Overview
Basic Guide to being able to beat the bosses
This is a very basic guide in case you get confused at why you can’t beat the boss on your first few tries.
Please note 2 things.
You need to spam ranged attack to stun the boss(just chasing the entire time without ranged attacks will be far harder to stun him). Now for watever reason the controls seem to be a tad buggy with ranged attack, if you use ranged attack keybind(triangle on ps4 controller) after you have used the melee attack(Square on ps4), it will also melee attack/chase the target.
As such you need to cancel the dash midchase with jump(with X on ps4 controller) and then ranged attack.
Or speed burst with (LB on ps4 controller) while flying and manually get close to him and then ranged attack when you’re close enough to hit him.
You can destroy the toxic/fire/electric things on the City(by flying into it or ranged attacking it) to heal the city’s hp.
So far I defeated the first 2 bosses pretty easily after I learned how to use ranged attacks, (I never even needed to heal the city). The 3rd boss however is a different story, hes far harder to stun and does sooo much dmg to the city that so far I have been unable to beat him.(Feel like I’m missing something)
Edit. For some reason the 2nd boss is way harder now. I defeated quite easily before, but now he seems to be getting damaged far less…
Edit 2. Oke I think understand now, Charge/melee(ps4 square) into spamming ranged attack (Triangle) seems to create an alternate melee attack that does more dmg, so after you stun him, you can do some ranged attacks, followed up with melee attack into spamming ranged attack, and if you knock him back twice, it does quite a bit of damage.
Edit 3. Being S rank or above gives you WAY more dmg/attack speed, and you lose hero points everytime you fail to defeat the boss, so farm up a bit of hero lvls in the challanges if you fall too low.
Also still unsure what exactly triggers the stun effect, since it seems to be quite random when it happens. Maybe related to it hitting at a specific point in the enemy’s attack animation?