Overview
I wanted to make a Complete map of the game, in the straight forward style of Castlevania: Symphony of the Night. Unfortunately since Castle in the Darkness’s layout isnt really together it wasnt possible to make a coherent map that didnt require a lot of scrolling even on high resolution monitors. So I instead mapped each area by it self with connecting points and labels with numbers for doors and New Area names so you can quickly scroll down and find the next area.This is for NG, I might go back and revise with NG+ features as I started to do (these appear in orange) but due to the massiveness of the map, and my sanity I opted to set that for a later date.Save Points are in RedWarp Points are in Yellow1 square = 1 Screen sizeWhite outlines mean no access, while no lines mean open access.Arrows dictate the end of an area and the start of a new area (labeled)The Jail section is labeled J where the doors are and J# for which door you go through.Hi Res Version[i.imgur.com]Three days of my life …If you can find any errors please let me know and I will fix them.