Overview
Dying Light – Zombie Statues, Flags, Audio Logs, Lost Notes, Marvin Zucker’s Battle Journals, Blueprints, Challenges and Quarantine Zones, Achievements, Tips & Tricks
INFORMATION
100 – Zombie Statues
30 – Flags
34 – Lost Notes
17 – Marvin Zucker’s Battle Journals
16 – Audio Logs
50+ – Blueprints
18 -Challenges
8 – Quarantine Zones
6 – Achievements
4 – Tips & Tricks
Thanks to https://www.youtube.com/channel/UCWBA1-H9A5IldSb3tNwQmtQ, https://www.youtube.com/channel/UCYBXJmk1CKNS8amsp3XhlDw, https://www.youtube.com/channel/UC11FHL61ZyG7-bPf7ZydLkg and Gamepressure[guides.gamepressure.com]
ZOMBIE STATUES
On the map above, you can see the location of Zombie Statues in Slums. To locate the Statues, it is good to use Survivor Sense, but you can find the secrets even without it. Read the description under every point, as they tell you how many secrets there are in a given place and where to look for the Statues.
(The red point between “40” and “39” has no number, it is number 13)
- There are two statues in the Tower:
– Balcony where you meet with Rahim for the first time
– Playroom on the 20th floor - Statue is on a table inside the safezone.
- Statue is on a shelf inside a small building.
- Statue can be found on a shelf inside a safezone.
- Statue can be found on an armchair.
- Statue can be found in the train platform.
- Statue is inside Khaliq’s house visited while completing the “Spare Glasses” side mission.
- Statue is inside the building with red walls.
- Statue is inside Salim’s home visited while completing the “Where’s My Mother?”” side mission.
- Statue is inside a locked Internet cafe.
- Statue is on one of the balconies of the communications antenna.
- Statue is in Osman’s stash and you can get to it only after you’ve completed the “O Brother Where Art Thou?” side mission.
- Statue is inside a commode standing in a room to which we can enter through the window.
- Statue is in a room with some people drinking alcohol and you can get to it only after you’ve completed “A Baby is Born” side mission.
- Statue is in a cabinet standing in a building inside a safezone.
- Statue is on a roof of the garrison building and you can visit this area while completing “The Pit” main mission.
- Statue is in one of the carriages.
- Statue is on the chest standing more or less in the middle of the building roof.
- Statue is in a wooden box standing on the shelf inside the grocery.
- Statue is on the table standing on the roof of an elongated building.
- Statue is in front of the monument of the angel.
- Statue is next to the body in a long drain (the point on the map is the entrance).
- Statue is inside the wardrobe in a little house next to the lake.
- Statue is in a wooden boat which is standing in front of a little house.
- Statue is on the table on the ground floor of a multi-storey house.
- Statue is next to the chest located in the cave to which we can get swimming between the rocks.
- Statue is on the couch which is standing next to the shore.
- Statue is under the water in a marked point.
- Statue is on the shelf next to a teddy bear in a little house.
- Statue is inside the car trunk which is standing close to the bus.
- Statue is on the seat in the bus.
- Statue is in a shopping cart under the bridge.
- Statue is in the wardrobe in the room located on the building roof.
- Statue is on the shelf on the lowest floor of building.
- Statue is on the commode on the highest floor of building.
- Statue is in the sandbox near the houses.
- Statue is in an opened shelf in a little house.
- Statue is next to the driver’s seat in a smashed bus.
- Statue is in a tree house.
- Statue is in an opened chest on top of the house.
- Statue is on the desk next to the chest in the shop.
- Statue is next to a provisional grave near a little house.
- Statue is on the counter in the grocery.
- Statue is on the commode in one of the rooms in the house.
- The first statue is on the table which is located in the middle of the square in the sewers. The second is on the table in a little house to which we can get after crossing the sewers.
The above map marks locations of Zombie Statuettes that you can find in the Old Town. It is a good idea to use the Survivor Sense to find them, but you can do without it also. It is necessary that you read the descriptions of the individual points, because they let you know how many collectibles of the type can be found there and where to look for them exactly.
- Statue is on the tower.
- Statue is on the shelf in the flat to which we can get through the window.
- Statue is on the floor in the room under a wooden roof.
- Statue is on the self in one of the rooms in the building.
- Statue is on the floor next to a green bag in the sewerage under the town.
- Statue is on the shelf in a little building.
- Statue is in the trunk of one of the cars.
- Statue is on the table in the kitchen in one of the flats in a town house.
- Statue is on the commode standing in the flat.
- Statue is on the ground next to the pillars which shore up the balustrade.
- Statue is on the shelf in one of the rooms in the flat.
- Statue is on the commode next to the TV in the bedroom in the flat.
- Statue is on a small table standing on the terrace.
- Statue is on the commode in the room next to the terrace.
- Statue is on the desk at the back of the pharmacy.
- Statue is on the shallow.
- Statue is on the counter in the hall of the building.
- Statue is on the shelf in the flat.
- Statue is inside the wardrobe in one of the flats.
- Statue is on the monument of the rider.
- Statue is on the floor in the room to which we will get after getting across the sump.
- Statue is on the shelf in the room next to the terrace
- Statue is on the couch standing on the balcony.
- Statue is on the commode in the flat.
- Statue is on the shelf in the shop.
- Statue is on the boat lying near the shore of the lake.
- Statue is on the boat lying near the port.
- Statue is in the chest which is lying on a small island.
- Statue is on the desk in the room next to the balcony in the safezone.
- Statue is inside the wardrobe in one of the flats.
- Statue is on the shelf in one of the rooms in the building.
- Statue is on the counter in the restaurant.
- Statue is in the sewerage to which we will get after getting across the water channel.
- Statue is on the locker standing in a little building on the roof.
- Statue is on the shelf in the room on the ground floor of the building.
- Statue is at the bottom of the water channel.
- Statue is on the shelf in the pharmacy.
- Statue is on the floor in the house.
- Statue is in the bag lying on the bus.
- Statue is in the chest lying next to the ambulance which has fallen into the sea.
- Statue is on the ground under the umbrella next to the shore.
- Statue is on the shelf in the shop.
- Statue is on the chest in the shop.
- Statue is on a wooden bar attached to the wall in the basement of the building.
- Statue is on a small table in the flat.
- Statue is on the desk standing next to the entrance to the building.
- Statue is on the mattress lying on the roof of the building.
- Statue is on the shelf in a little building.
- Statue is on the table in the building.
- Statue is in the boat lying next to the shore.
The above map presents the locations of statuettes near the Antenna. Just to remind you, you visit this area, for the first time, while completing the thirteenth main mission – Broadcast. Also, you can return here later into the game. It is a good idea to use the Survivor Sense to find the statuettes, but you will be able to locate then without it.
- Statue is on a desk inside one of the smaller buildings.
- Statue can be found inside a trailer.
- Statue is under water, inside a large crate.
FLAGS
On the map above, you can see the location of the Flags in Slums. To locate them, it is good to use Survivor Sense, but you can also do it without that skill (most of the Flags can be found on top of the radio towers). Read the description under every points, as they give you information about how many secrets can be found in a given place and where to look for the Flags.
- The banner is at the top of a communication antenna.
- The banner is at the top of the crane on which we were walking during our parkour training.
- The banner is on a small table standing on the loggia to which we can enter through the hole in the roof.
- The banner is on a blue barrel standing on the roof.
- The banner is at the top of the communication antenna.
- The banner is on the plank which is protruding from the house roof.
- The banner is on a metal construction which is protruding from the top of a high tower from the side of the bridge (near the coast).
- The banner is on the edge of the house roof.
- The banner is on a metal construction which is protruding from the corner of the building roof.
- The banner is on the pole standing on the building roof.
- The banner is on a metal construction which is protruding from the corner of the building roof.
- The banner is on the box standing at the top of the communication antenna.
- The banner is on a rock pillar among the ruins of the buildings.
The above map marks locations of flags that you can find in the Old Town. It is a good idea to use the Survivor Sense to find them, but you can do without it also (the majority of them are atop radio towers). It is necessary that you read the descriptions of the individual points, because they let you know how many collectibles of the type can be found there and where to look for them exactly.
- The banner is almost at the top of the tower.
- The banner is at the top of the tower.
- The banner is on the balustrade of a little tower.
- The banner is at the top of the tower.
- The banner is on the balustrade of the tower.
- The banner is at the top of one of the towers.
- The banner is at the top of the tower.
- The banner is at the top of the tower.
- The banner is at the top of a communication antenna.
- The banner is at the top of a communication antenna.
- The banner is at the top of a communication antenna.
- The banner is at the top of one of the towers.
- The banner is on a little wall which is standing on one of the roofs.
- The banner is at the top of a communication antenna.
- The banner is at the top of the tower.
The above map presents locations of flags near the Antenna. Just to remind you, you visit this area, for the first time, while completing the thirteenth main mission – Broadcast. Also, you can return here later into the game. It is a good idea to use the Survivor Sense to find the flags, but you will be able to locate then without it.
- The banner is at the top of one of the cranes. You must climb on top of an adjacent crand and then perform a jump to the crane with the secret.
- The banner is at the top of the antenna (it’s even higher than the switch box you must inspect while completing a main mission).
LOST NOTES
On the map above, you can see the location of the Notes that can be found in Slums. You can use Survivor Sense to locate them, but it is not necessary. Read the description under every point to learn how many secrets can be found in a given place and where to look for the Notes.
- #01 – The first note is inside the drug store.
- #02 – The second note is between the supermarket’s door.
- #03 – The third note is on a table inside the safezone.
- #04 – The fourth note is against the wall next to which a teddy bear is sitting.
- #05 – The fifth note is on the ground floor of the Tower (it’s attached to a large board).
- #06,#07 – The sixth and seventh note are inside the pawn shop visited while completing the “Gunslinger” side mission.
- #08 – The eighth note is inside the building with red walls.
- #09 – The ninth note is inside Gursel’s house in the fishermen’s village.
- #10 – The tenth note is on a bed inside one of the buildings in the fishermen’s village.
- #11 – The eleventh note is inside the central station building.
- #12 – The twelfth note is at the top of the bridge and you visit this area while completing the “Searchlights” side mission.
- #13,#14 – The thirteenth and the fourteenth notes are in the scrapyard.
- #15 – The fifteenth note is on a table inside the safezone.
- #16,#17 – The sixteenth and the seventeenth note are inside the school (you must advance in the main storyline).
- #18 – The eighteenth note is a fenced area and you can reach it only by jumping down from a nearby bridge.
- #19 – The nineteenth note is in a side room in the tunnel.
- #20 – The twentieth note is in the locker with kits in a small building to which we will enter if we pick a hard lock.
- #21 – The twenty-first note is inside Gazi’s place visited while completing “Mother’s Day” side mission.
- #22 – The twenty-second note is inside a locked Internet cafe.
- #23 – The twenty-third note is in a building next to the antenna and you can get to it while completing the “Prodigal Son” side mission.
- #24,#25 – The twenty-fourth and the twenty-fifth notes are on the roof of building visited while completing the “Total Security” side mission.
- #26 – The twenty-sixth note is in a locker inside a small building in front of the school.
The above map marks locations where you find the notes, while in the Old Town. It is a good idea to use the Survivor Sense to find them, but you can do without it also. It is necessary that you read the descriptions of the individual points, because they let you know how many collectibles of the type can be found there and where to look for them exactly.
- #27a – At the beginning we have to start the mission called “The Shadow of the King”.
- #27b – We need to have a talk with Ishaq.
- #27c,#28 – The twenty-seventh note is on the desk in one of the rooms in the building. The twenty-eighth as well but on the commode.
- #29a – At the beginning we have to start the mission called “Chasing Past”.
- #29b – The twenty-ninth note is at the door on one of the upper floors in the building.
- #30,#31,#32 – The thirtieth and thirty-first notes are lying on the building roof. The thirty-second is located next to the others but on the lower storey among the chimneys.
- #33a – At the beginning we have to start the mission called “Rupert the Gunsmith”.
- #33b – We need to have a talk with Rupert in his flat.
- #33c – The thirty-third note is on the commode in the hall in the building.
- #34a – At the beginning we have to start the mission called “Fan Zone”.
- #34b – The thirty-fourth note is on the desk in the room to which we can get using an elevator.
BATTLE JOURNALS
On the map above, you can see the location of the Marvin Zucker’s Battle Journals that can be found in Slums. You can use Survivor Sense to locate them, but it is not necessary. Read the description under every point to learn how many secrets can be found in a given place and where to look for the Journals.
- #0,#12 – The #0 journal entry is on the ground floor of the Tower (it’s on a shelf next to the quartermaster).
The twelfth journal entry is in a room on the 19th floor. You can explore this room after there’s been an epidemic on the 18th floor (it’s closed earlier on). - #1 – The first journal entry is inside a small building in the safezone.
- #2 – The second journal is next to the case standing on a building’s primitive patio.
- #3 – The third journal entry is on a building roof in the fishermen’s village.
- #4 – The fourth journal entry is inside a small building next to the communication antenna.
- #5 – The fifth journal is on the chair in the tent located close to the two further towers (looking from the coast) standing on the bridge.
- #6 – The sixth journal entry is inside a small building next to the communication antenna.
- #7 – The seventh journal entry is in the trunk of a car parked next to the Gas Mask Man’s home.
- #8 – The eighth journal entry is inside one of the rooms on the inn’s upper floor.
- #9 – The ninth journal is under the bench next to the wall of the first room to which we will enter using the door.
- #10 – The tenth journal is on the armchair which is standing on the porch in front of the house.
- #11 – The eleventh journal is in another location, namely in the sewers, and we can find it on the chair in a square room close by a teddy bear.
The above map marks locations, where you find Marvin Zucker’s Battle journals, in the Old Town. It is a good idea to use the Survivor Sense to find them, but you can do without it also. It is necessary that you read the descriptions of the individual points, because they let you know how many collectibles of the type can be found there and where to look for them exactly.
- #13 – The thirteenth journal is next to a closed entrance to the sewers.
- #14 – The fourteenth journal is on the windowsill in one of the rooms upstairs in the building.
- #15 – The fifteenth journal is on the table in the room on the ground floor.
- #16 – The sixteenth journal is on the floor upstairs in the building.
AUDIO LOGS
The above map marks locations of Audio Logs, that you find in the Old Town. It is a good idea to use the Survivor Sense to find them, but you can do without it also. It is necessary that you read the descriptions of the individual points, because they let you know how many collectibles of the type can be found there and where to look for them exactly.
- The first audio log is on the counter in the restaurant.
- The second audio log is on the commode in one of the rooms on the highest floor in the building.
- The third audio log is on the shelf in the shop.
- The fourth audio log is on the commode on the highest floor of the house.
- The fifth audio log is on the commode in a little house.
- The sixth audio log is on the floor next to the bed on one of the upper floors in the building.
- The seventh audio log is on the commode on the highest floor of the house.
- The eighth audio log is on the counter in the pharmacy.
- The ninth audio log is on the shelf in the pharmacy.
- The tenth audio log is on the commode upstairs in the house.
- The eleventh audio log is on the desk in the office to which we can get opening the showcase.
- The twelfth audio log is on the counter in the pharmacy.
- The thirteenth audio log is on the table in the apartment. We can get there after doing two missions, namely “Rupert the Gunsmith” and “Health Potion”.
- The fourteenth audio log is on the shelf in the kitchen on the highest floor in the building.
- The fifteenth audio log is on a bedside cabinet in the room on the second floor in the house to which we can get through the window.
- The sixteenth audio log is on the shelf upstairs in the house.
BLUEPRINTS #1
On the map above, you can see the location of Blueprints in Slums. The map contains only those items that can be found during normal exploration of the world. Besides the items shown on the map, you can also obtain other Blueprints by completing quests and challenges, or you can buy them from vendors.
- Natural Medkit – The blueprint is inside one of the huts in the fishermen’s village.
- Stinky Edge – The blueprint is in one of the rooms on the inn’s upper level.
- Home Run and Zombie Classic – The blueprint is in a building next to the antenna and you can get to it while completing the “Prodigal Son” side mission. After doing this mission we will be able to receive the second blueprint.
- Excalibur – On a small island we will find a secret sword which is embedded in the zombie and in the rock. After pulling it out (press the F key) and waiting for a few moments, the body will disappears and will shows us the blueprint of the Exaclibur sword.
- Surprise MFs – The blueprint is at the top of a high tower standing on the side of the bridge (near the coast).
- Machete – The blueprint is inside the toolbox more or less in the center of the building roof between blue barrels. It is treated as an easter egg. As a result you must interact with the box a few dozen times in order to open it.
- Thorn Crown – The blueprint is in a small box lying on the table inside the middle building (generally there are three houses).
- Puke’N’Nuke – The blueprint is inside the chest located at the end of a mountainous switchback at the foot of the hill.
- Airport Security – The blueprint is in a little house beside the lake.
- Bad Hangover – The blueprint is on a school desk in one of the classrooms. We can get here during the mission called “Siblings” or the mission called “Cease and Desist”.
- Barbershop – The blueprint is on the shelf in the room upstairs.
- Dahlia’s Potions – All the plans we will receive after doing a lot of missions for Dahlia.
- Electrician – We will receive the blueprint after doing the mission called “Electronic Parts”.
- Exorcist – We will receive the blueprint after escorting the survivor to the safezone.
- Filthy Blade – The blueprint is on the shelf in a little building.
- Fire Launcher – We will receive the blueprint after escorting the survivor to the safezone.
- Glowing Stick – The blueprint is on the driver’s seat in the bus.
- Grill´em and Kill´em – We will receive the blueprint after doing the mission called “Lighter Gas”.
- GTFO – We will receive the blueprint after escorting the survivor to the safezone.
- Kurts Bombs – We will receive the blueprint after doing the mission called “The Big Bang Thesis”.
- Puff Puff Pass – We will receive the blueprint after escorting the survivor to the safezone.
- Short Ciruit – The blueprint is in the toolbox standing on the ground.
- SiCK Bomb – We will receive the blueprint after playing checkers game. For every turn we have to leave the towerzone completely.
- Zappo – We will receive the blueprint after escorting the survivor to the safezone.
- Heavy Welder – The blueprint is in the chest standing behind a little house which is located next to the lake.
- Zazhigalka – The blueprint is on a roof of a trailer where doctor Zere is performing his studies.
- 230V – The blueprint is inside a small building in the safezone.
- Water Current – The blueprint is inside the power distribution building.
- Stay Down – The blueprint is inside one of the buildings in the safezone.
- Pocket Lighter – The blueprint is inside the drug store.
- Dentist – The blueprint is on a desk inside the tent.
- Poison Pen – The blueprint is attached to a board.
- Electricutter – The blueprint is inside the eastern substation building.
- Welder – The blueprint is inside Jaffar’s Wheelstation building.
- Spiked Collar – The blueprint is in the fishermen’s village.
- Cattle Stamp – The blueprint is inside one of the buildings next to the ferry.
- Tru-Action Electric Baseball – The blueprint is inside a yellow box in the warehouse.
BLUEPRINTS #2
The above map marks locations of the individual blueprints that you can find in the Old Town. On the map, you can find only those of the blueprints that you find during the free exploration of the game world. Apart from the ones marked on the map, you can also obtain blueprints by completing quests and challenges, as well as by buying them from traders.
- Pyza Suit – On the building roof is located the chimney inside which is standing a green tube. After pressing F we will teleport on the obstacle course which we have to pass to get the blueprint.
- God Hammer – The blueprint is in the room in the building’s basement from which is going out a dangerous enemy.
- Right hand of gloVA – the first step – The first stone (“unknown”) is on one of the tower’s mantelpieces.
- Right hand of gloVA – the second step – The second stone (“unknown”) is on the beach which extends at the back of the museum.
- Right hand of gloVA – the third step – We need to have a talk with Mufid and take a small mission.
- Right hand of gloVA – the fourth step – We have to put the stones into the eyes of the skull to receive the blueprint.
- Bad A_s_s – The blueprint is in the chest standing on a blue construction.
- All-in-One – The blueprint is on a small table standing on a covered tower.
- Cloud9 – The blueprint is on the table in a small storeroom in the safezone.
- Cut’N’Go – The blueprint is on a covered temple’s tower.
- Electrocutioner and Flame Blade – The blueprint is at the top of a covered tower. There is also a rope using which we will get on another tower where is located the second blueprint.
- Get Medieval – The blueprint is on the chair in the building in the safezone.
- GTFO 2.0 – The blueprint is inside the van which is standing next to the house.
- Poison Blast – The blueprint is in the chest standing on the truck.
- Poison Strapon – The blueprint is on the couch standing on an enclosed area.
- Rooster – The blueprint in on the table next to the notebook in the room to which we can get through the window.
- Strobe Knight – The blueprint is on a blue barrel on the ground floor of the building (after doing the sidequests for NPC called Savvy).
- Toxic Reaper – The blueprint is inside the van standing in the tunnel located under the street.
- Statis Field Projector – This blueprint is treated as an easter egg. You can obtain it by visiting the building where Rupert organized a kindergarten. Find a pink teddy bear and continue interacting with it until it explodes.
The above map presents the only unique Blueprint that you can obtain while near the Antenna. Just to remind you, you visit this area, for the first time, while completing the thirteenth main mission – Broadcast. Also, you can return here later into the game. Apart from the blueprint marked on the map, make sure to obtain several other unique collectibles in this location.
- Air Strike – The blueprint is under water, inside a crate found near an airplane wreck.
CHALLENGES & QUARANTINE ZONES
On the map above, you can see the places in which you can start running, fighting and quarantine zone challenges in the Slums. Challenges are unlocked automatically, with game progress. Every point on the map has a short description, from which you can learn what you have to do in a given challenge.
- Jealous Runner – Reach 3 checkpoints within given time without using a Grappling Hook. The reward is 1000 points of agility.
- Dying Lunch – Kill 40 infected using a special weapon within given time. The reward is 2500 points of power.
- Psycho – Sever 30 arms within given time. The reward is 2500 points of power.
- Ultimate Weapon – Kill 40 infected using a special weapon within given time. The reward is 2500 points of power.
- Family Doctor – Deliver medicine to 4 houses within given time without using a Grappling Hook. The reward is 1000 points of agility.
- Killing Guide – Kill 40 infected using a special weapon within given time. The reward is 2500 points of power.
- The Best Runner – Reach 4 checkpoints within given time without using a Grappling Hook. The reward is 1000 points of agility.
- Chemical Storage Quarantine Zone – Retrieve 5 DROPS and survive.
- Underground Parking Quarantine Zone – Retrieve 5 DROPS and survive.
- Stuffed Turtle Quarantine Zone – Retrieve 5 DROPS and survive.
- Bright Mountain Tunnel Quarantine Zone – Retrieve 5 DROPS and survive.
- Sunny Apartments Quarantine Zone – Clear the nest and survive.
The above map marks locations, where you start parkour challenges, combat challenges and quarantine zone challenges that you can complete while in the Old Town. You unlock successive challenges with your progress into the game. Each point has been provided with a short description that you can learn from about the premises of the challenge and the requirements that you need to meet to complete it.
- Being a Hero – Reach 6 checkpoints within given time without using a Grappling Hook. The reward is 2500 points of agility.
- Run For Your Life – Leave the area withing given time without triggering pursuit level 2.
- Poster – Hunt down 10 Volatiles within given time. The reward is 6250 points of power.
- Poster #2 – Reach 6 checkpoints within given time without using a Grappling Hook and without takind damage. The reward is 2500 points of agility.
- Poster #3 – Climb a tower within given time and without using a Grappling Hook. The reward is 2500 points of agility.
- Poster #4 – Find six boxes at the bottom of the sea. The reward is 2500 points of agility.
- Poster #5 – Climb a tower within given time and without using a Grappling Hook. The reward is 2500 points of agility.
- Poster #6 – Kill eight zombies with gas tanks explosions. The reward is 6250 points of power.
- Poster #7 – Climb a tower within given time and without using a Grappling Hook. The reward is 2500 points of agility.
- Poster #8 – Kill eight zombies with the Takedown ability and without using any firecrackers. The reward is 6250 points of power.
- Poster #9 – Reach 6 checkpoints within given time without using a Grappling Hook. The reward is 2500 points of agility.
- Striped Dragon Hotel Quarantine Zone – Retrieve 5 DROPS and survive.
- New Antalya Apartments Quarantine Zone – Retrieve 4 DROPS and survive.
- Parking Lot Quarantine Zone – Clear the nest and survive.
ACHIEVEMENTS
To do this you must buy the two skills “Vault” (Agility Level 4) and “Drop Attack” (Power Level 10). Now equip a Wrench, run towards an enemy, vault over them (R1 on PS4 / RB on Xbox One / SPACE on PC) and use a weapon attack while in the air (R2 on PS4 / RT on Xbox One / MOUSE1 on PC).
The Drop attack will instantly execute the enemy. The damage stats of your wrench don’t matter for this. Wrenches can be found randomly all over the game world (mostly in the early game). They are often in locked chests. If you find one early in the game, then keep it for this trophy / achievement. If you can’t find a Wrench, ask your friends for help. You can share weapons with other players by dropping them out of your inventory in a co-op session.
Swords can be bought from merchants later in the game and after completing the story (you should be survivor level 12 or higher to increase the odds). Go to the merchant in the tower (Slums) and look at what he is selling. If he doesn’t have a sword or khopesh you go sleep in your bed to skip time. This will change the items he is selling. Sleep until he is selling a short sword, saber, two-handed sword or khopesh.
Now head to the Old Town and go to the location from the video (that’s the second map where you go later in the story). There is a blueprint on a rooftop called “Bad Ass“. It allows you to craft a weapon with fire elemental damage. Use it on your sword or khopesh when you have all the crafting materials and the trophy / achievement will unlock.
BBQ – Stick a burning zombie on spikes
You can find spikes all around the map. They are almost everywhere – on streets, buildings, roadbloaks and many other places. Make sure you have some Molotovs and Firecrackers in your inventory. Now throw the firecrackers on the spikes and wait for some zombies to arrive. When there are some zombies standing right in front of the spikes you throw a Molotov and then immediately kick them into the spikes. Don’t let them burn for too long or they will die from the flames!
A very easy way to get this is to climb up a fence or building at day (because enemies cannot follow you there) and throw Molotovs or Grenades at groups of Zombies. It also works quite well with guns, especially if you do headshots. Go to the location shown in the video and there should be a street full of Zombies and at the side of the street is a fence that you can climb. Craft Molotovs and throw them into the crowd until the trophy / achievement unlocks.
Keep in mind that there aren’t quite as many Zombies spawning in the early stages of the game. If that’s the case for you, then either throw firecrackers to attract more Zombies or return later on. This spot also works after beating the story.
This can easily be done with electric traps. You can find one very early in the game, on a street north of the safe zone where the game starts (Slums). Throw some firecrackers to lure the infected to the trap. When 5 or more zombies are in the trap you must activate the power switch to kill them.
The Infamy Bridge is in the east of the Slums (right side on the world map). Go there at night and run to the very end of the bridge. Jump down to the water and the trophy or achievement will unlock.
If it’s daytime in your game you can go to a safe zone and sleep in your bed to make it nighttime.
TIPS & TRICKS
After beating the story you can use fast travel to go back to all the main areas in the game (Slums, Old Town, Antenna). This is very important for searching collectibles and completing all side quests! The game doesn’t actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town you need to head to your bedroom in the tower. There’s a poster on the wall that lets you travel to the other map immediately. To get to the Antenna area you need to use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if you wish, the access points are marked on the map and are the same that you took during the story missions.
There are two ways to get a 9mm pistol. The easiest is to pick it up from the cottage in the bottom right corner of the slums. The pistol always spawns here and you can get it right after the game starts or at any other time you see fit.
The second way is to lockpick police vans. Look for them on highways and bring some lockpicks.
You won’t get a pistol from human enemies as they only have rifles and melee weapons. The pistol is also a crucial part for completing the Gunslinger side quest from the upper tower in the slums. The Gunslinger side quest gives you access to a pawn shop that contains two text collectibles. Thereby it’s also a crucial part for collectible hunting.
The EXPCalibur is a mighty two-handed sword.
It can be found in the bottom right corner of the slums, on a rock in the water. The sword does massive damage, but unfortunately can only take 7 hits before it breaks.
When you have located the sword you must hold down Square (PS4) / X (Xbox One) / F on PC for a couple of minutes to pick it up. Removing the sword will start a little fire on the rock. Wait until the fire has burned out to pick up the blueprint for the EXPCalibur.
The blueprints for the insanely overpowered Korek Machete can be found on a rooftop in the north of the Slums. You should get this weapon as soon as possible to make the rest of the game easier. The Korek Machete does 500 damage, can take 35 hits and has 218 handling. The best part about it is that you can craft the weapon as often as you want and it only costs 10 alcohol and 20 metal parts (which are the most common materials and they can also be bought from merchants).
The Korek Machete has 4 upgrade slots which you can use to increase the damage to over 600.
Guide shows the location of the Guitar Playing Book available in the Slums area.