Overview
After a year or so of neglect, the developers are FINALLY getting around to fixing up their games, and It’s reached a point that I should de-clutter my main bug-report of fixed bugs, and should move them over here, so readers would have an easier time reading the document.And I begrudgingly admit, “Thank you” to the devs for fixing up these problems.While it’s far too late, it’s something.
MAJOR
—All player and AI partner inflicted damage against enemies is doubled. (This wrecks havoc on the game’s difficulty curve). fixed on 1.0.5
NOTICE: May not apply to damage inflicted by a “on fire” debuff?
— fixed on 1.0.5
—In the multiplayer mode, all received damage, Inflicted damage, Ability Energy costs, are doubled!
However ability energy requirements are the same (you can cast a 8 energy spell with 9 reserve energy). fixed as of 1.0.5
—Enemy kills are not added to the “Number of enemies defeated” stat in the “various records” menu. Rendering the “battle master”achievement impossible, and thus, it is impossible to achieve 100% of the achievements in the game.
[link]
Maybe fixed?
Bypass: search for “steam://nav/console” in your web browser search bar and then -from the console- type “download_depot 632350 632351 6853563032946142370” in Console field below.
This is will force the game to load a pre 1.0.4 game where this glitch isn’t in affect.
NOTE: This may delete your save files?
—Pressing the “enter” key in the introductory tutorial before the will soft-lock your game; Trapping you in the tutorial, forcing you to restart the game to progress. Fixed as of 1.0.4
—Pressing the “enter” key in the introductory tutorial before the will soft-lock your game; Trapping you in the tutorial, forcing you to restart the game to progress. Fixed as of 1.0.4
—The accessories placed on AI partners are invisible; Accessories are only visible on player-controled characters. Fixed? as of 1.0.4