Warhammer: Vermintide 2 Guide

Chaos Waste Mechanic Handbook for Warhammer: Vermintide 2

Chaos Waste Mechanic Handbook

Overview

A collection for Chaos Waste specfic mechanics.

— Holseher’s Map —

Holseher’s Map Basic
  • Holseher’s Map is the path decider for your journey in Chaos Waste. You can see some valuable information about your next two steps.
  • Holseher’s Map is generated randomly. However, no matter which path you choose, the number of Level/Shrine/Arena you can visit is fixed.
    • Level – 4 per game
    • Shrine -2 per game
    • Arena – 1 per game
  • The Monsters in the first Level have 75% HP, and 82.5% HP in the second. Third, fourth Levels and Arena Monsters have normal HP. This HP modifier is multiplicive with other HP modifiers like Miracle of Grimnir.
  • The path vote on Holseher’s Map only suggests the possibility to go that path. If you have 2 votes on the North path 1 vote on the South path, you are 2 times more likely to go North.

An example of a fully reviewed Holseher’s Map

— Level —

Level Basic
  • There is a total of 11 different Levels in Chaos Waste.
  • All Levels have multiple variations that change their layout and how you progress in it.
  • All Levels can be found in all four Expeditions, except Citadel of Eternity, which can be only found in Expedition to the Citadel of Eternity
  • All Levels will have 1 Faction Type Combination, 2 Level Mutator and 1 Power Up as a reward after finishing the level. All Levels might also have 1 Chaos Gods Curse as an additional muatator. You can see this information on Holseher’s Map.
  • When you progress to the next Level, your wound will be cleared and heal to 50% of max HP.

All Levels & Variation Amount
Leve Name
Variation Amount
Bel’sha’ziier’s Mine
11
Cinder Peak
11
Citadel of Eternity(level)
8
Count Mordrek’s Fortress
11
Grimblood’s Stronghold
11
Holseher’s Tower
11
Pinnacle of Nightmares
11
Slaughter Bay
11
The Foetid Gorge
11
The Forbidden Trail
11
The lost City of Marakza
11
The Pit of Reflection
11

Faction Type Combination

There are only 2 Faction Type Combination, which decides what kind of Roaming Enemies/Hordes/Elites you get during this Level:

  1. Skaven, Chaos
  2. Skaven, Beastman

Level Mutator
Buff
Debuff
– Roaming Enemies
+ Roaming Enemies
– Hordes
+ Hordes
– Specials
+ Specials
– Elites
+ Elites
– Monsters
+ Monsters
+ Healing Items
+ Pilgrim’s Coins

Power Up

Power Up are all normal adventure game Necklace/Charm/Trinket properties.

Necklace Property
Charm Property
Trinket Property
+ 4 Stamina(2 Shields)
+ 10% Attack Speed
+ 5% Movement Speed
+ 20% Health
+ 40% Crit Power
+ 10% Crit Chance
+ 30% Block Cost Reduction
+ 20% Cooldown Reduction
+ 60% Push/Block Angle
+ 30% Stamina Recovery

Chaos Gods Curse
  • In Chaos Waste, Levels can be cursed by the four Chaos Gods.
  • Each God has 3 kinds of curses. Only one God and one curse can be applied to the Level.
  • You can see which God cursed the level from Holseher’s Map, but you can’t tell which kind of curse until load into the level.
  • For details of each curse, see sections down below.

– Weapons & Weapon Altar

Weapons and Weapon Altar Basic
  • In Chaos Waste, you start with your loadout in the keep. But your weapons only have very low Hero Power and 0 property/trait. Your current Hero Power is the average of your two weapons.
  • You can check your current weapons’ Hero Power/Property/Trait by pressing Inventory Hotkey (default key: I).
  • You can exchange or upgrade your weapons in respective Weapon Altar.
  • If you don’t own the DLC, weapons that are locked behind DLC cannot be obtained in the Weapon Altar.
  • The result weapon rarity depends on the rarity of Weapon Altar. You can tell their rarity from their colour.
  • Melee Exchange Altar will give you a random melee weapon, or Grail Knight/Slayer 1st slot weapon.
  • Range Exchange Altar will give you a random range weapon, or Grail Knight/Slayer 2nd slot weapon. Exchange range weapon will refill all your ammo.
  • Upgrade Altar will upgrade the weapon you are holding when you are interacting with the Altar. Using Upgrade Altar will keep your weapon’s current Properties/Trait. Upgrade range weapon will refill all your ammo.
  • Weapons can have Chaos Waste exclusive Traits. For details of exclusive Traits, see sections down below.

Weapon Altar Effect/Cost
Starting Weapons
Common(Green)
Rare(Blue)
Exotic(Orange)
Unique(Red)
Result Property/Trait
0 Property
0 Trait
1 Property
0 Trait
2 Properties
0 Trait
2 Properties
1 Trait
2 Max Rolled Properties
1 Trait
Exchange Altar Cost
/
40
80
120
160
Upgrade Altar Cost
/
80
160
240
320
Power Level
(Recruit – Veteran – Champion/Legend/Cataclysm)
200
250
450
250
300
500
300
350
550
350
400
600
450
500
700

Weapon Alter Modle

Melee Exchange Altar

Range Exchange Altar

Upgrade Altar

– Seer’s Altar (Boon Altar)

  • Seer’s Altar(Boon Altar) grants you a random Boon and always cost 200 Pilgrim’s Coins.
  • There is 60% chance to get a Rare Boon, 30% chance to get a Exotic Boon, 10% chance to get a Unique Boon.

Seer’s Altar Model

– Chest of Trails

  • You can find Chest of Trails in Levels. Open it will spawn a random Monster that is not Minotaur.
  • Defeat the Monster, or after 120 sec, the chest will open and will allow you to choose one Boon from three.
  • Chest of Trials is not gauranteeded.
  • Rare Boon has 60% chance to appear. Exotic Boon has 30% chance to appear. Unique Boon has 10% chance to appear).

Chest of Trail – Before Opening

Chest of Trail – After Opening

– Pilgrim’s Coins

Pilgrim’s Coins Basic
  • Pilgrim’s Coins is your currency in Chaos Waste. You can find them as map drop or by defeating Monster or get a Lootrat drop.
  • Picking up coins benefits the whole party. All members will receive the full amount of coins.
  • The Level modifier + Pilgrim’s Coins increases the number of coins on the map, does not increase the single coin pickup amount.
  • The Weapon Property + Pilgrim’s Coins increases single coin pickup amount. You don’t need to hold the weapon to receive the bonus. It does not benefit the whole team even if the person with the property picks the coin up.
  • If you finished the Expedition, no matter win or lose, 25% of your leftover coins will be saved for the next run. The saved coins cannot be over 200. Leave the game early will not save any coins.

  • Playing with Bots increases the amount of coins you get from the coin pickup. The more bots in the party, the more coins you get.
    Pilgrim’s Coins Amount
    Coin Type
    3 Bots
    2 Bots
    1 Bot
    0 Bot
    Small Pilgrim’s Coins
    (map drop)
    43 – 104
    24 – 51
    21 – 44
    18 – 38
    Large Pilgrim’s Coins
    (Monster drop)
    40 – 80
    37 – 90
    32 – 78
    28 – 68

– Chaos Waste Potion

Chaos Waste Potion Basic
  • In Chaos Waste, you cannot find normal potions (Concentration/Speed/Strength) from map drops. Ranger Veteran potion talent drops Chaos Waste Potion. Grail Knight Quest can still drop Strength potion.
  • You cannot get Concoction or Proxy as Boon in Chaos Waste, only Home Brewer and Decanter.
  • Unlike the description, Decanter grants some potion extra effect, not just increasing duration.

Chaos Waste Potion Effect
Potion
Default Effect
Decanter Effect
Potion of Endless Bombs
Only have 50% spawn chance as other potions.
Grant unlimited bombs, also decrease move speed by 50%, last 10 sec.
Cannot share bombs or switch weapons or use career skill during the effect.
Only have 50% spawn chance as other potions.
Grant unlimited bombs, also decrease move speed by 25%, last 20 sec.
Cannot share bombs or switch weapons or use career skill during the effect.
Potion of Life Share
Each kill restores all nearby teammates Permanent health by 5, last 10 sec. Does not clear wound.
Each kill restores all nearby teammates Permanent health by 10, last 15 sec. Does not clear wound.
Potion of Life Steal
Each kill restores Permanent health by 5, last 15 sec. Does not clear wound.
Each kill restores Permanent health by 10, last 25 sec. Does not clear wound.
Potion of Prophetic Strike
Increase power level(all types of damage/stagger/cleave) by 100%, last 15 sec.
Increase power level(all types of damage/stagger/cleave) by 150%, last 25 sec.
Potion of Wrath
Increase weapon damage by 100% for 20 sec, and decrease move speed by 50% for 1.5 sec. Weapon damage including most damage, excluding Bomb and all DoT.
Increase weapon damage by 150% for 30 sec, and decrease move speed by 25% for 1.5 sec. Weapon damage including most damage, excluding Bomb and all DoT.
Potion of Agility
Grants hangover screen effect for 3 sec. And then double the dodge distance for 30 sec.
Grants hangover screen effect for 3 sec. And then triple the dodge distance for 45 sec.
Potion of Stealth
Grant invisibility and phase walk for 5 sec.
Grant invisibility and phase walk for 15 sec.
Potion of Poison Aegis
Grant poison immune for 120 sec.
Grant poison immune for 240 sec.

— Shrine —

Universal Trait
  • All Shrine provides Miracles – party-wide buff and 4 Boons – single person buff.
  • Rare Boon (60% chance to appear) costs 200 coins. Exotic Boon (30% chance to appear) costs 250 coins. Unique Boon (10% chance to appear) costs 300 coins.
  • Different characters will see different Shrine models on the Holseher’s Map, as they worship different gods.

Shrine of Strife – Unique Miracles
Blessing
Cost
Effect
Additional notes
Miracle of Grimnir
200
A mighty monster waits for you in the next level. Slay it to increase max health by 20%.
Spawned boss has 50% more HP and does 50% more damage.
Miracle of Morgrim
200
Grants Morgrim’s Bomb(Bomb Item, One Use Only). A powerful explosive with a long delay.
Can be duped with some talents or boons.
Affected by Grenadier/Explosive Ordinance/Shrapnel.
Explode after 5 sec delay. Has no friendly fire damage.
Damage is not affected by Weapon Power but other damage buffs.
Base damage is different on different difficulties.
Recruit: 775
Veteran: 945
Champion: 1030
Legend: 1230
Cataclysm: 1790
Miracle of Ulric
100
Permanently increase your current weapons’ Power by 50.
Only affect current weapons.
Lose the effect after switching/upgrading weapons.

Shrine of Harmony – Unique Miracles
Blessing
Cost
Effect
Additional notes
Miracle of Shallya
200
For the next level, temporary health is converted to permanent health.
/
Miracle of Isha
200
When the last member of the party is knocked down, Isha restores their hp to full and strikes down nearby enemy.
Last indefinitely until this effect is triggered.
Miracle of Rhya
200
Grants a Jade Censer(Healing Item, One Use Only). When deployed, heals and strengthens your team for 120 sec.
Increase players who are in the range max HP by 20%.
Regen 5 permanent HP per sec.
Can be duped with some talents or boons.

Shrine of Fortune – Unique Miracles
Blessing
Cost
Effect
Additional notes
Miracle of Smednir
200
Increase Pilgrim’s Coins gained by 50% for the next level at the cost of receiving an extra 20% damage for the next level.
/
Miracle of Ranald
200
For the next level, Elites and Special have a chance to drop pickups upon death.
Can drop Bomb, Incendiary Bomb, Ammo Pouch, all potions except Potion of Poison Aegis.
Has an extremely small chance to drop Morgrim’s Bomb(0.13%).

— Arena —

  • Arena is at the end of each Expedition. Each Expedition has its corresponding Arena.
    • Expedition of Fortitude – Arena of Fortitude
    • Expedition of Courage – Arena of Courage
    • Expedition of Determination – Arena of Determination
    • Expedition to the Citadel of Eternity – Citadel of Eternity
  • The Chaos Gods Curse on each Arena is changed every 7 days. It only decides the curse on the final Arena, does not affect other Levels during the Expedition.

Current Chaos Gods Curse is shown on the Custom Game page

— Boon —

  • Boon is powerful buff you get from Seer’s Altar/Chest of Trials/Shrine in Chaos Waste.
  • There are 3 tiers of Boon: Rare, Exotic, Unique.
  • You can check all your current Boon and Power Up you get from completed Levels by pressing Inventory Hotkey (default key: I). Hover over them to see their effect.
  • For Outcast Engineer, all ‘using your Career Skill’ requires you to use at least 50% of your max Career Skill bar in one go to trigger it.

– Base Game Ported Boon

Name
Rarity
Description
Level 10, 20, 25 talents
Rare
Can only get your career’s talents.
Appear even if the Character does not reach the Level requirement.
Some talents do not stack with each other.
Level 5, 15 talents
Exotic
Can only get your career’s talents.
Appear even if the Character does not reach the Level requirement.
Some talents do not stack with each other.
Level 30 talents
Unique
Can only get your career’s talents.
Appear even if the Character does not reach the Level requirement.
Some talents do not stack with each other.
Home Brewer
Rare
25% chance to not consume potion on use.
Decanter
Rare
Increased the duration and improve some potion’s effect.
Healers Touch
Rare
25% chance to not consume healing item on use.
Hand of Shallya
Rare
Healing an ally with Medical Supplies also heals you for 50% of your missing health.
Boon of Shallya
Rare
Increases effectiveness of healing on you by 30%.
Natural Bond
Rare
Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound.
Barkskin
Rare
Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds.
Grenadier
Rare
50% chance to not consume grenade on use.
Explosive Ordinance
Rare
Increases grenade explosion radius by 50%.
Shrapnel
Rare
Grenades cause hit enemies to take 20% increased damage for 10 seconds.

*Underline means effect got changed compares to the base game.

– Exclusive Boon – Rare

Name
Description
Anath Raema’s Swiftness
Picking up ammunition grants 50% decreased reload time for 10 seconds.

Can be triggered by picking up throwing axes.

Asaph’s Vengeful Rain
Picking up ammunition increases your range penetration by 2 for 15 seconds.

Cleave 2 more enemies with your range attacks.
Ignore enemy types and mass.
Can be triggered by picking up throwing axes.

Djaf’s Reaping
Landing 3 Melee headshots in a row grants 15% increased Melee Power for 10 seconds.
Drakira’s Thirst
Killing a Special replenishes 10% of your ability bar.
Esmeralda’s Solace
Reviving a teammate grants both of you health regeneration for 15 seconds.

Can be trigger with Mercenary On Yer Feet, Mates!
Heal both players 2 permanent HP every 1 sec.

Estreuth’s Abstinence
Taking damage while incapacitated grants you 50% damage reduction for 10 seconds.

Works on ledge too.

Kurnous’ Precision
Increase headshot damage by 50%. Lower non-headshot damage by 10%

Increase headshot damage multiplier.

Ptra’s Endurance
Standing still grants you 30% damage reduction.

Works on Assassin, Hookrat and ledge too.
For Life Leech, when you are travelling through the air it doesn’t work, but once you stopped it will provide the damage reduction.

Quetzl’s Protection
Gain 2 stamina shields.
Ualapt’s Cunning
Picking up ammunition grants 15 health.

Grants permanent HP.
Cannot be triggered by picking up throwing axes.

Verena’s Inspiration
Increases Ability Bar cooldown rate by 10%.
Xokha’s Duty
Using your Career Skill returns 10% of nearby allies’ Ability Bars.

– Exclusive Boon – Exotic

Name
Description
Atharti’s Malice
Damaging enemies with damage over time effects grants 0.25 health.

Grants permanent HP.
Heal you every time DoT ticks.

Caxuatn’s Frenzy
Taking damage grants you guaranteed critical hits for 3 seconds.

Cannot be triggered by friendly fire.
Can be triggered by self-inflicted damage like venting.

Dazh’s Peculiar Mirth
After killing an elite with a melee attack the next enemy you kill will explode.

Also works on special kill.

Ellinill’s Withering
Attacks against full health enemies deal 20% more damage.
Ereth Khial’s Pride
Gain 100 % Power and rapid health regeneration for 10 seconds when all your allies are downed.

Heal 5 permanent HP every 0.5 sec.
Both power and healing last 10 sec.

Gork’s (or possibly Mork’s) Might
Pushing an enemy makes you do a short charge forward.
Grimnir’s Implacabilitiy
Falling below 10% health grants you 15% attack speed and movement speed and prevents incoming damage for 10 seconds.

Can prevent leathal damage.
Increase attack speed by 15%, movement speed by 20%.
Has a cooldown of 30 sec.

Hekarti’s Jealousy
Each time a nearby ally uses their Career Skill you replenish 10% of your Ability Bar.
Hoeth’s Sword-Craft
Every block counts as a parry.

”Parry’ means ‘timed block’.
Has no effect by itself.
Requires other Boon/Trait to enable.

Hukon’s Strength
Reduce push cost by 50%

Also reduces Markus Spear & Shield/Victor Bill Hook special attack stamina cost.

Isha’s Embrace
Increase healing received by 50%.
Khsar’s Speed
Gain 10% Attack Speed.
Ladrielle’s Meditation
Each 5 seconds not getting hit increases your Career Skill regeneration by 5%. Max stacks 5.

Stacks can be removed by self-inflicted damage like venting.

Lileath’s Grace
Removes the limit on dodging efficiently.
Loec’s Wardance
Gain up to 20 % Attack Speed based on your missing Ability Bar.

Bonus attack speed = missing ability bar% x 20%

Morgrim’s Resourcefulness
Using a consumable makes range attack fire 1 additional projectile for 15 seconds.

Cannot be triggered by Valaya’s Brew.

Mork’s (or possibly Gork’s) Onslaught
Using your career skill grants 40% movement speed for 5 seconds.
Myrmidia’s Great Leveller
Striking 5 enemies in one swing increases stagger power by 50 % for 3 seconds.
Ranald’s Surprise
Powder Barrel’s you ignite deal 300% increased damage.
Shallya’s Rejuvenation
Regenerate 1 health every 3 seconds.
The Lady of the Lake’s Vigil
When you are above 75 % Health you take of the damage inflicted on nearby allies instead of them.

Share 50% of the damage taken.

Ulric’s Grim Resolve
Your attacks cannot be interrupted.

Can still be pushed by elites.

Ursun’s Fortitude
Max health increased by 50%.
Valaya’s Brew
Using your Career Skill has a 50% chance of granting you the effect of the potion you are currently carrying.

Decanter has no effect.
Cannot trigger Morgrim’s Resourcefulness.

– Exclusive Boon – Unique

Name
Description
Addaioth’s Splendour
Ranged critical hits explode for 30% of their damage in area around the target.

Deal fixed damage, rather than 30% of the original attack.
Stagger enemies.

Asuryan’s Wrath
Melee Attacks that kill enemies have a 50% chance to deal damage to an additional nearby enemy.

Spread the killing blow melee hit damage.

Eldrazor’s Deflection
Parrying an attack makes you immune to damage for the next 2 seconds.

‘Parry’ means ‘timed block’.

Geheb’s Brawn
Pushing increases Cleave by 50% for 3 sec.
Kalita’s Barter
Using your Career Skill will drop a duplicate of one of your inventory items.

Have different cooldown for different item dupe.
Normal items have cooldown of 60 sec.
Potion of Endless Bombs has cooldown of 120 sec.
Miracle of Morgrim and Miracle of Rhya have cooldown of 180 sec.

Khaine’s Fury
While above 50% health, you gain 25% more melee power but deal 3 damage to yourself every swing.
Manann’s Tempest
Critical strikes trigger a chain lighting that jumps to the nearest 5 enemies.

Deal damage equal to the attack that triggered it.
Ignore armour.

Morr’s Protection
Downed friends near you are invulnerable.

Does not work on ledge.

Salyak’s Charity
Gaining temporary health while at full health will give the temporary health to the nearest ally instead.
Sigmar’s Comet
Throwing a bomb throws one additional bomb (of the same type).

Works on Miracle of Morgrim too.

Stromfels’ Savagery
Killing 10 enemies with melee attacks in quick succession grants 20 % attack speed and movement speed for 10 seconds.

Increase both attack speed and movement speed by 20%.
Quick succession = 10 sec.

Taal’s Twinned Arrow
Range attack now fire one additional projectile.
Vaul’s Anvil
While wielding your melee weapon all attacks made against you count as being blocked. When your block is broken you lose this effect for 10 seconds.

— Exclusive Weapon Trait —

Name
Description
Available Weapons
Regrowth
Critical hits heal 5 health.

Restore Temporary HP.
Can trigger multiple times per swing depends on the number of enemies you cleave (damage and stagger).

Normal Melee Weapons, Shield Melee Weapons, Heavy Melee Weapons
Shard Strike
Killing an armoured enemy sends metal shards to damage other nearby enemies.

The damage aura lasts 16 sec.

Normal Melee Weapons, Shield Melee Weapons, Heavy Melee Weapons
Bloodthirst
Increase Attack Speed by 2% for every 5 kills (Up to 5 times). Resets if you do not kill anything for 30 sec.

Also reset if you switch weapon.

Normal Melee Weapons, Shield Melee Weapons, Heavy Melee Weapons
Deadeye
Each headshot increases the damage of the next attack by 10%. (up to 20 times). If you hit an enemy anywhere otherthan the head, 1 stack gets removed.

Can be triggered on normal enemy head and stormfiend control panel.
Also reset if you switch weapon.

Normal Melee Weapons, Shield Melee Weapons, Heavy Melee Weapons, All Range Weapons Except Moonfire Bow
Divine Shield
Damage taken is reduced to 20 damage or half of its original value, which ever is highest.
Shield Melee Weapons
Shockwave
Critical hits stagger nearby enemeis.
Heavy Melee Weapons, All Range Weapons Except Moonfire Bow

Heavy Melee Weapon Table
Markus Kruber: Bretonnian Longsword, Executioner Sword, Great Hammer, Greatsword, Halberd, Tuskgor Spear
Bardin Goreksson: Great Axe, Great Hammer, War Pick, Cog Hammer
Kerillian: Elven Spear, Glaive, Greatsword
Victor Saltzpyre: Greatsword, Bill Hook

— Chaos Gods Curse Effect —

Chaos Gods Curse – Nurgle
Curse
Effect
Additional notes
Infested Foes
Hexed enemies deal poison damage and create poison clouds when they die.
Enemies have a 30% chance to spawn with the hex.
Only Ungor Archer, Monsters and all Specials cannot be hexed.
Hexed enemies have a visual particle effect.
Miasma of Pestilence
The level is covered in a poisonous miasma that inflicts the Curse effect. Stand close to the Purifying Torch to quell the curse.
Gain/lose 1 stack of curse every 1.3 sec if you are outside/inside of the Purifying Torch range.
Each stack reduces your max HP by 2%.
Can have up to 35 stacks of curse.
Skulking Sorcerer
A malevolent spirit haunts this level. It cannot be slain, only driven off.
Has the same health as a Lifeleech.
Once the sorcerer gets killed, it will respawn after 30 sec.

Chaos Gods Curse – Khorne
Curse
Effect
Additional notes
Skulls of Wrath
On death, enemies drop an exploding skull totem.
Slightly increases horde frequency.
All horde units and Berserker/Monk have a 5% chance to spawn the skull.
Storm Vermin and Mauler have a 10% chance, Chaos Warrior and Bestigor have a 20% chance, Monsters have a 50% chance.
Blood God’s Fury
Beware of hexed enemies. Their fury enhances those who fight at their side.
Double enemies’ HP that is near the hexed enemies.
Only Storm Vermin, Mauler, Chaos Warrior, Bestigor can be the hexed.
Blood Tornados
Blood tornados move randomly around the level, inflicting bleeding on those they touch.
Dealing heavy damage. Does not lift players/enemies like normal blight storm.
After the previous tornado disappear, next one will spawn after 2 sec.

Chaos Gods Curse – Tzeentch
Curse
Effect
Additional notes
Twin Blight
Enemies have a chance to be reborn as smaller enemies upon death.
Strong enemies have a 25% chance to split into two weaker enemies on death.
Bolt of Change
Tzeentch launches arcane bolts from the skies, dealing damage to players and randomly transforming enemies.
Recruit can have 1 unit be changed per lighting, Veteran can have 2 units, Champion/Legend/Cataclysm can have 3 units.
Monsters are not affected by lighting change, only receive damage and stagger.
Enemies cannot be changed into Ungor/Fanatic/Slave Rat.
Enemies cannot be changed into Monsters, except Chaos Warrior and Bestigor, which have a 30% chance to turn into Chaos Spawn.
Slave Rat has a 0.5% chance to turn into critter rat.
Crystal Egg
Destroy the crystal eggs before they hatch, or face the fury of the beast within!
90 sec after spawned, the egg will be broken and release a random Monster.
Can only have 1 egg spawned monster on the map.
Next egg will spawn after 30 sec once the previous egg/monster is killed.

Chaos Gods Curse – Slaanesh
Curse
Effect
Additional notes
Glory to Greed!
Pickups are disabled on this map, but hexed enemies spawn items for the taking!
A Pinata will spawn after the hexed enemies got killed.
The Pinata has double the HP of a Lootrat, Infantry armour, damaging it will drop items. All parts of Pinata are counted as head.
Drop total of 3 items.
Can only spawn on Elites, Specials, Monster and Gor.
Item list:
Medical Supplies, Healing Draught, Bomb, Incendiary Bomb, Potion of Life Share, Potion of Stealth, Potion of Wrath, Potion of Endless Bombs, Potion of Life Steal, Ammo Pouch, Small Pilgrim’s Coins, Ignited Lamp Oil, Ignited Explosive Barrel
Baleful Empathy
A portion of damage inflicted on a player is also inflicted on other players in close proximity
The closer you are, more damage you share.
Share up to 50% of damage taken.
Single shared damage instance cannot exceed 50.
Unquenchable Thirst
Players suffer damage over time. Drinking potions restores health lost to Unquenchable Thirst.
Remove all Medical Supplies and Healing Draught map drops, increase Potion map drops.
Taking damage as 1% of your max HP every 2 sec.
Drinking potions restore 100 permanent HP and clear wound.
The DoT will stop once you are below 30% HP.

— Grail Knight Quest in Chaos Waste —

  • Since there are no Grimore/Tome in Chaos Waste, Grail Knight Quests are different here.
  • Benisons only last one Level. Once entered a new one, you will receive new Benisons and finish them again.

Benison
Quest
Amount
(Recruit – Veteran – Champion – Legend – Cataclysm)
Power Level
Slay Elites
7-7-10-10-15
Attack Speed
Slay Specials
5-5-7-7-10
Cooldown Regen
Slay Monsters
1
Damage Reduction
Find Pilgrim’s Coins
5
Health Regen
Finish Chest of Trials
1
Strength Potion
Slay Enemies
50-60-75-85-100
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