Duck Game Guide

How-To Make Custom Audio for Duck Game

How-To Make Custom Audio

Overview

A simple tutorial on how to CREATE and EXTRACT .XNB sound files for custom sound mods

Tools needed

XNBSoundConverter.exe

This will be used to extract sounds to Wav files

WAVToXNBSoundConverter v0.1.exe

Kind of self explanatory converts your custom WAV files to XNB files

Audacity

Simple and Free audio editing software

Download Sound Convertion Tools Here

https://www.dropbox.com/s/gesczdduc83a4jq/DuckGame%20Sound%20Converter.rar?dl=0

Download Audacity Here
[link]

Extraction

Alrighty, First we need to locate where the sound files are,
which just so happens to be at this address

*SteamSteamAppscommonDuck GameContentAudioSFX

From here open up the
DuckGame Sound Converter” folder and copy
both XNBSoundConverter files to SFX Folder
Now for the magic.

  • Click TYPE for the widow sorting
  • Select all the XNB files
  • Drag and Drop those files onto XNBSoundConverter.exe

If all done correctly you should have 249 new WAV files.
With these new WAV files I suggest moving them over to the “DuckGame Sound Converter” folder
for safe keeping.
Ain’t got time for this, hate learning, or just too lazy? I got you covered my little couch potato!

Just download this collection of extracted sounds.
[link]

Tweakin it just Right

First off to keep the tutorial short and easy to follow. I’ll just be focusing on changing the duck’s quack

If you’re NOT wanting to replace the Quack and looking for a certain sound then I suggest listening through the sound collection that was in the download in the “EXTRACTION” section. Hopefully later on This tutorial can be updated with a catalog of the duck sounds.

But for now we’re only looking to replace the normal quack…which is “Quack.WAV
So at this point I would open the QUACK.wav and compare the volumes and length of my custom sound to the original.

General rule of thumb: It tends to be best to have a sound shorter then the orginal rather than longer due to audio clipping and audio stacking.

Awesome, you’re a regular Mozart. Let export that piece of art.

Just go to File>Export and Select WAV format and name the new sound to audio file it is to replace in the game.

Compiling and Applying

And here we are at the final step!

Drag the custom Quack.wav onto “WAVToXNBSoundConverter v0.1.exe”

A command prompt should then pop up telling you that it was a success.
You’ll then notice that you now have a Quack.XNB. Congrats you now how your custom goodness ready to be applied to the game

Only one last thing to do.

Move Quack.XNB to

*SteamSteamAppscommonDuck GameContentAudioSFX
SteamSolo.com