Fighties Guide

Trickster and his Shenanigans for Fighties

Trickster and his Shenanigans

Overview

Trickster is, in my opinion, hands down one of the best ranged fighter in Fighties. (when playing against humans) His illusions make for some of the most clutch and tricky plays if you know how to utilize his clones. This guide will be showing off his basic moves and the amazing shenanigans that you can pull off to trick your opponents into wondering whose the clone and whose the fake.

Basic Moves

Tricksters basic attacks are a decent speed projectile in the form of cards that he throws. They also stick to the stage once hit but this doesn’t affect the battle at all.

His Special leaves behind a clone of himself that throws cards that go through walls but DO NOT kill targets. Each time you throw a card so does the clone, however the clone always throws straight in front of it so if you are throwing up or down it will easily break the illusion you are trying to achieve. I personally avoid aiming up or down unless absolutely necessary.

Tricksters attack stamina allows for him to shoot out two attack in little time and also a 3rd after another second passes by. His special stamina lets him throw out a clone and wait about a second before throwing out another if he has maximum special stamina.

This lets him cover movement options by spacing his cards at the opponents running and jumping areas making it hard for them to approach him on a level playing field.

His jump height is a solid 3 blocks high (floor to feet) allowing him more movement options to escape those pesky melee fighters that wanna close in on him, that is of course if they aren’t chasing the wrong Trickster.

The Different Variations of Triksters Special Clones

Neutral Special (Grounded): Leaves behind a clone that stands in place
Down Special (Grounded): My favorite variation, it sends forth a clone in your running animation
Up Special (Grounded): Sends out a clone in a full height jump animation. After reaching the peak of its jump the clone falls and phases through the floor.

Neutral Special (Aerial): Leaves behind a clone in your position that immediatly falls unless you have upward momentum. If you use the aerial neutral special while rising the clone will rise a bit before falling just like an aerial up special.

Down Special (Aerial): Sends out a clone that rises and falls in a forward arc as shown in the picture.

Up Special (Aerial): Sends a clone straight upward from your position that starts to fall after the peak of the jump.

REMEMBER: ALL CLONES IN MOTION WILL GO THROUGH WALLS
-This is very important due to the fact that if the opponent notices this then they will always know who is the clone just because it goes through a wall or a floor.

SHENANIGANS (the reason he is best)

Tricksters greatest asset is his ability to kill opponents that fall for his clone shenanigans, also the reason he is good against humans and bad against CPU’s.
In this section I will be showing off not all but some of the different clone techniques that trickster can pull on his opponents. This will be a brief section that just gives you an idea on what you will be going for.

Wild Goose Chase:
For this illusion you are being chased and you leave behind a neutral special clone and then turn around to a stop and send out a running down special clone.

You can also use illusions with objects that obstuct view like the lavafall in the volcano map
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If you are a good distance away from the opponent approaching you then you should transition from running away to using illusion projectiles combined with your own to kill them.
Here are some of my favorite set-ups.

Conclusion

Overall Trickster is a huge threat and a total pain to deal with in the most capable hands. His illusion throw the best players off guard. Trickster benefits the most on flat level ground where his illusions won’t go through walls so that the enemy doesn’t know whether they are real or not. This applies to his card throwing as well due to the fact that illusions can’t throw up or down so for maximum effect you will be setting up horizontal card throwing illusions most of the time. Remember to change up your illusions since your opponent will start to catch on if you are repetitive. This guide only scratched the surface of all the tricky stuff you can pull off towards victory, so think creatively and you should find new ways of being unpredictable.

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