Overview
All the stats and stuff about the Mobile Trench/Mech/Wanzer customization.
Components
Mobile Trenches possess several distinct components, each providing the Trench with the means to attack enemies and defend itself and strategic installations. Along with these basic components, all Trenches are equipped with a full bar, cigar humidor, latrine, and many other necessities.
Weapons are the Trench’s means of directly attacking enemies. There are several types of Weapons:
- Machine Guns
- Shotguns
- Sniper Cannons
- Grenade Launchers
- Artillery Cannons
- Broadcaster
I made a guide with all the weapons’ stats! It’s not hard to find it as it’s one of the 3 existing guides. ;D
Emplacements are turrets that the Trench can deploy which perform a wide variety of functions independently of the Trench itself. There are three types of Emplacements:
- Light Turrets
- Support Turrets
- Heavy Turrets
Chassis
The Chassis is the base of the Trench. The type and number of Weapons and Emplacements that a Trench can carry are determined by the model of Chassis. There are three main types of Chassis:
- Assault Chassis
Assault Chassis are geared towards direct combat with enemies. They have higher armor and consequently a slower speed. Additionally, they have more Weapons slots, as many as the maximum six, but Emplacements cost 20% more Scrap to deploy and Assault Chassis have fewer Emplacements slots. Assault Chassis models include:- McGarry
- Mk I
- Requisite Rank: 1
- Method of aquiring: Shop (500), Loot (Airfield)
- Weapon Slots: 2 left, 3 right
- Armor: 48
- Speed: 18
- Emplacement Slots: 2 Light Turrets
- Mk II
- Requisite Rank: 6
- Method of aquiring: Shop (1000), Loot (Hospital, Port)
- Weapon Slots: 2 left, 3 right
- Armor: 69
- Speed: 18
- Emplacement Slots: 2 Light Turrets
- MK III
- Requisite Rank: 7
- Method of aquiring: Loot (Drydock)
- Weapon Slots: 2 left, 3 right
- Armor: 100
- Speed: 18
- Emplacement Slots: 2 Light Turets
- Mk IV
- Requisite Rank: Loot (Settlement, Foundry, Swamp, Settlement)
- Method of aquiring: Loot
- Weapon Slots: 2 left, 3 right
- Armor: 206
- Speed: 18
- Emplacement Slots: 2 Light Turrets
- Mk I
- Karlsson
- Mk I
- Requisite Rank: 3
- Method of aquiring: Shop (1200), Loot (Hospital)
- Weapon Slots: 3 left, 3 right
- Armor: 69
- Speed: 18
- Emplacement Slots: 1 Light Turret, 1 Support Turret
- Mk II
- Requisite Rank: 5
- Method of aquiring: Shop (1800), Loot (Sinkhole)
- Weapon Slots: 3 left, 3 right
- Armor: 83
- Speed: 18
- Emplacement Slots: 1 Light Turret, 1 Support Turret
- MK III
- Requisite Rank: 7
- Method of aquiring: Shop (2400)
- Weapon Slots: 3 left, 3 right
- Armor: 100
- Speed: 18
- Emplacement Slots: 1 Light Turret, 1 Support Turret
- Mk IV
- Requisite Rank: 9
- Method of aquiring: Loot (Farnsworth)
- Weapon Slots: 3 left, 3 right
- Armor: 119
- Speed: 18
- Emplacement Slots: 1 Light Turret, 1 Support Turret
- Mk I
- McGarry
- Standard Chassis
Standard Chassis strike a balance between the heavy-hitting Assault Chassis and the support-oriented Engineering Chassis. They have moderate armor and speed. Weapons and Emplacements slots are generally evenly distributed. Standard Chassis models include:- Woodruff
- Mk I
- Requisite Rank: 1
- Method of aquiring: Shop (400)
- Weapon Slots: 2 left, 2 right
- Armor: 30
- Speed: 20
- Emplacement Slots: 2 Light Turrets, 1 Support Turret
- Mk II
- Requisite Rank: 2
- Method of aquiring: Shop (600), Loot (Airfield, Trainyard)
- Weapon Slots: 2 left, 2 right
- Armor: 36
- Speed: 20
- Emplacement Slots: 2 Light Turrets, 1 Support Turret
- MK III
- Requisite Rank: 5
- Method of aquiring: Shop (1000), Loot (Oasis, Hospital)
- Weapon Slots: 2 left, 2 right
- Armor: 52
- Speed: 20
- Emplacement Slots: 2 Light Turets, 1 Support Turret
- Mk IV
- Requisite Rank: 8
- Method of aquiring: Loot (Volcano)
- Weapon Slots: 2 left, 2 right
- Armor: 75
- Speed: 20
- Emplacement Slots: 2 Light Turrets, 1 Support Turret
- Mk V
- Requisite Rank: 13
- Method of aquiring: Loot (Settlement, Foundry, Cathedral, Swamp, Settlement)
- Weapon Slots: 2 left, 2 right
- Armor: 155
- Speed: 20
- Emplacement Slots: 2 Light Turrets, 1 Support Turret
- Hamer
- Mk I
- Requisite Rank: 5
- Method of aquiring: Shop (1400), Loot (Port)
- Weapon Slots: 3 right
- Armor: 52
- Speed: 20
- Emplacement Slots: 2 Support Turrets, 1 Heavy Turret
- Mk II
- Requisite Rank: 6
- Method of aquiring: Shop (2100),
- Weapon Slots: 3 right
- Armor: 62
- Speed: 20
- Emplacement Slots: 2 Support Turrets, 1 Heavy Turret
- MK III
- Requisite Rank: 7
- Method of aquiring: Loot (Village, Power Plant, Drydock)
- Weapon Slots: 3 right
- Armor: 75
- Speed: 20
- Emplacement Slots: 2 Support Turrets, 1 Heavy Turret
- Mk IV
- Requisite Rank: 9
- Method of aquiring: Loot (Swamp, Settlement)
- Weapon Slots: 3 right
- Armor: 155
- Speed: 20
- Emplacement Slots: 2 Support Turrets, 1 Heavy Turrets
- Mk I
- Mk I
- Engineering Chassis
Engineering Chassis are designed for a strictly support role on the battlefield. They have lower armor than other Chassis, but are slightly faster. Weapons slots are sacrificed for Emplacements slots, and Emplacements purchased while using this type of Chassis cost 20% less Scrap.- Selker
- Mk I
- Requisite Rank: 1
- Method of aquiring: Shop (400), Loot (Airfield)
- Weapon Slots: 1 left, 1 right
- Armor: 15
- Speed: 22
- Emplacement Slots: 2 Light Turrets, 1 Support Turret, 1 Heavy Turret
- Mk II
- Requisite Rank: 2
- Method of aquiring: Shop (700)
- Weapon Slots: 1 left, 1 right
- Armor: 30
- Speed: 22
- Emplacement Slots: 2 Light Turrets, 2 Heavy Tuurets
- MK III
- Requisite Rank: 5
- Method of aquiring: Shop (1400), Loot (Sinkhole)
- Weapon Slots: 1 left, 1 right
- Armor: 36
- Speed: 22
- Emplacement Slots: 2 Light Turets, 2 Heavy Turrets
- Mk IV
- Requisite Rank: 9
- Method of aquiring: Loot (Village, Power PLant, Drydock, Volcano, Farnsworth)
- Weapon Slots: 1 left, 1 right
- Armor: 52
- Speed: 22
- Emplacement Slots: 2 Light Turrets, 2 Heavy Turrets
- Mk V
- Requisite Rank: 13
- Method of aquiring: Loot (Mars Landing Settlement, Swamp, Settlement)
- Weapon Slots: 1 left, 1 right
- Armor: 108
- Speed: 22
- Emplacement Slots: 2 Light Turrets, 2 Heavy Turrets
- Mk I
- Honeychurch
- Mk I
- Requisite Rank: 5
- Method of aquiring: Shop (1000), Loot (Oasis)
- Weapon Slots: 2 right
- Armor: 36
- Speed: 22
- Emplacement Slots: 2 Support Turrets, 1 Light Turret, 1 Heavy Turret
- Mk II
- Requisite Rank: 6
- Method of aquiring: Shop (1600), Loot (Sinkhole)
- Weapon Slots: 2 right
- Armor: 44
- Speed: 22
- Emplacement Slots: 2 Support Turrets, 1 Light Turret, 1 Heavy Turret
- MK III
- Requisite Rank: 12
- Method of aquiring: Loot (Farnsworth, Volcano)
- Weapon Slots: 2 right
- Armor: 63
- Speed: 22
- Emplacement Slots: 2 Support Turrets, 1 Light Turret, 1 Heavy Turret
- Mk IV
- Requisite Rank: 12
- Method of aquiring: Loot (Swamp, Mars Landing, Settlement)
- Weapon Slots: 2 right
- Armor: 108
- Speed: 22
- Emplacement Slots: 2 Support Turrets, 1 Light Turret, 1 Heavy Turret
- Mk I
- Selker
- Woodruff
Legs
Legs allow a Mobile Trench to move. All Chassis are compatible with all three types of Legs, and Chassis determine the speed of a Trench. Depending on which Legs are installed on a Trench, the player can have access to different abilities specific to each type.
- Biped Legs
- Biped Legs
- Requisite Rank: 1
- Method of aquiring: Shop (300), Default
- Abilities: None
- Sprinting Biped Legs
- Requisite Rank: 2
- Method of aquiring: Shop (500), Loot (Trainyard)
- Abilities: Sprint
- Speedy Biped Legs
- Requisite Rank: 5
- Method of aquiring: Shop (1000), Loot (Hospital, Port)
- Abilities: Sprint+
- Hot Pants
- Requisite Rank: 7
- Method of aquiring: Loot (Drydock)
- Abilities: Explosive Sprint
- Biped Legs
- Tripod Legs
- Quickload Tripod Legs
- Requisite Rank: 2
- Method of aquiring: Shop (600), Loot (Refinery)
- Abilities: Quickload
- Standart Tripod Legs
- Requisite Rank: 4
- Method of aquiring: Shop (900), Loot (Oasis)
- Abilities: Fortify/Quickload
- Defensive Tripod Legs
- Requisite Rank: 6
- Method of aquiring: Shop (1300), Loot (Port)
- Abilities: Fortifiy++(/perhaps Quickload)
- Advanced Tripod Legs
- Requisite Rank: 7
- Method of aquiring: Loot (Village)
- Abilities: Fortify+/Quickload
- Quickload Tripod Legs
- Quadruped Legs
- Quadruped Legs
- Requisite Rank: 4
- Method of aquiring: Shop (900), Loot (Oasis)
- Abilities: Smash
- Stunning Legs
- Requisite Rank: 5
- Method of aquiring: Shop (1400), Loot (Port)
- Abilities: Stun Smash
- Long Stunning Legs
- Requisite Rank: 7
- Method of aquiring: Shop (1600)
- Abilities: Stun Smash+
- Smashers
- Requisite Rank: 8
- Method of aquiring: Loot (Drydock)
- Abilities: Smash++
- Quadruped Legs
Paintjobs
The Paintjob of a Mobile Trench determines its outward color and/or camouflage pattern. Paintjobs have no effect on a Trench’s offensive or defensive capabilities and are purely cosmetic. Any Paintjob applied to one’s Trench will also be applied to one’s Emplacements as well.