Drunken Wrestlers 2 Guide

How to update steam workshop maps. for Drunken Wrestlers 2

How to update steam workshop maps.

Overview

This guide details the process for updating steam workshop items

Read me first

This guide is how to update any steam workshop Item regardless of game.
Drunken Wrestlers 2 has a far easier method then what is detailed here. You simply get the map that was previously uploaded to the workshop through the in-game map editor – these can be found under:

“C:Program Files (x86)Steamsteamappsworkshopcontent667530”

you can then place the workshop uploaded version of your map into the in-game editor’s map folder located in:

“C:Program Files (x86)SteamsteamappscommonDrunken Wrestlers 2FilesRuntimeEditorAssetsMaps”

the map folder you copied/moved should contain a Workshopitem.dat file. if this file contains the information the rest of the guide has you enter manually.

All you need to do now is click Upload to workshop in the in-game editor and it should say “detected workshop item” or something along those lines. This it found the map that is on the workshop and whatever you upload now will replace it.

Don’t forget to mark any changes you make to your map in the change notes tab on the workshop items page!

Step 1: SteamCMD and getting started.

Steam has a great tool for updating almost everything about your maps. It’s steamCMD which you’ll need for the rest of this guide. Don’t worry it’s made by valve and won’t install crypto miners on your PC

SteamCMD Download: [link]

use the contents tap to find the install process for your operating system.

Step 2: Getting your map ready for upload

If you’re making you map in the Drunken Wrestlers 2 mod maker then your map save will be under. all you need to do is have the updated map file in here

C:Program Files (x86)SteamsteamappscommonDrunken Wrestlers 2FilesRuntimeEditorAssetsMaps

You can also save a new preview image here for the updated map making sure it is in a square/1:1 aspect ratio. You can check if it is on windows by right clicking the image and pressing edit with photos

Step 3: Wrapping everything together

Open up a text editor like notepad or notepad ++ and create a file that looks like this:

“workshopitem”
{
“appid” “667530”
“publishedfileid” “0”
“contentfolder” “C:Program Files (x86)SteamsteamappscommonDrunken Wrestlers 2FilesRuntimeEditorAssetsMapsMysupercoolmapfolder”
“previewfile” “C:Program Files (x86)SteamsteamappscommonDrunken Wrestlers 2FilesRuntimeEditorAssetsMapsMysupercoolmapfolderMysupercoolpreviewimage”
“visibility” “0”
“title” “YourMap v2”
“description” “A description of your map. You can change this easily in Steam”
“changenote” “v2 – a description of what you did”
}

“appid” is the end of the URL of a steam app so for drunken wrestlers it would be 667530 as:
[link]

publishedfileid” is the unique ID tied to your item and profile. Only the contributors to an item have access to modify that Workshop item. You can see the number at the end of the workshop page’s URL

“visibility” when set to 0 means Public. If you just want to use this as way to iteratively test maps and not be judged, you can change that to 1 or 2. 1 means Friends Only, and 2 means Me Only.

Save this file as “YourMapNameHere.vdf” . It is a plaintext file, so you can still edit it with Notepad or whatever after it complains about the weird file extension.

“contentfolder” is the folder of your map and “previewfile” is the preview image.

Step 4: logging into steamCMD

Run SteamCMD

loginto SteamCMD by typing

login YourUserName YourPassword SteamGuardCode

If you don’t have SteamGuard enabled, ignore that third field

If you don’t know what your SteamGuardCode is and instead just recieve the emails with the code, only type the user and password and then hit enter, it’ll send the code.
It prefers the code in lowercase letters also

Step 5: the Upload

You now want to copy the full path to the .vdf text file you just made.
In SteamCMD type the follow:

workshop_build_item

Then right click to add the copied directory
it should now look something like this in the SteamCMD window

workshop_build_item C:steamcmdYouMapName.vdf.txt

then hit enter and after it completes go check the workshop to see if it’s updated.

Type “quit” into SteamCMD to close it and you may have to restart steam before you can properly launch a game

Step 6: Profit

SteamSolo.com