Overview
For full build details: https://fextralife.com/last-epoch-build-guide-immortal-lich-dot-acolyte/The Immortal Lich uses a combination of passives that apply multiple stacks of damage over time effects at same time. Additionally it utilizes spells that hit several times per cast multiplying the number of stacks quickly, applying damage over time, that can kill enemies even after you move away from them. This helps the build to not rely on standing still in one place for long periods of time, but let the player manoeuvre more quickly, before being overwhelmed by enemies. It’s a perfect setup for Monolith of Fate runs, where you need to reach the end boss quickly.
Immortal Lich Active skills
Start with 1/5 Inspired Hunger to get to Risen Cemetery, then put 2/2 points. Proceed to take the whole 5/5 Descent into Madness, this will give you the projectiles numbers, and increase damage over time needed for early levels. After that, get 5/5 Caustic Wretches for poison chance, and return to Inspired Hunger to fill 5/5. After that put the final three points into the perks you prefer. I recommend putting 1/3 in Dominion of Undeath and 2/4 in Life Hunt For smoother ‘cast and move’ playstyle.
Put 2/4 points in the Souls of Rage perk, to open the path to Spectral Putrescence 1/1 , then finish this branch with 3/3 Soul of Filth. This gives poison projectiles to the spirits. Follow with 5/5 Thin Veil together with 4/4 Lingering Souls to maximize the uptime of spirits, increasing potential to apply more poison stacks on enemies. We will use 1/1 Infectious dead to convert Necrotic damage of initial hits into poison, so it benefits from poison damage modifiers, and finally, 3/3 Spirit Swarm reduces cooldown of skill. This leaves you with 1 point, which I suggest putting into Spectral Scorn for higher range of spirits.
We will take 1/3 Acolyte’s Ferver and 2/5 Sadism, which are requirement for reaching the good Perk Pale blood to replenish mana when you use Transplant, you can either use 2/3 or 3/3, depending on how much cooldown we have. 3/3 Dance of Blood is another good way to add more poison stacks, by hitting enemies 3 more times, and can also heal some extra life.
Get 2/4 in Scarlet Rain to reach Ethereal Body and put 1/1 point to turn spell damage into Necrotic. For the last one or two points there are several good choices, and you can’t go wrong with any of the additional detonation perks.
Once specialized, we can put points into the best perks that increase the uptime for Reaper Form, and improve healing effectiveness. We do that by putting 4/4 points in Mistress of Decay , and 4/4 in Harbinger of Blood
The other branch we invest into is poison chance, poison duration, and chance to apply Mark for Death, a debuff that make enemies take 30% increased damage. Put 1/4 into Deathtouch Scythe to open the way to Haunting, get it to 3/3 and move to 1/1 Pestilence. Finally, get 2/3 into Venomous Coating and 5/5 in Herald of Rot. All of these are global modifiers that help all other spells we have in our arsenal, so Reaper Form can still perform well, even if you not use Reap itself.
To counter the life drain from Aura of decay, we take 4/4 in Absence of life perk, and 5/5 Inoculation, this makes you take less poison damage, and heal a portion of your missing health every second, with Healing Effectiveness increasing this heal.
We take 4/4 in Plague Rat, and 3/3 in Rot Weaver, for increased area of effect, and higher poison frequency on enemies. From here, there are many good choices, but I prefer adding a ranged projectile to the skill, by taking 2/3 Vulnerability, and 1/1 Poison Bolt. Then finish with 1/3 in Bubonic Aura to add a chance for another damage over time debuff that spreads between enemies.
Immortal Lich Passive skills
You start with Acolyte tree by default, and it’s required you to spend 20 points here to unlock the master class trees, so put 8/8 in Bone Aura, and 7/8 in Stolen Vitality for armor and resistances. Then finish with 5/5 in Putrid Demise which improves your chance to poison enemies.
At endgame, I recommend coming back to Acolyte to put 6/6 in the Eye of Damnation passive to add another damage over time ailment to our arsenal. But for now, we move on.
- 8/8 Survival of the Cruel
- 3/3 in Wraith bringer
- 8/8 points in Desolation
- Bed of Souls to 8/8
- Lasting Stench to 8/8
- 1/8 in Three Plagues
- 5/5 in Contagion Engine
- 5/5 in Symbol of Decay
- 8/8 in Ageless Ascetic
- 5/5 in Soul Maw
- Corrosive Consciousness to 8/8
- 10/10 Decaying Form
Immortal Lich Equipment
(Divine Scepter, or Moonstone Scepter) with Damage Over Time, Chance to Poison On Hit, some Poison Damage and Reduced Spell Mana Cost
Armour wise, look for Set Glancing Blows and +% Health. This will take care of most damage taken, and after you max Glancing Blows, look for some Armor, Elemental Resistances, and Poison Resistance. Cooldown Reduction is also nice to have on your Helmet slot, so get that if you can. Also, grab Movement speed on Boots, it will make moving between packs of enemies that much smoother.
(Bloodburst Aegis or Brass Aegis) with +% Increased Damage Over Time, and +% Healing Effectiveness on Amulet, Rings, Catalyst, and Relic. Additionally, craft Critical Strike Avoidance
Either use four Adorned Immortal Idol with huge Healing Effectiveness modifier, four Ornate Bone Idol with increased damage while transformed and Less Damage Over Time Taken, or four Huge Immortal Idol with % Poison Chance on Spell Hit and Aura of Decay area.
Immortal Lich Final Tips and Full build details
See the full guide on Fextralife: [link]