Artifact Adventure Gaiden Guide

Comprehensive Reference for Artifact Adventure Gaiden

Comprehensive Reference

Overview

A comprehensive reference guide for everything in the game.

Basic Mechanics

Artifact Adventure Gaiden is a retro-inspired action RPG, in the vein of GameBoy classics like Final Fantasy Adventure. The story is essentially that you were chosen by the king to defeat the Cataclysm. You roam the world, advancing from town to town, completing side quests to gain equipment, artifacts, and experience, to prepare for the final battle.

At any point you can tell the king that you’re all done, and the game advances by three years. Most quests that you complete won’t give any rewards until you enter this second phase of the game, and any that you didn’t complete can no longer be advanced.

Experience

As you gain experience and level up, your health and damage stats increase. During your first playthrough, your level is capped at 70. Subsequent playthroughs increase your max level by 50.

Elixirs

To boost your defensive stats, you’ll need to collect elixirs. These can be found in chests, pots, bookshelves, and dressers throughout the world. Each one grants a permanent passive bonus to a single stat. The bonus is granted immediately upon picking up the elixir, and while each bonus is small, they stack, and there are tons of them sprinkled throughout the game.

Team Building

At the start of the game you are offered one of three distinguished individuals to join your crew. These guys offer significant bonuses, and a fairly involved quest chain. You can also pick up to two from the available six volunteers around the castle. They all offer small stat bonuses and have their own quest lines. Generally your team doesn’t make too much of an impact, and you can beat the game without any companions so any composition is viable.

Combat

Combat works by running into enemies. They will be pushed away a bit and dealt damage. This isn’t a knockback, so if they are moving toward you it just slows them down, and if either of you are moving fast enough you can still run into them and take damage. You also have three active skills you can use in addition to just running into enemies.

If you die in combat, you are returned to the map with no health, but otherwise unaffected. You can use potions to restore your health and try again, or simply jump back in and use the health gain mechanics to try to get back into fighting shape.

There are several types of enemies, each with their own movement and attack patterns. Around level 10, you’ll start seeing enemy captains, with a crown above their health bar. Captains have more health, do more damage, and are visually scaled up a bit. At higher levels, each enemy type adds new attacks, in addition to increasing their health and damage. At a certain point, enemy captains will start spawning with hazards as well.

Encounters

On the world map, when you walk anywhere that isn’t a road, there’s a chance for enemies to spawn and randomly run around. If you run into one of these sprites it triggers an encounter. If you’ve ever played Zelda 2, it’s just like that except you can’t run to the road for safety. World map encounters are scaled to your level up to 50, and the cap increases by 50 each subsequent playthrough. The sprites can rarely be a fairy instead that restores your health.

In dungeons, there are spider webs placed on the map. Interacting with one will spawn an encounter based on the level of the dungeon. When the fight is over, you’ll be awarded with Web Debris, and sometimes a small amount of gold. You can use a kindling to burn the web instead, grants a small amount of experience and removes the web. There are also some denser webs, which spawn harder encounters and cost two kindling to burn. These webs don’t respawn when you switch floors, but will respawn when you return to the world map.

Whirlpools

Whirlpools are special fights that spawn multiple waves of enemies, and reward an abyss shard when you clear them. On the world map they start invisible, only showing up when you get close to them. Whirlpools in dungeons are always visible. There are a total of 100 whirlpools in the past, and just one in the future that gives 10 shards.

Collecting enough abyss shards opens lets you open the whirlpools in the Library beneath Regulus Castle, granting you a bit of story and a chest with some gold. Collecting all of them opens the last whirlpool at the top, granting you access to the Venomous Calamity, Charge Calamity, and Glacier Calamity artifacts.

New Game Plus

After beating the game, it creates a new copy of your save file in new game plus. This is indicated by a small crystal icon on the save file. New game plus allows you to start the game over, while keeping most of your gear, allowing you to explore the other options you didn’t select across the various side quests. Here are the major changes:

  • Keep almost all of your items, equipment, and skills.
  • The level cap and scaling cap are increased by 50.
  • Monster levels are increased by 50.
  • Whirlpools on the world map that you’ve cleared in any previous cycle are visible.
  • Quest rewards and chests of gold are scaled up.
  • A ghost selling max kindling +1 for 200 web debris appears in the Underground Library.
  • An artifact selling permanent passive boosts appears in the Underground Library.

Since you lose your companions, you lose the diety blade skill unless you pick Roland again. You also lose your quest items, abyss shards, and the Death’s Pact artifact. Other than that you keep everything. Another important thing to keep in mind is that shop prices don’t scale up, so it becomes much easier to buy gear.

Overpowered Early Game

Here are some basic tips about getting overpowered in the early part of the game. This can trivialize a lot of the early content and make it feel really repetitive, so I don’t recommend it unless this isn’t your first playthrough, or if you’re really struggling.

Many of the end-game areas have gear that you can access with just a few kindling. If you take Rex as your distinguished companion you can teleport right to them, but even without him you can just walk there. World map encounters scale to your level, and even if you die you are just dropped back to the map and can continue on your way.

Weapons

There are several high-end weapons that are available as soon as you step out of Regulus Castle, if you know where to look.

  • Greedsword – Can be found in Mage’s Cloister 2F. Mage’s Cloister has no webs, so you can just walk up to it and grab it.
  • Queensword – Southeast of the entrance to Crystal Cave B1, you can get there with just 8 kindling.
  • Repel Axe – Frontline Fort doesn’t show up in the fast travel list, but if you cross the bridge east of Thuban and head south you’ll be there in no time. Head through the basement to grab this in the north east area. It takes 10 kindling to get there.

Armor

Outside of the Regulus Castle Crypt, there isn’t any armor to be found in dungeons. You have to buy it. Fortunately, there’s an easy way to make a bunch of money. The Glint Impact artifact is at the back of the Dragon’s Nest B3, and you can get there with only 9 kindling. This artifact causes every hit to drop a coin. Pair that with the Queensword from the Crystal Cave, which has a really high multi-hit rate, and you start spewing coins everywhere. If you run through a dungeon with this setup, you’ll probably have enough money to buy a decently high-level set of armor.

Accessories

There aren’t a ton of accessories available in the first part of the game, but the main one that is there is ridiculously strong. The Deathring is your reward for completed the unlisted Ghost Companion quest, which starts randomly any time you use a Death’s Path portal. You’ll have to clear the level 12 encounters in the Graveyard to get the Death Pact item to use these portals, or pick Rex as your first companion. Once you get the ghost to spawn, just head to Farqad, put in the sequence in the nook to the right of the skeleton room, and you’ve got yourself a massive 50% boost to melee damage.

Distinguished Individuals

Rex the Explorer

Bonus: ~30% chance use one less kindling when burning nests
Bonus: Towns, Cities, and Dungeons added to fast travel list
Note: The Death’s Pact item can be accessed fairly early without this companion, see the miscellaneous quest of the same name

Stats
Skills/Items
  • Nest Burn Experience +100% (unlisted)
  • Death’s Pact
  • Kindling +5

Quest: Five dungeons will cause Rex to say something when you enter them. Go through them in order, and after the last interaction you are sent to a dungeon. Clear it, then return to where you got him in the castle and interact with the artifact there.

  • Treasure Cave B1
  • Southern Ruins B1
  • Misty Forest
  • Alternate Dimension 1
  • North Capella Cave B1
Roland the Master Swordsman

Bonus: None
Note: The bonus longsword damage is in reference to the type, not the specific weapon called Longsword

Stats
Skills/Items
  • Experience Gained +50%
  • Longsword Damage +25%
  • Deity Blade active skill

Quest: There are four tombstones scattered across the world that will trigger a reaction from Roland when you read them. Read all four, the order doesn’t matter, then return to where you got him in Regulus Castle and interact with the artifact there. Late game spoiler:When you go to the future he will die, but you can recruit his daughter to replace him. She functions exactly the same.

  • Southwest Cave B1
  • Fiend’s Nest B2
  • Mountain Cave B2
  • Crystal Cave B3
Hershal the Noble

Bonus: Access to estate caches

Stats
Skills/Items
  • HP Recovery -5%
  • Damage Resistance -15%
  • 1,000,000 Gold

Quest: Visit each of Hershal’s estates and pay for their upgrades. The money in the chest in each estate should more than cover it. Once you’ve upgraded all three, head back to his spot in the castle.

  • Estate 1 – South of Alcor, just after the Graveyard from the Death’s Pact quest
  • Estate 2 – South of Aria, go east at the fork, it’s near Fort of Quarrel
  • Estate 3 – Just west of Giansar

Volunteers

You have six options here, and you can choose any two. Even if you don’t choose a distinguished individual, you still only get two of these. If you are at the limit on any of the items they give you, you will get the equivalent amount of gold instead. The chests next to each volunteer hold the items they give you when they join. Any skills granted by volunteers you didn’t pick will be in their chest in the future.

The first three are found in the Regulus Castle screen, directly after you exit the throne room. The other three are in the prison, which is down the left staircase from Regulus Castle.

Emelia the Pharmacist

Bonus: Increases potion healing

Stats
Skills
Items
Natural HP Regen +10
HP Recovery +5%
Scrolls of the Esoteric Potion
Potion +10

Quest: This quest is centered around a sick man in Alcor. Once you visit there and talk to the bedridden man in the inn, the quest begins. After you successfully cure the man, head to the castle and check where Emilia was before she joined your team to finish her quest.

  • Head to Southern Ruins B2, and check the book case north of the Whirlpool
  • Return to Alcor and talk to the sick man
  • Go to Mage’s Cloister 2F, and check the middle book case to the right of the three desks
  • Return to the sick man in Alcor once more
Pete the Soldier

Bonus: None

Stats
Skills
Items
Battle XP +50%
Critical Hit Chance +5%
Critical Hit Damage +25%
Halberd Damage +25%
Block Chance +5%
Scrolls of the Esoteric Dagger
Dagger +10

Quest: Pete just wants to help people, but it seems he needs your help doing so. Help Pete engage in random acts of kindness throughout the world. These can be done in any order, and once you’re finished head back to Pete’s spot in Regulus Castle to finish the quest.

  • In Spica, a soldier needs help clearing a threat from a cave to the east. Head to Treasure Cave B1 and kill the wandering fiend near the whirlpool. Return to the soldier and give him the good news.
  • A woman in Alcor wants to help fight. Give her a longsword so she can.
  • A man in Abandoned Shrine B1 is stuck. Give him 15 kindling to help him escape.
  • A woman in Giansar is worried about medical supplies, what with the looming dragon threat. Give her 15 potions to set her mind at ease.
Glen the Dog

Bonus: Has a chance to avoid world map encounters.

Stats
Skills
Items
Life Orb Discovery Chance +10%
Item Discovery Chance +10%
Consecutive Hit Chance +20%
None
None

Quest: At various points, the dog will start barking. Go through them all in order until it runs away, then proceed to the final location. Return to where you picked him up to finish his quest.

  • Regulus, inside the store
  • Misty Forest, near the whirlpool on the west side
  • North Capella Cave B1, path to an alcove containing a single chest
  • Dragon’s Nest 2F, Glen leaves the party as you move to the third floor
  • Crystal Cave B2, you’ll find him near a chest north of the main path
Jack the Ex-Bandit

Bonus: Allows use of hidden passages

Stats
Skills
Items
Shortsword Damage +25%
Backstab Damage +15%
Evasion Rate +5%
Scrolls of the Esoteric Smoke Bomb
Smoke Bomb + 10

Quest: In four different dungeons you’ll find notes with clues to the location of a treasure. All of the notes are inside a hidden path. After reading each clue, you have to go collect the treasure it refers to before the next note shows up. After the last one you can return to the jail cell in the castle where you found him to complete his quest.

  • Treasure Cave B1, the treasure is at the end of the path north of the well in Regulus
  • Fiend’s Nest B1, the treasure is in the bottom row of crops in Spica
  • Southern Ruins B2, the treasure is in the Abandoned Shrine 3F, at the end of the side path that doesn’t have a chest
  • Mountain Cave 1F, the treasure is at the second intersection north of the entrance to the Ruins of Venom
Rey the Mage

Bonus: Chance to spawn a tornado on melee attack

Stats
Skills
Items
Life Orb Recovery +30%
Glide +20%
Additional Effect Chance +15%
Elemental Damage +10%
None
None

Quest: Several cloaked figures are added to the world when you pick him up. Speak to each one in order before returning to the castle prison to complete his quest.

  • Regulus Castle | Crypt B3, on a path to the west on the south side of the map
  • Farqad, on the southwest side of the city
  • Mountain Cave B3, south side of the map
  • Alternate Dimension 3, north side of the map
Saturday the Porter

Bonus: Increase kindling and potion max by 10
Bonus: Drops random consumables at the start of each fight.

Stats
Skills
Items
Health Bonus +15%
Broadaxe Damage +25%
Scrolls of the Esoteric Handaxe
Small Axe +10

Quest: Deliver various things for various people from city to city across the world. Start by picking up the quest from the soldier in the middle area of Regulus Castle | Crypt B1. Then go through the list below, each person you deliver to will give you the task to go to the next one. Once you’re done, head back to his spot in the castle to complete.

  • Sadalachbia, a woman in the middle of the town
  • Mirzam, a man outside of the storeroom in the northwest part of town
  • Thuban, a woman in the inn

World Map

Capital letters with a blue glow are towns, cities, or other peaceful settlements.
Lower-case letters with a red glow are dungeons.
Red and blue swirls are whirlpool locations.

Shops

Regulus
Armor
Price
Weapon
Price
Star
Price
Wooden Shield
250
Knife
250
Faintlight Rapier
300,000
Buckler
6,500
Rapier
6,000
Magician’s Orb
300
Ironsword
260
Sage’s Orb
8,000
Longsword
6,500
Leather Armor
450
Spear
280
Chainmail
10,000
Lance
7,000
Leather Boots
300
Axe
300
Chainmail Boots
7,500
Hatchet
7,500
Leather Helm
200
Chainmail Helm
6,000

Alcor
Armor
Price
Weapon
Price
Star
Price
Buckler
6,500
Rapier
6,000
Guardian Shield
300,000
Round Shield
7,500
Soldier’s Rapier
12,000
Guardian Helm
300,000
Magician’s Orb
300
Longsword
6,500
Sage’s Orb
8,000
Soldier’s Longsword
12,500
Chainmail
10,000
Lance
7,000
Plated Mail
11,000
Soldier’s Halberd
13,000
Chainmail Boots
7,500
Hatchet
7,500
Greaves
8,500
Soldier’s Axe
13,500
Chainmail Helm
6,000
Iron Helm
7,000

Farqad
Armor
Price
Weapon
Price
Star
Price
Spiked Shield
13,000
Soldier’s Rapier
12,000
Aurora Orb
300,000
Soldier’s Shield
22,000
Main Gauge
21,500
Sage’s Orb
8,000
Soldier’s Longsword
12,500
Alchemist’s Orb
16,000
Bastard Sword
22,000
Reinforced Chestplate
16,000
Soldier’s Halberd
13,000
Soldier’s Armor
24,500
Winged Spear
22,500
Shockboots
13,500
Soldier’s Axe
13,500
Soldier’s Boots
22,000
Battleaxe
23,000
Horn Helm
12,500
Soldier’s Helm
21,000

Aria
Armor
Price
Weapon
Price
Star
Price
Soldier’s Shield
22,000
Krisknife
33,500
Heavenly Halberd
300,000
Kite Shield
32,500
Knight’s Rapier
48,500
Tower Shield
33,500
Flamberge
34,000
Wizard’s Orb
25,000
Knight’s Longsword
49,000
Prophet’s Orb
50,000
Poleaxe
34,500
Soldier’s Armor
24,500
Knight’s Halberd
49,500
Light Chainmail
36,000
Tomahawk
35,000
Fullplate Armor
37,000
Knight’s Battleaxe
50,000
Soldier’s Boots
22,000
Wingboots
32,000
Plate Boots
33,000
Soldier’s Helm
21,000
Headband
30,000
Full Helm
31,000

Mufrid
Armor
Price
Weapon
Price
Star
Price
Warrior Shield
46,500
Knight’s Rapier
48,500
Starsword
300,000
Black Shield
60,000
Silver Rapier
63,500
Wizard’s Orb
25,000
Knight’s Longsword
49,000
Prophet’s Orb
50,000
Silver Longsword
64,000
Warrior Armor
50,000
Knight’s Halberd
49,500
Black Armor
65,000
Silver Spear
64,500
Warrior Boots
46,000
Knight’s Battleaxe
50,000
Black Greaves
61,000
Silver Axe
65,000
Warrior Helm
44,000
Black Helm
59,000

Mirzam
Armor
Price
Weapon
Price
Star
Price
Warrior Shield
46,500
Silver Rapier
63,500
Guardian Armor
300,000
Black Shield
60,000
Exorcist’s Rapier
78,500
Guardian Greaves
300,000
White Shield
61,000
Silver Longsword
64,000
Prophet’s Orb
50,000
Wrathsword
79,000
Yin-Yang Orb
75,000
Silver Spear
64,500
Warrior Armor
50,000
Berserker’s Halberd
79,500
Black Armor
65,000
Silver Axe
65,000
White Armor
66,000
General’s Battleaxe
80,000
Warrior Boots
46,000
Black Greaves
61,000
White Greaves
62,000
Warrior Helm
44,000
Black Helm
59,000
White Helm
60,000

Thuban
Armor
Price
Weapon
Price
Star
Price
Knight’s Shield
75,000
Exorcist’s Rapier
78,500
Hell Axe
300,000
Titan Shield
76,000
Antique Rapier
100,000
Silver Shield
95,000
Wrathsword
79,000
Yin-Yang Orb
75,000
Eastern Sword
100,500
Elementalist’s Orb
115,000
Berserker’s Halberd
79,500
Knight’s Armor
80,000
Crystal Spear
101,000
Golden Armor
81,000
General’s Battleaxe
80,000
Silver Chainmail
100,000
Crusher
101,500
Knight’s Boots
76,000
Heavy Boots
77,000
Silver Greaves
96,000
Knight’s Helm
74,000
Golden Helmet
75,000
Silver Helm
94,000

Ruins of Venom

Note: You have to start the Withering Ruins quest by talking to the man at the entrance in order to open the gate. The shop is a flame that wanders around the ruins.

Star
Price
Phantom Armor
300,000
Phantom Boots
300,000
Phantom Helm
300,000

Dungeons

The WP heading indicates the number of whirlpools on the map.
The Loot and Artifact headings are for gear or skills that can be picked up directly without having to be on a quest.

Dungeon
Floor
Level
WP
Loot
Artifact
Regulus | Crypt
B2
1-4
Leather Boots
Wooden Shield
B3
1-4
Axe
B4
2-5
Magician’s Orb
Leather Helm
Scrolls of the Esoteric Torch
B5
2-5
Leather Armor
Southwest Cave
B1
3-6
1
Horseman of Flame
Goblin’s Gold Cave
B1
4-7
1
Fortune Dagger
Driftmalice
Scrolls of the Esoteric Bomb
Cave of Treasures
B1
5-10
1
Wind Incarnation
Scrolls of the Esoteric Frag Bomb
Fiend’s Nest
B1
11-16
1
Sunlight Spear
B2
12-17
1
Man’s Best Friend
Graveyard
12-14
Death’s Pact
Coalmine
B1
16-21
1
Wavesword
Volcano Spirit
Southern Ruins
B1
18-24
1
Maelstrom
B2
18-24
1
Life Axe
Dexterity Panacea
Misty Forest
22-28
2
Terminal Halberd
Avalanche Spirit
Abandoned Shrine
B1
24-30
1
Supernova Spirit
B2
25-31
Spirit Messenger
B3
25-31
Swirlswift Blade
Mountain Cave
B1
27-33
1
Thunderbolt
B2
27-33
B3
28-34
1
Explorer Extraordinaire
City of Golems
Gunpowder Blitz
Alternate Dimension
1
30-36
1
Fighter’s Battleaxe
2
31-37
1
Backstab Behemoth
3
32-38
Valley Cave
B2
30-33
B2
30-36
Sweet Exaltation
Ruins of Venom
34-40
3
Sleight of Hand
North Capella Cave
B1
34-40
2
Falcon Sword
Steel Flurry
Mage’s Cloister
1F
2F
Greed Sword
B1
Seeking Shadow
Dragon’s Nest
1F
37-43
2F
37-43
Knight’s Longspear
Thunderstorm Spirit
3F
38-44
1
Glint Impact
Crystal Cave
B1
38-44
1
Queen Sword
Ferocity Panacea
B2
38-44
B3
39-45
1
Sky Champion
Frontline Fort
B1
45-51
1
Repel Axe
Sky Monarch
Twisted Tower
1F-3F
46-52
4F-5F
47-53
Beast’s Paradise
Midas Pulse 1
Tower of the All Creation
2F
47-50
Tower of Darkness
2F
47-50
Tower of Blood
2F
47-50
Eye of the Calamity
B1
50-53
B2
50-53
Dagger Phantasma
B3
50-53
Mana Ring
Gold Cane
B4
50-53
Sage’s Spell Circle
B5
50-53
1

Side Quests – Regulus & Alcor area

Side quests in Regulus and Alcor cities, and their surrounding areas. These are listed in the order you’re most likely to encounter them.

Mysterious Seeds

In the north west corner of Regulus city, there’s a man selling mysterious seeds for 50,000 gold. Buy them to start the quest. They can be planted in the Northern Springs, which is the empty spot surrounded by mountains next to a crescent-shaped lake due east of Thuban.

  • Plant them: Climb the tree that grows here in the future to claim the Titanfist artifact.
  • Keep them: Return to Regulus in the future and visit the man who sold you the seeds. Give him 100,000 gold for a Verdant Liquid. Just being in your inventory it passively grants Natural HP Regen +30.

Incurable Disease

A dying soldier in Regulus asks you to get him Bloodnuts. Head to the Goblin Gold Cave to find a tree that has them. The soldier guarding it warns you of the deadly side effects of the medicine and asks you to destroy them. You can’t actually destroy them, but if you sell them and then talk to the dying soldier the effect is the same.

  • Give Bloodnuts: Go to his house in the future to receive the Art of the Halberd accessory from his daughter.
  • Destroy Bloodnuts: Go to his house in the future to recieve the Determination Bangle accessory from him.

Hero’s Path

A young boy in the Southwest Cave asks if you think he can become a warrior.

  • No: Find him in Regulus Castle | Research Academy in the future to receive the Mage’s Bliss artifact.
  • Yes: Find him in Regulus Castle in the dining hall with the other soldiers and he’ll give you the Art of the Longsword accessory.

Uncertain Judgement

The village of Spica asks you to investigate the claims of a prisoner. The prisoner sends you to the Treasure Cave to look for a flame. Return after finding it and talk to him, then the elder asks what you think of his story.

  • Say He’s Lying: Talk to the Spica elder in the future to receive the Torch Phantasma accessory.
  • Say He’s Telling The Truth: Return to Spica in the future to find it empty, and talk to the soldier to hear the fate of the villagers. Head to the prison to find the right cell open where you can grab the Stoicism Panacea artifact.

Fort Building

A soldier in Alcor asks you to talk to three contractors in Alcor, Regulus, and Farqad. He then asks you to deliver a missive to one of them. Find the completed fort on the road south of Alcor in the future and talk to the captain to continue the quest.

  • Deadlines (Regulus): Head to the basement and there’s a chest with the Frag Bomb Phantasma accessory at the end of a hallway of corpses.
  • Very Best (Alcor): You receive the Artisan’s Hammer accessory.
  • Productivity (Farqad): You receive the Artisan’s Wisdom artifact.

Loan Repayment

A man in Alcor asks you to retrieve a Golden Bangle from [dungeon]. After you retrieve it, you can give it to him or keep it.

  • Keep it: You can sell it for a decent chunk of change. You can find the man wandering the docks in the future.
  • Give it: Spawns a chest with a single kindling. Return in the future to find him running a shop that sells the Gold Sword and Gold Shield accessories.

Fiend’s Nest

A soldier in Alcor mentions the Fiend’s Nest to the south. Head there and a researcher will tell you the demihuman fiends are keeping the insects in check. You can choose to kill the Demihuman Fiend or leave it. You have to interact with the cave and choose whether to launch the offensive to advance the quest.

  • Kill the Demihuman: Alcor is invaded by a GigaInsect Fiend in the future, kill it to get the Tundra Spiral artifact.
  • Spare the Demihuman: Return to the Fiend’s Nest in the future and kill the DemiHuman. Head back and talk to the elder in Alcor to receive the Handaxe Phantasma accessory.

Side Quests – Farqad, Aria, & Mufrid area

Side quests in Farqad, Aria, and Mufrid cities, and their surrounding areas. These are listed in the order you’re most likely to encounter them.

Detective

The captain in Farqad asks you to investigate a crime at the orphanage. There’s a broken sword in the well in the back. This isn’t enough to convict him, so check the pot in the room in the top right for a switch. This opens a hidden chamber where you can find an artifact and a second piece of evidence. Return to Farqad, and if you have both pieces of evidence you can turn them in to the guard to convict the man. You can also talk to him and agree to keep his secret, or return with just the broken sword to set him free.

  • Convict him: Return to the orphanage in the future and the man will ambush you. Defeat him and he’ll drop a chest containing the Assassin’s Gauntlet accessory.
  • Set him free: The man in the orphanage gives you the Art of the Broadaxe accessory when you come back in the future.

Report Baton

The captain in Farqad asks you to deliver a message to [location], and then return. When you return he’s left to Sadalachbia. Give the report to one of these two people.

  • Soldier in Farqad: The soldier of the future has been promoted to captain, and gives you the Bloodstake accessory.
  • Captain in Sadalachbia: Talk to the captain in Farqad when you return in the future and he’ll give you the Art of the Shortsword accessory.

Otherworldly Deity

A soldier in the Southern Ruins asks you to investigate a cult. Talk to the cult leader to hear what they’re about.

  • Smash the Idol: The cult leader has returned to the Farqad Inn when you come back in the future. He gives you the Debilitating Bubbles artifact to thank you for breaking the trance.
  • Raid them: When you visit the cultists in the future they are doing well, thanks the unlikely outcomes of the raid. They thank you with the Thunderstorm Ring accessory.
  • Leave them be: Return in the future to receive the Delayed Rupture artifact.

Occupied Coalmine

The town of Sadalachbia’s coal mine is overrun. They can either cave in the mine, cutting off their source of income, or leave it and let the fiends run wild. Talking to the man in front of the mine will give you a key, take that and go to the pot at the end of the mine. It will ask you if you want to light the fuse to trigger the cave in. You have to make a choice here to advance the quest.

  • Light it: Opens a store in the future that sells the Spirit Bangle accessory.
  • Leave it: When you return 3 years later, the town is abandoned. Head down through the mine to find a large fiend. Defeat it and you can open the chests it guards, containing a large sum of gold and the Volcano Ring accessory.

A Girl and her Fiend

A woman in Aria mentions seeing a woman hanging out with a fiend in Misty Forest. Find her at the end and she’ll ask if you think she needs to leave him to keep him safe.

  • Leave the fiend: Talk to her in the future in Aria to learn the fiend is rampaging in the Misty Forest. Head there and kill it to make the girl appear. Talk to her and she’ll leave behind a chest with the Werewolf Claw accessory.
  • Stay with it: Return to her in the Misty Forest of the future and she’ll give you the Distorted Mirror artifact.
  • Just kill it: The beasts drops the Bloodlust artifact. Come back in a few years to see the girl acting very morose.

Disgraced Captain

A captain in Aria wants you to check in on the captain of the Fort of Quarrel to the south. Head to the Small Village south of the fort and talk to the elder there. When you talk to the fort captain, he’ll ask you to let him leave. Return to the captain in Aria and he asks if you think the fort captain should face a court martial.

  • Let him leave: The captain splits town, but not before leaving you a chest with the Knight’s Bracers accessory. After transitioning to the future phase, head back and talk to the small town elder to finish the quest.
  • Court martial: Talk to the elder of the small town in the future to recieve the Ballistic Ring accessory.
  • No court martial: Talk to the future captain of Fort of Quarrel and he’ll thank you with a gift of the Tempest Armor artifact.

X the Rogue

X the Rogue is harassing a businessman in Aria. Head south to Abandoned Shrine and talk to him.

  • Turn him in: Head back to Aria and talk to the businessman to receive a chest of gold. He also gives you the Smoke Bomb Phantasma accessory when you return in the future.
  • Leave: Talk to X in the future to get the Fighter’s Stance artifact.
  • Stay: Spawns a locked chest. Return in the future to nab the Rogue’s Cloak artifact. Wear it in Aria and talk to the villagers. One of them will give you a chest with 100 gold.

Collector

A man in Mufrid wants you to retrieve the Thunderbolt artifact from the Mountain Cave. Return and talk to him.

  • Give it to him: There’s a chest of gold where he was standing if you go back to Mufrid in the future. Head to the top of the Twisted Tower to the northwest and defeat him to gain the Reaper artifact.
  • Keep it: Climb the Twisted Tower and the collector will bestow upon you the Enticing Lightning artifact.

City of the Golems

Beneath the Mountain Cave you’ll find the City of Golems. They are inactive, and there’s a message from their creator at the back of the city. There’s a button in the desk that will let you take control of them, or you can report the creator’s status back to the golems.

  • Press the button: The doors unlock immediately, allowing access to some chests with gold and the Resistance Bangle accessory. Return in the future to get the Baby Golem companion.
  • Report master’s alive: Return and talk to the prime golem after giving them a few years to build you a Mage’s Amulet accessory.
  • Report master’s dead: Revisit the City of Golems after the time break and the prime golem will attack. Defeat it to score the Pulserock artifact.

Baby Golem Stats:

  • Block Amount +35
  • Block Chance +10%

Door to Another World

A man standing near a portal to another dimension asks you to go through and drive a dimensional wedge into the other side of the portal. Make your way to the final floor and drive the wedge into one of two doors.

  • Pleasant door: Return in the future to collect a chest with 35,000 gold and the Spirit Howl artifact.
  • Vile door: Return to find the man’s skeleton. Enter the portal and make your way back to the vile door. Kill the fiend blocking your way and pull the wedge to spawn a chest containing the Bomb Phantasma accessory.

Side Quests – Mirzam & Thuban area

Side quests in Mirzam and Thuban cities, and their surrounding areas. These are listed in the order you’re most likely to encounter them.

Mysterious Facility

A patron of the inn in Mirzam mentions noises coming from the well. Interact with it to find a cave that leads to the locked room in the southeast corner of the town. Talk to the attendant there to learn of the quarantine, and he’ll ask you to get some information from the office outside. Head back, interact with the flowers in the northeast corner to get the key, then open the chest in the connecting room. Take the medical records back to the attendant, then head back to the doctor to learn of his experimental drug plan. Return to the attendant once more and he’ll ask if it’s safe to leave.

  • Tell him no: Come back and check on the doctor when you return in the future and he’ll give the Super Steroid, a passive item that grants +10% cooldown reduction just by being in your inventory.
  • Tell him yes: When you revisit Mirzam in the future, head to the Inn and talk to the man there. He will give you a Venom Ring accessory.

Memories Lost

Talk to the robed person in the southwest corner of Mirzam and you’ll be transported to the Valley Cave. Head down and collect the key, then return to the first floor and flip the switch in front of the chest in the east-most cell. Return to the basement and go through to the end to find an artifact.

  • Destroy the artifact: There’s a soldier standing near where the artifact was when you return in the future. Talk to him to receive the Elemental Bracelet accessory.
  • Leave it: The artifact attains enlightenment after several years, and sticks around just to let you know in case you ever come back. He then skips town and leaves you a chest with a small fortune in gold.

Withering Ruins

There’s a man trying to make a gas mask in the Ruins of Venom. Grab a frog from the well in the northeast corner. Talk to the man, he’ll ask you to give him the frog.

  • Give it: In the future the frogs are extinct and there’s a giant fiend wandering the northwest corner. Defeat it and it drops the Vampire Fang accessory.
  • Keep it: After a few generations, the frogs bred like crazy and cleared the gas, the man will excitedly proclaim when you return. Head to the north section that was previously inaccessible to pick up a Necrosis Vanish artifact.

Behind Enemy Lines

The town of Capella is under attack. The captain there wants you to seal off the North Capella Cave to the north, while the village elder wants you to help them tunnel through it and attack the fiends. Pick your side and head to the end of the cave. Place the seal or kill the boss depending on which side you picked, then return to Capella.

  • Side with the captain: Find the captain alone in Capella when you return in the future to receive the Darkness Cloak accessory.
  • Side with the chief: Talk to the captain in future Capella to learn the tunnel was completed. Head through to the fiend’s fort and kill the leader at the end. Head back and the captain will be snide with you, but talk to the villager on the other side of the room to get the Light Cloak accessory.

Dragon Village

Giansar village is plagued by a dragon. Head to the Dragon’s Nest to the southwest to investigate. At the end of the nest is a dragon, talk to it.

  • Kill the dragon: Make your way to the now devastated Giansar of the future and talk to the elder. Head back to the Dragon’s Nest, kill it, and talk to Giansar’s elder once more to receive the Dragonslayer artifact.
  • Make peace with the dragon: Return to find the dragon’s baby born safely in the future. It gifts you the Dragon’s Breath artifact.

Barrier Activation

At the Frontline Fort, the officer in charge lets you know that the king has authorized you to take the barrier artifact, but that doing so will force them to abandon the fort. If you want to take it, you have to go through the basement and place a seal for them first. If not, you can just leave.

  • Leave the Artifact: Return in the future to find the fort well stocked and thriving. There’s a chest in the top right corner with the Avalanche Ring accessory.
  • Take the Artifact: Grab the Void Barrier artifact after coming back from placing the seal. Return in the future and set off the seal to finish the quest.

In Search of Crystal

The artisans of Thuban need massive crystals from the crystal cave to craft you a masterpiece. Talk to the soldier and he’ll send you to the crystal cave to retrieve one. Head to the bottom floor and defeat the fiend there to snag it. Return and talk to the soldier, who will tell you to give the crystal to the crafter of your choice.

  • Give to Equipment Crafters: When you come back after your 3-year training, the crafter you gave the crystal to has a piece of crystal equipment.
  • Give to Artifact Crafter: Return in the future to retrieve your Shinesword artifact from the remaining artisan.
  • Keep it: The future sees the crafting area abandoned save for a lone artisan in the southeast corner. Talk to him to receive the Crystal Ring accessory.

Missing Person

Enter the mage’s cloister and follow a series of notes. Head to the basement, there’s a tall hallway filled with columns, check the left side of the column north of the south east exit for a key. Exit the basement and head north to a garden, the white orb is across the north bridge. Head to the second floor and use the key on the desk in the north west room. Head through the basement to a location with two cracks in the ground. Interact with the left one, and it will ask you to place one of the orbs. Select yes for the correct placement, or no then yes for the wrong placement, then put the other orb in the other crack.

  • Correct placement: Return in the future and talk to the man. He’ll send you to the basement to fight a giant spider. Beat and collect the Distance Ring accessory.
  • Wrong placement: The future sees the man fused with a fiend after a teleportation gone wrong. Head back to the cloister and free him from his torment (by killing him), and you’ll find a chest with the Beastwing accessory in his place.

Miscellaneous Quests

These are the quests don’t show up in the quest list. Most of them don’t have a choice that affects the future, or if they do the rewards are the same either way, and they are usually nothing.

Library Code

In the Underground Library, there is a book case at the bottom that asks for an incantation when you inspect. This code is given to you in the basement of the Mage’s Cloister. There are four areas with black tiles that draw out the numbers 0, 2, 5, and 8. The columns in the corners have a number of black tiles surrounding them that indicates where in the code that number goes. I’m fairly certain that the code is always 2085 in the first playthrough, but if that doesn’t work you’ll have to check the order. Enter the code to receive the Archer’s Soul artifact.

Messenger Locations

Throughout the game you’ll encounter robed figures that give cryptic messages related to the plot of the game. I’m fairly certain you can encounter these in any order. If you can’t get into the valley cave, you may need to start the Memories Lost quest.

  • Underground Library
  • Cave of Treasures B1
  • Southern Ruins B2
  • Valley Cave B2
  • Frontline Fort

Spiderweb Man

In Regulus Castle | Crypt B3, there is a man on the east side of the map surrounded by webs. When you approach he asks you to torch the web so he can get out, because if you attack it the fiends will kill him. If you attack them anyway he’ll die and leave behind a chest with the Vita Bangle accessory. If you burn it you can find him in Sadalachbia in the future; he’ll give you the Greedring accessory as thanks.

Death’s Pact

South of Alcor there’s a small lake with a conspicuously bare patch of land on the west shore. Go there to enter the Graveyard. There will be a serious of fights, and once you’re finished it will grant you the artifact Death’s Pact. This allows you to see and use one-way gates that usually lead from the end of a dungeon back to the beginning. It’s not a skill, so it shows up in the item list instead, and its effects are always active.

Ghost Companion

Any time you take a Death’s Path portal, there is a chance to come out with a ghost companion. Once this occurs, head to the end of Misty Forest to find a note on the ground. Return to Farqad and stand to the right of the room with the chest and skeletons. Face the directions from the note and interact (north, west, north, south, west) to enter the room with the chest. The ghost companion will leave your group and you can collect the Deathring accessory from the chest. You can actually head straight to Farqad as soon as the ghost joins, execute the sequence, and complete the quest without ever visiting the Misty Forest.
Ghost companion stats:

  • Health Bonus -25%
  • Melee Damage +25%
  • Physical Resistance +3%

Hide & Seek

A kid in Alcor wants to play hide and seek. Despite his claims that he’s not going to leave the town, he’s hiding in the Southwest Cave. Talk to him for a small amount of gold.

Hungry Fiend

A farmer in Mufrid is seeing crops disappear right before his eyes. He asks you to watch, and sure enough one vanishes right then. Inspect that spot to find a cave with a fiend in it. If you kill it, the farm will be thriving in the future (except for that one spot), if you don’t the field will be bare, but you can go down and fight an absurdly long fight against the fiend. You don’t get anything either way.

Flavor Town

In the northeast corner of Mirzam, a man is preparing rations for his city. He asks if you think it’s ok to deviate from the recipe and spice things up. If you tell him no, or don’t interact with him, nothing happens. If you say yes, when you return in the future there are ratmen all over the food. If you kill them you get a nice thank you from the cause of the disaster. That’s it.

Amethyst Gravestone

A main in Thuban wearing an ominous robe asks you to place an amethyst on his friend’s gravestone. The grave in question is said to southeast of Alcor, which means the Goblin Gold Cave. Head there and interact with the right gravestone to place it. If you place and return to the gravestone in the future, he turns into a fiend and offers you a rather difficult fight. If you don’t place it, you can return to Thuban to fight an easier version there. Either way, there’s no reward.

Beast Abuse

After regaining control of your character upon completion of your 3-year training, head to the airship outside Regulus. You have the option to go to a place called Beast Paradise. If you head there, you’ll find a bunch of beasts that you are told can be killed for their hides. They are docile and low level, and they drop a hide you can sell. If you kill all of them the last one will rampage and actually attack back, turning into a difficult boss encounter. Defeat it and it will run away, leaving behind the Fairy Powder accessory.

Active Skills

There are 5 type of active skills:

  • Standard: Starts ready to cast, has a short cooldown after use
  • Buildup: Starts on cooldown, which is usually longer
  • Charge: Has a number of charges that regenerate, goes on cooldown once all are spent
  • Aura: Provides a passive buff, effect increases when used
  • Item: Requires an item to cast

Name
Effect
Location
Horseman of Flame
Dash forward leaving a trail of flames
Southwest Cave B1
Dragon’s Breath
Fires a stream of flames across the screen; buildup skill
Dragon’s Nest 2F
Dragon Village quest reward
Blue Drop
Ice spikes drop from the ceiling and shatter into smaller chunks
Farqad Artifact Storeroom
Tundra Spiral
Buildup – Ice crystals form a circle around you
Alcor
Fiend’s Nest quest reward
Thunderbolt
Lightning strikes the ground and knocks everything away
Mountain Cave B1
Enticing Lightning
Lightning strikes repeatedly, moving closer to you each time
Twisted Tower 5F
Collector quest reward
Driftmalice
Tosses poison bubbles into the air that create poison plumes where they land
Goblin’s Gold Cave B1
Delayed Rupture
Buildup – Fires a poison ball that lingers before exploding
Southern Ruins B2
Otherworldly Deity quest reward
Photomana
Fires several orbs that seek enemies
Regulus Castle | Research Academy
Dragonslayer
Fires an orb; gains charge over time increasing the size and damage
Giansar
Dragon Vilage quest reward?
Molehammer
Summons dark pillars that rise from the ground and knock enemies up
Regulus Artifact Storeroom
Pulserock
Charge(3) – Fires a rock that shatters into shards, can be aimed up or down
City of Golems
City of Golems quest reward
Miragesword
Summons a clone that mirrors your movements.
Mulfrid Artifact Storeroom
Spirit Howl
Charge(99) – Rapidly fires small tornadoes that arc up
Spirit Realm
Door to Another World quest reward
Titanfist
Buildup – A massive fist punches down at your location multiple times
Giant Tree Cave 3F
Mysterious Seeds quest reward
Shinesword
Buildup – Swing down and hold a large sword, explodes after a while
Thuban
In Search of Crystal quest reward
Maelstrom
Creates a vortex that pulls enemies
Southern Ruins B1
Distorted Mirror
Makes all enemies on screen passive for a while
Misty Forest
A Girl and her Fiend quest reward
Debilitating Bubbles
Inflicts the nearest enemy with a slowing debuff
Farqad
Otherworldly Deity quest reward
Acid Rain
Summons a brief rainstorm that periodically damages all enemies
Thuban Artifact Storeroom

Active Skills – cont.

Name
Effect
Location
Seeking Shadow
Aura – Buffs consecutive hit chance
Mage’s Cloister B1
Berserk Pulse
Aura – Buffs crit damage
Thuban Artifact Storeroom
Tempest Armor
Aura – Counters when struck
Fort of Quarrel
Disgraced Captain quest reward
Shineshield
Aura – Counters on block
Regulus Artifact Storeroom
Necrosis Vanish
Aura – Spawns poison cloud on dodge
Ruins of Venom
Withering Ruins quest reward
Scrolls of the Esoteric Dagger
Item – Throws a knife in a straight line
Regulus Castle
Pete’s chest
Scrolls of the Esoteric Handaxe
Item – Tosses a spinning axe in a high arc
Regulus Castle Prison
Saturday’s chest
Scrolls of the Esoteric Torch
Item – Throws a torch in an arc, creates a lasting fire effect where it lands
Regulus Castle | Crypt B4
Scrolls of the Esoteric Bomb
Item – Hurls a bomb at high speed, can be aimed up and down
Goblin’s Gold Cave B1
Item – Scrolls of the Esoteric Frag Bomb
Leaves a bomb on the ground that detonates on contact
Cave of Treasures B1
Scrolls of the Esoteric Smoke Bomb
Item – Tosses a smoke bomb that enemies will try to avoid
Regulus Castle Prison
Jack’s chest
Scrolls of the Esoteric Potion
Item – Lets you use a heal potion in combat
Regulus Castle
Emelia’s chest
Man’s Best Friend
Summons a flying dog, use it to make it continuously bite the nearest enemy
Fiend’s Nest B2
Interact with the gravestone in the northeast corner
Explorer Extraordinaire
Transforms you into an explorer with a whip, which you have to swing deal damage; passively increases melee damage by 100% and throwing damage by 30%.
Mountain Cave B3
Interact with the gravestone in the southwest corner
Deity Blade
Buildup – Attacks all enemies on screen
Regulus Castle | Throne Room
Choose Roland as your extraordinary individual
Refined Deity Blade
Buildup – Attacks all enemies on screen
Regulus Castle | Throne Room
Allow Roland’s daughter to join you in the future
Venomous Calamity
Summons a wave of poison that washes over the whole floor
Underground Library
Collect all 110 abyss shards
Charge Calamity
Spawns swirling bars of electricity on either side of you
Underground Library
Collect all 110 abyss shards
Glacier Calamity
Fires several lasers in succession that aim at the nearest enemy
Underground Library
Collect all 110 abyss shards
Dark Matter
Buildup – Summons a storm of black orbs to smash across the screen
Added to your next playthough when you beat the game with no companions
Swirlswift Blade
Makes your weapon spin around you
Abandoned Shrine B3
Traitor Blade
Fires a round blade that returns to where you threw it, it can be aimed up or down
Crystal Cave B1
Kill the traitorous soldier

Passive Skills

Icon
Name
Effect
Location
Sword Saint
Shortsword Damage +50%
Champion Damage Bonus +30%
Additional Effect Chance +15%
Farqad Artifact Storeroom
Sword Demon
Consecutive Hit Chance +10%
Longsword Damage +50%
Champion Damage Bonus +30%
Mulfrid Artifact Storeroom
Destroyer
Critical Hit Damage +35%
Broadaxe Damage +50%
Champion Damage Bonus +30%
Thuban Artifact Storeroom
Oathkeeper
Knockback Resistance +30%
Halberd Damage +50%
Champion Damage Bonus +30%
Regulus Artifact Storeroom
Reaper
Critical Hit Chance +10%
Critical Hit Damage +55%
Regulus Artifact Storeroom
Steel Flurry
Consecutive Hit Chance +30%
Additional Effect Chance +15%
North Capella Cave B1
Paladin’s Protection
Block Amount +30
Block Chance +15%
Twisted Tower 5F
Collector quest reward
Steps of Wind
Evasion Rate +11%
Farqad Artifact Storeroom
Void Barrier
Elemental Resistance +30%
Physical Resistance +10%
Frontline Fort
Wind Incarnation
Movement Speed +2.5
Cave of Treasures B1
Sage’s Spellcircle
Cooldown Reduction +20%
Eye of the Calamity B4
Fighter’s Stance
Critical Hit Chance +3%
Abandoned Shrine B3
X the Rogue quest reward
Backstab Behemoth
Backstab Critical Chance +10%
Backstab Damage +50%
Alternate Dimension 2
Volcano Spirit
Fire Damage +60%
Coal Mine B1
Avalanche Spirit
Ice Damage +60%
Misty Forest
Thunderstorm Spirit
Lightning Damage +60%
Dragon’s Nest 2F
Supernova Spirit
Explosion Damage +60%
Abandoned Shrine B1
Venom Spirit
Poison Damage +60%
Fiend’s Nest B1
Mana Spirit
Mana Damage +60%
Orphanage | Hidden Room
Found during Detective quest
Sky Monarch
Jump Count +1
Air Damage +30%
Champion Damage Bonus +30%
Frontline Fort
Sky Champion
“Generates critical hits against flying enemies”
Jump Strength +25%
Glide +30%
Crystal Cave B3
Sweet Exaltation
“Collect a Life Orb to boost consecutive strike chance”
Life Orb Recovery +30%
Life Orb Discovery Chance +6%
Valley Cave B2
Mage’s Bliss
“Collect a Life Orb to shorten cooldown time”
Life Orb Recovery +30%
Life Orb Discovery Chance +6%
Regulus Castle | Research Academy
Hero’s Bliss quest reward
Bloodlust
“Collect a Life Orb to convert damage dealt into HP”
Life Orb Recovery +30%
Life Orb Discovery Chance +6%
Misty Forest
A Girl and her Fiend quest reward
Ferocity Panacea
“Power up attack when you drink a potion”
Crystal Cave B1
Stoicism Panacea
“Powers up your defense upon using a potion”
Spica | Underground
Uncertain Judgement quest reward
Dexterity Panacea
“Raises your maneuverability upon using a potion”
Southern Ruins B2
Artisan’s Wisdom
Health Bonus +10%
Item Effect +25%
Complete Fort
Fort Building quest reward
Sleight of Hand
Throwing Damage +35%
Ruins of Venom
Gunpowder Blitz
Bomb Damage +35%
City of the Golems
(Beneath Mountain Cave B3)
Guardian Spirit
Health Bonus +35%
Life Orb Discovery Chance +5%
Regulus Castle | Crypt B5
Defeat the spirit’s first test
Soul Blink
Revival Chance +100%
Revival HP 35%
Regulus Castle | Crypt B5
Defeat the spirit’s second test
Archer’s Soul
“Successive projectile hits cause extra damage”
Thrown Weapon Critical Chance +5%
Underground Library
Library Code quest reward
Glint Impact
“Creates gold when attacking”
Gold Discovery Chance +60%
Dragon’s Nest 3F
Midas Pulse
“Raises vitality when collecting gold”
Gold Discovery Chance +30%
Beast’s Paradise

Weapons – Shortswords

All weapons restore health on every hit (+HP), and all shortswords increase consecutive hit chance (Con%), critical hit damage (CrDmg), and backstab damage (BsDmg).
In general, shortswords have lower range and damage but much higher multi-hit chance. This makes them great for healing or triggering on-hit effects.

Bought
Name
Location
Price
Damage
+HP
Con%
CHD
BD
Other Stats
Knife
Regulus
250
8-10
5
50%
60%
100%
Rapier
Regulus, Alcor
6,000
12-16
7
80%
60%
25%
Soldier’s Rapier
Alcor, Farqad
12,000
13-17
5
130%
60%
25%
Main Gauge
Farqad
21,500
15-25
5
160%
60%
30%
Block Chance +10%
Krisknife
Aria
33,500
15-21
4
200%
60%
30%
Knight’s Rapier
Aria, Mufrid
48,500
17-23
5
260%
60%
25%
Silver Rapier
Mufrid, Mirzam
63,500
18-21
4
300%
60%
25%
Exorcist’s Rapier
Mirzam, Thuban
78,500
21-23
5
360%
60%
25%
Antique Rapier
Thuban
100,000
20-22
4
400%
60%
30%
Faintlight Rapier
★Regulus
300,000
24-26
4
450%
60%
30%

Found
Name
Location
Damage
+HP
Con%
CHD
BD
Other Stats
Fortune Dagger
Goblin’s Gold Cave B1
11-17
5
100%
60%
100%
Gold Discovery Chance +35%
Spirit Messenger
Abandoned Shrine B2
15-20
5
260%
60%
25%
Elemental Damage +10%, Cooldown Reduction +10%
Queensword
Crystal Cave B1
18-19
4
400%
60%
30%
Life Orb Discovery Chance +10%
Crystal Rapier
In Search of Crystal quest reward
22-24
5
450%
60%
25%
Elemental Damage +10%

Weapons – Longswords

All weapons restore health on every hit (+HP), and all longswords increase consecutive hit chance (Con%), critical hit chance (Crit%), and critical hit damage (CHD).
In general, longswords are completely average. They are the baseline all other types are compared to and are good general purpose weapons.

Bought
Name
Location
Cost
Damage
+HP
Con%
Crit%
CHD
Ironsword
Regulus
260
11-15
5
20%
3%
100%
Longsword
Regulus, Alcor
6,500
18-24
7
20%
3%
100%
Soldier’s Longsword
Alcor, Farqad
12,500
28-38
9
20%
3%
100%
Bastard Sword
Farqad
22,000
38-48
10
20%
3%
100%
Flamberge
Aria
34,000
50-60
12
20%
3%
100%
Knight’s Longsword
Aria, Mufrid
49,000
61-71
14
20%
3%
100%
Silver Longsword
Mufrid, Mirzam
64,000
73-83
16
20%
3%
100%
Wrathsword
Mirzam, Thuban
79,000
86-95
18
20%
3%
100%
Eastern Sword
Thuban
100,500
100-110
20
20%
3%
100%
Starsword
★Mufrid
300,000
125-135
22
20%
3%
100%

Found
Name
Location
Damage
+HP
Con%
Crit%
CHD
Other Stats
Wavesword
Coalmine B1
30-40
10
20%
3%
100%
Falcon Sword
North Capella Cave B1
65-75
11
50%
3%
100%
Greedsword
Mage’s Cloister 2F
80-88
18
20%
3%
100%
Gold Discovery Chance +50%
Crystal Longsword
In Search of Crystal quest reward
115-125
25
20%
3%
100%
Elemental Damage +10%

Weapons – Halberds

All weapons restore health on every hit (+HP), and all halberds increase consecutive hit chance (Con%), critical hit chance (Crit%), and critical hit damage (CHD).
In general, halberds have greater range but lower damage and multi-hit chance. This makes them ideal for avoiding damage.

Bought
Name
Location
Cost
Damage
+HP
Con%
Crit%
CHD
Spear
Regulus
280
7-12
5
10%
4%
100%
Lance
Regulus, Alcor
7,000
14-22
7
10%
4%
100%
Soldier’s Halberd
Alcor, Farqad
13,000
20-33
9
10%
4%
100%
Winged Spear
Farqad
22,500
30-43
10
10%
4%
100%
Poleaxe
Aria
34,500
43-56
12
10%
4%
100%
Knight’s Halberd
Aria, Mufrid
49,500
55-68
14
10%
4%
100%
Silver Spear
Mufrid, Mirzam
64,500
67-70
16
10%
4%
100%
Berserker’s Halberd
Mirzam, Thuban
79,500
82-85
18
10%
4%
100%
Crystal Spear
Thuban
101,000
95-100
20
10%
4%
100%
Heavenly Halberd
★Aria
300,000
120-125
22
10%
4%
100%

Found
Name
Location
Damage
+HP
Con%
Crit%
CHD
Other Stats
Sunlight Spear
Fiend’s Nest B1
16-30
9
10%
4%
100%
Natural HP Regen +3
Terminal Halberd
Misty Forest
38-50
12
10%
10%
120%
Knight’s Longspear
Dragon’s Nest 2F
75-80
15
10%
4%
100%
Crystal Halberd
In Search of Crystal quest reward
100-115
25
10%
4%
100%
Elemental Damage +10%

Weapons – Broadaxes

All weapons restore health on every hit (+HP), and all broadaxes increase critical hit chance (Crit%), and critical hit damage (CHD).
In general, broadaxes don’t multi-hit but deal more damage and are held at a 45° angle. This makes them ideal for dealing with flying enemies.

Bought
Name
Location
Cost
Damage
+HP
Crit%
CHD
Axe
Regulus
300
10-20
5
8%
150%
Hatchet
Regulus, Alcor
7,500
16-32
7
8%
150%
Soldier’s Axe
Alcor, Farqad
13,500
25-42
9
8%
150%
Battleaxe
Farqad
23,000
35-52
10
8%
150%
Tomahawk
Aria
35,000
47-64
12
8%
150%
Knight’s Battleaxe
Aria, Mufrid
50,000
59-76
14
8%
150%
Silver Axe
Mufrid, Mirzam
65,000
72-89
16
8%
150%
General’s Battleaxe
Mirzam, Thuban
80,000
85-102
18
8%
150%
Crusher
Thuban
101,500
95-125
20
8%
150%
Hell Axe
★Thuban
300,000
120-150
22
8%
150%

Found
Name
Location
Damage
+HP
Crit%
CHD
Other Stats
Life Axe
Southern Ruins B2
35-45
10
8%
150%
Life Orb Discovery Chance +10%
Fighter’s Battleaxe
Alternate Dimension 1
65-80
16
8%
150%
HP/enemy kill +10
Repel Axe
Frontline Fort B1
78-115
18
8%
150%
Crystal Broadaxe
In Search of Crystal quest reward
100-140
25
8%
150%
Elemental Damage +10%

Armor – Off-Hand

All off-hands provide block amount (BA) and block chance (Block%).

Shields

Shields provide high block chance and block amount. They are primarily used to protect you during melee engagements.

Name
Location
Cost
BA
Block%
Other Stats
Wooden Shield
Regulus
250
3
10%
Buckler
Regulus, Alcor
6,500
7
15%
Round Shield
Alcor
7,500
12
10%
Spiked Shield
Farqad
13,000
17
20%
Soldier’s Shield
Farqad, Aria
22,000
21
23%
Kite Shield
Aria
32,500
24
26%
Tower Shield
Aria
33,500
27
21%
Warrior Shield
Mufrid, Mirzam
46,500
30
28%
Black Shield
Mufrid, Mirzam
60,000
35
30%
White Shield
Mirzam
61,000
33
31%
Knight’s Shield
Thuban
75,000
38
33%
Titan Shield
Thuban
76,000
41
32%
Silver Shield
Thuban
95,000
46
33%
Guardian Shield
★Alcor
300,000
70
33%
Crystal Shield
In Search of Crystal
quest reward
50
35%
Elemental Resistance +10%

Orbs

Orbs provide low block chance and block amount, but provide cooldown reduction (CDR) and include extra stats. They are primarily used to support skills as a main damage source.

Name
Location
Cost
BA
Block%
CDR
Other Stats
Magician’s Orb
Regulus, Alcor
300
2
5%
10%
Item Attract Range +100%
Item Attract Strength +100%
Sage’s Orb
Regulus, Alcor, Farqad
8,000
10
8%
15%
Item Discovery Chance +8%
Alchemist’s Orb
Farqad
16,000
15
11%
18%
HP/enemy kill +5
Wizard’s Orb
Aria, Mufrid
25,000
20
14%
21%
Additional Effect Chance +20%
Prophet’s Orb
Aria, Mufrid, Mirzam
50,000
25
17%
24
Gold Discovery Chance +10%
Life Orb Discovery Chance +10%
Yin-Yang Orb
Mirzam, Thuban
75,000
30
20%
27
Health Bonus +10%
Elementalist’s Orb
Thuban
115,000
35
23%
30%
Elemental Resistance +10%
Aurora Orb
★Farqad
300,000
40
30%
30%
Elemental Damage +10%

Armor – Head

Head armor always increases maximum health (MaxHP) and HP/enemy kill (+HP), and frequently also increases projectile resistance (PR).

Name
Location
Cost
MaxHP
+HP
PR
Other Stats
Leather Helm
Regulus
200
5
7
Chainmail Helm
Regulus, Alcor
6,000
25
13
3%
Iron Helm
Alcor
7,000
35
8
Horn Helm
Farqad
12,500
50
19
Soldier’s Helm
Farqad, Aria
21,000
70
25
Headband
Aria
30,000
90
31
3%
Full Helm
Aria
31,000
120
26
Warrior Helm
Mufrid, Mirzam
44,000
140
37
2%
Black Helm
Mufrid, Mirzam
59,000
200
38
White Helm
Mirzam
60,000
170
43
3%
Knight’s Helm
Thuban
74,000
215
49
5%
Golden Helmet
Thuban
75,000
265
44
Silver Helm
Thuban
94,000
300
50
2%
Elemental Resistance +5%
Guardian Helm
★Alcor
300,000
350
45
10%
Life Orb Discovery Chance +2%
Phantom Helm
Ruins of Venom
300,000
250
55
2%
Evasion Rate +2%

Armor – Body

Body armor always increases maximum health (MaxHP), and frequently also increases projectile resistance (PR).

Name
Location
Cost
MaxHP
PR
Other Stats
Leather Armor
Regulus
450
10
Chainmail
Regulus, Alcor
10,000
40
7%
Plated Mail
Alcor
11,000
60
Reinforced Chestplate
Farqad
16,000
85
Soldier’s Armor
Farqad, Aria
24,500
110
Light Chainmail
Aria
36,000
150
7%
Fullplate Armor
Aria
37,000
180
Warrior Armor
Mufrid, Mirzam
50,000
220
5%
Black Armor
Mufrid, Mirzam
65,000
280
White Armor
Mirzam
66,000
250
7%
Knight’s Armor
Thuban
80,000
300
10%
Golden Armor
Thuban
81,000
350
Silver Chainmail
Thuban
100,000
400
5%
Elemental Resistance +5%
Guardian Armor
★Mirzam
300,000
500
15%
Life Orb Discovery Chance +2%
Phantom Armor
Ruins of Venom
300,000
350
5%
Evasion Rate +2%

Armor – Feet

Feet armor always increases maximum health (MaxHP) and Movement Speed (Spd).
There seems to be a bug where there is an unlabeled stat increase on many feet armors, but comparing the character stats before and after equipping them shows no change other than the labeled stats, so it doesn’t seem to actually do anything.

Name
Location
Cost
MaxHP
Spd
Other Stats
Leather Boots
Regulus
300
5
1
Chainmail Boots
Regulus, Alcor
7,500
20
1.1
Greaves
Alcor
8,500
30
1
Shockboots
Farqad
13,500
40
1.2
Soldier’s Boots
Farqad, Aria
22,000
60
1.3
Wingboots
Aria
32,000
75
1.4
Plate Boots
Aria
33,000
105
1
Warrior Boots
Mufrid, Mirzam
46,000
125
1.5
Black Greaves
Mufrid, Mirzam
61,000
185
1
White Greaves
Mirzam
62,000
155
1.6
Knight’s Boots
Thuban
76,000
200
1.7
Heavy Boots
Thuban
77,000
250
1
Silver Greaves
Thuban
96,000
280
1.8
Elemental Resistance +5%
Guardian Greaves
★Mirzam
300,000
330
1.3
Life Orb Discovery Chance +2%
Phantom Boots
Ruins of Venom
300,000
230
1.8
Evasion Rate +2%

Accessories

Almost all of the accessories come from the listed side quests. Four come from unlisted sidequests and three are in chests in the final dungeon.

Icon
Name
Effect
Quest
Art of the Shortsword
Shortsword Damage +25
Champion Damage Bonus +20%
Battle xp Bonus +25%
Report Baton
Art of the Longsword
Longsword Damage +25
Champion Damage Bonus +20%
Battle xp Bonus +25%
Hero’s Path
Art of the Halberd
Halberd Damage +25
Champion Damage Bonus +20%
Battle xp Bonus +25%
Incurable Disease
Art of the Broadaxe
Broadaxe Damage +25
Champion Damage Bonus +20%
Battle xp Bonus +25%
Detective quest
Volcano Ring
Fire Damage +30%
Fire Resistance +15%
Occupied Coalmine
Avalanche Ring
Ice Damage +30%
Ice Resistance +15%
Barrier Activation
Thunderstorm Ring
Lightning Damage +30%
Lightning Resistance +15%
Otherworldly Deity
Ballistic Ring
Explosion Damage +30%
Explosion Resistance +15%
Disgraced Captain
Venom Ring
Poison Damage +30%
Poison Resistance +15%
Mysterious Facility
Mana Ring
Mana Damage +30%
Mana Resistance +15%
Eye of the Calamity B3 chest
Rogue’s Cloak
Evasion Rate +6%
X the Rogue
Spirit Bangle
Elemental Damage +15%
Occupied Coalmine
Mage’s Amulet
Cooldown Reduction +10%
City of the Golems
Artisan’s Hammer
Item Effect +25%
Fort Building
Vita Bangle
Life Orb Recovery +50%
Life Orb Discovery Chance +13%
Spiderweb Man
Light Cloak
Elemental Resistance +15%
Behind Enemy Lines
Darkness Cloak
Melee Resistance +25%
Physical Resistance +10%
Behind Enemy Lines
Gold Sword
Gold Discovery Chance +15%
Loan Repayment
Gold Shield
Gold Discovery Chance +15%
Loan Repayment
Gold Cane
Gold Discovery Chance +15%
Eye of the Calamity B3 chest
Werewolf Claw
HP/enemy kill +30
A Girl and Her Fiend
Vampire Fang
HP Absorb +5%
Withering Ruins
Bloodstake
Critical Hit Chance +5%
Critical Hit Damage +25%
Report Baton
Assassin’s Gauntlet
Consecutive Hit Chance +20%
Detective
Distance Ring
Turns your jump into a teleport
Missing Person
Beastwing
Jump Count +1
Jump Strength +10%
Glide +10%
Air Damage +15%
Missing Person
Determination Bangle
Health Bonus +25%
Incurable Disease
Knight’s Bracers
Block Chance +10%
Disgraced Captain
Resistance Bangle
Block Amount +40
Physical Resistance +5%
City of the Golems
Crystal Ring
Natural HP Regen +30
Physical Resistance +5%
In Search of Crystal
Dagger Phantasma
Esoteric Scrolls don’t consume daggers
Item Discovery Chance +15%
Throwing Damage +15%
Eye of the Calamity B2
Handaxe Phantasma
Esoteric Scrolls don’t consume handaxes
Item Discovery Chance +15%
Throwing Damage +15%
Fiend’s Nest
Torch Phantasma
Esoteric Scrolls don’t consume torches
Item Discovery Chance +15%
Throwing Damage +15%
Uncertain Judgement
Bomb Phantasma
Esoteric Scrolls don’t consume bombs
Item Discovery Chance +15%
Bomb Damage +15%
Door to Another World
Frag Bomb Phantasma
Esoteric Scrolls don’t consume frag bombs
Item Discovery Chance +15%
Bomb Damage +15%
Fort Building
Smoke Bomb Phantasma
Esoteric Scrolls don’t consume smoke bombs
Item Discovery Chance +15%
Bomb Damage +15%
X the Rogue
Greedring
Item Discovery Chance +15%
Item Attract Range +300%
Item Attract Strength +300%
Spiderweb Man
Elemental Bracelet
Additional Effect Chance +45%
Memories Lost
Deathring
Health Bonus -35%
Melee Damage +50%
Ghost Companion
Fairy Powder
Turns you into a fairy
Health Bonus -50%
Beast Abuse
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