Overview
The everyman guide to beat 2 ruthless AI easily and reliably. Including map seed, build order and replays.
Introduction
This strategy works like 70% of the time. It still depends a little bit on the enemy’s army composition and the AI can deathball you if you’re unlucky but you’re guaranteed to succeed after a couple of attempts.
Map Settings and Seed
Use the following seed and copy these settings. Choosing army size smaller than 6 will invalidate the achievement.
2081209119
Army Composition
You have 6 slots but you only need these 4.
The other two can be chosen freely. You will never build them.
Basic Strategy
The goal is to starve your enemies. This will happen around the 10 minute mark so you have to survive for that long.
The main strategy is to only use defensive buildings and keep your enemies out of reach and out of line of sight so they can’t attack them.
Falcons hard counter this strategy. If you see falcons, surrender and go again.
Build Order
The build order is more of a guideline of what to build when. It usually cannot be followed strictly because you may have to rebuild your defenses. It doesn’t really matter too much if you have to delay one or two buildings though. The only thing that can absolutely not be delayed is building farms and buying the new gristmill.
Numbered sections mean build in this order. Bullet points mean build at your own discretion within that timeframe.
See next sections for pictures of where to place everything.
- Build 2 turrets left and right of your ramp
- Build 3 barbed wires on the island in front of your base
- Build a balloon above your right turret
- Build 3 barbed wires at the bottom of your ramp
- Build an artillery on the right of your right turret
Rebuild destroyed barbed wire.
- Build 3 more barbed wires on the island in front of your base
- Build 2 barbed wires to the right of the water (only spots you can build)
- Build 1 balloon next to your first one
If both enemies send mass small units (squirrels, lizards, frogs) build two more turrets instead of the second balloon. One next to each of your existing turrets.
Buy the remaining farms while replacing destroyed barbed wire.
Prioritise farms over defense, e.g. if you lose a turret, don’t replace it before setting up farms.
- Build a turret on each side of your ramp
- Build a balloon on the left side of your ramp
In case you already built two turrets before, build a third balloon instead of adding more turrets.
In total you should have 4 turrets and 3 balloons.
If the enemy has ferrets, build only 1 turret and 1 balloon on the left side of the ramp and a 2nd artillery on the right side of the ramp.
Buy the second gristmill.
With the second gristmill you have more space to build barbed wire.
- Build some more barbed wire on the right of the water and on your island
- Build 2 farms at the new gristmill
- Build more barbed wire
- Buy 2 farms at the new gristmill
- Build a 2nd artillery if you haven’t already
- Build a couple more balloons to take out enemy commanders and tier 3 units
Build 3 more farms. Leave one for later, just to be safe.
0:00 – 3:00
4:00 – 5:00
5:00 +
Replays & Video
Download Link
[link]
Replay Folder
%appdata%/ToothandTail/Replays
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