Overview
Challenges and their unlocks for Resident Evil 3, including general tips.
Note
– There are 58 challenges.
– This list is sorted based on their order in the Records section.
– Rewards will either be CGs, character models, or game modes.
– Click on the image to enlarge it.
I put asterisks (***) in front of some of the titles to mark bonuses (Classic Carlos Models) and tips (farming weapon kills).
***Grenade Launcher and Shotgun Farming Alt. (Jill)
Save when you reach the Dilapidated Shelter in the subway tunnels. You can pick up ammo for the grenade launcher in the safe room.
There will be a group of zombies outside the room. Reload your save file to rack up kills.
***Handgun and Assault Rifle Farming (Carlos)
Create a separate save file right after Carlos injects Jill with the antidote.
Zombies will continue to spawn in the lobby so long as you do not place the detonator on the pillar.
Reload your save when you run out of ammo. You do not need to finish the area for the game to record your kills.
***Shotgun, Grenade Launcher, and MAG Farming (Jill)
Save the game after you use the USB stick to unlock the door in NEST. There will be 5 enemies to farm your kills on. Rinse, repeat.
So Long, RC
– Complete all challenges.
– 0P
– Model: Last Escape
First Escape
– Escape from Jill’s apartment.
Unmissable.
– 80P
– Concept Art: Jill’s Room
Somebody to Lean On
– Escape from uptown Raccoon City.
Unmissable.
– 100P
– Concept Art: Bar Jack
Nemesis Down?
– Defeat Nemesis on the rooftop.
Unmissable.
– 120P
– Concept Art: Stage 1, Nemesis A
Escape from the City
– Make it out of downtown RC.
Unmissable.
– 120P
– Concept Art: Gas Station/Boutique
The Carlos Express
– Leave R.P.D.
Unmissable.
– 120P
– Concept Art: Carlos
I Don’t Feel So Good
– Leave the clock tower plaza.
Unmissable.
– 140P
– Model: Stage 2 Nemesis
I Need a Hero
– Withstand the zombie siege.
Unmissable.
– 160P
– Concept Art: Hospital
The Pursuer
– Follow Nicholai deeper underground.
Unmissable.
– 180P
– Concept Art: Creatures
Nemesis Down?!
– Defeat Stage 2 Nemesis.
Unmissable.
– 260P
– Concept Art: Stage 2, Nemesis B
Nemesis Down!!!
– Defeat Stage 3 Nemesis.
Unmissable.
– 800P
– Concept Art: Lab Corridors
Basic Chemistry
– Craft an item.
– 160P
– Concept Art: Interiors
Gunsmith
– Improve a weapon.
– 150P
– Concept Art: Uptown
Get Organized
– Expand your inventory.
– 150P
– Concept Art: Donut Shop/Diner
Master of Sidestepping
– Execute a Perfect Dodge.
– 200P
– Concept Art: Downtown
The Carlos Takedown
– Successfully execute Carlos’ punch ability.
– 200P
– Model: Marvin Branagh
Hello, Charlie!
– Destroy a Charlie Doll.
– 200P
– Model: Charlie Doll
Trusty Sidearm
– Defeat 80 enemies with a handgun.
– 1,200P
– Concept Art: Stores
Gunslinger
– Defeat 200 enemies with a handgun.
– 5,200P
– Model: Female Zombie
Close-Range Companion
– Defeat 100 enemies with a shotgun.
Jill challenge.
– 3,200P
– Concept Art: Bonus Art A
Point-Blank Professional
– Defeat 130 enemies with a shotgun.
Jill challenge.
– 6,200P
– Model: Mikhail Victor
Make Some Noise
– Defeat 80 enemies with a grenade launcher.
Jill challenge.
– 6,200P
– Model: Tyrell Patrick
Grenadier
– Defeat 120 enemies with a grenade launcher.
Jill challenge.
– 10,400P
– Model: Hunter y
Do You Feel Lucky?
– Defeat 20 enemies with a MAG.
Jill challenge.
– 6,600P
– Concept Art: Stage 2, Nemesis A
Well? Do Ya?
– Defeat 80 enemies with a MAG.
Jill challenge.
– 10,400P
– Model: Ne-a Parasite
Suppressing Fire!
– Defeat 200 enemies with an assault rifle.
Easier with Carlos, but Jill can equip an assault rifle in Assisted Mode.
– 3,400P
– Model: Licker
Spitting Lead
– Defeat 400 enemies with an assault rifle.
Jill can equip an assault rifle in Assisted Mode.
– 8,400P
– Model: Hunter B
Necessary Violence
– Defeat 400 enemies.
– 5,200P
– Concept Art: Bonus Art C
Making a Dent
– Defeat 800 enemies.
– 8,200P
– Concept Art: Parking Garage/Rooftop
Thinning the Horde
– Defeat 1,100 enemies.
– 10,400P
– Concept Art: Demolition Site
Zombie Exterminator
– Defeat 1,400 enemies.
– 10,600P
– Concept Art: Bonus Art B
The One Zombies Fear
– Defeat 2,000 enemies.
– 11,000P
– Concept Art: Stage 1, Nemesis B
Two For One Deal
– Defeat two enemies with a single shot.
– 1,000P
– Model: Zombie Dog
Hats Off!
– Knock the hats off of 28 zombies.
– 2,000P
– Model: Male Zombie
Nemesis Down
– Cause Nemesis to relinquish an item.
You need to down Nemesis while he chases Jill around town. All it takes is a single grenade on Assisted Mode to make him drop an item.
– 600P
– Model: Murphy Seeker
Fuggedaboutim!
– Exhaust all conversations with Dario.
This is at the start of the game. Interact with the container Dario hides himself in until Jill gives up.
– 200P
– Concept Art: Dario’s Warehouse
An Unfortunate End
– Defeat zombie Brad.
Carlos challenge.
– 120P
– Model: Brad Vickers
Power Stones
– Place all jewels in the clock tower monument.
Jill challenge.
– 600P
– Concept Art: Storyboards
Electric Slide
– Gather all the fuses in the warehouse within 5 minutes.
Jill challenge.
– 2,000P
– Model: Pale Head
Kendo’s Armory
– Collect all weapons in the campaign.
There are 10 weapons in the campaign.
– 600P
– Model: Robert Kendo
Kendo’s Protégé
– Collect all weapon parts.
10 weapon parts.
– 300P
– Model: Nathaniel Bard
Bookworm
– Read all story files.
56 files.
– 1,000P
– Concept Art: Lab Equipment
– Model: Drain Deimos
Goodbye, Charlie!
– Destroy all Charlie dolls.
20 Charlie dolls.
– 1,000P
– Concept Art: Nemesis Design, Sketch A
RE: Master of Unlocking
– Unlock all safes, lockers, strongboxes, and pickable locks.
20 in total.
– 1,000P
– Concept Art: Mega Man
– Model: Dario Rosso
Escapee
– Complete the game on Assisted or higher.
– 800P
– Model: Jill (Default)
Survivor
– Complete the game on Standard or higher.
– 1,000P
– Model: Jill (S.T.A.R.S. Gear)
Veteran
– Complete the game on Hardcore or higher.
– 1,200P
– Concept Art: Supporting Cast
– Unlocks Nightmare Mode
Conqueror
– Complete the game on Nightmare or higher.
– 3,000P
– Concept Art: Escape
– Unlocks Inferno Mode
Dominator
– Complete the game on Inferno.
– 8,000P
– Model: Jill and Carlos 2
R.P.D. Material
– Complete the game with an S rank on Standard or higher.
– 3,800P
– Concept Art: Nemesis Design, Sketch B
U.B.C.S. Material
– Complete the game with an S rank on Hardcore or higher.
– 6,200P
– Model: Stage 3 Nemesis
S.T.A.R.S. Material
– Complete the game with an S rank on Nightmare or higher.
– 8,000P
– Model: Jill and Carlos 1
Jill Valentine
– Complete the game with an S rank on Inferno.
– 0P
– Model: Jill and Nemesis
Amazing Work!
– Complete the game with an A rank or higher.
– 840P
– Model: Carlos (Default)
Sensational Work!
– Complete the game with an S rank.
– 1,200P
– Concept Art: Jill
Minimalist
– Complete the game without opening the item box.
– 7,000P
– Model: Nicholai Ginovaef
I Might Need These Later!
– Complete the game using 1 or fewer recovery items.
– 7,000P
– Model: Jill (Infected)
Sprinter
– Complete the game in under 2 hours of play time.
– 7,000P
– Model: Stage 1 Nemesis
***Extra Models: Classic Carlos
As far as I know, these should unlock if you own the classic costumes.