Overview
Few words about early play builds for each class.
About entry items builds
All the builds below are merely a suggestion of an optimized way to play, you can find stronger builds or builds more attractive for your play style at any time.
Entry builds, are the builds easy to pick up due the low gold cost of items and overall easy to play style. Entry builds are more tolerable to error (bad plays) and also should focus on items which are not restricted to only one class.
Berserker build 1
Early play berserkers should focus on flat damage increase or any magic effects based on critical hit chance. The enrage stance gives you a big boost to critical hit chance.
Total cost: 1200 gold
Pick cruelty perk as soon as possible.
Crusader build 1
Early crusaders builds should focus on improving defense value and get additional healing from items. Early on, healing is harder to be overcome by damage. Boosting defense value you will also get more “nuke” damage from your tokens.
Total Cost: 1500 gold
Pick resilence perk as soon as possible
Assassin build 1
Early assassin builds should focus on avoiding damage and building heavy damage combos. The assassin class is harder to pick up compared with berserker or crusader, you need to practice it a bit more. The assassin is a control type class, with focus on disabling enemy weapons and items.
Total cost: 1240 gold
Works best with resilience perk
Witch build 1
Early witch builds should focus on flexibility, you need to inflict weapon damage and also know when and how to control your enemy. The witch play require a better understanding of game mechanics, since all her control spells are focusing on enemy tokens and action points manipulation. In other words, you need to know pretty well what others are doing, not only your class.
Total cost: 1250 gold
Pick resilience perk as soon as possible