Overview
In this guide i’ll be listing all enemies found in all game modes. However, given names are not official. I named them based on some levels and of course, what shape the enemy is.
Joined pink cubes
One of the easiest enemies, even in large hordes. They stand still for a moment, slightly move in one of 4 directions (not necessarily where the player is) and repeat the process.
Blue octahedron
Moves at medium speed and goes after the player. They eventually become faster (if they actually manage to stay alive).
Pinwheel
Slow movement in random directions.
Yellow cross
Similar to pinwheels, the only difference is dropped amount of geoms and given points on kill.
Rocket
Once spanwed, they move at medium-fast speed in straight line to the map end after which they turn around and go to the opposite side.
Deflector (heptagon)
Quick enemies moving in random directions.
Triangular Pyramid
Small enemies that usually spawn in hordes. They track the player, but “tilt” while moving towards him. They can be a problem if not killed quickly.
Snakes
Long enemies with 2 sections: the body and the head. They can be killed only by aiming for the head. They can dodge bullets well and be a problem if a lot of them spawn at once.
Nufo
Yellow circles that travel at fast speed from one side of the map to the other, but don’t come back. They spawn and disappear outside of view range.
Green diamonds
I don’t know how to call these, they look like a fusion of regular octahedrons and shurikens.
These medium-speed enemies are probably the most annoying. They dodge bullets very well and go for the player. They quickly move away from bullets if you just miss them, forcing you to actually consider aiming directly at them. The best way to deal with them is to push them to a parallel wall with your fire or corners, since then they can’t escape.
Pink octahedron
Fast enemies that chase the player. Once hit, they split into 2 smaller pieces that spin in circles.
Pink orb
Rare enemies that go straight for the ship after spawning, but continue moving in straight line. If not killed, they go out of the map. When killed, they give a large amount of geoms.
Blue orb
Think of this guy as pink orb’s older brother: he has the same distinctiveness, except for more health and he spawns in ultimate and hardcore game modes.
Mine spawner
Both allies and enemies. They drop mines which you activate to kill other enemies, but if you touch the spanwer itself, you die. They’re exclusive to pacifism gamemode.
Green pentagon (virus)
Why virus? Because they multiply on their own at the speed of 1 pentagon per second. They don’t drop any geoms and are always found with Cell enemies.
In 4 seconds
Cell
These giant enemies can, i can almost say, absorb bullets. The only way to kill them is to aim for the orange core. They drop geoms and are only found with the virus enemy.
Painter
Exclusive enemies to the rainbow gamemode. They spawn on random, don’t attack and only paint the ground to orange. This means that they can end the game on 2 ways: either if you touch them (only 1 life in rainbow gamemode) or them painting the entire ground.
Dasher
Locks on to the player, dashes at very high speed, turns around to the player and repeats. Their red part is indestructible, meaning you can kill them only by aiming for the blue back.
Black hole
Large enemies with small hitboxes (why would anyone do this). When they spawn, they stand in place and absorb enemies in itself. Once it has absorbed enough enemies, it disappears and spawns Black hole spawns. It can be killed only by aiming for the center.
Black hole spawn
These enemies can spawn only from black holes that absorbed enough enemies. They appear as blue springs/piled rings and don’t move in straight lines.
Spawner
Large enemies that spawn other smaller ones. When red, they can’t be killed. When green, they can.
Red cube
They come in all sizes. Can’t be killed, can block bullets, kill when touched and move very slowly.
Red wall
All levels have walls, but not all have red walls. Obviously, red walls kill you when touched.
Cannon
Enemies found in ultimate and hardcore gamemodes. They stand still and shoot bullets towards the player.
Small gate
Small gates are the very first enemy you encounter in arcade mode. To kill them, you need to simply go through the line between the 2 tips (that kill you). A bit later you will also find yellow gates which give a lot more points and geoms (making them more uncommon). Both types slowly move and rotate around.
Large gate
Only found in ultimate mode. The only difference is that it doesn’t move at all.
Clone spawner
Found in ultimate and hardcore gamemodes, this enemy chases after you and spawns clones of enemies currently alive at that time.
Clones
Spawned by clone spawners. Visually in shape look the same as some enemies with the exception of yellow cells and black background, but all act the same: chase the player at very high speed.
Leaf
How do you call shapes with only 2 angles?
These enemies at first move at random, but once hit, split into 2 purple and 2 yellow parts. Both are small, but while yellow are passive, purple chase after the player at very high speed (pay attention to the 2nd screenshot)
Credit
This enemy is only found in the bonus level based on the credits. He doesn’t attack but only moves upwards when it spawns and kills you if you touch it.
Super states
There are a couple of these, each giving different bonuses for short amount of time, but the one i provided in my screenshot is the one that gives the player homing projectiles. Destroying all super state units gives you the bonus, but crashing into one removes them all and kills you. That’s gotta be the most embarrassing way to die…
Boss
There are a couple of these, but all share the following: Spawn with a shield at first or after taking out one health bar, have a ton of health (shown with the health bar at the top of the screen) and spawn enemies around themselves. When the health bar is red, they can’t be attacked (you can also tell this by the shield around them). After taking out one health bar, the player is awarded with more time.
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Cheezeburger???
Found in ultimate and hardcore. Spawns in large hordes that then all pile into one ball. When you hit the ball, you remove just one of these enemies, meaning you’ll need to land an equal amount of bullets to the number of these enemies. They’re also the smallest ones in the game and literally appear as a cheeseburger.