Overview
This 3-part Beginner Series of videos totals over 2 hours long, but goes over all the basics: The interface, basic mapping, NPCs, basic quests, switches and variables, move routes, common events, and even how to install and use a script. The YouTube descriptions contain clickable chapter links for easy navigation.
Part 1: RPG Maker VX Ace Program Overview
This is an overview of the program itself. I try to cover what every button does. Feel free to skip ahead:
1:40 – Map Properties
5:03 – Toolbar
7:40 – Drawing a Map
9:13 – Game Properties (keyboard remapping)
11:00 – Database (Actors, Items, Weapons, etc.)
15:36 – Tilesets
25:55 – Resource Manager (“DLC” and RTP)
28:28 – Script Editor
31:14 – Built-In Character Generator and Game Character Hub (separate program)
33:47 – Events, adding an NPC and simple event
39:34 – Regions
Visit [link] for a list of scripts I use in these videos.
Part 2: Basic Events and Quests
We quickly create a second map and learn how to set transfer points/doors.
12:40 – We add a treasure chest and an NPC, and learn about basic self-switches.
23:08 – We use a conditional branch, “choices,” and a self-switch to create an interactive fetch quest.
36:05 – We create a “conversation” between characters with dialogue boxes and face graphics, and I discuss text formatting.
I also discuss some problems you might run into, and how to fix them.
Part 3: Switches, Variables, Self-Switches, Move Routes, Scripts
1:58 – Conditions and (Global) Switches
4:57 – New Quest Using a Global Switch
8:04 – Autonomous Movement, Move Routes
17:25 – Installing Our First Script (Remember Event Position)
23:40 – Advantage of Self-Switches
29:40 – Picking Flowers with Switches
34:28 – Nested Conditions
39:12 – Using Labels to Skip Code
40:53 – Counting How Many Flowers Were Smelled Using Variables
47:44 – Setting an Item Count to a Variable, Quest for Three Potions
54:03 – Common Event to Repeatedly Set a Variable
56:49 – Invisible Autorun Event to Set Starting Inventory/Switches