Overview
Tweaking your controller inputs is essential for getting the most out of the MX Bikes simulation
Direct Lean
This defines how quickly the bike will return upright when the control stick is centred.
A setting of 0 means the bike will retain it’s current angle, and 100 will return the bike upright quickly when the stick is centred.
Linearity
Linearity adjusts the response curve of the input. A lower value will give you more control in the central portion of the input. So for leaning, a low value would feel less responsive in the middle portion of the stick movement, but more accurate.
A higher value tends to be better if you are playing with lean help off, since you will have more control at higher lean angles.
For the throttle input, you might want to set the linearity lower to have more control in the first half of the range, and less control wide-open.
Combined Brakes
It can be useful on gamepads to have one control for both front & back brakes.
In this example, the rear brake will start to be applied automatically at 50% of the front brake input (min), and will increase very quickly (max)
Smoothing
You can smooth out both analog and digital inputs.
Useful for analog inputs such as rider F/B lean (to slow the rider movement) and digital inputs like the clutch when assigned to a button (to release the clutch slowly instead of instantly).