Boring Man – Online Tactical Stickman Combat Guide

Advanced Weapon Tier List for Boring Man for Boring Man - Online Tactical Stickman Combat

Advanced Weapon Tier List for Boring Man

Overview

This is a tier-list that includes mostly all weapons in the game, ranking them based on a score for their viability in Death Match, Team Death Match, and 1 versus 1. [This guide is subject for change, so expect statistics to change drastically over time.]

Introduction

Yo dudes. I decided to go into the game and record some stats down with each damage-dealing gun in the game.

This tier list ranges from D Tier to S Tier, S being the highest Tier and D being the lowest. Only damage-dealing guns/weapons will be used. No weapons from the grenade slot or damageless weapons.

So, uh, let’s get started.
—-

Weapons will be scored on a 10/10 system, each varying on the three different game-modes.
DM [Death Match]
TDM [Team Death Match]
1v1 [1 Player Versus 1 Player]
—-

[Ratings are certainly due for change, so expect these to be different as time moves on.]

S – Tier Weapons [10]

S – Tier : Guns that are all around better than every other weapon. They are either great all-around, or excellent in two different game-modes.

Any gun with a 10.0/10* rating will be included in the S – Tier, regardless of their ratings for other game-modes.

Generally, most S – Tier weapons are weapons that are widely used due to how good they are, but there are exceptions to this, as some S – Tiered weapons are barely used by the general Boring Man community.

As always, this list is subject to change.

[S] Revolver [S]

Revolver – S Tier Pistol

DM: 8.0/10
TDM: 8.5/10
1v1: 9.5/10

=The Revolver is an incredibly viable weapon, with its ability to two-shot an enemy at close-range, and its ability to three-shot at long range. It has the highest fire-rate of any weapon in the game, but is semi-automatic at this–meaning the user must click really fast to shoot really fast. This gun’s strengths lie in 1v1 matches–since the user only has six bullets and reloading is somewhat long. In DM, the user can easily snag one or two kills, but has nowhere to retreat for reloading. This case is alleviated in TDM, but not too much. However, this gun can be an absolute beast–but as the description reads–depending on the skill of the user.

[S] Handcannon [S]

Hand Cannon – S Tier Pistol

DM: 9.0/10
TDM: 9.5/10
1v1: 9.0/10

=The Hand Cannon has always been a controversial weapon, with its ability to two-shot an enemy at any range, and its ability to three-shot body-shot an enemy at any range. It has a high fire-rate, seven-round magazine, and fairly fast reload speed. Although its bullets move slow and they are possible to dodge, the sheer output of bullets this gun can throw can easily force players to be pushed back. Its strengths lie in TDM, where it can range-spam at the beginnning of the round, but still be viable for when the team is pushing through–or the team is defending. In DM, it can grab kills easily, but its inaccuracy can often be a problem when trying to grab kills consistently. In 1v1, it suffers heavily from its inaccuracy, since it needs to be dependable in tight situations such as that. Overall, this is an very powerful weapon that has many strengths, but few weaknesses.

[S] Power SMG [S]

Power SMG – S Tier SMG

DM: 9.5/10
TDM: 9.5/10
1v1: 8.5/10

=The Power SMG is one of the few S-tier weapons that have stayed under the radar by the majority of players. It has a quick fire-rate, staggering forty-round magazine, great accuracy, and has the ability to four-shot an enemy at any range. This weapon has a slow reload speed, but barely ever will the player be forced to reload due to the amount of bullets in one magazine–similar to a “bullet hose.” Because of this, it becomes an incredibly viable weapon in DM and TDM, although not as much in 1v1. In DM, its amount of bullets and great damage output can get triple kills easy. In TDM, its great DPS [damage per second] can snag players in an instant if they aren’t cautious. In 1v1, it has a lot of bullets for spraying down an opponent if they are low on health. Overall, this is an amazing weapon that is very strong, but unrecognized.

[S] Pump Shotgun [S]

Pump Shotgun – S Tier Shotgun

DM: 10.0/10*
TDM: 9.5/10
1v1: 9.0/10

=The Pump Shotgun is a widely-used and highly controversial weapon in its own right. This weapon has a capacity of 6 rounds, can shoot decently fast, has great damage output per pellet that can amount to over 200 damage if all bullets hit, and has unbelievably long range for being a shotgun. This weapon has a slow reload speed for those who use up its rounds fast, but often, the player will be able to reload one or two shells before being forced to engage again. The one thing that makes it almost too good is the fact that it has barely any damage falloff at range. Although its spread deviates a lot, it can still ruin a crowd of players single-handedly and force them to retreat. In DM, this weapon gets a perfect score for being able to get one-shots on players, and when the player is low on ammunition, retreat and reload one shell at a time. In TDM, this weapon is one of the best for range-spam, dealing damage to players at the start of the round, before turning into a rush weapon and easily landing medium-range one-shots. In 1v1, this gun is viable for players with low accuracy, making it one of the two weapons that some consider to be for “bad players.” Overall, this is an exceedingly powerful weapon that has few weaknesses and many strengths.

[S] Double Barrel [S]

Double Barrel – S Tier Shotgun

DM: 8.0/10
TDM: 10.0/10*
1v1: 9.5/10

=The Double Barrel is another widely-used weapon that is similar to the Pump Shotgun, but is strong in different areas. This weapon has a capacity of 2 rounds, can shoot very fast, and has great damage output that can one-shot a player. This weapon has a medium reload speed, but with its spray, the player will have many chances to lay back and reload while enemy players scramble from the damage. At medium-range, it can easily two-shot players who are too open, and in tight situations, its recoil can send the user flying to safety–if need be. In DM, this weapon is pretty good, but its lack of ammo can be a big problem for players who want to get a lot of kills. In TDM, this weapon is perfect for supressing a crowd, snagging kills, and hiding to safety when the need arises. In 1v1, this weapon is a monster, granting the user the ability to fly away out of awkward situations, all while being able to be a rushing weapon and put pressure on an enemy player. Overall, this is a very powerful weapon that has a lot of strength to reinforce its reliability in play.

[S] Light Assault Rifle [S]

Light Assault Rifle – S Tier Assault Rifle

DM: 10.0/10*
TDM: 9.0/10
1v1: 9.5/10

=The Light AR is another underused S-tier weapon that absolutely demolishes enemies with its exceedingly high DPS. This weapon has a capacity of 25 rounds, shoots incredibly fast, and has amazing damage output that can five-shot a player. This weapon also has excellent reload speed, but horrible accuracy and a lot of damage falloff [how much damage is dealt depending on range.] In DM, it earns a perfect score for being able to mow-down one or two enemies, have the user step back for a quick reload, then jump back into the action once more with its spray-and-pray carnage. In TDM, it is a viable weapon for suppressing enemies and rushing them, since its light weight allows for the player to push up fast and deal damage to the enemies quickly. In 1v1, this weapon has accuracy similar to that of a shotgun, making it not as reliable as an accurate gun, but certain to land lucky hits on any enemy–no matter where they are in the firing-cone. Overall, this is a very powerful weapon that is very strong for how light and versatile it is.

[S] Scoped Rifle [S]

Scoped Rifle – S Tier Rifle

DM: 9.5/10
TDM: 9.5/10
1v1: 8.5/10

=The Scoped Rifle is another one of the few S-tier weapons that have stayed under the radar. It has good fire-rate, staggering thirty-round magazine, excellent accuracy, and has the ability to two-shot an enemy at medium range, and three-shot an enemy at long range. This weapon has no real weaknesses in statistical terms, but it is a weaker weapon at medium-to-close range than most S-tier weapons and many A-tier weapons as well. The strength of this weapon comes in its spammability–as it can suppress a crowd, and often leave hit players with low amounts of health. Thus, this causes the weapon to be great in DM, as running out of ammunition is difficult to do, and a player can rack up kills with the amount of bullets they put out. In TDM, this weapon truly shines, as it is arguably the best range-spam weapon, suppressing the enemy team from advancing and dealing heavy damage to players who are unfortunate enough to be hit. In 1v1, this weapon is decent, but isn’t reliable at medium-to-close range. Overall, this is a powerful weapon that has enough strength to dictate whether a team wins or loses a battle.

[S] Power Rifle [S]

Power Rifle – S Tier Assault Rifle

DM: 9.5/10
TDM: 9.5/10
1v1: 9.0/10

=The Power Rifle is another controversial weapon among players. It has good fire-rate, a decent twenty-round magazine, and the ability to three-shot an enemy at any range. This weapon has horrible accuracy and a lackluster reload speed that will sometimes annoy the user, and horrible accuracy. Although it has possibly the best damage-output of the AR-class, its true strength comes from the recoil it produces–allowing players to not only damage enemies, but get away from them, too. In DM, this weapon has enough ammunition and enough damage to grab two or three kills before reloading, which makes it great since the reload isn’t too long. In TDM, its recoil allows the user to get across maps in an instant and hunt down remaining players, and in a fire-fight, out-DPS them. In 1v1, it is still viable, but suffers from a lack of accuracy, making it more of a “spray and pray” weapon. Overall, this is a highly powerful weapon that can instill frustration in enemy players that cannot counter its strength.

[S] Sniper [S]

Sniper – S Tier Sniper

DM: 9.0/10
TDM: 10.0/10*
1v1: 8.0/10

=Being one of the only two weapons in the sniper class, the Sniper Rifle is a weapon that players all too often get frustrated with after being killed with. Along with the Bolt Action and Lever Action, this gun has the farthest range possible by any weapon. It has a decent fire-rate, decent reload speed, and on-point accuracy when standing still. When moving, it has horrid accuracy and often depends on the player knowing the guns “shot pattern” when shooting while moving. In DM, the user can often grab many kills by hiding in a corner and shooting down range, but can often be compromised when a stray player discovers the user. In TDM, this weapon is the ultimate kill-grabber for the start of the match, where the user can find a spot and start shooting down a corridor where players often are at. In 1v1, this weapon can possibly steal one or two kills, but isn’t good for much else and weighs down the user. Overall, this gun is just how it should be and only truly powerful at long-ranges, but is viable for many situations if the user is skilled enough.

[S] Machine Gun [S]

Machine Gun – S Tier Machine Gun

DM: 10.0/10*
TDM: 9.0/10
1v1: 7.0/10

=Being the only weapon in the MG class, the Machine Gun is a weapon that is used all around by players in many game-modes, but mostly DM. With a capacity of 100, the MG has the second-highest magazine capacity in the entire game, only second to the Chain Gun. It has a great fire-rate and amazing damage output. This weapon has one of the worst reload speeds of all weapons in the game and also incredibly bad accuracy, but with a magazine so large, the reload speed can be ignored. In DM, the user can uses this to run around and mow down enemies who often don’t know what to do than hope they can find some cover without dying to the sheer output of bullets and damage this weapon produces–making Death Matches often ridden with these weapons. In TDM, this weapon provides great suppression against the enemy team and can help out with grabbing kills or grabbing kill-assists. In 1v1, this weapon provides little strength against weapons that have good accuracy and much better damage output in longer-ranged forms–as this weapon also weighs the player down, their movement is constricted heavily. Overall, this super powerful weapon shines in DM and will often rule the battlefield in a good player’s hands.

A – Tier Weapons [17]

A – Tier : Guns that are all around balanced and have their own usefulness without being overpowered. They are either decent all-around, good in two different game-modes, or excellent in one game-mode.
————————————-

Silenced Pistol – A tier
DM: 8.0/10
TDM: 8.5/10 <
1v1: 8.0/10
=The Silenced Pistol’s unique trick is that it does low damage on body shots, but high damage on headshots. This weapon has a good fire-rate, good reload speed, good range, good accuracy, and great damage. The only downside is that this gun has low damage on body shots, thus making it only usable if the user has good accuracy.

Dual Pistols – A tier
DM: 8.5/10 <
TDM: 8.5/10
1v1: 8.0/10
=The Dual Pistols are a set of pistols that deal great damage output and still leave the user with enough movement speed. This weapon has a good fire-rate, decent reload speed, good range, decent accuracy, and great damage. There is no true downside to this gun, so it’s a very usable weapon for any player who wishes to use them.

Dual SMGs – A tier
DM: 8.0/10
TDM: 8.5/10 <
1v1: 8.0/10
=The Dual SMGs are similar to the Dual pistols, but with lower DPS and automatic fire-rate. While these are worse than the Dual Pistols to a miniscule extenet, these have the edge when it comes to suppression and dealing consistent damage without having to click the mouse constantly. These guns have a mediocre reload-rate, making it sometimes essential to step back and reload. These guns are strongest in TDM and are great overall weapons.

Fire Uzi – A tier
DM: 8.0/10
TDM: 8.0/10 <
1v1: 5.0/10
=The Fire Uzi is a low-damage weapon that lays fire down on the ground similar to napalm. On a more technical side, this weapon can help give the edge to a team when working down a corridor to push. This weapon is not good for killing players, however, but can snag a few with low health. This gun is most useful in TDM, as it gives offensive support for a team to push.

Light SMG – A tier
DM: 9.0/10 <
TDM: 8.0/10
1v1: 8.5/10
=The Light SMG is a high-capacity, fast-firing SMG that can lay out quick damage onto a single target. It has a very fast fire-rate, great reload speed, decent range, and decent accuracy. It truly shines in DM, as it can get up close to a player and erase their health in a split-second.

Long SMG – A tier
DM: 8.0/10
TDM: 8.5/10 <
1v1: 8.0/10
=The Long SMG is a decent-capacity, fast-firing SMG that can lay out good damage onto a target at long range. It has a good fire-rate, good reload speed, great range, and great accuracy. This gun is most useful in TDM, as it gives the player the ability to out-range enemies using close-ranged guns and deal damage.

Auto Shotgun – A tier
DM: 8.5/10 <
TDM: 8.0/10
1v1: 8.5/10
=The Auto Shotgun is a five-capacity, fast-firing shotgun that can deal amazing damage at close-range. It has the highest fire-rate of all weapons in the shotgun class, but also has a very poor reload speed. This gun is most useful in DM, where the user can run around and grab one or two kills before having to sit through the reload.

Key Master – A tier
DM: 8.5/10
TDM: 9.0/10 <
1v1: 9.0/10
=The Key Master is arguably the best weapon in all of A-tier, having a great primary-fire that deals a lot of damage, coupled with an alt-fire that can one-shot enemies at touching-distance. This weapon has a decent reload, great accuracy, great range, great damage, and a good fire-rate. There is no true downside to this weapon, and it is most effective in TDM, where the user can safely reload behind the cover of their team.

Underwater Assault Rifle – A tier
DM: 6.0/10
TDM: 8.0/10 <
1v1: 6.0/10
=The Underwater AR is the best weapon for use underwater. It is not useful whatsoever outside of water, but underwater, it can give the edge to the player underwater against someone above water. There is no better weapon than this for underwater play, so it becomes most useful in TDM.

Plinger – A tier
DM: 7.5/10
TDM: 8.0/10
1v1: 8.5/10 <
=The Plinger is a Garand-esque weapon with a 6-round [it should be 8] clip and the unique downside of being unable to reload until the magazine fully runs out. Damage-wise, this gun is similar to the Hand Cannon, but with more range and accuracy. It is most useful in 1v1, as it can deal precise damage onto a single target, but can’t reload well under the fire of multiple enemies.

Grenade Launcher – A tier
DM: 8.0/10 <
TDM: 7.5/10
1v1: 7.0/10
=The Grenade Launcher is an explosive weapon with the ability to instantly kill an enemy on a direct hit. It has one shot, and when fired, the shot will bounce for a time, then explode. This weapon is most useful in DM, since the player can jump around and lay fire, but with better alternatives, this is mostly just a “for-fun” weapon.

Rocket Launcher – A tier
DM: 8.0/10 <
TDM: 8.0/10
1v1: 7.0/10
=The Rocket Launcher is an explosive weapon that fires a rocket that can instantly kill an enemy on a direct hit. It has one shot, and when fired, the fired rocket will launch into a direction, before impacting either a surface or a player. This weapon is most useful in DM, but due to its nature, it is mostly just a “for-fun” weapon.

Mortar – A tier
DM: 7.5/10
TDM: 8.0/10 <
1v1: 7.0/10
=The Mortar is an explosive weapon that fires a shell that can instantly kill an enemy on a direct hit. It has one shot, and when fired, the shell will launch into the aimed direction, before falling and either bouncing off a horizontal surface or hitting a grounded surface and exploding. This weapon is most useful in TDM, but due to its nature, it is mostly just a “for-fun” weapon.

Goo Gun – A tier
DM: 8.0/10 <
TDM: 7.0/10
1v1: 6.0/10
=The Goo Gun is a sticky weapon that fires particles of “goo” that deal damage when an enemy is touched by it. It has a capacity of four rounds, and will stick to surfaces and deal damage when touched. This weapon is most useful in DM, but due to its nature, it is mostly just a “for-fun” weapon.

Bow and Arrow – A tier
DM: 8.0/10
TDM: 9.0/10 <
1v1: 8.5/10
=The Bow and Arrow is a Bow that grants the user extra movement speed and the ability to one-shot on headshots. Depending on how long the primary fire is held, the arrow will travel at varying speeds and deal varying damages. This weapon is most useful in TDM for a technique known as “bow-spam”, where the user repeatedly shoots arrows into a certain line of fire in hopes of landing a kill. Overall, this is a great weapon that many players use–whether it be for fun or for serious terms.

Crossbow – A tier
DM: 7.0/10
TDM: 8.0/10 <
1v1: 7.5/10
=The Crossbow is similar to the Bow and Arrow, but instead, the arrow is already set back to fire instantly, and is also tipped with poison. While poisoned, the enemy player loses 5 health per second until either dying or losing a set amount of health. At least once during poisoning, the hit player will throw-up, leaving them vulnurable. This makes the Crossbow most useful in TDM for getting assisted kills somewhat easily.

Light Rocket – A tier
DM: 6.0/10
TDM: 8.0/10
1v1: 8.0/10 <
=The Light Rocket is a rocket launcher that shoots rockets with low damage, but high recoil. This makes the weapon practically useless for killing, but great for moving around the map good. This is most useful for 1v1, since the player is almost required to move around the stage quickly in order to snag the opponent.

B – Tier Weapons [16]

B – Tier : Guns that are all around okay, but aren’t good enough to be considered average. They are either mediocre all-around, decent in two different game-modes, or only good in one game-mode.
————————————-

Pistol – B tier
DM: 7.5/10 <
TDM: 7.0/10
1v1: 7.0/10
=The Pistol is the second weapon the player starts with at the beginning of their Boring Man career. It has good damage, a good fire-rate, good reload speed, and good accuracy. Overall, it is a good weapon that gets outmatched by other weapons, but is still valid when starting the game.

Uzi – B tier
DM: 8.0/10 <
TDM: 7.0/10
1v1: 7.0/10
=The Uzi is a lightweight SMG with a decent magazine-to-bullet count and high fire rate. It has high damage for its class, but could use a smidge more damage for full effectiveness.. Works best in DM.

SMG – B tier
DM: 7.5/10 <
TDM: 7.0/10
1v1: 7.0/10
=The SMG is a suppressed weapon that has a high-capacity magazine and very fast fire-rate. Although it has good damage output, its inaccuracy causes the weapon to suffer unless the enemy is fairly close to the user. Overall, it’s an okay weapon that gets outmatched by the other SMGs.

Trench Gun – B tier
DM: 7.5/10 <
TDM: 7.5/10
1v1: 7.5/10
=The Trench Gun is a shotgun with a tight spread and longer range, coupled with a fast fire-rate. While it has the ability to one-shot at very close range, it can two-shot fairly well at medium range and do decent in ranged battling. Overall, it’s a good weapon that should have more damage in order to be more effective.

Assault Rifle – B tier
DM: 7.5/10 <
TDM: 7.5/10
1v1: 7.5/10
=The Assault Rifle is the first weapon the player starts with at the beginning of their Boring Man career. It has good damage, a good fire-rate, good reload speed, and great accuracy. Overall, it’s a feasable weapon that can still work against the higher-tiers of weapons in Boring Man–but just isn’t as great as it could be.

Lever Action – B tier
DM: 8.0/10
TDM: 8.0/10 <
1v1: 8.0/10
=The Lever Action is a long-range, fast-firing rifle that fires high-damage rounds that can two-shot or three-shot. While it could be an A-tier weapon, it just doesn’t have the accuracy needed to be dependable, and therefore, is an overall decent gun with one lackluster quality.

Rail Gun – B tier
DM: 7.5/10
TDM: 8.0/10 <
1v1: 6.0/10
=The Rail Gun is the only piercing weapon in Boring Man. Coupled with a near-useless scope, it fires shots that do 40 damage no matter where the bullet lands. Because of its low damage, it becomes a lackluster weapon that can deal damage to all members of a team at once. It has its uses, but could be more powerful.

Bolt Action Rifle – B tier
DM: 7.0/10
TDM: 7.5/10 <
1v1: 6.5/10
=The Bolt Action Rifle is one of the other two sniper rifles in its class, having a hard-hitting, slow round that deals more damage than the original Sniper Rifle. While it is stronger, it falls behind in the firing rate and reload speed categories. Overall, it can still work, but with the Sniper Rifle available, it isn’t too worth using.

Lightning Gun – B tier
DM: 6.5/10
TDM: 7.5/10 <
1v1: 7.0/10
=The Lightning Gun is a paralyzing weapon that deals low damage, but stuns the hit enemy for a set amount of time. Coupled with a damage-dealing weapon, this can lead to a couple kills, granted that the shots hit. This weapon is not dependable for dealing damage, but rather, good as a utility if an enemy needs to be stunned.

Chain Gun – B tier
DM: 7.5/10
TDM: 7.5/10 <
1v1: 5.0/10
=The Chain Gun is a fast-firing minigun that has a plethora of rounds that never need reloading. This gun is only useful in TDM and DM, since it disables wall-jumping and rolling, and 1v1 matches are all about that. Overall, it’s great for suppressing an entire team and can truly ruin a player a close-range, but it lacks that special something to it that makes it worth using.

Heavy Grenade Launcher – B tier
DM: 7.0/10
TDM: 7.0/10 <
1v1: 5.0/10
=The Heavy Grenade Launcher is a six-round grenade launcher that fires explosive rounds which deal less damage than the original Grenade Launcher. These rounds are heavier and don’t bounce as much, and travel less distance. Without the ability to really launch these grenades–similar to the Mortar–the Grenade Launcher isn’t really worth using since it barely outputs the grenades over a decent distance. It is, however, useful in TDM for certain circumstances.

Plasma Rifle – B tier
DM: 6.5/10
TDM: 7.0/10 <
1v1: 6.5/10
=The Plasma Rifle is a kind of mine-placing launcher that places “plasma” where the user shoots. This plasma sticks to surfaces and instantly detonates upon enemy contact. While useful for catching players from escaping an area, this gun doesn’t really have any usefullness when there is a better alternative [the Goo Gun.] Overall, it’s okay, but not too good.

Mule Slapper Lazer 9000 – B tier
DM: 7.0/10
TDM: 8.0/10 <
1v1: 7.5/10
=The MS Lazer 9000 is a laser-shooting weapon that has a primary fire and an alternate fire. The primary fire shoots one laser out and costs one ammunition, while the alternate fire shoots five lasers out and costs five ammunition. While this can be good, the alternate fire deals less damage and it’s suggested to just use the primary fire. Overall, the gun is great, but the real problem is its painstakingly slow reload speed. Overall, it’s a fun gun, but with less usefulness than most.

Fusion Cannon – B tier
DM: 7.5/10 <
TDM: 7.0/10
1v1: 6.5/10
=The Fusion Cannon is a chargeable weapon with the capability to one-shot a player and deal massive damage. However, with this ability, if the player charges it for too long, the weapon will explode and kill the player. This mechanic makes it a double-edged sword, which no player really wants in their arsenal. Because of this, the gun becomes clunky and too troublesome to bother to use. Overall a decent weapon, this gun is mostly for just fun.

Magic – B tier
DM: 7.0/10
TDM: 7.5/10 <
1v1: 6.5/10
=Magic is not a gun, but an ability that is given to the player that allows the user to click and send a ball of fire towards wherever they click. The fire has a slight arc and limited range, but is completely spammable and able to be used. Without the limitations of ammunition, Magic rightfully earns the low amount of damage it deals, making it somewhat balanced, but in need of a slight buff. Overall, a decent weapon, but not so much worth using.

Old Pistol – B tier
DM: 7.0/10 <
TDM: 6.5/10
1v1: 5.5/10
=The Old Pistol is an 8-bit looking weapon that only shoots sideways. Because of this, it makes it difficult to shoot enemy players that move around enough to not be hit. This makes the gun highly inneffective, but only for fun. Overall, okay, but not a good choice for serious play.

C – Tier Weapons [9]

C – Tier : Guns that are all around poor and aren’t worth using unless for fun. They are either poor all-around, mediocre in two different game-modes, or decent in one game-mode.
————————————-

Underwater Pistol – C tier
DM: 5.0/10
TDM: 6.0/10 <
1v1: 4.0/10
=Useful underwater, but with the Underwater AR available, isn’t worth using. Only really works in TDM.

Burst Pistol – C tier
DM: 7.0/10 <
TDM: 6.5/10
1v1: 6.5/10
=Lackluster in damage, but can kill–just slower than most other guns. Works best in DM.

Sawn Off – C tier
DM: 6.5/10 <
TDM: 6.0/10
1v1: 5.5/10
=Lackluster in damage. Can two-shot at close range, but not really worth using. Works best in DM.

Long Rifle – C tier
DM: 6.5/10
TDM: 7.0/10 <
1v1: 5.0/10
=Fire rate is too slow. Very accurate and has decent damage, but can’t shoot fast enough to kill. Works best in TDM.

Tranq Rifle – C tier
DM: 5.5/10
TDM: 6.0/10 <
1v1: 4.5/10
=Too inaccurate. Can be a very annoying gun, but not effective by most extents. Works best in TDM.

Acid Spray – C tier
DM: 6.0/10 <
TDM: 5.5/10
1v1: 4.0/10
=Damage is too disproportionate and the user has to get close to use. Not very effective. Works best in DM.

Blaster – C tier
DM: 6.5/10 <
TDM: 6.5/10
1v1: 6.5/10
=While fun, the gun lacks in damage and isn’t too effective anywhere. Most damaging fire-mode is the single-fire one. Works best in DM.

Buzzer – C tier
DM: 5.5/10
TDM: 6.0/10 <
1v1: 4.5/10
=Another fun weapon, but the shots are too innaccurate to really be useful. Works best in TDM.

Old Shotgun – C tier
DM: 6.0/10 <
TDM: 5.0/10
1v1: 4.5/10
=Only shoots sideways and has low damage output. Works best in DM.

D – Tier Weapons [2]

Musket – D tier
DM: 6.0/10 <
TDM: 5.5/10
1v1: 5.0/10
=The Musket is a single-shot weapon that has a long reload and low damage. The gun is also inaccurate and doesn’t do extra damage on headshots. Because of this, the gun is very hard to use and shouldn’t be bothered with in serious play.

Gas Launcher – D tier
DM: 5.0/10 <
TDM: 4.5/10
1v1: 3.0/10
=The Gas Launcher is a two-shot launcher that has a slow reload speed, okay firing speed, low firing range, and poor damage. Overall, this gun sucks and you shouldn’t ever bother to try using it.

Editor’s Notes

Again, this list is subject to change, so expect things to be different as time goes on.

I’ll also be updating the list to include more stuff, so be ready for that sorta’ thing.

If you don’t agree with certain things, please feel free to message me and we can discuss it there.

And, uh, that’s all folks~. Hope you liked the guide, because this took me hella’ long to make.

Seeyah~!

SteamSolo.com