Overview
A simple list of key bindings
Tips
- Select your target
- [z] to cycle through non-hostiles
- -or- [Shift]+[Tab] to cycle through hostiles
- -or- [LMB] to select a specific target in your HUD
- Lock the target – press [c]
- this puts the target in the first unoccupied target slot (keys F1…F12)
- until cleared, the related target key will select this object for targetting-related activity – like assigning the target to a weapons group.
- Destroy your enemies!
- Select the target you wish to destroy group you wish to use by pressing the appropriate [F#] key (that’s F1…F12, not f-sharp! 🙂
- Assign a weapons group to that target by pressing the weapons group number (1…9 + “0” for “10”)
To cancel a weapons group from firing, press it’s number again. Repeatedly pressing a weapons group number will toggle firing on and off.
More than one weapons group can be assigned to the same target.
To clear a target group assignment, press the target key (F1…F12), then press [Shift]+[c]
Shipyard
When in the shipyard, select the module by clicking an item in the list on the right. As you move the module over existing pieces (or the “ghost” piece that is presented when a new construction is started), the module selected will show itself attached to the already placed mountpoint which is closest to the mouse cursor. The selected module will orient itself according to the selected mountpoint – which is tied to the mouse cursor. When the module shows up yellow, or hard to see, that is either because the module overlaps existing construction, or it is an engine module that is not facing toward the exit of the shipyard.
Modules themselves are merely containers – they provide a place to mount sub-systems. It is sub-systems that actually perform activities. So simply adding an engine to your construction will not allow the construction to move. You must first add an engine module, and then populate the sub-systems with an egine sub-system.
Standard Flight Controls
Steering and orientation
View and In-Ship Systems
Weapons and Targeting
Targeting Automation
Analog Device Controls
Your mouse is a two-axis (X,Y) analog device