The Elder Scrolls V: Skyrim Special Edition Guide

Andromeda Standing Stones Reference Guide for The Elder Scrolls V: Skyrim Special Edition

Andromeda Standing Stones Reference Guide

Overview

A quick reference guide to the standing stones in the Andromeda mod.

Disclaimer

I am not the creator of any of this content or contributor to this mod. I enjoy using it in my Skyrim playthroughs, and the purpose of creating this guide was to have a quick reference to it without having to search through google.

All credit goes to Enai Siaion and his partners. Please check out the nexus mod page [link] and give it a try. Also, don’t forget to contribute.

For compatibility and bug questions, you’ll have to check out the nexus page.

Why Andromeda?

The original standing stones having some interesting implications, but aren’t unique enough as is for me to continue to want to use them. I’ve found the Andromeda standing stones to be much more roleplay friendly and encourage newer and different styles of play.

Here’s how Enai Siaion describes it:

  • Andromeda replaces the vanilla Standing Stone effects with two new abilities per stone.
  • The new abilities are designed to encourage new character builds.
  • Discover all Standing Stones to also unlock a new power for each stone.
  • High quality scripting and art.

The Standing Stones

The Apprentice Stone

Prodigy: Novice spells cost no Magicka and all other spells cost 15% less Magicka.
Sorcerer’s Apprentice: Spells you cast are either 50% more effective or 50% less effective than intended. (The former is more likely.)

Unlockable…
Vaporize: 1/day – For 30 seconds, prevent a killing blow by annihilating the attacker. No effect on massive targets.

The Atronach Stone

Corrupted Arcana: Magicka does not regenerate. Each death within 50 feet restores Magicka equal to 25 times their level.
Oblivion Bound: If you have Magicka remaining, spells are 25% more effective and cost 50% less Magicka.

Unlockable…
Devour from Within: 1/day – Paralyzes a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs Health instead.

The Lady Stone

Lunar Familiar: When entering combat, summons a Lunar Familiar under your control for 60 seconds.
Premonition: Pale light marks enemies who can kill you with their next strike, slowing them and reducing armor by 500 points.

Unlockable…
Eclipse: 1/day – Commands your Lunar Familiar to fight the target. It deals 300% more damage and takes 50% less damage.

The Lord Stone

Crown of Autumn: Stamina does not regenerate in combat, but power attacks deal 20% more damage and stagger.
Old Stone: The Lord graciously allows you to power attack when out of Stamina, dealing 30% less damage and stagger.

Unlockable…
Kneel or Be Knelt: 1/day – Throws targets to the ground, dealing 15 magic damage and absorbing that much Stamina for 10 seconds.

The Lover Stone

Secret Admirer: The Lover periodically gifts you a random enchanted weapon or armor.
Undying Love: Cheat death when slain, returning to life with full Health. This effect has a 15 minute cooldown.

Unlockable…
Lover’s Kiss: At will – Target is magically bonded to you and can be called to your location with the Lover’s Call power.

The Mage Stone

Power of the Arcane: Spells are 10% more effective. Scrolls are 20% more effective.
Mage’s Path: Learn all Mage skills 10% faster.

Unlockable…
Ultimate Power: 1/day – Choose one of three random schools of magic. Spells are twice as effective and cost half as much for 60 seconds.

The Ritual Stone

Mara’s Mercy: Approach a violently slain corpse to gather its memories, summoning it as a vengeful spirit in your next battle.
Mara’s Veil: Reanimation spells last 20% longer and work on targets up to 10 levels higher.

Unlockable…
Requiem: 1/day – Vengeful spirits gain 1000 points of Health. They move and attack 50% faster. Lasts 45 seconds.

The Serpent Stone

Slither: Sneaking now costs 10 Magicka per second but you move 25% faster while sneaking.
Striking Cobra: If you have Magicka remaining, sneaking and sneak attacks are 40% more effective (20% for projectiles).

Unlockable…
Star Curse: 1/day – Silently steals all Magicka and Stamina from targets and prevents regeneration for 20 seconds.

The Shadow Stone

Blur: The Shadow increases movement speed by 20% in combat.
Hide in Shadows: When near a wall or obstacle, sneaking and sneak attacks are 20% more effective.

Unlockable…
Shadow Step: At will – Expend 50 points of Stamina to dash to a nearby target within 75 feet.

The Steed Stone

Explorer: The Steed increases carry weight by 50 points and adds random nearby landmarks to the map.
Gallop: When out of combat, the Steed increases movement speed by 40% and you regenerate Stamina 50% faster.

Unlockable…
Bag of Holding: At will – Open an extradimensional storage space to stash or retrieve items.

The Thief Stone

Ambush: Sneaking and sneak attacks are 10% more effective.
Thief’s Path: Learn all Thief skills 10% faster.

Unlockable…
Pillage: 1/day – Find more loot on enemies you kill within 30 seconds. Especially violent kills result in even more loot.

The Tower Stone

Royal Treasury: A quest leads to a hidden cache in Skyrim containing fabulous loot. Looting it indicates the next cache.
Tower Key: Open locked doors up to Adept level. Once a day, open any lock of up to Expert level.

Unlockable…
The Dungeon: 1/day – Targets are lost in a mental maze, mindless but untouchable for 25 seconds. This is not a hostile effect.

The Warrior Stone

Fierce Spirit: Power attacks do 15% more damage, and ranged weapons do up to 15% more damage based on distance.
Warrior’s Path: Learn all Warrior skills 10% faster.

Unlockable…
Star of the West: 1/day – Invoke the Warrior to refill Health and Stamina and fortify them by the amount restored for 30 seconds.

Standing Stone locations

All standing stones are in their original vanilla locations.

The Apprentice

On an island in the Hjaalmarch marsh, just north of Fort Snowhawk, west-northwest of Morthal.

The Atronarch

In the southernmost part of the hot springs of Eastmarch, northwest of Mistwatch and east-northeast of Darkwater Crossing.

The Lady

On an island in Lake Ilinalta, directly north of Falkreath, west of Riverwood.

The Lord

East of Morthal, northeast of the Shrine of Mehrunes Dagon, about one and a half times as far as Stonehills, on the mountain summit. Follow the path starting north of the Hall of the Vigilant to the shrine and the stone

The Lover

East of Markarth, north of Kolskeggr Mine.

The Mage

The Guardian Stones, southwest of Riverwood on the roadside.

The Ritual

East of Whiterun, on the roadside, above the entrance to Graywinter Watch.

The Serpent

Directly east of the College of Winterhold and northeast of the Wreck of The Pride of Tel Vos, on an icy island in the Sea of Ghosts.

The Shadow

A small mountain range south of Riften near Nightingale Hall.

The Steed

West-northwest of Solitude, directly north of Statue to Meridia, near Ironback Hideout.

The Thief

The Guardian Stones, southwest of Riverwood on the roadside.

The Tower

About halfway between Dawnstar and Winterhold, on a high snow-covered cliff.

The Warrior

The Guardian Stones, southwest of Riverwood on the roadside.

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