The Forest Guide

FPS increase on Laptops! for The Forest

FPS increase on Laptops!

Overview

Guide on how to maximize FPS in The Forest, if you have a pretty bad computer.This guide works best on laptop players as of right now, if you have additional tips and tricks, feel free to leave them in the comments!(p.s your game doesn’t look all that bad using this, which is quite nice..)

My PC Specs

Graphics Card: NVIDIA GeForce 940M with 2 GB Dedicated VRAM

Processor: Intel Core i5-5200U

RAM: 8 GB

In-Game Options

These are the settings you will be changing in game.

This guide is optimal for people using an NVIDIA GeForce 940M with 2 GB Dedicated VRAM

Graphics
Setting
Resolution
1280×720
Preset
Custom
Field of View
75
V-Sync
On
Fullscreen
On
Max Frame Rate
No Limit
Low Memory Mode
Off
Renderer
Deferred
Antialiasing
Disabled
Shadows
Medium
Far Shadows
Off
Draw Distance
Medium
Sunshine Occlusion
On
Light Scatter
Fastest
Terrain
Relief
Grass Distance
Far
Grass Density
Medium
Texture Quality
Quarter Resolution
Ocean Quality
Flat
SSAO Type
HBAO
SSAO Quality
Off
Motion Blur
Low
Chromatic Abberation
Off
Bloom
19
Film Grain
19
Depth of Field
19
Color Grading
Original

NVIDIA Control Panel Settings

These are the settings I use in NVIDIA, this portion is completely optional.

Feature
Setting
Preferred Graphics Processor
Auto-select
Ambient Occlusion
Off
Anisotropic Filtering
Application-controlled
Antialiasing – FXAA
Off
Antialiasing – Mode
Application-controlled
Antialiasing – Setting
Application-controlled
Antialiasing – Transparency
Off
CUDA – GPUs
All
Maximum pre-rendered frames
Use the 3D application setting
Multi-display/mixed-GPU acceleration
Multiple display performance mode
Optimize for Compute Performance
Off
Power management mode
Prefer maximum performance
Shader Cache
On
Texture filtering – Anisotropic sample optimization
On
Texture filtering – Negative LOD bias
Allow
Texture filtering – Quality
High performance
Texture filtering – Trilinear optimization
On
Threaded optimization
Auto
Triple buffering
Off
Vertical sync
Use the 3D application setting
Virtual Reality pre-rendered frames
1
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