Men of War: Assault Squad Guide

German Soldiers Mod - Tutorial de Instalação - PT/BR for Men of War: Assault Squad

German Soldiers Mod – Tutorial de Instalação – PT/BR

Overview

Guia de instalação do Mod German Soldiers Mod – PT/BR

Instalação do GSM of Honor – versão X


Instalação:

Faça o download escolha um dos links abaixo

{LINK REMOVED}GSM FoH X full version = by MediaFire

GSM FoH X full version = by DepositFiles[dfiles.eu]

GSM FoH X full version = by MODDB

O programa vai instalar automaticamente. Lembrando que para ativar o mod dentro do jogo você ativa ele em Options – Mods.

Mudanças importantes:
– new Nations : France, Romania, Italy, Poland and Hungary;
– Yearsettings (39, 40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles;
– heavy Guns/Howitzers are towed from the point of purchase;
– 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed);
– 100m Ingame Range for all Rifles & MGs;
– 110-120m Ingame Range for all heavy Machine-Guns;
– 120m Ingame Range for all Sniper-Rifles;
– 150m Ingame Range for all automatic Guns until 40mm;
– 200m Ingame Range for all Guns that are not automatic;
– 250m Ingame Range for Artillery with Ranges below 9Km;
– 270m Ingame Range for Artillery with Ranges between 11 to 15Km;
– 300m Ingame Range for Artillery with Ranges above 18Km;
– 180-220M Ingame Range for Rocket Artillery depending on the real Range;
– fixed Firerates and burstammounts for all avaiable Infantry Weapons to realistic Values;
– Increased Artillery & Rocket Artillery spread;
– changed all Gun Penetration Data for the most used Projectile in every Yearstage;
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43);
– changed avaiability of Vehicles / infantry Weapons for every Yearsetting;
– changed Avaiability of specialized Ammunition for every Yearstage (APCR/APDS/HEAT);
– new Weapon sounds;
– added new Voices for Infantry;
– new Accuracy-System for Infantry Weapons depending on Stance and Weaponknowlege;
– Rare Vehicles are restricted in Amount;
– new Vision Management (elite Troops can look farer);
– HeroTree removed (most Hero units are normal units now);
– removed any Restriction in Buymenu for the Testmode;
– added Smoke Dischargers for some Tanks that have them on the ingame model;
– a few more dead Entities will be shown on the map to make it more realistic;
– Dead Tanks have more realistic endurance of Smoking;
– Penetration Power Diplay Field can be turned off if the host wants that (default is off);
– added several new Units;
– reworked damage System for Damages on all amored vehicles.
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Timesetting overview :

1939 : Germany, Russia, Poland
1940 : Germany, United Kingdom, Italy, Japan, France
1941 : Germany, United Kingdom, Russia, Italy, Japan, Romania, Hungary
1942 : Germany, United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1943 : Germany, United Kingdom, Russia, Italy, Japan, Romania, USA, Hungary
1944 : Germany, United Kingdom, Russia, Japan, Romania, USA, Hungary
1945 : Germany, United Kingdom, Russia, Japan, Romania, USA
1939-45 : all Nations
light vehicles : all Nations
medium vehicles : all Nations
testmode : all Nations
infantry only : all Nations

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changelog for the X version :

– fixed overhauled nation : italy
– fixed t29 front turret amor
– fixed ammo bug on “Stuka zu Fuß”
– fixed texture bug on Zis5 Fuel Truck
– fixed minor coop bugs
– fixed Voroshilets icon
– fixed spawn problem on 6×6 ukraine
– fixed minor bugs with textures
– fixed 20mm lathi was undestrucable
– fixed riflegrenade weapons
– fixed r35 damage status icon
– fixed romanian panhard turning abilities
– fixed destroyability of the 37mm FLak36 & 52k
– fixed camera settings on several maps
– fixed Grayhound turret Amor
– fixed ammo settings when attacking without direct control
– fixed su152 hitboxes
– fixed handgrande damage bug
– fixed 20mm HE/FG Damage Bug
– fixed MachineGun Animation Bug on several US Tanks
– reworked weapon reload times and firerates
– reworked italian infantry portraits & icons
– reworked light amored vehicle pricings
– reworked mechanized infantry pricing
– reworked rocket artillery spreading and arc of fire
– reworked rocket artillery damage
– reworked supply truck pricings and limits
– reworked artillery reload times, and pauses between barrage shots
– reworked artillery spreading and damage radius
– reworked rocket artillery reload timesdepending on damage per barrage and count of projectiles per barrage
– reworked tnt damage
– reworked infantry CP Settings
– reworked vehicle / artillery CP Settings
– reworked sandbag building time (infatry) from 15s to 30s
– reworked rpg weapon and mgun spreading
– reworked vehicle pricings slightly
– reworked frontline units and gamemode
– reworked durability of at guns
– reworked HE / FG Damage Scale and Damage radius.
– reworked income system (income flows now for 38min instead of 33min , after that there is refund on for longer lasting matches)
– reworked radio operator power
– reworked HE/FG Ammount on AT Guns / Tank hunters
– replaced lots of infantry weapon sounds
– replaced churchill mk.vii cs with churchill mk.v cs (replaced model, too)
– replaced several existing models with newer ones
– replaced sandbag for infantry with newer one (curved)
– removed singleplayer expansion due several issues.
– added several new 3×3, 4×4, 5×5 and 6×6 maps
– added new ambient sounds (firefights in the background)
– added T26E4, t48 , sdkfz 251/17, morris cs9 , sig33b, stug3e and more
– added recoilless rile men for usa in 1944/1945 setting
– optimized game settings for less crashes
– new Lobby structure (f.e.: testmode for chooseable for every single yearsetting)
– optimalization for the gameplay (not explained in detail)

Novos Países

Romênia

Itália

França

Polônia

Hungria

Dica de Munições Especiais


Existem vários tipos de munição, para vários tipos de uso diferentes.
Normalmente se empregam munições perfurantes (contra alvos blindados) e de “alto-explosivo”, contra alvos não protegidos. As munições de alto-explosivo são muito simples: granadas ocas, com as paredes as mais finas o possível e uma espoleta de impacto (percussão), que detona o conteúdo da granada (buuuuuuummmmmm!), ao bater no alvo. Podem ser usadas contra alvos blindados, se o calibre for grande o suficiente para isso. Por exemplo, uma granada esplosiva de 152 mm dos canhões autopropulsados russos era normalmente suficiente para destruir um tanque que não fosse muuuuuuito blindado. E mesmo assim normalmente era suficiente para imobilizá-lo.

Em batalhas travadas com tanque há uma variedade muito grande de munições disponíveis para tanques e artilharia. Perfurantes de blindagem há: APCR , APDS e HEAT.

APCR – Armour Piercing, Composite Rigid (munição com núcleo denso, como
Tungstênio);

APDS – Armour Piercing Discarding sabot (munição com núcleo denso e
envoltório descartável);

HEAT – high explosive, Anti-tank.

Existem também as munições padrões que são:

HE – Explosiva e explosiva incendiária.

AP – Perfurante.

Vídeos do MOD

SteamSolo.com