if your looking to learn more about certain weapons in the game, https://www.youtube.com/user/meeah09/featured is a great source as well as the Armed assault wiki[armedassault.wikia.com].

How to get these loadouts

To use these loadouts, you need to copy and paste the code that is there from top to bottom. Once you’ve copied it to your clipboard, you need to go into Arma 3 and go into the “Virtual Arsenal” in the “Tutorial” tab in the menu.

Once you’ve done clicked on “Virtual Arsenal” to access the arsenal, with the loadout code in your clipboard, you click “CTRL+V” in order to import the loadout in your clipboard. You should then have my loadout in your clipboard to use. You can then save this loadout and call it whatever you want.

There is also a youtube tutorial that I’ve made here that is a bit more in-depth and better:

NATO Rifleman

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO CQB Rifleman

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrierSpec_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
for “_i” from 1 to 2 do {this addItemToVest “SmokeShell”;};
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 5 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 3 do {this addItemToBackpack “FirstAidKit”;};
this addItemToBackpack “MineDetector”;
for “_i” from 1 to 3 do {this addItemToBackpack “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 2 do {this addItemToBackpack “HandGrenade”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Aco”;
this addPrimaryWeaponItem “bipod_01_F_snd”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Autorifleman

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
this addItemToUniform “FirstAidKit”;
this addItemToUniform “muzzle_snds_H”;
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
for “_i” from 1 to 2 do {this addItemToVest “SmokeShell”;};
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 3 do {this addItemToVest “100Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 2 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_SW_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Machinegunner

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
this addItemToUniform “FirstAidKit”;
this addItemToUniform “muzzle_snds_H”;
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 2 do {this addItemToVest “200Rnd_65x39_cased_Box”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “LMG_Mk200_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Grenadier

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H_snd_F”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 7 do {this addItemToBackpack “1Rnd_HE_Grenade_shell”;};
for “_i” from 1 to 2 do {this addItemToBackpack “HandGrenade”;};
for “_i” from 1 to 5 do {this addItemToBackpack “1Rnd_Smoke_Grenade_shell”;};
for “_i” from 1 to 3 do {this addItemToBackpack “3Rnd_HE_Grenade_shell”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_GL_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Medic

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
this addItemToUniform “FirstAidKit”;
this addItemToUniform “muzzle_snds_H”;
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 2 do {this addItemToVest “SmokeShellBlue”;};
for “_i” from 1 to 2 do {this addItemToVest “SmokeShellRed”;};
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 7 do {this addItemToBackpack “FirstAidKit”;};
this addItemToBackpack “Medikit”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Anti-Tank(AT)

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier1_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 6 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “NLAW_F”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_NLAW_F”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;

NATO AT Specialist (Titan AT)

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier1_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 6 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “Titan_AT”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_O_Titan_short_F”;
this addSecondaryWeaponItem “acc_pointer_IR”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Anti-Air

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier1_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 6 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “Titan_AA”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_B_Titan_F”;
this addSecondaryWeaponItem “acc_pointer_IR”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Marksman

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MXM_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_MRCO”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Sharpshooter

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_B”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 8 do {this addItemToVest “20Rnd_762x51_Mag”;};
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_03_multicam_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_AMS_khk”;
this addPrimaryWeaponItem “bipod_01_F_mtp”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles_INDEP”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;

NATO Sniper

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
this addItemToUniform “FirstAidKit”;
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addItemToUniform “10Rnd_338_Mag”;
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “muzzle_snds_338_black”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 7 do {this addItemToVest “10Rnd_338_Mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_02_camo_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_LRPS”;
this addPrimaryWeaponItem “bipod_01_F_mtp”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “PersianHead_A3_04_a”;
this setSpeaker “male04engb”;

NATO Heavy Sniper

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_FullGhillie_ard”;
this addItemToUniform “FirstAidKit”;
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
for “_i” from 1 to 2 do {this addItemToUniform “7Rnd_408_Mag”;};
this addVest “V_Chestrig_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “7Rnd_408_Mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_LRR_camo_F”;
this addPrimaryWeaponItem “optic_LRPS”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “PersianHead_A3_04_a”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Urban Sniper

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam_tshirt”;
this addItemToUniform “FirstAidKit”;
this addItemToUniform “optic_AMS_snd”;
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “muzzle_snds_338_sand”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 7 do {this addItemToVest “10Rnd_338_Mag”;};
this addItemToVest “HandGrenade”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_khk”;

comment “Add weapons”;
this addWeapon “srifle_DMR_02_sniper_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_LRPS”;
this addPrimaryWeaponItem “bipod_01_F_snd”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “WhiteHead_14”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO AL-6 UAV Operator

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_UAV_06_backpack_F”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “B_UavTerminal”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO AR-2 UAV Operator

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_UAV_01_backpack_F”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “B_UavTerminal”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Engineer

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 3 do {this addItemToVest “SmokeShell”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “ToolKit”;
this addItemToBackpack “MineDetector”;
for “_i” from 1 to 3 do {this addItemToBackpack “APERSBoundingMine_Range_Mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Repair Specialist

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 3 do {this addItemToVest “SmokeShell”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “ToolKit”;
this addItemToBackpack “MineDetector”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Demolitionist

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 6 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 2 do {this addItemToVest “DemoCharge_Remote_Mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “MineDetector”;
this addItemToBackpack “muzzle_snds_H”;
for “_i” from 1 to 4 do {this addItemToBackpack “DemoCharge_Remote_Mag”;};
for “_i” from 1 to 3 do {this addItemToBackpack “APERSMine_Range_Mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Stealth

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “10Rnd_127x54_Mag”;};
this addItemToVest “B_IR_Grenade”;
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 4 do {this addItemToBackpack “DemoCharge_Remote_Mag”;};
this addItemToBackpack “B_IR_Grenade”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_04_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Demolitionist AT

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 6 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
for “_i” from 1 to 2 do {this addItemToVest “DemoCharge_Remote_Mag”;};
this addBackpack “B_Kitbag_rgr”;
this addItemToBackpack “MineDetector”;
this addItemToBackpack “muzzle_snds_H”;
for “_i” from 1 to 3 do {this addItemToBackpack “ATMine_Range_Mag”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MX_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Marksman AA

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 2 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addItemToUniform “30Rnd_65x39_caseless_mag”;
this addVest “V_PlateCarrier1_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 7 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “Titan_AA”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MXM_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_SOS”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_B_Titan_F”;
this addSecondaryWeaponItem “acc_pointer_IR”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Marksman AT

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 2 do {this addItemToBackpack “NLAW_F”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MXM_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_MRCO”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_NLAW_F”;
this addWeapon “hgun_P07_F”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Marksman AT Specialist

Copy and paste the code below NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “Titan_AT”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MXM_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_MRCO”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “launch_O_Titan_short_F”;
this addSecondaryWeaponItem “acc_pointer_IR”;
this addWeapon “hgun_P07_F”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Marksmedic

Copy and paste the code below NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
this addItemToUniform “FirstAidKit”;
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
for “_i” from 1 to 2 do {this addItemToVest “FirstAidKit”;};
this addItemToVest “muzzle_snds_H”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “30Rnd_65x39_caseless_mag”;};
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 7 do {this addItemToBackpack “FirstAidKit”;};
this addItemToBackpack “Medikit”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “arifle_MXM_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_MRCO”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Binocular”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

NATO Night Sharpshooter

Copy and paste the code below that is NOT in bold:
comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_B”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 8 do {this addItemToVest “20Rnd_762x51_Mag”;};
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_03_multicam_F”;
this addPrimaryWeaponItem “optic_Nightstalker”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles_INDEP”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;

NATO Sharpshooter Medic

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_CombatUniform_mcam”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
this addItemToUniform “20Rnd_762x51_Mag”;
this addItemToUniform “16Rnd_9x21_Mag”;
this addVest “V_PlateCarrier1_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “muzzle_snds_B”;
for “_i” from 1 to 2 do {this addItemToVest “SmokeShell”;};
for “_i” from 1 to 7 do {this addItemToVest “20Rnd_762x51_Mag”;};
for “_i” from 1 to 2 do {this addItemToVest “16Rnd_9x21_Mag”;};
this addBackpack “B_AssaultPack_rgr”;
this addItemToBackpack “Medikit”;
for “_i” from 1 to 10 do {this addItemToBackpack “FirstAidKit”;};
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_03_multicam_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_AMS_khk”;
this addPrimaryWeaponItem “bipod_01_F_mtp”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles_INDEP”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;

NATO Stealth Bushwookie

Copy and paste the code below that is NOT in bold:

comment “Exported from Arsenal by Hancock”;

comment “Remove existing items”;
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment “Add containers”;
this forceAddUniform “U_B_FullGhillie_ard”;
for “_i” from 1 to 2 do {this addItemToUniform “FirstAidKit”;};
for “_i” from 1 to 3 do {this addItemToUniform “16Rnd_9x21_Mag”;};
this addVest “V_PlateCarrier2_rgr”;
this addItemToVest “FirstAidKit”;
this addItemToVest “SmokeShell”;
for “_i” from 1 to 2 do {this addItemToVest “HandGrenade”;};
for “_i” from 1 to 8 do {this addItemToVest “10Rnd_127x54_Mag”;};
this addItemToVest “B_IR_Grenade”;
this addBackpack “B_AssaultPack_rgr”;
for “_i” from 1 to 4 do {this addItemToBackpack “DemoCharge_Remote_Mag”;};
this addItemToBackpack “B_IR_Grenade”;
this addHeadgear “H_HelmetSpecB_paint1”;
this addGoggles “G_Bandanna_oli”;

comment “Add weapons”;
this addWeapon “srifle_DMR_04_F”;
this addPrimaryWeaponItem “acc_pointer_IR”;
this addPrimaryWeaponItem “optic_Hamr”;
this addPrimaryWeaponItem “bipod_01_F_blk”;
this addWeapon “hgun_P07_F”;
this addHandgunItem “muzzle_snds_L”;
this addWeapon “Rangefinder”;

comment “Add items”;
this linkItem “ItemMap”;
this linkItem “ItemCompass”;
this linkItem “ItemWatch”;
this linkItem “ItemRadio”;
this linkItem “ItemGPS”;
this linkItem “NVGoggles”;

comment “Set identity”;
this setFace “AfricanHead_03”;
this setSpeaker “male04engb”;
[this,”111thID”] call bis_fnc_setUnitInsignia;

Thank you for reading!

If you’ve found this guide useful, please give the guide a thumbs up to show your appreciation and support (I may make more loadouts depending on how well recieved this guide is). If you didn’t find this guide useful, you are free to give it a thumbs down, however I would appreciate it if you used the comment section to explain your reasoning as to why you may dislike the guide, so that I can work to improve the guide.

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