Overview
Download link: https://drive.google.com/drive/folders/1NIKVwxnHq5KBY21tfKXvngbGkfmJb08mName Cossacks 2 Random ModeDescription This is MOD for Cossacks 2 Battle for Europe (Napoleonic Wars not supported) with random map mode like in Cossacks 1Installation Copy all files and folders with rewrite to root folder of Cossacks 2Modded – Random Map Mode like in Cossacks 1, American Conquest or Alexander – Fundamentally improved AI – economical and battle. AI is trying to train grenadiers, heavy dragoons, cuirassiers as early as possible. The artillery on the battlefield no longer “runs in” to the enemy squad, and opens fire as soon as the target appears within the radius. Heavy cavalry no longer behaves passively on the battlefield. Improving market behavior – AI try to sell overage of wood, stone, gold, food and keep enough reserve of coal and iron. It is recommended to use AI folder even for native Cossacks 2 – Able to build Farms and Mines – Native game modes presents and playable, minimal changes to balance, but they are: stamina increased, squads dont use roads, stand ground time for infantry increased, unit or building cannot be captured – only destroyed, artillery shot radius increased.Planned – AI improvment – artillery still have some behavior problems, cavalry still not so good as can be – Islands map – Map 4x – ShipsGame Tips – Food resourse in Random Mode is very important and you will often have a shortage of this resource. Farm produce food by themselves, but also dont forget to direct enough of peasants to gathering food – Mines produce resourses by themselves, peasants need only to build mine. Try to have mines as much as possible – Iron in Ramdom Mode is very important. You will often have a shortage of this resource, especially if you produce a lot of cavalry – Artillery have much more shooting radius than in native game and AI artillery units is now active and often, very efficientCredits: LanceSpezzateThanks: EbelAngelReport issues or wishes to [email protected]
Cossacks 2 Random Map Mode
Updates log:
v1.3 – 30.03.2020
– Improved all nations economical AI
– AI can do economic and military improvements (France, Britain, Prussia, Turkey, Poland)
– AI exchange resources in order to build the palace faster and, accordingly, start producing heavy cavalry earlier
– Improved artillery AI
– All artillery is less accurate now
– Russia start to produce musketeers much earlier
v1.2 – 23.03.20
– Fixed Spanish AI issue – Spanish troops no longer stand on the base
– Improved Spanish economical AI
v1.1 – 22.03.20
– Improved Rhein economical AI
– Improved Britain AI
v1.0 – 17.03.20
– init