Overview
Within this guide is a detailed look at all Tau Empire units available to you in Dawn of War: Dark Crusade. Research and other various technologies are only detailed as far as they effect those units, as are the buildings. This guide is intended to be used by players that already have a grasp on the basics of the game, and to that effect there will not be any unit descriptions or commentary on units within the guide itself. I will leave those decisions up to the player, however, if you had questions I’d be willing to answer most of them in the comments section. Enjoy, and I hope you find this guide useful. -Ranger
Tau Commander
Recruited at Tau Barracks
Unit Type: Commander
Unit Cost: 250 , 55
Effective vs Infantry, Heavy Infantry
-Limit 1
-Base HP: 1000
-Base Morale: 700
-Base Melee Damage: 100-120
-Base Ranged Damage: 100-120
Heavy Flamer
Cost: 50 , 25
Base Damage: 20-30
-Effective vs Infantry, Morale
-Ignores Cover
Commander Fusion Blaster
Requires Path to Enlightenment
Cost: 50 , 50
Base Damage: 185-225
-Replaces Burst Cannon
-Effective vs Vehicles
Missile Launcher
Requires Path to Enlightenment
Cost: 50 , 50
Base Damage: 100-160
-Effective vs Vehicles, Buildings
-Knockback
Plasma Rifle
Requires Kauyon Command Post or Mont’ka Command Post
or
Cost: 75 , 75
Base Damage: 250-300
-Replaces Fusion Blaster
-Effective vs All Targets
Jump
Researched at Cadre Headquarters
-Active Targetable
-Quickly moves the unit to the targeted location
Snare Trap
Cost: 35
-Active Targetable
-Proximity mine that deals no damage, but slows the enemy down and lowers their attack temporarily
-Infiltrates after a few seconds
Target Acquired
-Active Targetable
-Deals high damage to target enemy (Target squad’s current leader?)
Improved Metallurgy
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Tau Commander receives +20% HP
Ethereal
Recruited at Coalition Center
Unit Cost: 175 , 200
Unit Type: Commander
-Limit 1
-Base HP: 1150
-Base Morale: 500
-Base Melee Damage: 33-46
-All units gain +200 HP per Soldier (including vehicles) while Ethereal is on the map
-All units gain +200 Morale
-If the Ethereal dies, all nearby units and buildings will take damage and heavy morale damage, as well as having their attack power temporarily lowered
Summon Bodyguards
Cost: 2
-Summons a team of elite Firewarriors
Air Caste Strike
-Active Targetable
-Orbital strike expands outward from target location, knocking back and damaging enemy at the edge of the ring
Holographic Projection
-Active Targetable
-Target friendly unit is cloned
-Clones do no damage but appear real to enemies
-Clones only retain the Jump ability
Fire Warrior Bodyguard
Summoned By Ethereal
Unit Cost: 2
Unit Type: Heavy Infantry
-Limit 1
-Effective vs Infantry
-Base Squad Size: 4
-Max Squad Size: 4
-Reinforcement Cost: 75
-Base HP per Soldier: 900
-Base Morale: 500
-Base Melee Damage: 10-10
-Base Ranged Damage: 62-80
-Stationary
-Requires Setup
-Cannot be attached to
Vespid Stingwing Strain
Recruited at Cadre Headquarters
Unit Cost: 150 , 30
, 2
Unit Type: Heavy Infantry
-Limit 1
-Effective vs Infantry
-Base Squad Size: 3
-Max Squad Size: 5
-Reinforcement Cost: 50
, 10
-Base HP per Soldier: 330
-Base Morale: 300
-Base Melee Damage: 28-36
-Base Ranged Damage: 22-25
-Detector
-Cannot be attached to
-Cannot capture points
-Cannot be transported
Strain Leader
Requires Path to Enlightenment
Cost: 75 , 25
Base HP: 825
-Vespid Stingwings +50% HP
Jump
Researched at Cadre Headquarters
-Active Targetable
-Transports unit to target location
Sonic Pulse
-Active Radial
-Knockback to all enemies near Vespids
-Can stun vehicles
Destabilization
-Active Targetable
-Target building receives double damage for the duration
Kroot Shaper
Recruited at Kroot Shaping Center
Unit Cost: 100 , 50
Unit Type: Commander
-Limit 3
-Effective vs Infantry, Heavy Infantry
-Base HP: 880
-Base Morale: N/A
-Base Melee Damage: 55-70
-Base Ranged Damage: 50-60
-Attachable
-Attached unit gains +10% HP per Soldier
-Attached unit gains +200 Morale
-Cannot be transported
Earth Caste Builder
Recruited at Cadre Command
Unit Cost: 65
Unit Type: Infantry
-Limit 4
-Builder Unit
-Base HP: 250
-Base Morale: 150
Build
-Begins the construction of a new building
Repair
-Restores HP to damaged vehicles and buildings
XV 15 Stealth Team
Recruited at Cadre Headquarters
Unit Cost: 85 , 1
Unit Type: Infantry
-Effective vs Infantry
-Base Squad Size: 1
-Max Squad Size: 3
-Reinforcement Cost: 85
-Base HP per Soldier: 250
-Base Morale: 300
-Base Melee Damage: 4-4
-Base Ranged Damage: 6-8
-Weapon Upgrades: 3
-Infiltrated
-Cannot be attached to
XV25 Stealthsuit Shas’vre
Requires Path to Enlightenment
Cost: 75 , 20
-Base HP: 550
-XV15s receive +100% HP
Fusion Blaster
Requires Path to Enlightenment
Cost: 50 , 10
Base Damage: 101-121
-Replaces Burst Cannon
-Effective vs Vehicles
Jump
Researched at Cadre Headquarters
-Active Targetable
-Transports the squad to the targeted area
EMP Grenade
Requires Shas’vre
-Active Targetable
-Throws a grenade at the target area and prevents any vehicles hit from moving, shooting, or using abilities
-Does no damage
Stealth Burst Cannon Enhancements
Researched at Cadre Headquarters
-Increases damage of all Stealthsuit weapons
Advanced Pulse Rifle
Researched at Path to Enlightenment
-Increases range and damage of Stealthsuits
Target Lock
Researched at Path to Enlightenment
-Increases accuracy of Stealth Suits
Targeting Optics
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Increases range and Line of Sight
Fire Warrior Team
Recruited at Tau Barracks
Unit Cost: 210
Unit Type: Heavy Infantry
-Effective vs Infantry, Heavy Infantry
-Base Squad Size: 3
-Max Squad Size: 6
-Reinforcement Cost: 70
-Base HP per Soldier: 340
-Base Morale: 300
-Base Melee Damage: 10-10
-Base Ranged Damage: 42-48
-Stationary
-Requires Setup
-Cannot be attached to
-Can have two squad leaders
Fire Warrior Shas’ui
Requires Path to Enlightenment
Cost: 70 , 20
Base HP: 550
Shield Drone
Requires Path to Enlightenment
Cost: 40 , 40
Base HP: 275
Energy Shield
Requires Shield Drone
-Active
-Squad receives less ranged damage
Photon Grenade
Requires Fire Warrior Shas’ui
-Active Targetable
-Throws a grenade to damage target area
Advanced Pulse Rifle
Researched at Path to Enlightenment
-Increases Damage and Range of Fire Warriors
Improved Metallurgy
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Firewarriors receive +10% HP
-Does not effect squad leaders
Targeting Optics
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Increases range and Line of Sight
Kroot Carnivore Squad
Recruited at Tau Barracks
Unit Cost: 180 , 2
Unit Type: Infantry
-Effective vs Infantry, Heavy Infantry
-Base Squad Size: 4
-Max Squad Size: 10
-Reinforcement Cost: 45
-Base HP/Soldier: 310
-Base Morale: 500
-Base Melee Damage: 33-45
-Base Ranged Damage: 12-15
-Cannot be transported
Cannibalize
-Kroot will search the battlefield for food which will heal and increase the HP of all Carnivores up to a max of +300 HP per Soldier
Feral Leap
Researched at Path to Enlightenment
-Kroot Leap into combat dealing extra damage and knockback
Pathfinder Team
Recruited at Tau Barracks
Requires Path to Enlightenment
Unit Cost: 150 , 40
, 2
Unit Type: Infantry
-Effective vs Infantry
-Base Squad Size: 2
-Max Squad Size: 5
-Reinforcement Cost: 75
, 20
-Base HP per Soldier: 350
-Base Morale: 300
-Base Melee Damage: 10-10
-Base Ranged Damage: 13-16
-Ranged attacks slow enemy movement
-Detector
-Cannot be attached to
Mark Squad
-Active Targetable
-Targeted unit receives increased damage from Tau units
XV88 Broadside Battlesuit
Recruited at Tau Barracks
Requires Path to Enlightenment
Unit Cost: 240 , 120
, 3
Unit Type: Heavy Infantry
-Effective vs Vehicles
-Base HP: 2250
-Base Morale: 1500
-Base Ranged Damage: 37-46
-Missiles can knockback enemies and do AOE damage
-Cannot be attached to
Entrench/Uproot
-Active Toggle
-Exchanges Missiles for Railguns as the primary weapon
-Effective vs all targets
-Unit is immobile while entrenched
-Railguns have a minimum range
XV8 Crisis Battlesuit
Recruited at Tau Barracks
Requires Mont’ka Command Post
Unit Cost: 180 , 40
, 3
Unit Type: Heavy Infantry
-Limit 3
-Effective vs Infantry, Heavy Infantry
-Base HP: 2500
-Base Morale: 600
-Base Ranged Damage: 225-270
-Weapon Upgrades: 1
-Cannot be attached to
-Cannot be transported
Flamethrower
Cost: 15 , 25
-Base Damage: 400-560
-Effective vs Morale
-Replaces Burst Cannon
Missile Pod
Cost: 15 , 45
-Base Damage: 100-112
-Replaces Fusion Blaster
Jump
-Active Targetable
-Transports squad to target location
Kroot Hound Pack
Recruited at Shaping Center
Requires Kauyon Command Post
Unit Cost: 260 , 60
, 3
Unit Type: Heavy Infantry
-Limit 2
-Effective vs Infantry, Heavy Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50 , 15
-Base HP per Soldier: 600
-Base Morale: 800
-Base Melee Damage: 170-250
Feral Leap
Researched at Path to Enlightenment
-Kroot Leap into combat dealing extra damage and knockback
Krootox
Recruited at Shaping Center
Requires Kauyon Command Post, Teachings of Kauyon
Unit Cost: 150 , 275
, 3
Unit Type: Daemon
-Limit 2
-Effective vs Infantry, Heavy Infantry, Vehicles
-Base HP: 6500
-Base Melee Damage: 275-375
-Base Ranged Damage: 400-500
Improved Metallurgy
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Krootox receives +35% HP
Devilfish Troop Carrier
Recruited at Vehicle Beacon
Unit Cost: 50 , 75
, 1
Unit Type: Vehicle
-Limit 3
-Effective vs Infantry
-Base HP: 750
-Base Ranged Damage: 25-30
-Transport Capacity: 3
-Infiltrated
Drone Squad
Recruited at Vehicle Beacon
Unit Cost: 120 , 210
, 2
Unit Type: Vehicle
-Effective vs Infantry
-Base Squad Size: 3
-Max Squad Size: 5
-Reinforcement Cos: 70 , 40
-Base HP per Soldier: 325
-Base Ranged Damage: 100-140
-Explodes when HP is depleted
-Cannot be attached to
Burrow
-Active Toggle
-Drones gain infiltrate and burrow into the ground
-Burrow is deactivated when drones move
-Whenever drones unburrow they explode out of the ground dealing damage
Drone Harbinger
Recruited at Vehicle Beacon
Unit Cost: 100 , 200
, 5
Unit Type: Vehicle
-Limit 2
-Effective vs Infantry
-Base HP: 750
-Base Ranged Damage: 100-140
Launch Drones
Cost: 30
-Active Overwatchable
-Launches a Harbinger Gun Drone
-Harbinger Drones will stay on the battlefield for a limited time (40 seconds)
-Limit 20
Improved Metallurgy
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Unit receives +35% HP
Harbinger Drones
Summoned by Drone Harbinger
Unit Cost: 30
Unit Type: Vehicle
-LImit 20
-Effective vs Infantry
-Base HP: 325
-Base Ranged Damage: 100-140
-Explodes when HP is depleted
-Stays on the battlefield for a limited time (40 seconds)
Skyray Missile Gunship
Recruited at Vehicle Beacon
Unit Cost: 100 , 225
, 3
Unit Type: Vehicle
-Effective vs Infantry, Heavy Infantry
-Base HP: 1000
-Base Ranged Damage: 132-170
Missile Barrage
Researched at Path to Enlightenment
-Active Targetable
-Fires a volley of missiles at the target area
Improved Metallurgy
Researched at Path to Enlightenment
Requires Kauyon Command Post
-Tau Commander receives +35% HP
Hammerhead Gunship
Recruited at Vehicle Beacon
Requires Mont’ka Command Post, Teachings of Mont’ka
Unit Cost: 165 , 135
, 3
Unit Type: Vehicle
-Limit 2
-Effective vs Infantry, Heavy Infantry, Vehicle
-Base HP: 4000
-Base Ranged Damage: 143-162
Greater Knarloc
Recruited at Kroot Shaping Center
Requires Kauyon Command Post or Mont’ka Command Post, Teachings of Kauyon or Teachings of Mont’ka
or
Unit Cost: 400 , 400
, 5
Unit Type: Daemon
-Requires Captured Relic
-Limit 1
-Effective vs Infantry, Heavy Infantry, Vehicle
-Base HP: 8000
-Base Melee Damage: 600-800