Overview
This guide will get you setup with Mass Effect Updated/Improved Textures Mod (TexMod free version) by Catachrism.Welcome Mass effect Modders and Mod users,I’m trying to fix some of the “uglies” in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures.This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps). Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible. I added a higher resolution film grain for crisper picture with film grain one. This mod also introduces soft shadow shaders by daemonjax, tweaked by myself and tweaked bioengine.ini settings for texture streaming and soft shadow setting by me and other various quality improvements by Aquadran all done behind the scenes by the installer ro manually in MEM for advanced users. Lastly I have included a ReShade preset that I customized specifically for MEUITM to add next gen lighting and effects as best as possible without betraying the original feel of the game while adding some effects to mimic visual styles seen in Unreal Engine 4.Requests are always welcome 🙂
Setup and Install
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**This mod is not compatible with old MEUITM for file structure reasons. You need reset to vanilla before installing the new version, there is currently no way around this. If you don’t the installer will abort as to avoid breaking your game**
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(They can also be texture based but MEUITM will overwrite any that are covered in it). Mainly this step is for same sex romances, Xbox 360 controller support, any mods that alter the games files etc…These mods will break MEUITM and the game if installed after.
Install the mods for vanilla compatibility (Ignore any MEUITM versions as they refer to the old MEUITM which is incompatible.)
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Now we can run the game one time before doing any texture modding so all files are set up by the game it also builds the shader cache with the soft shadows. This is also a good time to go in and Max Out in-game graphics settings and choose your gaming resolution (use left and right arrows to see resolutions not displayed in the drop down in game menu). Also if you’ve never played Mass Effect before please run around a bit in vanilla so you can see what it is the mod is aiming to improve.
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This will fix the black character bug on Noveria and Ilos that have plagued AMD CPU owners for years.
FPS Counter[www.nexusmods.com](Nexus)
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Happy 10 years of Mass Effect!
MEUITM Anniversary Edition is the new version of MEUITM , it uses MEM with a user friendly installer.
Benefits of MEM and the new installer:
Smaller download size
More localizations support (only textures are being installed)
Improved performance
Perfect mipmap function
2K texture option at the installer level for even more performance
Boat loads of new and revised textures.
Special thanks to Aquadran for MEM and all the support getting this going including the nice installer!
Special thanks to CreeperLava for pointing me towards MEM, support, and all of the work on ALOT!
To install:
DOWNLOAD[www.nexusmods.com]
Extract the MEUITMAnniversay.zip.
From the extracted folder, run MassEffectModder.exe and click “install”.
(Optional) check the 2k box if your system has lower specs.
Follow any prompts but mostly kick back until it’s done and then launch MassEffect.exe like normal.
Enjoy:)
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Dynamic Shadow Fix if you already installed the mod first:
Install the “soft shadows” by extracting the contents of the zip file in to your game directory example: “C:OriginMass Effect”
Then for them to take effect you must clear the shader cache, to clear the shader cache
There are 2 ways to clear the shader cache.
1) Find your install directory:…Mass EffectBinaries and run MassEffectConfig.exe. On the lefthand sidebar, select the Repair option. Click the Delete Local Shader Cache Files button. That’s it, you can close the config program and start the game normally and it will load the new soft shadow shaders.
2) Find your My Documents directory: x:UsersxxxDocumentsBioWareMass EffectPublishedCookedPC and delete the file named: “LocalShaderCache-PC-D3D-SM3.upk” That’s it, you can now start the game normally and it will load the new soft shadow shaders.
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This file is located: x:UsersxxxDocumentsBioWareMass EffectConfig “Bioengine.ini”
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
And change them to:
DepthBias=0.006000
MinShadowResolution=16
MaxShadowResolution=2048
Lastly, to match the screenshots you will need to install the MEUITM Reshade loactated in the mod’s “addons” sections. Simply extract the contents in to the binaries folder in you Mass effect install directory.**Note- FPS Counter is not comaptible with ReShade so you will need to amke a choice as to which one you want to use.**
Troubleshooting general Mass Effect issues and potential Mod issues
For all general Mass Effect troubleshooting and any issues I don’t mention I recommend going here first, Link[pcgamingwiki.com].
The most prominent issues and crashes in my experience are:
These will cause random invalid page faults and crashes. There are pages and pages online of people with this issue back to 2008. Google is your friend here. Usually a fairly simple bioengine.ini fix, which will vary depending on your audio hardware.
This is because Mass Effect is seeing AMD and looking for 3D Now instruction sets that existed when the game was made. AMD has ditched these instructions in their processors since causing missed timings and faults in communication between Mass effect and the CPU. Due to this you will see black textures for characters and have potential crashes/general instability.
Links to the bug:
video of the issue on un-modded game with workaround fix:
Bug description similar to above but to show another source
Link[social.bioware.com]
Proper fix has finally been created here: FPS Counter[www.nexusmods.com]
Black textures on Therum is another non mod related issue. Fix is here [pcgamingwiki.com]
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You didn’t clear your shader cache before running the modded game because the shadows from Daemonjax completely resolve this problem.
There are 2 ways to clear the shader cache.
1) Find your install directory:…Mass EffectBinaries and run MassEffectConfig.exe. On the left hand sidebar, select the Repair option. Click the Delete Local Shader Cache Files button. That’s it, you can close the config program and start the game normally and it will load the new soft shadow shaders.
2) Find your My Documents directory: x:UsersxxxDocumentsBioWareMass EffectPublishedCookedPC and delete the file named: “LocalShaderCache-PC-D3D-SM3.upk” That’s it, you can now start the game normally and it will load the new soft shadow shaders.
It’s most likely a mod conflict or invalid Bioengine.ini settings:
Remember to install all non-texture mods before MEUITM, and don’t mix and match FPS with Reshade, ENB, or sweetFX and there really shouldn’t be any crashes.
If you’ve made custom tweaks to the bioengine.ini and the game is crashing you can delete it and the game will create a new one which should resolve the crashes, from there you can return and tweak carefully.
That’s about it for the Steam version, most troubleshooting comes from the Origin version of the game.
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If you still have problems post them here and we will work them out. With the infinite number of hardware configurations out there we are bound to need to fix a few things to get it running on every configuration.
Screenshots
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l,floatLeft;MassEffect 2017-12-31 16-57-09.jpg][/previewimg]