Overview
Fixes Windows 10 crash to desktop
First and Last Section
(Putting this into a guide because I know down the road this will probably fix it for someone else too)
This is for people experiencing crashes upon starting a new game. You’ll get the little zombie loading logo in the bottom corner and then it’ll crash to desktop. If the game is not starting or you’re getting intermittent crashing, try the other troubleshooting steps.
edit Feb/2021:
As of today testing with nvidia 3090 the game works fine. I suspect the issue will still be present on certain legacy drivers/cards. However please be aware the game has a safemode which you should try first before using the wine wrapper:
– Go to the game directory
– find the game exe
– rename -> add “-safemode” to the name
– launch from directory
This solved it for me. simply make an desktop shortcut so you dont have to go in your folders everytime.
im using windows 10 on an gtx1070 and an i7-7700
DonOfCrumb; 21 Apr, 2017 @ 2:31pm
If the above does not work for you, proceed to try the following;
I’m only posting this because it wasn’t a solution that was well documented and it took me about 4 hours of searching to come across a vague mention in a forum about it. With that said, here are the steps I took to remedy the issue after trying all other troubleshooting steps.
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edit: Jan/2020 — I wrote this a while ago but to explain from memory the issue I was seeing, in the Windows event viewer I saw fatal errors regarding a DirectX 10 memory violation occurring on each startup reliably and deduced that programmatic code was causing it given that the executable itself was throwing the error. The error specifically mentioned a DirectX API call from what I remember.
WineD3D is still being updated by the author so whether you want to use DirectX 9, 10, or 11 wrappers is completely down to your preference.
If you are seeing other issues in the game this solution has been used to resolve graphical issues but your mileage may vary completely.
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How-to Guide
Step 1. Enable compatibility mode for Windows 7
Step 2. Download the latest WineD3D wrapper (as of now 3.0-rc1 staging) from here[fdossena.com]. This is a wrapper for OpenGL that mimics/converts DirectX syscalls (i assume). Since we’re now presumably running the game in OpenGL, the bogus syscalls from DirectX no longer cause a memory violation. This solves the issue for people who do not have integrated graphics on their system.
From the author’s README:
Originally posted by fdossena:Warning:
Do NOT copy any of these files into WindowsSystem32, WindowsSysWoW64 or any path included in the PATH environment variable or Windows will no longer work!
Step 3. Unzip or decompress the files into the Typing of the Dead folder. (right click the game in library, properties->browse local files. Dump ALL the files in there.
Step 4. Run the game
For those concerned with what they’re downloading the build script is here,
[link]If the above did not work for you; try all the other troubleshooting steps like different compatibility modes and running in windowed mode. Performance is ♥♥♥♥♥♥ enough but at least it’s playable. I personally am running an AMD 7850 with the 17.12.1 drivers and an Intel i7 3930k. I can’t say for sure this will work for Nvidia cards too. I had exhausted all other avenues of trying to make this game work and this did the job for me.
Major thanks to this guy
[link]