Warhammer: Vermintide 2 Guide

Everything you should know about Stamina and Parrying (hidden advanced "mechanics") : for Warhammer: Vermintide 2

Everything you should know about Stamina and Parrying (hidden advanced “mechanics”) :

Overview

This guide tries to explaine hidden mechnics related to stamina and hopefuly could be a trust worthy source of knowledge.

Introduction:

Few definitions:

1 Stamina = 0.5 stamina shields

1 Stamina shield = 2 stamina

Weapon’s mouvment ability = made up word by me to describe hidden defensive stats that compose the weapon. here are the fact that mathers : dodge multiplier, dodge speed, number of dodges, mouvment speed while blocking, recovory time between dodges and block speed. All these information can be found in the most recent damage table from reddit,

Efficient angle = the angle in witch blocking will cost the least stamina also called “block arc”,parrying an attack outside the block arc cost more stamina. Same logic goes for push.

Block Cost:

  • Each weapon has 2 different multipliers for block stamina costs: one for attacks that come from the front, and one for attacks that come from behind or from the sides(outside the efficient block angle). The frontal cone where blocking is cheaper is called “efficient block angle” and the size of the horizontale angle is shown in-game for each weapon. For most weapons, the block cost multiplier for attacks inside the arc is 0.5 (reduce the cost by half), while the multiplier for attacks outside the arc is 2. This is how these values look in the game’s source code:
    weapon_template.block_fatigue_point_multiplier = 0.5
    weapon_template.outer_block_fatigue_point_multiplier = 2

    However, some weapons have custom multipliers for block costs. And these are:
    preserves spaces

    Axe and Shield, Mace/Hammer and Shield, Sword and Shield, Rapier and Pistol
    x0.25 block cost for attacks inside the arc
    Sword and Dagger
    x0.75 block cost for attacks inside the arc, x1.5 block cost for attacks outside the arc
    1-handed Sword (Elf)
    x1.5 block cost for attacks outside the arc
    Dual Swords (Elf)
    x1 block cost for attacks outside the arc
    Dagger (Wizard)
    x1 block cost for attacks inside the arc

    For exemple, Rapier loses only 2 stamina shields against a Storm Vermine overhead attack while X weapon will lose for exemple 4 stamina shields. So using 60% block reduction gives different resulte depending on the weapon.There is no weapon that can effectivly block a CW or Mauler overhead attack.

  • Also note that Block Cost Reduction bonuses on gear and talents seem to stack multiplicatively with the above multipliers. This means that, for example, if you use a rapier with a 30% Block Cost Reduction property and a necklace with 30% Block Cost Reduction property, your block cost multiplier for attacks inside the arc would be 0.25 * (1 – 0.3 – 0.3) = 0.1, and the multiplier for attacks outside the arc will be 2 * (1 – 0.3 – 0.3) = 0.8.

    Special thanks to u/Malacarr for these valuable information and his friend Sadero (i copy pasted his reddit post witch you can find here

    Some weapons possess hidden Block Cost multipliers from Vermintide

Stamina Regeneration:

  • Talent and propreties that increase stamina regeneration decrease the time it takes to trigger the stamina regeneratio.To my knowledge (havent tested all weapons) stamina regenration speed is 1.5stamina/sec so one stamina shield and half a stamina shield. Using 30% stamina regen increase it to 1.95 witch is almost 1 stamina shield per seconde.
  • Using pushes toggle a cooldown of 3.5 secondes (cooldown that can be decreased to 2.45 secondes with only 30% additionale stamina regeneration) before stamina regeneration reactivates. Every weapon has a 3.5 secondes delay after using a push.
  • All lvl 20 career talents give stamina on kill or crits(depends on witch you use) if its user is below 50% stamina, the stamina value it gives seems to be affected by the weapon identity and the number of target it hits. For exemple a Rapier will not get many stamina from killing one ennemy (using the heal on kill talent).
    Note that any stamina gained from this talent doesnt increase in anyway the stamina regeneration so if you use a push untile you reach 0 stamina and then kill 3 ennnemies and get back stamina shield, you will steel have the 3.5 sec cooldown. UPDATE: Killing ennemies(or critting) with ranged weapons gives you also stamina EVENTHO YOU STILL HAVE THE RANGED WEAPON EQUIPED.
    REMOVED BY THE BALANCE PATCH

Block Angle & Push Angle:

  • Block Angle is calculated by two directions (or two axes if you prefer (X,Y)), so if you’re using “hero statistic” mod and see “90° block angle” keep in mind that it only concernes horizontale(X) angle and not verticale(Y). Using increased block angle property or talent increase both axes (X,Y). Because of this i find it wrong to call it an Arc since there are 2 axes.
  • Beware when blocking, if you face an ennemy but you aim at the sky the game will concider your block as beeing out of the efficient angle (because you went above the verticale angle). Same goes if you aim at your feet.
  • I havent done any testing regarding push angle so far but it proobably works the same way. I did a quick test and it seems that it works excatcly like block angle witch means that if you aim at your feet or at the sky (while facing your target) your push will be conciderated as beeing outside the block arc (and so weaker). So keep it in mind when fighting on stairs, avoid looking down/up to much when parrying and pushing!

    As you can see in this short video (1min), this is really counter intuitive. Push angle works the same way as block angle. Also note that if i was just 1 stair higher i could never reach the block arc unless i increase my block angle !
    [link]

  • Ennemies melee attacks seems to be always parallel to the ground (not the surface on witch you actualy are, see the picture below to understand). Only parrying in the purple directon will be effective regardless of the ennemy’s attack animation, while parrying in one of the yellow direction will draim more stamina because of beeing out of block arc. This is pur speculation from the observation i made.

Push Strengh & Cost:

  • All weapons have different push strengh, dual daggers for exemple have a really poor push strengh while shields have a really strong one. Note that ennemies mass is taken into concideration when you use push against them.
  • All weapons have different push cost, rapier for exmple only drain 1 stamina for one push.
  • Pushes can crit making them stronger.
  • Push always cost the same value regardless of angle nor if you actualy push a target.

Conclusion:

Feel free to share any information you have, or request a change at anything witch appear false (i did my best at testing everything i could). All these information have beed gathered by: testing, steam forums, reddit and fatshark forums.

When i say “all weapons have different (…)” i m not denying the fact that 2 weapons can have the same weapon identity or the same block cost or push angle etc..

Special thanks to u/Malacarr for these valuable information and his friend Sadero (i copy pasted his reddit post witch you can find here

Some weapons possess hidden Block Cost multipliers from Vermintide

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