ROUNDS Guide

All Cards A-Z for ROUNDS

All Cards A-Z

Overview

This is a guide to all the cards I could find, I have listed them here so you can enjoy in sandbox etc

Card Rarity

Black= Common

Blue = Uncommon

Pink = Rare

All Cards

Abyssal Countdown – stand still to summon dark powers.

Barrage – Fire many bullets at the same time, +4 bullets, +5 ammo, -70% damage, +.25 seconds reload time.

Big Bullet – Bigger bullets, +.25 seconds reload time.

Bombs Away – Spawn a bunch of small bombs around you when you block, +30% HP, +.25
seconds block cool down.

Bouncy – +2 bullet bounce, +25% damage, +.25 seconds reload time.

Brawler – +200 HP for 3 seconds after dealing damage.

Buckshot – Adds a shotgun vibe to your attack, +4 bullets, +5 ammo, -60% damage, +.25 seconds reload time.

Burst – Multiple bullets are fired in sequence, +2 bullets, +3 ammo, -60% damage, +.25 seconds reload time.

Careful Planning – +100% damage, -150% attack speed, +.5 seconds reload time.

Chase – +60% movement when moving towards the opponent

Chilling Presence – Slightly slow nearby enemies, +25% HP.

Cold Bullets – +70% bullet slow, +.25 seconds reload time. (Does not give more bullets, slows enemies when hit)

Combine – +100% damage, -2 ammo, +.5 seconds reload time.

Dazzle – Bullets stun the opponent multiple times, +.25 seconds reload time.

Decay – Damage done to you is dealt over 4 seconds, +50% HP.

Defender – +30% block cool down, +30% HP.

Demonic Pact – Shooting costs 10 HP, removes shooting cool down, +9 bullets, +2 splash damage, +.25 seconds reload time.

Drill Ammo – +7m bullets drill through walls, +.25 seconds reload time.

Echo – Blocking triggers another delayed block, +30% HP, +.25 seconds block cool down.

EMP – Blocking Spawns a ring of slow projectiles, +30% HP, +.25 seconds block cool down.

Empower – Blocking increases the damage and speed of your next shot, the shot also triggers any on block abilities where it lands, +.25 seconds block cool down.

Explosive Bullets – Bullets explode on impact, -100% attack speed, +.25 seconds reload time.

Fastball – +250% bullet speed, -50% attack speed, +.25 seconds reload time.

Fast Forward – Bullets keep the default trajectory, +100% projectile speed, +30% reload speed.

More Cards

Frost Slam – Slow’s enemies around you when you block, +30% HP, +.25 seconds block cool down.

Glass Cannon – +100% damage, -100% HP, +.25 seconds reload time.

Grow – Bullets get more damage over time when traveling, +.25 seconds reload time.

Healing Field – Blocking creates a healing field, +30% HP, +.25 seconds block cool down.

Homing – Bullets home towards visible targets, -25% damage, -50% attack speed, +.25 seconds reload time.

Huge – +80% HP.

Implode – Blocking pulls enemies towards you, +50% HP, +.25 seconds block cool down.

Leech – +75% bullet life steal, +30% HP.

Life Stealer – steal HP from your opponent when near, +25% HP.

Mayhem – +5 bullet bounces, -15% damage, +.5 reload time.

Overpower – Deals 15% of your maximum HP to enemies around you when you block, +30% HP, +.25 block cool down.

Parasite – Bullets deal damage over 5 seconds, +50% life steal, +25% HP, +25% damage, +.25 seconds reload time.

Phoenix – Respawn once on death, -35% HP.

Poison – Bullet deals damage over 3 seconds, -1 bullet, +70% damage, +30% reload speed.

Prisitne Perseverance – +400 HP went above 90% HP. (misspelled Pristine in game)

Quick Reload – -70% reload time.

Quick Shot – +150% bullet speed, +.25 seconds reload time.

Radar Shot – Blocking scans the area for enemies, you automatically shoot any enemy found, +30% HP, +.25 seconds block cool down.

Radiance – Spawn damaging sun waves when reloading, the rate increases during the reload sequence, +30% HP.

Refresh – You get block back when you deal damage.

Remote – Steer bullets with the right stick/mouse, -40% bullet speed, +.25 seconds reload time.

Riccochet – Bullet loses half of their speed when they bounce, +2 bullet bounces, +25% attack speed, +.25 seconds reload time. (misspelled Ricochet in game)

Saw – Blocking spawns a saw around you for a short while, +30% HP, +.25 block cool down.

Scavenger – dealing damage reloads your weapon, +.5 reload time.

Shield Charge – Blocking launches you forward and gives you a second automatic block upon ending the charge, +.25 block cool down.

Shields Up – Firing your last bullet triggers a block, disabled continuous reloading, +.5 reload time, +.5 block cool down.

Shock Wave – Blocking pushes enemies away, +50% HP, +.25 seconds block cool down.

Silence – Blocking silences enemies nearby, +25% HP, +.25 seconds block cool down.

Sneaky – Bullets avoid the ground, +.25 seconds reload time.

Spray – +1000% attack speed, +12 ammo, -75% damage, +.25 seconds reload time.

Static Field – Blocking creates a field that slows and deals damage, +.25 block cool down.

Steady Shot – +40% HP, +100% bullet speed, +.25 seconds reload time.

Supernova – Spawns a field that pulls enemies in and stuns after a while, +50% HP, +.5 seconds block cool down.

Tactical Reload – Blocking reloads your weapon, +.25 seconds blocking cool down.

Tank – +100% HP, -25% attack speed, +.5 seconds reload time.

Target Bounce – Bullets aim for visible targets when bouncing, +1 bullet bounce, -20% damage, +.25 seconds reload time.

Taste Of Blood – +50% movement speed for 3 seconds after dealing damage.

Teleport – Blocking teleports you forward, -30% block cool down.

Thruster – Bullets have thrusters that push targets, +.25 seconds reload time.

Timed Detonation – Bullets spawn bombs that explode after half a second, -15% damage, +.25 seconds reload time.

Toxic Cloud – Bullets spawn a poison cloud on impact, clouds deal damage and slow, -20% attack speed, +.5 seconds reload time

Trickster – Bullets deal 80% more damage per bounce, +2 bullet bounces, -20% damage, +.5 reload time.

Wind Up – +100% bullet speed, +60% damage, -100% attack speed, +.5 seconds reload time.

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