Caves of Qud Guide

Tables for skils, mutations and defects for Caves of Qud

Tables for skils, mutations and defects

Overview

Tables for skils, mutations and defects which show you point costs, attribute requirements and other special restrictions to buy them.

Summary

Last update: 03/02/2018 build

I make five tables for skils, physical and mental mutations. The raw data come from ♥♥♥ wiki[cavesofqud.wikia.com], some of which have changed in the latest version(1/8/2016) and the corrections are at the end of this chapter.

Abbreviations for Skill table:

  • Sp. = Skill point
  • Att. = Attribute
  • Ap. = Attribute point
  • Pre. = Prerequisite
  • Ex. = Exclude
  • No. = Number

Abbreviations for Mutation table:

  • Pt. = Point

Corrections:

  • Iron Mind [100 sp, 21 Wil]
  • Menacing Stare [100 sp, 19 Ego]
  • Proselytize [300 sp, 23 Ego]
  • [2] Burrowing Claws
  • [3] Corrosive Gas Generation
  • [2] Electromagnetic Pulse
  • [2] Heightened Hearing
  • [4] Phasing
  • [2] Photosynthetic Skin
  • [2] Sleep Gas Generation
  • [3] Spinnerets
  • [2] Two-headed
  • [-2] Beak

Skills 1-2

Skill
Power
Sp.
Att.
Ap.
Pre.
Ex.
Acrobatics
75
Swift Reflexes
0
Agi
17
Spry
100
Agi
17
Jump
100
Str
17
Tumble
150
Agi
23
Juke
Axe
50
Axe Proficiency
0
Str
0
Cleave
150
Str
19
Charging Strike
100
Str
19
Cleave
Dismember
150
Str
21
Hook and Drag
150
Str
23
Backswing
100
Str
23
Decapitate
150
Str
25
Dismember
Beserk
300
Str
29
Dismember
Decapitate
300
Str
25
Beserk
300
Str
29
Bows and Rifles
100
Steady Hands
0
Agi
19
Draw a Bead
0
Agi
19
Kickback
50
Str
19
Suppressive Fire
150
Agi
19
Draw a Bead
Flattening Fire
200
Agi
25
Draw a Bead, Suppressive Fire
Wounding Fire
150
Agi
19
Draw a Bead
Disorienting Fire
200
Agi
25
Draw a Bead, Wounding Fire
Sure Fire
150
Agi
19
Draw a Bead
Beacon Fire
200
Agi
25
Draw a Bead, Sure Fire
Ultra Fire
300
Agi
29
Draw a Bead
Cooking and Gathering
100
Meal Preparation
0
Int
15
Harvestry
50
Int
15
Butchery
50
Int
15
Spicer
50
Int
17
Carbide Chef
100
Int
17
Cudgel
50
Cudgel Proficiency
0
Str
0
Bludgeon
150
Str
17
Charging Strike
100
Str
19
Bludgeon, Charge
Conk
150
Str
21
Bludgeon
Backswing
100
Str
23
Slam
150
Str
25
Demolish
300
Str
29
Slam
Customs & Folklore
150
Tactful
0
Int
19
Trash Divining
150
Int
21
Dual Wield
300
Flurry
0
Agi
17
Offhand Strikes
0
Agi
17
Ambidexterity
300
Agi
21
Offhand Strikes
Two Weapon Fighting
300
Agi
25
Ambidexterity
Endurance
100
Shake it off
0
Tou
0
Swimming
100
Tou
15
Poison Tolerance
100
Tou
19
Weathered
200
Tou
21
Juicer
150
Tou
23
Calloused
200
Tou
23
Longstrider
250
Tou
25
First Aid
100
Staunch Wounds
0
Int
0
Heal
100
Int
17
Set Limb
100
Int
19
Heavy Weapons
100
Strapping Shoulders
0
Str
19
Tank
150
Str
23
Sweep
200
Str
27

Skills 2-2

Skill
Power
Sp.
Att.
Ap.
Pre.
Ex.
Long Blades
50
Long Blades
100
Long Blade Proficiency
0
Str
0
Lunge
200
Agi
17
Swipe
200
Str
17
Dueling Stance
200
Int
17
Improved Aggressive Stance
100
Str
23
Improved Defensive Stance
100
Agi
23
Improved Dueling Stance
100
Int
21
En Garde!
300
Str, Agi/Agi, Str
29, 23/29, 23
Persuasion
50
Offer Gift
0
Ego
13
Menacing Stare
100
Ego
19
Intimidate
200
Ego
17
Berate
150
Ego
19
Snake Oiler
150
Ego
19
Proselytize
300
Ego
23
Inspiring Presence
250
Ego
25
Pistol
100
Steady Hand
0
Agi
0
Akimbo
150
Agi
17
Weak Spotter
150
Agi
19
Sling and Run
50
Agi
21
Disarming Shot
100
Agi
23
Dead Shot
200
Agi
25
Empty the Clips
300
Agi
27
Fastest Gun in the Rust
400
Agi
29
Self Discipline
150
Medidate
0
Wil
0
Fasting Way
50
Wil
17
Iron Mind
100
Wil
21
Lionheart
100
Wil
21
Conatus
150
Wil
23
Mind Over Body
150
Wil
29
Shield
100
Block
0
Str
0
Shield Slam
100
Str
17
Deft Blocking
200
Agi
19
Swift Blocking
200
Agi
19
Staggering Block
200
Str
21
Shield Wall
200
Wil
25
Short Blades
50
Short Blade Expertise
0
Agi
0
Bloodletter
150
Agi
17
Jab
100
Agi
17
Hobble
150
Agi
21
Pointed Circle
100
Agi
23
Juke
Rejoinder
250
Agi
25
Shank
250
Agi
27
Tactics
50
Hurdle
0
Agi
0
Charge
150
Str
17
Juke
200
Agi
21
Tinkering
100
Gadget Inspector
0
Int
15
Disassemble
100
Int
15
Reverse Engineer
100
Int
25
Disassemble
Scavenger
100
Int
15
Repair
100
Int
17
Deploy Turret
100
Int
17
Lay Mine/Set Bomb
50
Int
17
Tinker I
100
Int
19
Tinker II
200
Int
23
Tinker I
Tinker III
300
Int
29
Tinker II
Wayfaring
100
Mind’s Compass
0
Int
15
Wilderness Lore: Plains
50
Int
15
Wilderness Lore: Marshes
50
Int
15
Wilderness Lore: Mountains
50
Int
17
Wilderness Lore: Canyons
50
Int
17
Wilderness Lore: Jungles
50
Int
19
Wilderness Lore: Salt Pans
50
Int
19
Wilderness Lore: Ruins
50
Int
21

Physical Mutations

Physical Mutations
Pt.
Adrenal Control
4
Burrowing Claws
2
Carapace
4
Carnivorous
4
Corrosive Gas Generation
3
Double-muscled
4
Electrical Generation
4
Electromagnetic Pulse
2
Flaming Hands
5
Freezing Hands
5
Heightened Hearing
2
Heightened Quickness
4
Horns
3
Multiple Arms
4
Multiple Legs
5
Night Vision
1
Phasing
4
Photosynthetic Skin
2
Quills
4
Regeneration
5
Sleep Gas Generation
2
Slime Glands
1
Spinnerets
3
Stinger (Confusing Venom)
3
Stinger (Paralyzing Venom)
3
Stinger (Poisoning Venom)
3
Thick Fur
1
Triple-jointed
4
Two-headed
2
Two-hearted
4

Mental Mutations

Mental Mutations
Pt.
Beguiling
3
Burgeoning
3
Clairvoyance
2
Confusion
3
Cryokinesis
5
Domination
4
Disintegration
3
Ego Projection
2
Force Bubble
5
Force Wall
3
Kindle
1
Light Manipulation
4
Mass Mind
4
Mental Mirror
2
Precognition
4
Psychometry
4
Pyrokinesis
5
Sense Psychic
1
Space-Time Vortex
3
Stunning Force
4
Sunder Mind
4
Syphon Vim
3
Telepathy
1
Teleportation
5
Teleport Other
2
Time Dilation
4
Temporal Fugue
5

Physical Defects

Physical Defects
Pt.
Albino
-2
Amphibious
-4
Analgesia
-2
Beak
-2
Cold-Blooded
-2
Brittle Bones
-4
Electromagnetic Impulse
-2
Hemophilia
-4
Hooks for Feet
-4
Myopia
-2
Spontaneous Combustion
-3

Mental Defects

Mental Defects
Pt.
Amnesia
-3
Blinking Tic
-3
Evil Twin
-3
Narcolepsy
-4
Socially Repugnant
-2
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