Steel Division: Normandy 44 Guide

sd44 basic hk visual s for Steel Division: Normandy 44

sd44 basic hk visual s

Overview

my input and contributions using both visual and text all about the hotkeys of this graphical simulation

default hotkeys visual

Originally posted by Neutral:

Default keys with user defined colors

Strikethrough List

In-game bindable keys,

Camera up
Down
Right
Left
Last Event
Tab cycle
Flare: Attack
Flare: Defend
Flare: Help
Flare: Custom Message
Deployment Menu
Unit Information
Turn Weapons on/off
Display LoS
Stop
Spread
Return Fire
Auto Cover
Fire at position
Move Fast
Unload at position
Unload
Smoke at position
Reverse
Evacuate
Call Artillery
Fall Back
Self Destruction
Move & Explode
Toggle Bullet Time

->Table 1.2:These are the basic hotkeys to absorb as reflex,

Table 1.2
[1] Camera up
Down
Right
Left
[2] Last Event
[3] Deployment Menu
[4] Move Fast
[5] Unload at position
[6] Reverse
[7] Call Artillery
[8] Fall Back
[9] Toggle Bullet Time

Neutral defined ahk

i pride myself as a The objectives here is to issue and bring to life the pieces to deploy at the right positions with precision. { Q}, { F}, { G}, { C}, { Y}, are Sends,() with default in-game hk s with the additional left button clicks to confirm issues given at mouse point. {R}, {Capslock}, are hk s in relation to in-game rebinds/defaults. ([L.O.S] & [Stop] respectively). {1}, {2}, {3}, {4}, are custom hk s that has both the assign control group AND control group cam centre fix, paired with the game setting [Sticky until order], it’s marvelous. ~{E}, (attention to prefix ‘~’) is a passthrough hk when held with directional keys {W}, {A}, {S}, {D} creates a a gradient camera rotatation for fixating the camera at the right angles to individual preferance. step camera strafing is absolutely a critcal factor to issuing the precision clicks but pivoting and rotating isn’t the same case. blank()[lofigames.com] { Rbutton},{ Lbutton}, are Sends,() for Max Zoom to piece & 3 step zoom out for field rapid field perspective change. { WheelUp}, { WheelDn }, naturally replaces the two most critical mouse buttons. arg()[autohotkey.com] {Xbutton1}, {Xbutton2} are assigned similar lines of MouseDragclick() and Mousemove for a wide lasso of non-HUD area, perhaps for a brief piece count of a zoomed area of the map. hk Sends,() occupying the

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resources

  • [link]
  • SD:44 in-game control defaults list
  • Win OS snipping tool
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