Loadout Guide

Tactical launcher for Loadout

Tactical launcher

Overview

If you like strategy and lack accuracy, this weapon is for you ! The other team will hate you. I present to you my favorite weapon : The Miner-Tracker !

Introduction

Hello Loadout players, today i will show you a weapon i made. I was surprised when i made it, i was just trying to make a fun thing and i made a huge load of killing with it. Now it’s my favorite weapon, by far.

Principle and alt-fire

So here’s how it works :

Ever been killed by a remote controlled rocket ? Yeah that’s annoying, you think you are in a safe spot and then Boom ! Nowhere is safe anymore.
Ever been killed by a mine ? This mine was right on the hammer when you tried grabbing it, right ? That’s frustrating isn’t it ?

Well, now is your turn to annoy people. My Miner-Tracker can do both !

It’s easy to use, easy to make, and usefull in every case. I will now explain how to use it in different scenarios.

But before that let me explain what i call alt-fire or alternative fire. Having another fire mode is something you see in a lot of games. I really like Unreal Tournament for exemple, in this game right clicking is the alt-fire. You don’t have to aim down sights in this game. It makes it an even faster-paced fps than Loadout. There is also Sanctum 2 where you have an alt-fire, or Dead Space.

The alt-fire is sometimes like using another weapon and sometimes its just firing differently. In Loadout there is no real alt-fire. It’s your sight (weapon part) that makes you fire differently, depending on how you use it.

In this case firing from the hip will fire a remotly controlled rocket. You can control it in order to explode right on your foes, or as it’s a sticky rocket, to lay a mine far away from you.
If you aim before firing it will looks just the same, but if you release the right click, you also release the control and the rocket will go straight. By right-clicking, holding, firing then realeasing both clicks, you do what i call the alt-fire. In fact it makes you fire the rocket like a regular one, just like you had iron sights. This way you don’t have to control the rocket all the time. Doing this really fast allow you to use this weapon in close range.

The rocket is slow so the alt-fire is useless at long range as your target is moving. if the target does not move you can use it, in blitz for exemple, or to lay mines faster. remember that when you control the rocket you are very easy to kill, moreover you will have to reload after, leaving you defenseless.
The fact that the rocket is very slow is not a problem at close range. Even if you miss your target, it will lay a mine that will at least reduce your opponent’s movements, or maybe explode when he get’s too close.

Now, how to use this in different situations ?

Jackhammer

Of course, you will put 2 mines on the hammer, in your base. Any player trying to grab the hammer will immediatly take 150 damage, killing him instantly. This makes a great defense system as every player in the opposite team will fall in it at least once. Even if they know there’s mines, they will have to shoot the mines to be able to grab the hammer. It makes them waste precious time, they also appear on radar while shooting and obviously it makes a ton of noise. You don’t want to make such noise when you are right in the middle of the ennemies base right ?

That tactic is also very usefull for another reason : you don’t need to stay in your base to help defending it. You can go on attack then.

Just remember, you can only lay two mines, if you lay a third mine somewhere else the first one will disapear. You can still use the launcher but the load needs to detonate before touching any surface, or it will make a third mine. It’s not hard since you can remotely control it. However i prefer using my secondary weapon at this point, just to be sure.

Extraction

Being the extractor is hard : you don’t have time to waste fighting, you have to score as fast as possible. Just lay a mine or two on your path when you go grab blutonium. Hide the mine on a wall, around a corner. When an ennemy will come for you, ignore him. Just keep gathering and scoring like you don’t care(well, dodge if you can). It will make your opponent feel secure as you are not firing at all. He will follow you closely in order to kill you faster, and fall in the trap.

It’s good to have health pickups too, just place them on your path and take them back when needed.

If you are not the extrator you can go kill the other extractor, right ? Then you just need to find him and place the mines where he scores, it will be a great surprise for him.

Death Snatch

In this more fast paced game mode, you may not have time to lay mines around corners. In that case you will have to use what i call the alt-fire (see first part).

Blitz

In this mode you will use your weapon in every possible way. If your team is first on a capture point, lay mines around to keep it safe. If you have to fight on the capture point use your alt-fire to clear up some space. If you miss it’s not important as it will lay a mine that will be usefull eventually. Usually another player step on it a few seconds later. Be careful not to be there when it explode thought.

As you spawn away from the capture point, you can lay mines on the way. It gives you another chance to kill opponents. You can also fire the rocket toward the capture point if you see it from afar. If you don’t feel like going into the heat of the fight you can support others with remotly controlled rockets.

My parts choice explained

Standard stock
We need power, so standard is fine. In fact any stock with no damage reduction is fine, in the end it doesn’t change anything for me.

Heavy barrel
Simple reason : blast radius. We need a huge blast radius with mines in order to be sure to deal damage, even if the player is running fast. Remember that it takes a few seconds for the mines to detonate. Also we don’t have time to set up a lot of mines, a tri-barrel would mean you have to set up 6 mines. it’s taking too long.

Semi-auto
As it’s a single ammo mag, you don’t need full-auto or anything else. Semi-auto does a lot more damage, that’s what is important.

Remote-control
It allows me to guide the rocket. I can land it on someone or use it to place a mine far away. Or just to fire around a corner. It’s also usefull to catch up with hammer carrier. Or you might like it because it allows you to have a good overview of what is going on, even far away. The range is not infinte however.

Super-Slow
As i said, we need power, the super-slow allow great power over speed. It does not only make your rocket more powerful, it makes it easier to control too. However it’s also easier to shoot your rocket down, so you may want to choose agile.

Explosive
Instant damage, large blast radius, no escape.

Sticky
It allows me to place mines, maybe the most important feature in this weapon.

Proximity
With proximity detonation you can go wherever you want, your mines will do their jobs.

Slug, why not pyro ?

Yes, why not ? For a simple reason : i don’t want to leave a chance of survival to my target. Pyro does damage over time, in the end it does more damage than slug. The problem is that with pyro the target has time to heal himself or roll and put the fire out.

As i usually carry health pickups, if i am set on fire, i just place one health pack on the ground and grab it. It puts the fire out and heals me.

With slug you deal instantly a lot of damage, the point is kiling your opponent in one blast with two mines to stop him. This weapon is made for stoping power, not for damage over time.

SteamSolo.com