Neverwinter Nights: Enhanced Edition Guide

Ultimate Cleric Guide for Neverwinter Nights: Enhanced Edition

Ultimate Cleric Guide

Overview

How to build your Cleric

Fighter Cleric

Fighter Cleric
————–
Intro: Heavy armored Cleric with good fighter abilities and good spell capacity.

Use Human, Half-elf, Elf, Half-orc or Dwarf as the chracters race. Dwarf and Half-orc is limited users of the Turn Undead ability.

Stats:
Race: Human or Half-elf
Str 16, Dex 10-12, Con 12-14, Int 10-12, Wis 15, Cha 10
Race: Elf
Str 16, Dex 10-12, Con 10-12, Int 12, Wis 15, Cha 10-12
Race: Dwarf
Str 16, Dex 10-12, Con 16, Int 10-12, Wis 15, Cha 6
Race: Half-orc
Str 18, Dex 10-12, Con 12-14, Int 10, Wis 15, Cha 6

Skills
Concentration (max), Lore, Persuade, Spellcraft

Feats
Power Attack, Martial Weapon Proficiency (Human)

Level (Feats and Stats)
Level 3: Weapon Focus (Morningstar) (Half-elf, Dwarf and Half-orc), Weapon Focus (Longsword) (Elf), Weapon Focus (Warhammer or Heavy Flail) (Human)
Level 4: +1 Wis
Level 6: Cleave
Level 8: +1 Wis
Level 9: Knockdown
Level 12: +1 Wis, Improved Critical (same weapon you used on Weapon Focus)
Level 15: Great Cleave
Level 16: +1 Wis
Level 18: Toughness
Level 20: +1 Wis

Domains: Sun and Air or Earth

Primary Weapon: Same as used with Weapon Focus with Shield (except with Heavy Flail)

Armor: Heavy armor

Finesse Cleric

Finesse Cleric
————–
Intro: A light armored Cleric for close combat.

Use Human or Elf as the characters race.

Stats:
Race: Human
Str 12-14, Dex 16, Con 12-14, Int 10, Wis 15, Cha 8-10
Race: Elf
Str 10-12, Dex 18, Con 10-12, Int 10, Wis 15, Cha 8-10

Skills
Concentration (max), Lore, Persuade, Spellcraft

Feats
Combat Casting, Martial Weapon Proficiency (Human)

Level (Feats and Stats)
Level 3: Weapon Finesse
Level 4: +1 Wis
Level 6: Weapon Focus (Rapier)
Level 8: +1 Wis
Level 9: Toughness
Level 12: +1 Wis, Improved Critical (Rapier)
Level 15: Knockdown
Level 16: +1 Wis
Level 18: Dodge
Level 20: +1 Wis

Domains: Healing and Sun

Primary Weapon: Rapier and Shield

Armor: Light armor (up to Chainmail)

Caster Cleric

Coming soon

Ranged Cleric

Ranged Cleric (Dex-based)
————————-
Intro
Why not try a ranged Cleric. Use Longbows and a Longsword or any blunt weapon as a secondary weapon. Use light armor and maybe a shield in use with
the backup weapon. Choice an Human for more hit points or an Elf for better attacks with bows. Can even use spells to attack, defense and healing. Use
summon creatures to help in close combat.

Use a Human or Elf as the characters race.

Stats:
Race: Human
Str 10-12, Dex 16, Con 12-14, Int 10-12, Wis 16, Cha 8-10
Race: Elf
Str 10-12, Dex 18, Con 10-12, Int 10-12, Wis 16, Cha 8-10

Skills
Concentration (max), Lore, Persuade, Spellcraft

Feats
Point Blank Shot, Martial Weapon Proficiency (Human, Elves don’t need this)

Level (Feats and Stats)
Level 3: Weapon Focus (Longbow)
Level 4: +1 Wis
Level 6: Rapid Shot
Level 8: +1 Wis
Level 9: Called Shot
Level 12: +1 Wis, Improved Critical (Longbow)
Level 15: Combat Casting
Level 16: +1 Wis
Level 18: Spell Penetraion
Level 20: +1 Wis

Domains: Animal and Air or Sun

Primary Weapon: Longbow

Armor: Light armor (up to Chainmail)

Ranged Cleric (Wis-based)
————————-
Intro: A ranged Cleric without Dexterity and with heavy armor?, Yes, when you have +3 Base Attack Bonus and a Wisdom at least on 13
(no problems for at Cleric) you can use the Zen Archery feat and you use Wisdom instead for Dexterity for your ranged attacks if Wisdom is higher.
A powerful archer with heavy armor and I think these is better. If you use a Dwarf, forget to use Turn undead, you have a very low Charisma and you can
only use that once time before you must rest.

Use a Human or Dwarf as the characters race.

Stats:
Race: Human
Str 12-14, Dex 10-12, Con 14, Int 12-14, Wis 16, Cha 10
Race: Dwarf
Str 14-16, Dex 10-12, Con 14-16, Int 12, Wis 16, Cha 10

Skills
Concentration (max), Lore, Persuade, Spellcraft, Heal (if Human and have Int 14)

Feats
Point Blank Shot, Martial Weapon Proficiency (Human)

Level (Feats and Stats)
Level 3: Weapon Focus (Longbow) (Human) or Weapon Focus (Sling) (Dwarf)
Level 4: +1 Wis
Level 6: Zen Archery
Level 8: +1 Wis
Level 9: Improved Inititive
Level 12: +1 Wis, Improved Critical (Longbow) (Human) or Improved Critical (Sling) (Dwarf)
Level 15: Called Shot
Level 16: +1 Wis
Level 18: Combat Casting
Level 20: +1 Wis

Domains: Animal and Air or Sun

Primary Weapon: Longbow or Sling and Shield

Armor: Heavy armor

Balanced Cleric

Coming soon

SteamSolo.com