Overview
This version of Hellgate London is not JUST missing “frames” – an all in 1 stop for information regarding the content missing from this release that should be there but is not because of bugs!
***Bugged Content***
Not only do we miss out on a lot of fun endgame Bosses due to bugs… most importantly we are missing out on all that powerful unobtainable potential loot to grind to ascend our characters to god status. I threw this list together to help new players and even people who are confused about what content is actually in this version of Hellgate London – since it can get confusing because there have been a few different versions of this game.
Anyways I hope it helps and If I missed anything or have mistakenly given incorrect information leave a comment and I will update/fix the guide!
Transmogrifying Cube
You can obtain the cube from killing Sydonai – the final boss of the London campaign. It functions similarly to the Horadric Cube from Diablo 2 where it is basically used to craft recipes.
***BUT the cube is bugged and without the partial fix/mod mentioned here: [link]
it has no functionality other than to take up 4 inventory spots.
***With the Mod you have access to most of the crafting recipes, Berial key and the Cow level Talisman***
Here is all of the notable content we’re missing out on because the cube is bugged:
Pets:
These are the only 3 would be obtainable pets in this version at the moment, each gives minor stat boosts. Obtained by Placing the [Mysterious Egg] (a drop from The Desiccator in Stonehenge) into the cube to hatch 1 of the 3 pets randomly.
Combining Items:
Items of the same quality can be placed into the cube and combined.
Take 3 Unwanted Legendaries and combine them to make 1 NEW Legendary!
Common Recipes
The only unobtainable consumables are Restoratives since the only way of getting them is from the cube recipe. Restoratives heal both HP and Power and don’t share the same cooldown as Injectors or powerpacks.
Basic Powerpack (2)
Medium Powerpack (2)
Large Powerpack (2)
Advanced Powerpack (2)
Nanodyne Powerpack (2)
Mythic Recipe
Even tho all 9 of the Mythic weapons are obtainable via Kaibutsnatan in Tokyo the byproduct of this recipe is [Lucky Skill Expander]. These are different than the [+1 Skill Point] Item found in the shop for 50,000 palladium. Just like the buyable skill points the [Lucky Skill Expanders] cap out at 10 meaning: 55 Skill points from leveling, +10 from the Premium skill point and now an additional +10 from [Lucky Skill Expander] for a grand total of 75 Skill points to toss around.
Basic Sacred Fragment x25
Dark Stone x25
Nanoshard x300
Berial
After defeating Berial for the first time as part of the Abyss campaign you can only regain access to his boss lair via a repeatable quest that requires you to Craft [Berial’s Feather] by placing [Domain’s Piece], [Time’s Piece], and [Spell’s Piece] into the cube.
Because we’re unable to re-fight Berial we miss out on the following.
Unique Weapons:
- One-Handed Sword – Chaos Blade
Spectral Dmg (Direct): [96 – 99]-[126 – 130]
Toxic Dmg (Direct): 22-[28 – 29]
Attack Speed: Very Fast
Critical Chance: 5%
Critical Damage: 150%
Interrupt Strength: 305
Shield Overload: +80%
Increases Damage by [7 – 10]%
Increases Electricity Damage by [8 – 12]%
Increases Spectral Damage by [10 – 11]%
Critical Damage Bonus: +[50 – 70]%
Shield Overload: +80%
Adds [190 – 221] to Poison Attack Strength
0-1 Relic Slot - Two-Handed Sword – Night Angel
Physical Dmg (Direct): 90-152
Toxic Dmg (Splash): 20-34/2m
Attack Speed: Normal
Critical Chance: 5%
Critical Damage: 250%
Interrupt Strength: 450
Stun Attack Strength: 542
Shield Overload: +120%
SPRINT 2
Critical Damage Bonus: +[50 – 58]%
Shield Overload: +120%
Adds [250 – 281] to Poison Attack Strength
Strength: +[25 – 30]
Increases use rate of Swordsmanship skills by [11 – 12]%
1-2 Relic, 1-3 Battery - Shield – Great Guardian
Armor: 752
Spectral Dmg (Direct): 13-18
Physical Dmg (Direct): 31-42
Critical Chance: 10%
Critical Damage: 500%
Interrupt Strength: 204
Stun Attack Strength: 3200
Stun Defence: 640
Phase Attack Strength: 480
Shield Penetration: 1
SHIELD MASTER [1 – 2]
GREAT DEFENDER [1 – 2]
Shield Penetration: 1
Total Armor Value Increased: [4 – 6]%
Hit Points: +[48 – 60] - One-Handed Gun – Hurricane
Fire Dmg (Direct): 4-5
Physical Dmg (Direct): 5-7
Toxic Dmg (Direct): 4-5
Critical Damage: 50%
Interrupt Strength: 15
Rate of fire: 600 shots/min
Ignite Attack Strength: 80
Poison Attack Strength: 80
BEACON [2 – 3]
Critical Chance Bonus: +[1 – 3]%
Movement Speed Bonus: +[5 – 8]%
Duration of boost skills: +[3 – 5]%
[4 – 7]% chance to cause a Fire Nova when it hits an enemy
Increases use rate of Tactical skills by [10 – 12]%
0-1 Ammo, 1 Tech, 0-1 Fuel Slots - Two-Handed Gun – Hecate’s Storm
Fire Dmg (Splash): 18-20/1m
Critical Damage: 50%
Interrupt Strength: 17
Rate of fire: 600 shots/min
Ignite Attack Strength: 150
NAPALM STRIKE 3
[10 – 15]% Increased Range
Adds [242 – 272] to Ignite Attack Strength
Accuracy: +[14 – 27]
1 Ammo, 2 Battery, 1 Tech - Focus – Killing Field
Power: 127-152
Critical Damage: 40%
All Elemental Effects Attack Strength: 169
Decreases power cost of Evocation skills by -20%
HELLFIRE [1 – 3]
Increases Damage by [7 – 10]%
+[20 – 30]% Damage to Demons
Critical Damage Bonus: +[37 – 50]%
Decreases power cost of Evocation skills by -20%
Increases use rate of Evocation skills by 10%
1-4 Relic Slots - Focus – Hidra’s Tentacle
Armor: [67 – 69]
Power: 110-132
Critical Damage: 40%
All Elemental Effects Attack Strength: 169
Decreases power cost of Evocation skills by -20%
ELEMENTAL REVENGE [1 – 2]
ELEMENTAL FORTITUDE [1 – 3]
+[67 – 69] Armor
Power Points: +[30 – 40]
Minion Damage: +[25 – 40]%
[6 – 10]% chance to cause a Toxic Nova when it hits an enemy
Decreases power cost of Evocation skills by -20%
1-4 Relic Slots
Unique Armor:
- Cabalist Torso – Surplus Surplice
Armor: [56 – 58]
Shields: 308
Decreases power cost of Evoker skills by 5%
+[12 – 15]% Damage to Beasts
Elemental Attack Strength Increased: +12%
Adds [200 – 239] defense against all special damage effects
+[56 – 58] Armor
Hit Points: +[28 – 34]
All Attributes: +[8 – 10] - Cabalist Torso – Morven’s Wrap
Armor: 17
Shields: 137
Minion Armor: +2%
Minion Damage: +6%
+[12 – 15]% Damage to Beasts
Adds [200 – 239] defense against all special damage effects
All Attributes: +[6 – 7]
Minion Armor: +[37 – 46]% - Hunter Torso – Keffer’s Defensive Array
Armor: 45
Shields: [159 – 161]
Minion Armor: +4%
Minion Damage: +6%
+[12 – 15]% Damage to Necros
Adds [564 – 701] ignite defense
+[108 – 110] Shields
All Attributes: +[5 – 6]
Hit Point Bonus: +[12 – 15]%
Minion Health: +[32 – 36]% - Hunter Torso – Hero’s Halfshell
Armor: [56 – 58]
Shields: 205
Firing Accuracy: +[5 – 7]
+[12 – 15]% Damage to Demons
Shield Penetration: [8 – 10]%
+[56 – 58] Armor
All Attributes: +[5 – 6]
Increases use rate of Tactical skills by [4 – 5]% - Templar Torso – Mahomet’s Surcoat
Armor: [175 – 177]
Shields: 103
Melee Speed Bonus: 5% faster
+[12 – 15]% Damage to Spectrals
Critical Chance Bonus: +1%
Adds [200 – 239] defense against all special damage effects
+[108 – 110] Armor
Power Points: +42
All Attributes: +[8 – 10] - Templar Torso – Signo Vinces
Armor: [159 – 161]
Physical Dmg (Thorns): 12
Fire Damage (Thorns): 1
+[12 – 15]% Damage to Spectrals
Adds [550 – 600] defense against all special damage effects
+[58 – 60] Armor
Total Armor Value Increased: [6 – 8]%
Hit Points: +122
All Attributes: +[4 – 5]
Land of Rest aka The Cow Level
Again we’re out of luck because the item required to open the “Cow Level” is crafted in the Cube
Personal Relocation Device x20
Nanoshard x10
Advanced Sacred Fragment x30
We’re unable to enter the Cow Level so we miss out on fighting Imhotep, here are his notable drops:
Ring Blueprints:
Strengthen Dark Monarch – Critical Chance Bonus: +3%, Critical Damage Bonus: +[60 – 65]%
Zombie King’s Sinister Ring – Shield Penetration: [30 – 35]%
Zombie King’s Power Ring – +[87 – 92] Armor
Zombie King’s Complete Defense Ring – Total Armor Value Increased: [9 – 10]%
Zombie King’s Corruption Ring – Increases Damage by [6 – 8]%
Free Devil Spirit – Minion Health: +[60 – 69]%, Minion Damage: +[45 – 49]%
Forgotten Warriors Set:
– Forgotten Warrior’s Belt
- Cabalist – Forgotten Warrior’s Shoulder Protect
Armor: 16
Shields: 224
Increases Damage by [2 – 4]%
Toxic Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Poison Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Cabalist – Forgotten Warrior’s Belt
Armor: 6
Shields: 156
Decreases power cost of Evocation skills by [8 – 9]%
Increases Toxic Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] poison defense
Willpower: +[6 – 11] - Hunter – Forgotten Warrior’s Shoulder Protect
Armor: 29
Shields: 117
Increases Damage by [2 – 4]%
Toxic Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Poison Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Hunter – Forgotten Warrior’s Belt
Armor: 19
Shields: 78
Increases use rate of Tactical skills by [5 – 7]%
Increases Toxic Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] poison defense
Accuracy: +[6 – 11] - Templar – Forgotten Warrior’s Shoulder Protect
Armor: 80
Shields: 29
Melee Speed Bonus: [2 – 4]% faster
Toxic Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Poison Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Templar – Forgotten Warrior’s Belt
Armor: 64
Shields: 20
Physical Dmg (Thorns): [8 – 10]
Increases Toxic Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] poison defense
Strength: +[6 – 11]
Lazy Envoy’s Set:
– Lazy Envoy’s Belt
- Cabalist – Lazy Envoy’s Shoulder Protect
Armor: 16
Shields: 224
Increases Damage by [2 – 4]%
Electricity Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Shock Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Cabalist – Lazy Envoy’s Belt
Armor: 6
Shields: 156
Decreases power cost of Evocation skills by [8 – 9]%
Increases Electricity Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] shock defense
Willpower: +[6 – 11] - Hunter – Lazy Envoy’s Shoulder Protect
Armor: 29
Shields: 117
Increases Damage by [2 – 4]%
Electricity Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Shock Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Hunter – Lazy Envoy’s Belt
Armor: 19
Shields: 78
Increases use rate of Tactical skills by [5 – 7]%
Increases Electricity Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] shock defense
Accuracy: +[6 – 11] - Templar – Lazy Envoy’s Shoulder Protect
Armor: 80
Shields: 29
Melee Speed Bonus: [2 – 4]% faster
Electricity Dmg (Thorns): [5 – 10]
Critical Damage Bonus: +[29 – 46]%
Adds [120 – 205] to Shock Attack Strength
All Attributes: +[5 – 9]
Hit Point Bonus: +[7 – 13]% - Templar – Lazy Envoy’s Belt
Armor: 64
Shields: 20
Physical Dmg (Thorns): [8 – 10]
Increases Electricity Damage by [5 – 11]%
Critical Chance Bonus: +[1 – 2]%
Armor Penetration: [5 – 9]%
Adds [450 – 700] shock defense
Strength: +[6 – 11]
Stonehenge
Stonehenge Bosses do not drop their respective armor or weapons or any armor or weapons! The only exception is “The Desiccator” who does drop [Mysterious Egg] but these eggs are useless without a working Transmogrifying Cube!
Moloch:
Set Pants:
- Summoner – Demon’s Energy Pants:
Armor: [63 – 73]
Shields: 332
Shield Penetration: [10 – 15]%
+[50 – 60] Armor
All Attributes: +[4 – 6]
Minion Health: +[45 – 55]%
Minion Armor: +[40 – 50]%
RANDOM SUMMONER SKILL 1 - Evoker – Dark Braces:
Armor: [60 – 70]
Shields: 332
Elemental Attack Strength Increased: +[11 – 20]%
+[50 – 60] Armor
Willpower: +8
Hit Point Bonus: +[7 – 10]%
Decreases power cost of Evocation skills by [4 – 6]%
RANDOM EVOKER SKILL 1 - Engineer – Slayer’s Leg Armor
Armor: 45
Shields: 166
Stamina: +[7 – 10]
Strength: +[8 – 11]
Minion Armor: +[45 – 60]%
Minion Damage: +[20 – 30]%
Reduces [5 – 10]% of physical damage received
RANDOM ENGINEER SKILL 1 - Marksman – Infiltrator Pants
Armor: [78 – 86]
Shields: 214
Increases Damage by [3 – 5]%
+[62 – 70] Armor
Movement Speed Bonus: +[6 – 10]%
Hit Points: +[55 – 70]
All Attributes: +[5 – 8]
RANDOM MARKSMAN SKILL 1 - Guardian – Angelic Cuisse
Armor: [161 – 176]
Shields: 58
Fire Damage (Thorns): [3 – 6]
Adds [900 – 1100] poison defense
+[65 – 80] Armor
Total Armor Value Increased: [4 – 7]%
Hit Points: +[85 – 105]
All Attributes: +[4 – 5]
RANDOM GUARDIAN SKILL 1 - Blademaster – Strong Leg Armor
Armor: [129 – 159]
Shields: 117
+[65 – 95] Armor
Melee Speed Bonus: [3 – 5]% faster
Health Regeneration: [200 – 300]/min
Hit Points: +[85 – 120]
Strength: +[8 – 11]
RANDOM BLADEMASTER SKILL 1
Unique Helmets:
- Cabalist – Veiled Threat
Shields: 266
Minion Health: +15%
Increases use rate of Evoker skills by 4%
Increases Damage by [6 – 7]%
Critical Chance Bonus: +1%
Critical Damage Bonus: +[44 – 62]%
Decreases power cost of Evocation skills by [4 – 6]% - Hunter – Eyes of the Maverick
Armor: 41
Shields: 18
Increases Damage by 3%
Movement Speed Bonus: +7%
Increases Damage by [6 – 7]%
Critical Chance Bonus: +2%
Evasion: +5
Accuracy: +[12 – 15] - Templar – Face of the Crusader
Armor: 41
Shields: 106
Shield Penetration: 12%
Adds 20 defense against all special damage effects
Critical Chance Bonus: +2%
Critical Damage Bonus: +[27 – 36]%
Health Regeneration: [120 – 180]/min
Strength: +[14 – 17]
Dye Kits:
- Black Knight Elixir – (All Attributes: +1.1) Scales with character level +6 @ level 50-55***
- Earth Core Elixir – (Health Regeneration: [9 – 13]/min)
- Dark Vengeance Elixir – (+1.2 Luck)
- Indigo Fire Elixir – (Electricity Dmg (Thorns): 1.1)
- Copper Sky Elixir – (adds 25 defense against all special damage effects)
- Ivory Haze Elixir – (+[3 – 7] Shields)
- Vanquish Elixir – (SPRINT 1)
- Cold Steel Elixir – (+[4 – 6] Armor)
Base Defense
Sadly this is another big chunk of endgame content that we have no way accessing. There are 3 major bosses (Khargoth, Orpehell, Darkan) we miss out on and unfortunately their drop table is pretty stacked.
Shared Unique drops from all 3 bosses:
Unique Helmets:
- Cabalist – The Sightless Wanderer
Shields: 205
Decreases power cost of Evoker skills by 5%
Elemental Attack Strength Increased: +12%
Adds [705 – 842] phase defense
Movement Speed Bonus: +[5 – 7]%
Power Regeneration: [72 – 77]/min
All Attributes: +[4 – 5] - Cabalist – Nightsky Cover
Armor: 11
Shields: 94
Minion Armor: +2%
Minion Damage: +5%
SUMMON FIRE ELEMENTAL 1
Health Regeneration: [76 – 80]/min
All Attributes: +[6 – 7]
Minion Damage: +[37 – 41]% - Hunter – S.P.D. Ranger Helm
Armor: 31
Shields: 34
Minion Armor: +3%
Minion Damage: +5%
Increases Damage by [3 – 5]%
Adds [200 – 239] defense against all special damage effects
Hit Points: +[55 – 60]
All Attributes: +[7 – 8]
Minion Damage: +[37 – 41]% - Hunter – Skullshell
Armor: [29 – 31]
Shields: 137
Firing Accuracy: +[5 – 7]
[7 – 8]% Increased Range
Increases Damage by [6 – 8]%
Adds [705 – 842] stun defense
+[29 – 31] Armor
Hit Points: +[48 – 54]
Accuracy: +[7 – 8] - Templar – Visor of the Order
Armor: 45
Shields: 68
Melee Speed Bonus: 4% faster
Increases damage of Swordsmanship skills by +[3 – 5]%
Critical Chance Bonus: +2%
Total Armor Value Increased: [6 – 8]%
Hit Points: +[55 – 60]
All Attributes: +[8 – 10] - Templar – Lawgiver Cabasset
Armor: [122 – 124]
Physical Dmg (Thorns): 5
Fire Damage (Thorns): 1
Adds [550 – 600] defense against all special damage effects
+[55 – 57] Armor
Total Armor Value Increased: [3 – 5]%
Hit Points: +93
All Attributes: +[4 – 5]
Unique Gloves:
- Cabalist – Rawling’s Sleeves
Armor: [29 – 31]
Shields: 128
Decreases power cost of Evoker skills by 5%
Adds [705 – 842] stun defense
+[29 – 31] Armor
Hit Points: +[28 – 34]
All Attributes: +[4 – 5]
Duration of curse skills: +[5 – 7]%
Increases use rate of Evocation skills by [5 – 7]% - Cabalist – Nefarious Clutches
Armor: 8
Shields: [118 – 120]
Minion Armor: +2%
Minion Damage: +3%
+[58 – 60] Shields
Willpower: +[9 – 10]
Minion Health: +[47 – 56]%
Minion Damage: +[32 – 36]%
Duration of buff skills: +[5 – 7]% - Hunter – Snarefist
Armor: 20
Shields: 26
Minion Armor: +2%
Minion Damage: +3%
Increases Damage by [3 – 5]%
Critical Chance Multiplier (Necros): +[30 – 38]%
Hit Points: +[68 – 74]
Accuracy: +[9 – 10]
Minion Armor: +[47 – 56]% - Hunter – Berk’s Ringers
Armor: [29 – 31]
Shields: 86
Critical Chance Bonus: +[1 – 2]%
Shield Penetration: [8 – 10]%
Adds [200 – 239] defense against all special damage effects
+[29 – 31] Armor
Stamina: +[7 – 8]
Increases use rate of Tactical skills by [5 – 7]% - Templar – Armwraps of Benevolence
Armor: 28
Shields: 43
Melee Speed Bonus: 5% faster
MATCHED BLADES 2
Critical Chance Bonus: +1%
Total Armor Value Increased: [3 – 5]%
Hit Points: +[55 – 60]
Power Points: +42
Strength: +[9 – 10] - Templar – Shellskins
Armor: [72 – 74]
Fire Damage (Thorns): 1
Toxic Dmg (Thorns): 5
Adds [564 – 701] poison defense
+[30 – 32] Armor
Total Armor Value Increased: [3 – 5]%
Hit Points: +[55 – 60]
All Attributes: +[4 – 5]
Khargoth Drops
Set Shoulders:
- Summoner – Demon’s Shoulder Plates
Armor: 10
Shields: 224
Increases Damage by 6%
Elemental Attack Strength Increased: +15%
Adds 1000 defense against all special damage effects
Stamina: +10
Minion Health: +55%
Minion Damage: +40% - Evoker – Dark Scapula
Armor: 6
Shields: 224
Critical Chance Bonus: +2%
Elemental Attack Strength Increased: +20%
Adds 800 poison defense
Stamina: +12
Decreases power cost of Evocation skills by 7%
Increases use rate of Evocation skills by 5% - Engineer – Slayer’s Shoulder Plates
Armor: 29
Shields: 237
Armor Penetration: 4%
+120 Shields
Movement Speed Bonus: +10%
Accuracy: +10
Stamina: +11
Minion Health: +50% - Marksman – Infiltrator Shoulders
Armor: 13
Shields: 166
Critical Chance Bonus: +2%
Shield Penetration: 15%
Accuracy: +9
Stamina: +11
Duration of boost skills: +10% - Guardian – Angelic Epaulets
Armor: 67
Shields: 39
Physical Dmg (Thorns): 4
Critical Chance Bonus: +4%
Shield Penetration: 20%
Adds 1100 shock defense
Total Armor Value Increased: 7%
Hit Points: +80
All Attributes: +5 - Blademaster – Strong Epaulet
Armor: 115
Shields: 78
Adds 6% Electricity Damage
+70 Armor
Total Armor Value Increased: 7%
Melee Speed Bonus: 5% faster
Stamina: +10
Strength: +11
Orpehell Drops
Set Belt:
- Summoner – Demon’s Belt
Armor: 10
Shields: 156
BROM’S CURSE 1
Movement Speed Bonus: +10%
Accuracy: +5
Stamina: +5
Strength: +5
Willpower: +8
Minion Health: +50%
Minion Damage: +30% - Evoker – Dark Cincture
Armor: 6
Shields: 156
Increases Damage by 5%
Critical Chance Bonus: +2%
Health Regeneration: 260/min
Stamina: +9
Willpower: +11
Decreases power cost of Evocation skills by 5% - Engineer – Slayer’s Belt
Armor: 19
Shields: 78
Increases Damage by 6%
Critical Damage Bonus: +50%
Adds 100 to Ignite Attack Strength
Hit Points: +80
Accuracy: +12
Minion Armor: +60% - Marksman – Infiltrator Belt
Armor: 10
Shields: 527
Critical Chance Bonus: +2%
+400 Shields
Accuracy: +13
Hit Point Bonus: +12%
Increases use rate of Tactical skills by 5% - Guardian – Angelic Belt
Armor: 98
Shields: 29
Toxic Dmg (Thorns): 4
+50 Armor
Movement Speed Bonus: +10%
Power Points: +40
Stamina: +8
Hit Point Bonus: +8% - Blademaster – Strong Belt
Armor: 32
Shields: 168
Increases damage of Swordsmanship skills by +5%
Critical Chance Bonus: +3%
Shield Penetration: 15%
+110 Shields
Hit Points: +50
All Attributes: +6
Darkan Drops
Pet:
Ancient Mental Clam – Gives a power recovery buff.
Dye:
Black Knight Elixir – (All Attributes: +1.1) Scales with character level +6 @ level 50-55***
Set Torso:
- Summoner – Demon’s Protection
Armor: 116
Shields: 448
+100 Armor
Hit Points: +105
All Attributes: +9
Minion Armor: +55%
Minion Damage: +50%
Reduces 8% of electric damage received - Evoker – Dark Form
Armor: 83
Shields: 448
Critical Damage Bonus: +65%
+70 Armor
Hit Points: +60
All Attributes: +9
Decreases power cost of Evocation skills by 5%
Increases use rate of Evocation skills by 5% - Engineer – Slayer’s Upper Body Armor
Armor: 126
Shields: 224
Adds 100 to Stun Attack Strength
Adds 950 stun defense
+75 Armor
All Attributes: +9
Hit Point Bonus: +15%
Minion Damage: +50% - Marksman – Infiltrator Jacket
Armor: 102
Shields: 273
Increases Damage by 6%
Adds 850 defense against all special damage effects
+80 Armor
All Attributes: +10
Increases use rate of Tactical skills by 5% - Guardian – Angelic Plastron
Armor: 245
Shields: 78
Fire Damage (Thorns): 6
Adds 8% Spectral Damage
+130 Armor
Total Armor Value Increased: 8%
Hit Points: +115
All Attributes: +9 - Blademaster – Strong Canine Plastron
Armor: 187
Shields: 156
PARRY 1
Increases damage of Swordsmanship skills by +5%
Critical Chance Multiplier: +8%
+110 Armor
Melee Speed Bonus: 5% faster
All Attributes: +8
7 Piece Set Bonus
Each main set has 7 armor pieces but we can only obtain 3/7 at the games current state. As hinted at in the above sections of this “guide”.
Each set give bonuses at 3p, 5p and 7p so we miss out on the 5p and 7p bonuses:
Minion Damage: +50%
Power Regeneration: (120 + ilevel * 60 + 30 / 256)/min
Minion Damage: +50%
Hit Points: +120
Power Points: +80
Power Points: +100
Hit Point Bonus: +15%
Hit Point Bonus: +10%
Movement Speed Bonus: +10%
Duration of boost skills: +10%
Movement Speed Bonus: +10%
Total Armor Value Increased: 10%
Hit Points: +150
Power Points: +100
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Adds 1000 defense against all special damage effects
Movement Speed Bonus: +10%
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Increased Splash Damage Radius: +15%
All Attributes: +5
Hit Point Bonus: +10%
Reduces 25% of Critical Hit Attack Bonus Damages
Critical Damage Bonus: +100%
Movement Speed Bonus: +10%
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Adds 1000 defense against all special damage effects
All Attributes: +5
Hit Point Bonus: +10%
Reduces 25% of Critical Hit Attack Bonus Damages
Movement Speed Bonus: +10%
All Attributes: +5
Hit Point Bonus: +5%
Reduces 25% of Critical Hit Attack Bonus Damages
TL;DR
Unobtainable Items because of Bugs List:
- Set Chest
- Set Shoulder
- Set Belt
- Set Legs
- Forgotten Warrior’s Set; both Shoulder + Belt ***If not using the mod to fix the Cube***
- Lazy Envoy’s Set; both Shoulder + Belt ***If not using the mod to fix the Cube***
- Pets; Revenant, Nautilus, Heap Raptor, Ancient Mental Clam
- Restoratives ***If not using the mod to fix the Cube***
- Lucky Skill Expanders ***If not using the mod to fix the Cube***
- Some Rings; Strengthen Dark Monarch, Zombie King’s Sinister Ring, Zombie King’s Power Ring, Zombie King’s Complete Defense Ring, Zombie King’s Corruption Ring, Free Devil Spirit
***If not using the mod to fix the Cube*** - Dye Kits; Black Knight Elixir, Earth Core Elixir, Dark Vengeance Elixir, Indigo Fire Elixir, Copper Sky Elixir, Ivory Haze Elixir, Vanquish Elixir, Cold Steel Elixir
- Moloch Unique Helmets; Veiled Threat, Eyes of the Maverick, Face of the Crusader
- 12 Unique armors from Base Defense
- 7 Unique Weapons from Berial ***If not using the mod to fix the Cube***
- 6 Unique Chest armors from Berial ***If not using the mod to fix the Cube***
Other minor Bugs/Missing Content from Global
- Some in-game achievements are unobtainable (PvP achievements obviously).
- The “Field Reset Button” on the top left of the mini map does not function properly. This is minor since you can just exit game and log back in to reset maps.
- Masks and Costumes? They exist in the game files but there is no way of obtaining them in game legitimately. (The only time you see Masks and Costumes are during the quest “Cynthia’s Project ” unlocked at level 3 given to you by Stark @ Holborn Station)
- The Delux De-Modificator removes a random mod instead of removing the mod you have selected
- Adrenaline Pills used to be a premium item they are obtainable rarely through drops from monsters; would be nice to see them introduced into the shop or in another manner.
- Necklace and Bracelets?
- Shared Stash Tab + ability to purchase additional stash tabs with palladium – please
- Hardcore Mode; Perma Death – please
- and lastly the bane of many peoples play experience with this game the 1 FPS BUG!