Overview
HELLO THERE! I am making a series of guides for custom challenges that are created by the Community and I for you all. The purpose of this guide is to simply provide some extra objectives and challenges for you guys to accomplish and add some more fun to the game.Note that these are not actual achievements in the game and you will not get a pop-up message saying you’ve completed these. Let me repeat that… THESE ARE NOT ACTUAL IN GAME ACHIEVEMENTS!Please feel free to comment down below with your own ideas for custom challenges, and I hope you enjoy checking these all out! Thanks!My Review for the Game!My Review Group!
Custom Challenges
HOLD ON, you can’t be a Game guru yet until you get all these challenges here below! Good luck!
-Design games based on only ONE Genre (i.e. Strategy)
-Design games based on only ONE Topic (i.e. Space)
-Use consoles in the game from only ONE company (i.e. Ninvento, Playsystem)
-Design a game that exists and gets the same score as it did in real life (i.e. 75 IRL = 7.5 in game, etc.)
-Design a game with over 500 Design points
-Design a game with over 500 Technology points
-Have a game with a Hype of 500
-Have a game be released with only 1 Hype
-Create a game with an average score of 5 or higher that has a terrible Topic-Genre combination
-Create a Sequel that does better than the original game
-Create a game with an average score of 1
-Create a Sequel to a game directly after the original game’s release and recieve an average score of 5 or higher
-Answer the same as professionals when a interviewer asks you which aspect is more important
-Become the #1 booth at the annual G3 Convention
-Create a game in your garage that sells over 500 thousand copies
-Accumulate a score of over 50 million at the end of the game
-Release two games in a row with an average score of 10
-Have your very first game earn an average score of 10
-Release a Gold level game (500 thousand copies sold)
-Release a Platinum level game (1 million copies sold)
-Release a Diamond level game (10 million copies sold)
-Sell a game that grosses over a million dollars on the G64 console
-Go bankrupt during your first year
-Create a 20+ game series using Sequels
-Hype an upcoming game in an interview and have it be a flop (Below a score of 5)
-End a game with over 100 topics used (Mod)
-Have a game earn an average score of 10 on the console that currently has the lowest marketshare
-Have 10 games reach Diamond status by the end of your career
-Using just one Topic, use every Genre combo with the Topic and recieve a score of 5 or higher on all combos (i.e. Zombies and Action, Adventure, etc.)
-Make a AAA MMO game
-Develop a console that develops a marketshare of 8.0% or higher
-Make an MMO game using an Okay, Bad or Terrible Genre-Topic combo and have a score of 5 or above
-Accumulate over $1 billion
-Make a Large or AAA game that is only sold on your own developed console and have it get a score of 5 or above
-Once researched, develop only Multi-Genre games the entire playthrough
-Hold 5 of your own Conventions in one playthrough
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More challenges will get added overtime as the community and I come up with them. Remember, these are NOT actual in game achievements, don’t expect any pop-up message for these as they are not in the game.
You can comment below with any screenshots, videos, etc. of you completing these for the fun of it, and please feel free to suggest ideas for more of these. I hope you all enjoyed!
Other Games in the Series
- 60 Seconds!
- 80 Days
- Beyond Good & Evil
- Call of Duty: World at War
- Counter Strike: Global Offensive
- FATE: Undiscovered Realms
- Game Dev Tycoon
- I, Zombie
- Pixel Piracy
- Shellshock Live
- Sid Meier’s Civilization V
- Star Wars: Battlefront 2
- Town of Salem
Once again, thanks for reading this and I hope you enjoyed!
Game Reviews Group
https://www.youtube.com/channel/UC4BQSDGExl23rHcd9ML2mRw?