Cities: Skylines Guide

City Build Series Graphics Settings for Cities: Skylines

City Build Series Graphics Settings

Overview

A list of graphics settings I use for my City Build YouTube Series.YouTube Series Playlist: https://www.youtube.com/playlist?list=PLVs7OhSTnztp9TzL3BK62Rk5gVE3oC2rk

Required Graphics Mods

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Graphics Settings

Base Map Theme: Temperate

Daylight Classic:
(options enabled)

  • Classic sunlight color
  • Classic sunlight intensity
  • Classic fog effect

LUT: Relight Neutral

Open Relight Adjustments by pressing (Shift + Alt + L)

Brightness: 1
Gamma:0.4
Constrast:0.1
Temperture: 0.1
Tint: 0.2
Sun Tint: -0.1

Ultimate Eyecandy:

Latitude: 0.655
Longitude 10.875
Global light intensity: 5.082
Ambient light intensity: 1.0045

Theme Mixer

Cliff, Ruined, Concrete and Water textures set to the Cleyra Map Theme: [link]
Dirt and Sand texture set to Temperate Coast 4k Theme:
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Rest are vanilla textures

Clouds and Fog Toggler:
(options enabled)

  • Disable clouds
  • Disable industrial fog
  • Disable edge fog

Post Process FX:
SSAO Tab:
(options enabled)

  • enable ambient occlusion
  • enable downsampling

Intensity: 2.77
Radius: 2
Sample Count: Medium
Occlusion: Depth

Cubemap Replacer: (used situationally)

Using these cubemap packs:
HDRI Haven Cubemap Pack: [link]
HDRI Haven Cubemap Pack 2 – [link]
HDRI 2K Cubemap Pack: [link]

Cubemaps often used:
8K Day 6 (HDRI 2K Cubemap Pack)
Approaching Storm (HDRI Haven Cubemap Pack 2)
Cloud Layers (HDRI Haven Cubemap Pack)
Cloud Layers Night (HDRI Haven Cubemap Pack)

Sample Screenshots

Screenshot Specfic Settings:

  • Cinematic Camera Extended FOV: <50
  • Dynamic Resolution mod set to 300%
  • LOD toggler mod enabled

Closing

If you found this guide helpful, be sure to upvote and leave a comment below. Thanks!

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