Call of Duty: Black Ops III Guide

Console Commands & Assets (MP/ZM) for Call of Duty: Black Ops III

Console Commands & Assets (MP/ZM)

Overview

The guide will serve as a data dump for all the items I found so far.

General Console Commands

Before you can access the tools/commands for Black Ops 3, you have to
open the “Mods” directory in the main menu and load up ‘usermaps’
or any mod you want.

To open command line to call in commands:
Press “~” key on your keyboard.
Located at the top-left corner next to 1.

To open command history:
Press “Shift” key and “~” key at the same time.

Commands:

Command
Description
“/developer <0-2>”
Enables developer tools (cheats, duh)
Type this before starting matches.
Typing this once will work for all modes.
1 (Gives minimal access), 2 (Gives full access), 0 (Default, no access)
“/give <item>”
Gives the player an item called.
Example: “/give pistol_standard” | Gives you MR6 pistol.
“/give ammo”
Replenish every item the player has.
“/give all”
Gives you everything to be taken away.
“/god”
Grants player immunity, player will not die.
“/demigod”
Basically god, but less. Just go for “/god”.
“/bind <key> <command>”
Binds the command to the given key so whenever you press that key, it calls the command.
For them people who are lazy to type everytime.
Example: “/bind A noclip” | “/noclip” is binded with l key.
“/noclip”
Removes HUD and grants access to roam freely in the map.
“/ufo”
same as “/noclip”.
“/kill”
Guess this, lel.
“/take <item>”
Takes the item you inputted away.
“/take all”
Takes everything away from you.
“/devmap <map name>”
Load that map immediately. (Might bug some maps [ZC]).
“/fast_restart”
Instant restart, immediately starts the map, no loading.
“/timescale <0-10>”
Adjust the speed of the game.
0 is slowest, 10 is the fastest, 1 is the default speed.
Going 10 may trigger seizures, just a warning.

Maps

Zombies:

Map
Tag
Shadows of Evil
zm_zod
The Giant
zm_factory
Der Eisendrache
zm_castle
Zetsubou No Shima
zm_island
Gorod Krovi
zm_stalingrad
Revelations
zm_genesis
Nacht Der Untoten
zm_prototype
Shi No Numa
zm_sump
Verruckt
zm_asylum
Kino Der Toten
zm_theater
Ascension
zm_cosmodrome
ShangRi-La
zm_temple
Moon
zm_moon
Origins
zm_tomb

Multiplayer:

On Disc
Tag
DLC
Tag
Aquarium
mp_biodome
Rise
mp_rise
Breach
mp_spire
Splash
mp_waterpark
Combine
mp_sector
Skyjacked
mp_skyjacked
Evac
mp_apartments
Gauntlet
mp_crucible
Exodus
mp_chinatown
Knockout
mp_kung_fu
Fringe
mp_veiled
Rift
mp_conduit
Havoc
mp_havoc
Spire
mp_aerospace
Hunted
mp_ethiopia
Verge
mp_banzai
Infection
mp_infection
Rumble
mp_arena
Metro
mp_metro
Berserk
mp_shrine
Redwood
mp_redwood
Cryogen
mp_cryogen
Stronghold
mp_stronghold
Empire
mp_rome
Nuk3town
mp_nuketown_x
Micro
mp_miniature
Redwood Snow
Rupter
mp_city
Night Fringe
Outlaw
mp_western
Citadel
mp_ruins

Weapons on Disc

Weapon
Console Tag
Weapon
Console Tag
Pistols:
Assault Rifles:
MR6
pistol_standard
KN-44
ar_standard
RK5
pistol_burst
XR-2
ar_fastburst
LCar-9
pistol_fullauto
HVK-30
ar_cqb
==================
==================
ICR-1
ar_accurate
Launchers:
Shieva
ar_marksman
XM-53
launcher_standard
Man-O-War
ar_damage
Blackcell
launcher_lockonly
M8A1
ar_longburst
==================
==================
==================
==================
Melee:
Shotguns:
Combat Knife
knife_loadout
KRM-262
shotgun_pump
Fists
bare_hands
205 Brecci
shotgun_semiauto
==================
==================
Haymaker 112
shotgun_fullauto
Submachine Guns
Argus
shotgun_precision
Kuda
smg_standard
==================
==================
VMP
smg_versatile
Sniper Rifles:
Vesper
smg_fastfire
Drakon
sniper_fastsemi
Weevil
smg_capacity
Locus
sniper_fastbolt
Pharo
smg_burst
P-06
sniper_chargeshot
Razorback
smg_longrange
SVG 100
sniper_powerbolt
==================
==================
==================
==================
Light Machine Guns:
Not Obtainable:
BRM
lmg_light
Death Machine
minigun
Dingo
lmg_cqb
BO2 Riot Shield
riotshield
48 Dredge
lmg_heavy
M27
hk416
Gorgon
lmg_slowfire
Baseweapon
“Finger Guns”
baseweapon
==================
==================
==================
==================
Campaign Exclusive:
XM-53 Dummy Fire
launcher_standard_df_cp
==================
==================
==================
==================
Tacticals:
Lethals:
Shock Charge
proximity_grenade
Frag Grenade
frag_grenade
EMP
emp_grenade
Semtex Grenade
sticky_grenade
Flashbang
flash_grenade
C4
satchel_charge
Concussion
concussion_grenade
Trip Mine
bouncingbetty
Trophy System
trophy_system
Thermite
incendiary_grenade
Blackhat
pda_hack
Combat Axe
hatchet
Smoke Screen
willy_pete

Black Market Weapons

|———————————–||————————————| | March Contraband [03-16-17] || | |Galil = ar_galil || | |Ballistic Knife = knife_ballistic || | |———————————–||————————————| | December Contraband [12-15-16] || February Contraband [02-09-17] | |LV8 Basilik = ar_pulse ||PPSH = smg_ppsh | |HLX 4 = smg_rechamber ||M16 = ar_m16 | |Raven’s Eye = melee_crescent || | |———————————–||————————————| | October Contraband [10-18-16] || May Contraband [05-06-16] | |DIY 11 Renovator = smg_nailgun ||FFAR = ar_famas | |D13 Sector = special_discgun ||L4 Siege = launcher_multi | |Bushwacker = melee_chainsaw ||Slash N’ Burn = melee_fireaxe | |L3FT.E = melee_prosthetic||Skull Splitter = melee_mace | |———————————–||————————————| | September Contraband [09-13-16] || March Contraband [03-22-16] | |Ace of Spades = melee_shovel ||HG-40 = smg_mp40 | |Path of Sorrows = melee_katana ||RSA Interdiction = sniper_quickscope| |———————————–||Malice = melee_dagger | | August CODXP Event [08-30-16] ||Carver = melee_bowie | |Prizefighters = melee_boxing ||MVP = melee_bat | |———————————–||———————————– | | July Contraband [07-28-16] || February Contraband [02-09-16] | |Peacekeeper Mk2 = ar_peacekeeper ||MX Garand = ar_garand | |R70 Ajax = lmg_infinite ||Marshall 16 = pistol_shotgun | |DBSR 50 = sniper_double ||NX Shadow Claw = special_crossbow | |Nunchucks = melee_nunchuks ||Iron Jim = melee_crowbar | |Enforcer = melee_shockbaton||Fury’s Song = melee_sword | |———————————–||————————————| | June Contraband [06-14-16] || December Contraband [12-15-15] | |Rift E9 = pistol_energy ||Butterfly Knife = melee_butterfly | |Banshii = shotgun_energy ||Brass Knuckles = melee_knuckles | |Nightbreaker = melee_boneglass ||Wrench = melee_Wrench | |Buzz Cut = melee_improvise || | |———————————–||————————————|

Weapon Attachments and Optics

Attachments: Quickdraw = +quickdraw Adjustable Stock = +stalker Extended Mags = +extclip FastMags = +fastreload FMJ = +fmj Grip = +grip High Caliber = +damage Laser Sight = +steadyaim Rapid Fire = +rf Suppressor = +suppressed Long Barrel = +extbarrel Ballistics CPU = +swayreduc Dual Wield = _dw [NX Shadow Claw Exclusive] Tri-Bolt = +stackfire Bayonet = +supply LRx3 = +notracer Optics: Reflex = +reflex Recon = +acog Varix = +dualoptic BOA 3 = +holo Thermal Sights = +ir ELO = +reddot [Clantag/Kill Counter] +gmod6 +gmod7 *Note: “/give <weapon>+<optic>+<attach>” -> Example: MP : “/give ar_standard+reddot+extbarrel+suppressed+rf+steadyaim+grip” -> Example: ZM PaP: “/give ar_standard_upgraded+reddot+extbarrel+suppressed+rf+steadyaim+grip” *Note: No more than 5 attachments, game will crash. *Note: No more than 1 optic, game will crash. *Note: Best avoid putting incompatible attachments, game may or may not crash, still depends.

Multiplayer Specialist Weapons and Abilities

Weapons: Gravity Spikes = hero_gravityspikes Sparrow = hero_bowlauncher Tempest = hero_lightninggun War Machine = hero_pineapplegun Annihilator = hero_annihilator H.I.V.E. = hero_chemicalgelgun Scythe = hero_minigun Ripper = hero_armblade Purifier = hero_flamethrower Rogue = gadget_roulette Abilities: Overdrive = gadget_speed_burst Vision Pulse = gadget_vision_pulse Glitch = gadget_flashback Kinetic Armor = gadget_armor Combat Focus = gadget_combat_efficiency Rejack = gadget_resurrect Psychosis = gadget_clone Active Camo = hero_optic_camo Heatwave = gadget_heat_wave Gambler = gadget_thief *Note, not all of these are working, but they are labeled this way.

Multiplayer Scorestreaks

HC-XD = rcbomb UAV = uav Care Package = supplydrop_marker Counter-UAV = counteruav Dart = dart Guardian = microwave_turret_deploy Lightning Strike = planemortar Hellstorm = remote_missile Hardened Sentry = autoturret Cerberus = ai_tank_marker Rolling Thunder = drone_strike Talon = sentinel Wraith = helicopter_comlink H.A.T.R. = satellite Power Core = emp R.A.P.S. = raps G.I. Unit = combat_robot_marker Mothership = helicopter_player_gunner *All of these are tested and are working.*

Zombies Universal Weapons

Universal: -> Wunderwaffe DG-2 = tesla_gun -> Ray Gun = ray_gun -> Default Weapon = defaultweapon -> Bowie Knife = bowie_knife -> Regular Knife = knife -> Zombie Shield = riotshield -> Widow’s Wine Grenades = sticky_grenade_widows_wine -> Frag Grenades = frag_grenade -> Semtex Grenades = sticky_grenade

[ZOD] Shadows of Evil

Shadows of Evil [zm_zod] -> Apothicon Servant = idgun (will not create blackholes) |Kor-Maroth = idgun_0 |Mar-Astagua = idgun_1 |Nar-Ullagua = idgun_2 |Lor-Zarozzor = idgun_3 |Upgraded Version = idgun_upgraded_(0-3) -> Lil’ Arnie = octobomb (will give you jars, but useless) -> Bootlegger = smg_sten (no attachements) -> Blood Hound = pistol_revolver38 (no attachments) -> Apothicon Sword (They’re all the same but with diferent names and skin) |Shubozzor Ullagua = glaive_apothicon_0 |Ullamargor Zortuk = glaive_apothicon_1 |Astanar Nethurgast= glaive_apothicon_2 |Maroth Zorguamat = glaive_apothicon_3 -> Keeper Sword (They’re all the same but with different names and skin) |Kreesaleet la Ahmahm = glaive_keeper_0 |Kreelasha lu Ahmkhaaleet = glaive_keeper_1 |Goahlo lu Kortahn = glaive_keeper_2 |Shaitahn lu Kreemahogra = glaive_keeper_3 -> Rocket Shield = zod_riotshield |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the upgraded version to bring back -> Goddard Apparatus = zod_riotshield_upgraded |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the original version to bring back -> Beast Mode Arms = zombie_beast_grapple_dwr

[DLCX] The Giant

The Giant [zm_factory] -> Annihilator = hero_annihilator -> Monkey Bombs = cymbal_monkey

[DLC1] Der Eisendrache

Elemental Bows: -> Wrath of the Ancients: |elemental_bow = Regular |elemental_bow2 = Charged shots will give no effect = Longer range than regular |elemental_bow3 = Charged shots will give no effect = Every shot is a long range charged shot effect |elemental_bow4 = Regular shots will give a charged shot effect = Charged shots will give a long range charged shot effect. -> Storm Bow |elemental_bow_storm = Regular |elemental_bow_storm_ricochet = Arrows will not travel = Cannot be charged |elemental_bow_storm2 = Charged shots will give no effect = Longer range than regular = Slight chance of shooting a charged shot effect |elemental_bow_storm3 = Charged shots will give no effect = Longer range than _bow2 = Better chance of shooting a charged shot effect |elemental_bow_storm4 = Regular shots will give a short range charged shot effect = Charged shots will give a long range charged shot effect |elemental_bow_storm4_ricochet = Cannot be charged = Every shot gives a charged shot effect = Arrows will not travel -> Skull Crusher Bow |elemental_bow_demongate = Regular |elemental_bow_demongate2 = Charged shots will give no effect = Longer range than regular |elemental_bow_demongate3 = Charged shots will give no effect = Longer range than _demongate2 = Chance of shooting a charged shot effect |elemental_bow_demongate4 = Regular shots will give a short range charged shot effect = Charged shots will give a long range charged shot effect -> Wolf Bow |elemental_bow_wolf_howl = Regular |elemental_bow_wolf_howl2 = Charged shots will give no effect = Longer range than regular |elemental_bow_wolf_howl3 = Charged shots will give no effect = Longer range than _wolf_howl2 = Chance of shooting a chargeshot effect |elemental_bow_wolf_howl4 = Regular shots are the same with ones of a charged shot. -> Fire Prison |elemental_bow_rune_prison = Regular |elemental_bow_rune_prison_ricochet = Arrows will not travel = Cannot be charged |elemental_bow_rune_prison2 = Charged shots will give no effect = Longer range than regular |elemental_bow_rune_prison3 = Charged shots will give no effect = Longer range than _rune_prison2 = Chance of shooting a chargeshot effect |elemental_bow_rune_prison4 = Regular shots will give a short range charged shot effect = Charged shots will give a long range charged shot effect |elemental_bow_rune_prison4_ricochet = Arrows will not travel = Every shot gives a charged shot effect = Cannot be charged Monkey Bombs = cymbal_monkey Rocket Shield = castle_riotshield Ruin Gravity Spikes = hero_gravityspikes Ragnarok DG-4 = hero_gravityspikes_melee |Note: Placing them down as trap mode will give an error and not work, will not crash the game. Plunger = knife_plunger

[DLC2] Zetsubou No Shima

-> KT-4 = hero_mirg2000 -> Masamune = hero_mirg2000_upgraded -> Spider Bait = controllable_spider |Does not work but indicates that you have it -> Skull of Nan Sapwe = skull_gun |Does not work but you can equip it |Upgraded? = skull_gun_upgraded -> Monkey Bombs = cymbal_monkey |Will not produce sound or attract zombies |Will explode -> Marshall 16 DW = pistol_shotgun_dw |Marshall 16 alone will not work |”/give pistol_shotgun+(attachment)” will not work -> Zombie Shield = island_riotshield -> Rocket Shield = zod_riotshield |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the upgraded version to bring back -> Goddard Apparatus = zod_riotshield_upgraded |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the original version to bring back Fruit Eating Animation: fruit_eat_success fruit_eat_fail

[DLC3] Gorod Krovi

-> GKZ-45 mk3 = raygun_mark3 -> Maelstrom of Eris = raygun_mark3_upgraded -> Monkey Bombs = cymbal_monkey |Will not produce sound or attract zombies |Will explode -> DubstepPrme8 = cymbal_monkey_upgraded |Will not produce sound, attract zombies or emit red light |Will explode -> Guard of Fafnir = dragonshield |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the upgraded version to bring back -> Tiamat’s Maw = dragonshield_upgraded |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the original version to bring back -> NX Shadow Claw DW = special_crossbow_dw |”/give special_crossbow+(attachment)” will not work -> PPSh-41 = smg_ppsh |No attachments are allowed -> Gauntlet of Siegfried = dragon_gauntlet |Says you have it, but you cannot equip it |You can equip it once you actually got it legitimately -> Gauntlet of Siegfried = dragon_gauntlet_flamethrower |Gives you never ending popups until the game crashes |”/fast_restart” the map to solve without crashing -> Purifier = hero_flamethrower |It works, but so weak -> Dragon Strike = launcher_dragon_strike |Will only let you use it once -> Dragon Strike Upgraded= launcher_dragon_strike_upgraded |Will only let you use it once |Still emits green flames -> Dragon Fire = launcher_dragon_fire |Gives you an XM-53 with one dragon shield spitfire bullet

[DLC4] Revelations

-> Thundergun = thundergun -> IDGun = idgun |Will not create black holes -> Estula Astaroh = idgun_genesis_0 -> Estoom-oth = idgun_genesis_0_upgraded |Will give the un-upgraded version |Once fired, it will blast a red ring but violet vortex, not red |Best upgrade Estula Astaroh manually -> Monkey Bombs = cymbal_monkey |Will not produce sound or attract zombies |Will explode -> Lil’ Arnie = octobomb |Will not produce sound or attract zombies |Will not create Arnie |Will just throw a jar (lmao) -> Guard of Fafnir = dragonshield |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the upgraded version to bring back -> Tiamat’s Maw = dragonshield_upgraded |Will indicate that it has no ammo, but it has |Cannot be brought back when stowed |Switch to the original version to bring back |Comment: I think we can upgrade the shield in Revelations :O -> M1927 = smg_thompson |No attachments are allowed -> Ruin Gravity Spikes = hero_gravityspikes -> Ragnarok DG-4 = hero_gravityspikes_melee |Note: Placing them down as trap mode will give an error and not work, will not crash the game. -> Summoning Key = ball |You can melee with this |Once you throw it, it will disappear

[DLC5] Nacht Der Untoten

Nacht Der Untoten

<to be edited>

[DLC5] Shi No Numa

Shi No Numa

<to be edited>

[DLC5] Verruckt

Verruckt

<to be edited>

[DLC5] Kino Der Toten

Kino Der Toten

<to be edited>

[DLC5] Ascension

Ascension

<to be edited>

[DLC5] ShangRi-La

ShangRi-La

<to be edited>

[DLC5] Moon

Moon

<to be edited>

[DLC5] Origins

Origins

<to be edited>

Zombies GobbleGumBalls (BubbleGumBalls) and Perks

The gumballs and perks are currently unavailable in the Black Ops 3 commands list. Their labels are found and will be added here when it is available to be used. Perk Bottle Animations: Juggernog = zombie_perk_bottle_jugg Quick Revive = zombie_perk_bottle_revive Speed Cola = zombie_perk_bottle_sleight Double Tap = zombie_perk_bottle_doubletap Staminup = zombie_perk_bottle_marathon Mule Kick = zombie_perk_bottle_additionalprimaryweapon Electric Cherry = zombie_perk_bottle_cherry Deadshot Daquiri = zombie_perk_bottle_deadshot Widow’s Wine = zombie_perk_bottle_widows_wine
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