Hero Siege Guide

Marksman Guide 150+ for Hero Siege

Marksman Guide 150+

Overview

A Short Guide and video on the Marksman class

Introduction

Marksman is a ranged class with the ablilty of being able to target a large amount of mobs at the same time, as well as being able to keep at a safe distance. The Marksman can be configured in such as way that they can focus on single target burst damage rather than AoE. I have had a short guide video explaining the abilites that are best suited for the Marksman at early game, as well as how the marksman should be configured at 150+. As well as item considertion that should be implimented when building your marksman.

Talent Information

Level 1:

Critical Attack: Gives Marksman’s attacks a chance to be a critical attack.
Disengage: Marksman jumps backwards leaving .a burning trail behind. Scales with Strength (0.5 damage per Strength point). Base mana cost – 57 mana.

Level 12: Multishot: Every 10 points add an additional arrow projectile, points inbetween add % chance to shoot it.
Homing Rocket: Gives a chance that Marksman’s attack becomes a homing rocket. Scales with Strength (0.5 damage per Strength point).

Level 24: Multishot Turret: Builds a Multishot turret which attacks nearby enemies (Max: 4). Scales with Disengage (each point in Disengage adds 10 damage and 45 health). Base mana cost – 249 mana.

Level 36: Arrow Rampage: Summon an arrow rampage that flies across the screen destroying your enemies. Scales with Strength (0.5 damage per Strength point). Base mana cost – 326 mana.

Landmine: Lays down a landmine which will explode when coming in contact with an enemy. Scales with Strength (0.5 damage per Strength point). Base mana cost – 88 mana .

Grenade Throw: Gives Marksman’s attacks a chance to throw a gernade towards the point faced. Scales with Strength (0.5 damage per Strength point) and Landmine (every 15 additional points in Landmine adds a Grenade, max 3).

Level 48: Agility: Agility gives you a chance of Damage + Movement Speed boost on Attack!

Talent and stat Distribution 150+

Talents

The main focus is utlizing multishot and turrents to deal AoE damage, once colossal arrow has been aquired, multishot will be used as single target damage.

Landmine is not required at higher due to kiting capablity, however it can be used for high DPS on boss spawn locations.

Agility is used to gain bonus movement speed and DPS.

Place points in critical strike where needed, 25% is a good goal to aim for.

Stats

Strengh = Main stat, most points will go in this.
Energy = No points needed here, however early game points should be considered when leveling up talents as they will scale above base mana.
Armour = Gained from items, no points needed here.
Stamina = If damage is not needed, points should be placed here as health is valued higher than armour.

Video guide for 150+ Marksman

SteamSolo.com