Danganronpa V3: Killing Harmony Guide

All-Purpose Guide for Danganronpa V3: Killing Harmony

All-Purpose Guide

Overview

This guide includes a spoiler-free list of presents, how to get them, and their effects. Now includes the location of Hidden Monokumas, a list of optional lies, a list of casino items, and a list of skills.Source for list of presents: http://gamers-high.com/new-danganronpa-v3/data/present.html

List of Presents

There are a total of 143 presents in the game. To avoid spoilers, the list below is incomplete.
Aim to give at least a Good present for the Free Time Events.

For those looking for a complete list of presents, I’ve provided it as a link

Complete List of Presents

[imgur.com].
This is to prevent clutter, but is subject to change depending on feedback.

Legend
◎: Best
O: Good
△: Okay
X: Bad

Present No. 1 to 10

Present No. 11 to 20

Present No. 21 to 30

Present No. 31 to 40

Present No. 41 to 50

Present No. 51 to 60

Present No. 61 to 70

Present No. 71 to 80

Present No. 81 to 90

Present No. 91 to 100

Present No. 100 to 110

Present No. 111 to 113

Special Events

The blue-colored presents in the list are used for these events.

Chapter 1
No. 28 Nail Brush: Talk to Tsumugi near the Girls Bathroom the second morning after attempting Death Road of Despair. Note that the event itself only happens after the first Free Time of the day.

Chapter 2
No. 78 Everywhere Parasol: Talk to Tenko in the Entrance Hall after unlocking all the new locations. Be careful not to use the Ancient Passport last.

No. 62 Commerative Medal Set: Talk to Miu in the Courtyard the morning after the 4th Free Time.

Chapter 3
No. 111 Gun of Man’s Passion: Talk to Himiko in front of the school entrance the morning after the 1st Free Time.

Chapter 4
No. 113 Dark Belt: Talk to Himiko in front of the school entrance the morning after the 1st Free Time.

No. 112 Pure-White Practice Sword: Talk to Kaito in the Courtyard the morning after the 3rd Free Time.

Where / How to Get the Presents

The peach-colored presents can only be bought from the casino.
The other presents are bought from the MonoMono Machine.

Presents No. 114 to 128 are unlocked by completing a character’s Free Time Events.

Presents No. 129, 131, and 133 to 140 are unlocked through story progression.

Present No. 132 is unlocked by completing Ultimate Talent Development Plan* once.

Present No. 141 is unlocked by completing all characters’ Free Time Events.

Presents No. 96, 142 and 143 are also bought from the casino.
For more details, look at the section on casino items.

*Unlocked after finishing the game

Hidden Monokumas

The fifth Hidden Monokuma is found during the class trial, so they are under spoiler tags. The rest aren’t, so look at them only when you’ve reached the corresponding chapter.

Chapter 1


In Game Room


In Girls Bathroom


On bench in Courtyard


On table near End of Hallway


In Hangman’s Gambit Ver3.0

Chapter 2


Along left path to Boiler Room


In Ultimate Inventor’s Lab (Must smack away objects to see it)


In Warehouse


Under bench near Ultimate Child Caregiver Lab


In Psyche Taxi

Chapter 3


In Boiler Room


In Ultimate Pianist’s Lab


Near entrance to Hotel Kumasutra


At entrance to Shrine of Judgment


In Mind Mine

Chapter 4


In Dormitory


In Ultimate Aikido Master’s Lab


Near stairs in Basement


On railing near Ultimate Maid’s Lab


In 2nd Hangman’s Gambit Ver3.0

Chapter 5


In Ultimate Cosplayer’s Lab


In Ultimate Robot’s Lab


Near stairs to 5th Floor


Near Ultimate Detective’s Lab


In Psyche Taxi

Chapter 6


Near hole in Entrance Hall


Along right path to Boiler Room


On railing near stairs on 5th Floor


Along the Spiral Staircase leading to Ultimate Astronaut’s Lab


In Mind Mine

Optional Lies

There are two optional lies in every chapter except for the first and last one. The former has one optional lie while the latter has no optional lies.

Chapter 1

Shoot [Library Vent] at [Don’t lose sight of the truth]


Where: Second Nonstop Debate after selecting the culprit

Chapter 2

Shoot [Water Tank Trick] at [was no trick]


Where: First Nonstop Debate

Shoot [Alibis for Yesterday] at [most of us do not have one]


Where: First Nonstop Debate after selecting the culprit

Chapter 3

Shoot [Keebo’s Flashlight Function] at [used that function to get under the floor]


Where: Third Nonstop Debate

Shoot [The Caged Child] at [What if someone steered her]


Where: First Nonstop Debate after Intermission

Chapter 4

Shoot [Small Bottle of Poison] at [poisoned her]


Where: First Nonstop Debate

Shoot [Signboard Used as a Bridge] at [nothing like that around]


Where: First Nonstop Debate after Intermission

Chapter 5

Shoot [Murder Video] at [Kaito got crushed to death]


Where: Second Nonstop Debate

Shoot [Hatch’s Electronic Lock] at [getting inside one would’ve been impossible]


Where: First Nonstop Debate after Psyche Taxi

Casino Items

The casino is unlocked in Chapter 2. As for the minigames in it, the Normal difficulty unlocks after finishing Chapter 3, while the Mean difficulty unlocks after finishing Chapter 4.

Presents

Name
Cost
Requirement
Silver Earring
1000
Finish Chapter 4
Crystal Bangle
1000
None
Bondage Boots
1000
Finish Chapter 2
Ultimate Academy Bracelet
300
None
Mono-Jinbei
300
None
Ladybug Brooch
1000
None
Dog Tag
1000
None
White Robot Mustache
1000
Finish Chapter 3
Book of the Blackened
300
None
Travel Journal
1500
Finish Chapter 3
Stainless Tray
1000
None
Tennis Ball Set
500
None
High-End Headphones
2000
Finish Chapter 2
Teddy Bear
800
None
Illusion Rod
1000
Finish Chapter 2
Prop Carrying Case
1000
None
Indigo Hakama
1000
Finish Chapter 2
Proxilingual Device
800
None
Gourd Insect Trap
1000
None
Potted Banyan Tree
2000
Finish Chapter 3
Dancing Haniwa
1000
Finish Chapter 3
Clock-Shaped Game Console
1000
None
46 Moves of the Killing Game
460
None
Art Piece of Spring
1000
None
Electric Tempest
1000
Finish Chapter 4
Space Egg
2000
Finish Chapter 4
Death Flag
49
None
Survival Flag
777
None
Super Lucky Button
100,000
Finish the game
Dangan Werewolf
800
None
Key of Love
10,000
None
Date Ticket
100
Reach Night 1 in DANGAN Salmon Team*
Monomergen-C
50
Reach Night 1 in DANGAN Salmon Team*

*Unlocked after finishing the game.

Skills

Name
Cost
Requirement
Envious Influence
2000
None
Menacing Focus
2000
None
Tranquility
5000
None
Laser Beam
3000
None
Machine Gun
3000
None
Shotgun
5000
Finish Chapter 2
Grenade
7000
Finish Chapter 3
Point Blank
3000
None
Initial A
2000
None
Twin Six
6600
Finish Chapter 2
Zanbato
2000
None
Operation Giant Roller
2000
Finish Chapter 2
Undo Trois
2000
Finish Chapter 2
Beat Heaven
2000
None

Change Notebook

Name
Cost
Requirement
True Blue
5000
None
Cosmic Violet
10,000
None
Prison Navy
10,000
Finish Chapter 2
Mysterious Lime
10,000
Finish Chapter 3
Insect Green
10,064
Finish Chapter 3
Supreme Purple
10,800
Finish Chapter 2
Folklore Brown
10,000
Finish Chapter 3
Electric Blue
10,000
Finish Chapter 2
Bespoke Grey
10,000
Finish Chapter 2
Magical Turquoise
10,135
Finish Chapter 3
Assassin Madder
10,000
Finish Chapter 2
Neo-Aikido Mint
10,105
Finish Chapter 2
Metamorphosis Azure
10,000
Finish Chapter 3
Divine Yellow
10,000
Finish Chapter 2
Flash Magenta
10,019
None
Rhythmical Pink
10,000
None
Hope’s Peak Academy
11,037
Finish the game
Jabberwock Island
10,314
Finish the game
Ultra Despair Girls
14,696
Finish the game
Monokubs World
15,000
Finish Chapter 4
Extreme Monokuma
15,000
Finish Chapter 4
Truth Cylinder Blue
2500
None
Truth Cylinder Pink
2500
Finish Chapter 2
Truth Cylinder Green
2500
Finish Chapter 3
Boys School Badge Collection
3000
None
Girls School Badge Collection
3000
Finish Chapter 2
Coed School Badge Collection
3000
Finish Chapter 3
Exisal Pink
3500
None
Exisal Silhouette
3500
Finish Chapter 2
Exisal Analyze
3500
Finish Chapter 3

List of Skills (Part 1)

*DO NOT LOOK UNTIL YOU’VE FINISHED AT LEAST THE 1ST CHAPTER*

There are 3 types of skills:

  • Skills with no requirements are bought with friendship fragments.
  • Skills that require coins are bought from the casino.
  • Skills that require a character’s FTEs to be completed are labeled with their name.

Note: Friendship fragments are not needed to buy the latter two types of skills.

Name
Cost
Effect
Requirement
Attentive Influence
4
Increases maximum influence a little. Effective during all parts of the class trial. Can’t be combined with Envious Influence.
None
Envious Influence
8
Increases maximum influence a lot. Effective during all parts of the class trial. Can’t be combined with Attentive Influence.
2000 Coins
Extraordinary Focus
4
Increases maximum focus a little. Effective during all parts of the class trial. Can’t be combined with Menacing Focus.
None
Menacing Focus
8
Increases maximum focus a lot. Effective during all parts of the class trial. Can’t be combined with Extraordinary Focus.
2000 Coins
Lost in Thought
16
Slightly increases the time limit in each phase. Effective during all parts of the class trial.
None
Charisma
8
Increases amount of influence recovered by right answers. Effective during Nonstop Debates and choices.
None
Cool and Composed
8
Makes the reticle shake less. Effective during Nonstop and Mass Panic Debates. Can’t be combined with Tranquility.
None
Tranquility
16
Makes the reticle stop shaking. Effective during Nonstop and Mass Panic Debates. Can’t be combined with Cool and Composed.
5000 Coins
Downshift
2
Slows the speed of the reticle. Effective during Nonstop Debates. Can’t be combined with Upshift.
None
Upshift
2
Increases the speed of the reticle. Effective during Nonstop Debates. Can’t be combined with Downshift.
None
Laser Beam
8
Increases the speed of fired Truth Bullets. Effective during Nonstop and Mass Panic Debates.
3000 Coins
Trigger Happy
8
Decreases the delay after using Truth Bullets or Truth Blades. Effective during Nonstop, Mass Panic, & Rebuttal Showdown.
None
Abracadabra
24
After enough time, the correct Truth Bullet will be shown. Effective during Nonstop, Mass Panic Debates, & Rebuttal Showdowns.
Himiko
Supernatural Phenomenon
16
While concentrating, the reticle will automatically move over weak points. Effective during Nonstop Debates.
Korekiyo
Viability*
16
Reduces damage to the Influence Gauge when a mistake is made. Effective during all parts of the class trial.
Rantaro
Neural Liberation
16
The Focus Gauge drains slower while Concentrating and during Fever Time. Effective during all parts of the class trial.
None
Delusion
16
Slowly recovers the Influence Gauge while Concentrating and during Fever Time. Effective during all parts of the class trial.
None
Bed Making
16
Increases the recovery speed of the Focus Gauge. Effective during all parts of the class trial.
Kirumi
Financing
32
Increases the amount of Monocoins obtained after class trials.
Maki
Killer Smash
8
Makes Truth Bullets penetrate white noise. Effective during Nonstop and Mass Panic Debates.
Ryoma
Machine Gun
8
Makes the Silencer fire rapidly. Effective during Nonstop and Mass Panic Debates. Can’t be combined with Shotgun or Grenade.
3000 Coins
Shotgun
16
The Silencer shoots bigger shots. Effective during Nonstop and Mass Panic Debates. Can’t be combined with Machine Gun or Grenade.
5000 Coins
Grenade
24
Hold to shoot a strong Silencer. Effective during Nonstop and Mass Panic Debates. Can’t be combined with Machine Gun or Shotgun.
7000 Coins
Point Blank**
8
Allows the F2 button to be used to destrop white noise. Is effective during Nonstop and Mass Panic Debates.
3000 Coins

*The in-game description for this skill is wrong, so I’ve used a translation of the Japanese version.

**The button used depends on what you’re using (keyboard / controller).

List of Skills (Part 2)

Name
Cost
Effect
Requirement
Digital Love
32
The reticle will lock on to nearby V points while Concentrating. Effective during Nonstop and Mass Panic Debates.
K1-B0
Kind Lie
6
Influence drains slower while a Lie Bullet is loaded. Effective during Nonstop Debates.
Kokichi
Mind’s Eye
4
Reveals V points. Effective during Nonstop and Mass Panic Debates.
None
Saint Miko’s Ability
4
Silences all conversations except those the reticle is on. Effective during Mass Panic Debates.
None
Librarian’s Glare
4
Instantly silences loud voices. Effective during Mass Panic Debates.
None
First Strike
4
The key word in the first speaker’s argument will be shown from the start. Effective during Debate Scrums.
None
Piano Duet
6
Makes it easier to push the opponent back during the Final Push. Effective during Debate Scrums.
Kaede
Just a Peek
4
The entire screen will light up more frequently. Effective during Hangman’s Gambit Ver3.0.
None
Initial A
6
The first letter will be filled in from the beginning. Effective during Hangman’s Gambit Ver3.0.
2000 Coins
Atua’s Intuition
6
The flash spot will instantly grow to full size. Effective during Hangman’s Gambit Ver3.0.
Angie
Clear Mind
4
Increases the amount of letter cubes that can be acquired at once. Effective during Psyche Taxi.
None
Twin Six
6
Switches to a bigger car with higher top speed and better acceleration. Effective during Psyche Taxi.
6600 Coins
Spacewalk
6
Reduces the shock when an obstacle is hit. Effective during Psyche Taxi.
Kaito
Power of Life and Death
4
Makes it easier to push the opponent back during Blade Lock. Effective during Rebuttal Showdowns.
None
Zanbato
6
Increases the size of slashes. Effective during Rebuttal Showdowns.
2000 Coins
Laws of the Globe
6
Lets the cursor move freely, no matter how far the opponent has pushed. Effective during Rebuttal Showdowns.
Tenko
Safety First
4
Removes the time penalty for breaking a non-erasable piece. Effective during Imagination Excavation.
None
Operation Giant Roller
6
Some of the pieces will be missing from the beginning. Effective during Imagination Excavation.
2000 Coins
XXX-Ray Goggles
6
Once part of an object becomes visible, the entire object will be shown. Effective during Imagination Excavation.
Miu
Undo Trois
4
Allows you to undo your action with (WIP). Effective during Imagination Excavation.
2000 Coins
High Tension
4
The Tension Gauge will increase at a faster rate. Effective during Argument Armament.
None
Beat Heaven
6
Makes the beats easier to hit. Effective during Argument Armament.
2000 Coins
Wild Awakening
6
Increases critical damage. Effective during Argument Armament.
Gonta
2D Love
6
Some panels will be filled in from the beginning. Effective during the Closing Argument.
Tsumugi

Theme List

No.
Theme
How to Obtain
01
Default Handbook (Pink)
02
Default Handbook (Blue)
03
True Blue
Buy for 5000g at the Casino
04
Cosmic Violet
Buy for 10,000g at the Casino
05
Prison Navy
Buy for 10,000g at the Casino after Ch. 2
06
Mysterious Lime
Buy for 10,000g at the Casino after Ch. 3
07
Insect Green
Buy for 10,064g at the Casino after Ch. 3
08
Supreme Purple
Buy for 10,800g at the Casino after Ch. 2
09
Folklore Brown
Buy for 10,000g at the Casino after Ch. 3
10
Electric Blue
Buy for 10,000g at the Casino after Ch. 2
11
Bespoke Grey
Buy for 10,000g at the Casino after Ch. 2
12
Magical Turquoise
Buy for 10,135g at the Casino after Ch. 3
13
Assassin Madder
Buy for 10,000g at the Casino after Ch. 2
14
Neo-Aikido Mint
Buy for 10,105g at the Casino after Ch. 2
15
Metamorphosis Azure
Buy for 10,000g at the Casino after Ch. 3
16
Divine Yellow
Buy for 10,000g at the Casino after Ch. 2
17
Flash Magenta
Buy for 10,109g at the Casino
18
Rhythmical Pink
Buy for 10,000g at the Casino
19
Hope’s Peak Academy
Buy for 11,037g at the Casino after finishing the game
20
Jabberwock Island
Buy for 10,314g at the Casino after finishing the game
21
Ultra Despair Girls
Buy for 14,696g at the Casino after finishing the game
22
Danganronpa 53
Finish the game
23
Monokuma’s Test
Beat the 50F boss in Despair Dungeon
24
Love Across the Universe
Get the good ending in DANGAN Salmon Team
25
Ultimate Talent Development Plan
Complete one run of Ultimate Talent Development Plan
26
Monokubs World
Buy for 15,000g at the Casino after Ch. 4
27
Extreme Monokuma
Buy for 15,000g at the Casino after Ch. 4
28
Death Road of Despair
Beat Death Road of Despair without the Electrohammers
29
Love Suite
Use the Key of Love
30
Truth Cylinder Blue
Buy for 2500g at the Casino
31
Truth Cylinder Pink
Buy for 2500g at the Casino after Ch. 2
32
Truth Cylinder Green
Buy for 2500g at the Casino after Ch. 3
33
Boys School Badge Collection
Buy for 3000g at the Casino
34
Girls School Badge Collection
Buy for 3000g at the Casino after Ch. 2
35
Coed School Badge Collection
Buy for 3000g at the Casino after Ch. 3
36
Exisal Pink
Buy for 3500g at the Casino
37
Exisal Silhouette
Buy for 3500g at the Casino after Ch. 2
38
Exisal Analyze
Buy for 3500g at the Casino after Ch. 3

For those curious about the meaning behind the unusual cost of certain themes, check this

[V3 spoilers] Monopad themes from danganronpa

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