Thea: The Awakening Guide

Helpful spreadsheets and links for Thea: The Awakening

Helpful spreadsheets and links

Overview

I am currently 80 hours in this game and I think I should share something which is very useful to my play through.

Resources

1. This spread sheet covers most items in Thea and it is believed that the data is up to date

.[link]

2. This link is the official guide, but unfortunately it is outdated

The website functions as a database which is very helpful when you are deciding which building or item to build or craft. Be ware that the data is outdated.
[link]

3. This link is a wikia page of Thea.

I believe the information in this site is up to date, but the items and building list are not as complete as the official guide. Besides from the lists, it offers many useful strategy and game mechanic explanation. I highly recommend everyone give this site a through read.
[link]

4. This spreadsheet is what I made for my own use during 80 hours of game

It is more convenient than looking in a website and very helpful when deciding what to do next.
Most of the sheets come from the first link I provide above. The only exception are these two.
Any sheets with a name like “xxx@W” come from the Wikia link which I provide above, which is incomplete.
Any sheets with a name like “xxx@M” come from the official link which I provide above, which data are out of date.
[link]

My personal recommendation is either using the first spreadsheet and looking for the missing information in link 2 and link 3 or using my personal spreadsheet instead.

How to use

With the spreadsheet you can do the follow things.

1 You can know what are the best items and what you should aim for from looking in this spread sheet

Below is some of my suggestion for endgame equipment.
* Mithrill

  • * War hammers {16}
  • * Craft Tools
  • * Heavy Armor {26}
  • * Glove of an Assasin:+4 Stealth {Steel}
  • * Watchful Raven: +4 Shielding {Silver}
  • * Dragonskin Belt: +4 Strength {Dragon Bone}
  • * Creepy Doll: +4 Damage {Dark Wood}

* Moonstone

  • * War hammers {16}

* Ruby

  • * Blood Drop: +2 Medic
  • * Blood Stone: +4 Medic

* Ancient

  • * Root of life: +4 Medic
  • * Tree Praying Necklace: +3 Magic

* Silver

  • * Silver Brooch: +2 Stealth {8}
  • * Watchful Raven: +4 Shielding

* Grain

  • * Attraction of human

* Amber

  • * Small Amber Charm: +2 Gathering, +1 Craft

* Dragon Bone

  • * Dragonskin Belt: +4 Strength

2 In early game your strategy focus mostly on what resource you have access to

You should use the filter function to look for what items you can make from your resources.

  • Firstly, you should make decent Gathering Tools and Craft Tools for your villagers.
  • Secondly, you should decide which items are the most efficient way to advance your research.

These depend mostly what resources you have access to. Use the filter function and looking for the highest Research Points/Crafting Points Ratio and Research Points/Gathering Points Ratio items which you have access to the material resource nodes.

Finally, In most of my play through, I would rush toward Mithrill but you should be the judge of your game.

PS:

  • 1 Research Points is number of research points you get from crafting one piece of item.
  • 2 Crafting Points is the sum of crafting skills you have to put into crafting for completing the item.
  • 3 Gathering points is the sum of gathering skills you have to put into gathering for all the material needed to craft the item.
  • 4 Both Research Points/Crafting Points Ratio and Research Points/Gathering Points Ratio are good indication of how efficent it is to craft that item.
  • 5 R/CP is Research Points/Crafting Points Ratio in short. R/GP is Research Points/Gathering Points Ratio in short. R/(CP+GP) is Research Points / (Crafting Points+Gathering Points)

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Early game example

Food gathering and production

In the “Gathering Points@W” sheet, you will see a list of resources and how much gathering points it cost to gather one unit of that resource.

For example, if my village have access to seaweed and fruit is several hexes away from my town, I would look in the sheet and find out that seaweed cost me 9.17 gathering points per unit while fruit cost me 3.33 gathering points per unit. I would gladly setup a expedition to camp near the fruit resource and use fruit as my main consumption of food.

As the game go on, I will look inside the “Food@M” sheet and see what I can cook under the cooked tech with my access to food resources. Then I will decide if I really need to research the Baked and Roasted tech to make sure that my expedition have 10 different types of food to use.

By the way, I use red font to highlight the recipes which I can cook in each game for easy reading.

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