Overview
Hello everybody, just wanted to share my build with you all. i find it to be highly versatile and effective character.This build was solely made for energy weapons and has completed the old world blues DLC starting at level 19 on very hard difficulty and hardcore mode.I have all official DLC installed.
S.P.E.C.I.A.L. and Traits
I have allocated my points with perks and gear in mind
Strength – 4 (7 with implant and reinforced spine perk)
Ycs/186 requries 5 strength / 75energy
With packrat and reinforced spine, you will have no trouble with weight
Perception – 5 (7 with implant and 1st recon beret)
6 needed for better critical perk
otherwise useless stat with Ed-e in your party
Endurance – 6
implants for per, Str, int, agi, luck, sub
Charisma – 1 (2 with Duster)
Charisma boost your followers, they are good enough with 1 charisma
and slightly better with 2..!
Intelligence – 8 (9with implants)
with implant, 9int will net you 14.5sp per level which is plenty
Agility – 8 (9 with Implants)
Action points and reload speed
Luck – 8 (10 with implant and shades)
Crit Crit Crit
Put on some naughty nightware and your almost guaranteed caps at blackjack tables
Traits
I start the game with Skilled and good natured
during old world blues i change my traits to Built to Destroy and hotblooded
Perks
Perks:
Level 2 – Light touch [link]
Bonus perk bug, look it up
Level 2 – Hunter [link]
Req. Survival 30
Level 4 – Travel light [link]
Req. Survival 45
Level 6 – Bloody Mess [link]
Req. level 6
Level 8 – Packrat [link]
Req. Barter 70
Level 10 – Finesse [link]
Req. level 10
Level 12 – Math wrath [link]
Req. Science 70
Level 14 – Plasma Spaz [link]
Req. Energy Weapon 70
Level 16 – Better Critical [link]
Req. Luck/Perception 6
Level 18 – Melt down [link]
Req. Energy weapon 90
Level 20 – Optional [link]
Req. based on your choice
Level 22 – Laser Commander [link]
Req. Energy weapon 90
Challenge Perks:
Set laser to fun
2/4% Crit
Req. Deal a lot of dmg with MF breeder and Q35/ycs186
Lord death
1/2/4% dmg to all
Req. kill 200/700/1000 enemies
Machine head
3/6% dmg to robots
Req. kill 50/100 robot
Skills and tips
I start the game with tags in survival, barter and energy weapons
survival due to perks at level 2 and 4 req. 30/45 skillpoints
and barter needs to be 70 by level 8
Once you leave goodsprings and rebuild your character, you should head directly to freesides atomic wrangler and play blackjack till they kick you out, will give enough caps for the INT Implant.
if you run to sloan and hug the mountainside near hiddenvalley you can run past all the death claw, as long as you dont have ed-e in your party.
Otherwise some usefull skill but not essential
Medicine – 50 – Followers lab coat + Magazine and drugs should net ~ 75
Speech – 60 – Naughty nigthware + magazine and boose should net ~ 90
Repair – 50 – Vault 3 Jumpsuit + magazine gives 65 cant remember skillcheck higher
sidenote i dont use jury rigin i just repair my gear at mohave outpost, he can fully repair and is sweet enough to put all his money back in his pockets… shhhh
Sneak – 50 – MF Hyperbreeder is a Holdout weapon (Crazy)
Weapons
Q35 Matter
Repconn Headquarters – use with V.A.T.S
* Uses 2 Less Action Points in V.A.T.S.
* Uses one microfusion cell per shot instead of two.
* Causes 7 less damage per shot but 15 more critical damage.
Ycs/186
West of northern passage – use as sniper
* YCS/186 unobtainable with wild wasteland trait
* Insane but slow Dmg output, 4 MF Cells per shot
* The magnification is 3.5x for the scope of this weapon
MF Hyperbreeder
Sold in novac – cliff brisco – use when running and gunning
* works with laser commander perk
* No ammo needed
* very high Dmg per second with this critical hit build
Sonic emitter
During Old world blues – use on Robots
* Use the tarantula emitter for extra dmg against robots and power armor
Armor
1st recon beret
Novac
* Complete Boone’s quest
* 5% Crit/perception +1
Lucky Shades
Legion safehouse
* Caesar’s Legion safehouse, Requires Liked legion rep.
* Luck +1
Ulysses’ duster
Lonesome Road Dlc
* Found in a footlocker near the entrance to the Divide after Lonesome Road is completed.
* 5% Crit/Charisma +1, DT13 Light armor
Bounty hunter duster
Atomic Wrangler
* complete the quest Debt Collector
* +5guns/charisma +1, DT6 Light armor
Books
For this build here is some of the easier books to find to avoid overspending your skillpoints on barter and science
Energy weapons:
Hidden valley bunker:
In the white plastic bin by the desk in Schuler’s office (bunker L1, west of the central hub corridor junction), a copy of Nikola Tesla and you can be found.
Repconn Headquarters:
2 copies of Nikola Tesla and You, One is on top of the safe in the same room as the Q-35 matter modulator. The other is on the second floor, next to a very easy locked terminal on a desk.
Barter:
Cap counterfeiting shack:
Tales of a Junktown Jerky Vendor– Found in the separate room of the basement at the foot of the bed on a pile of suitcases.
Primm:
Bison Steve Hotel, ground floor shop, is a hard-lock safe behind the counter; Tales of a Junktown Jerky Vendor lying on top the safe.
Vault 22:
Tales of a Junktown Jerky Vendor – located on the 5th level, in the Pest Control section
Science:
Repconn Headquarters:
Through the gift shop to the hard locked door. Behind this door are a Big Book of Science
Camp forlorn hope:
big Book of Science on a table in the Southeast corner of the Command Center (must be stolen)
Nipton townhall:
On the Mayor’s desk: Big Book of Science top floor
Helios one:
Big Book of Science can be acquired from Ignacio Rivas during the That Lucky Old Sun quest