Zero Hour Guide

A.i guide *UPDATED UP TO 8.9.3* for Zero Hour

A.i guide *UPDATED UP TO 8.9.3*

Overview

A guide to how the enemy bots work, and how to better understand them while playing solo. Now updated to accommodate to the new ai behavior.

Rules of engagement

The rules of engagement work based off of “yelling” at the a.i. Yelling at a bot from far away and if you catch them by surprise will usually always result in them doing a fake surrender, in the fake surrender it seems that when the animation of them starting to lower their weapon towards you plays, it’s ok to shoot them. You can also shoot their hand and that will usually result in them dropping their weapon and surrendering immediately.

(Though this seems to be an animation bug, sometimes when shooting their hand they will not drop the weapon and instead go back to the first frame of the fake surrender animation. When this happens yell at them again and they should drop the gun.)

Yelling at them in close proximity and catching them by surprise will pretty much guarantee a surrender, they also may randomly surrender from you just being close to them, so watch out for that. They typically don’t surrender if they’re engaging you, they will usually only surrender if you catch them by surprise, catching them by surprise doesn’t mean they have to be in a relaxed position though, just seems to mean to have line of sight of them and yell at them before their line of sight picks you up.

Flashbang’s tend to guarantee a surrender if you hit them by surprise, but now if you use a flashbang on an agro’d enemy it will stun them for about 5 seconds, which you can use to yell at them, shoot their hand, or take them out.

You are not allowed to shoot at enemies that doesn’t have their weapon raised. The exceptions to this are ambushing enemies which are the ones crouching in corners of rooms, you are allowed to shoot them without penalty, and the ones holding hostages. Also it seems that enemies in a low ready position, (which are essentially alerted enemies) are ok to shoot as well.

A.i aimbot

(I say “aimbot” since bots literally require an aimbot to aim.)

Their aimbot seems to be based on their “readiness” (whether they’re in the alert state and have their weapon drawn) and how long they’ve had line of sight of you. It also seems like some bots have better aimbot than others.

The a.i seems to have a lot more trouble hitting you when rappelling, I assume this is because the a.i’s aimbot is targeted for the chest.

The best way I’ve found is to hold very cheeky angles and rappel where the a.i. can’t hit you.

Also it seems that they have a lot of trouble hitting you from long distances and through glass and doors. So that is also something to use to your advantage.

Their aimbot also seems to be slightly decreased when the power is turned off.

A.i behavior.

The a.i have preset patrol paths, if they see or hear you, they will go after you. They will usually funnel hallways and small rooms so you can use that to your advantage.

The ones that don’t have preset patrol paths are the ambushers and hostage takers, they will sit in their corner for the entire match until shot or if they find a player.

The a.i will try to open blocked doors multiple times, usually if they are searching for the player. If you hear a door noise a bunch you can assume there’s an enemy in the room.

In pretty much every map, there will be at least one guy outside patrolling the entire perimeter of the building, it’s best to take him out first.

Turning off the power decreases the a.i reaction time pretty significantly, especially useful in hardcore mode.

Ambushers and hostage takers now will be affected by flashbangs, though it’s pretty pointless as you can kill them without penalty.

End

I’ll be sure to add more if I notice any changes or something gets updated to their behavior.

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