Overview
Breakdown of weapon stats and internals. Accurate as of 2016-08-04 patch.
Latest info
Consider using the Death Road to Canada Wiki[deathroadtocanada.wikia.com] for updated information
FIGHTIN
Melee power is calculated as a scaling factor for random damage roll (1-5). Some weapons deal multiple hits (indicated in round brackets), and some weapons have a bonus/penalty [indicated in square brackets].
Note: This is melee damage which includes wielding a gun with no ammo.
name
melee power
knockback
cooldown (s)
Nail board
1.3 (+2 hits)
3
1.5
Sledgehammer
1.5 (+1 hits)
3
1.2
Meat cleaver
0.75 (+1 hits)
0.25
Hatchet
1.25 (+1 hits)
0.5
0.75
Cowboy rifle
0.40 [*0.1]
1
1
Hunting rifle
0.40 [*0.1]
1
1
Autoshotgun
0.40 [*0.1]
1
0.75
Slug Shotgun
0.40 [*0.1]
1
0.75
Uzi
0.40 [*0.1]
0.25
0.75
Otaku katana
2 (+2 hits)
0.25
0.6
Nightstick
0.8 [*1.5]
1.5
0.65
Aluminum bat
1 [*1.5]
2
0.75
Medieval Axe
3 [*1.5] (+2 hits)
2
1.75
Strong Katana
2 [*1.5] (+2 hits)
0.25
0.8
Knight Sword
2.5 [*1.5] (+1 hits)
1.5
1.3
Claymore
3.5 [*1.5] (+3 hits)
3
1.6
Zweihander
3.5 [*1.5] (+3 hits)
3
1.5
Fire Axe
2 (+1 hits)
2
1.2
Umbrella
0.5 (+1 hits)
1.5
0.7
Beach Umbrella
0.75 [*1.5] (+2 hits)
2
0.9
Xtreme Hockey Stick
1 [*1.5] (+1 hits)
4
0.65
Mountie Hockey Stick
1 (+4 hits)
8
0.65
Cardboard Tube
0 [*1.5] (+1 hits)
8
0.5
Pitchfork
1.5 (+2 hits)
1
1.2
Shovel
1.5 (+2 hits)
2
1.3
Rusty Machete
1.5 (+1 hits)
1
0.86
Sturdy Machete
2 [*1.5] (+1 hits)
1
0.86
Parking Meter
2 (+4 hits)
2
1.55
Punchquest Gauntlet
1
2
0.6
Boxing Glove
0.75
1.5
0.5
Uppercut
1 (+1 hits)
3
1.3
Morning Star
2.5 (+4 hits)
3
1.5
Debutante Umbrella
0.8 (+1 hits)
1.5
0.7
Mason Machete
2 (+3 hits)
0.35
0.86
Rambeux Knife
1.2 (+1 hits)
0.25
Ridiculous Pistol
0.4
0.5
Vlambeer Shotgun
0.4
1
0.75
Ninja katana
2 (+2 hits)
0.25
0.6
M#ster Sword
1.5 (+1 hits)
1
0.5
Kunai
1 (+3 hits)
0.25
0.5
Wooden Boomerang
0.5
3
0.5
Metal Boomerang
0.5
3
0.5
Wind Shuriken
1 [*1.5]
3
1
Mjollin’er
3 (+3 hits)
3
1
Spine w/ Skull Accessory
1
1
0.75
Devil Fork
2 (+2 hits)
1
0.75
Broom
0.2 (+2 hits)
1
0.6
Mop
0.6 (+1 hits)
1.5
0.8
UltraMop
1.2 (+1 hits)
1.5
0.8
Ridiculous Fishing Pole
0.8
1
0.5
Electric Guitar
1.5
1.5
0.86
Moose Antlers
2.5 (+1 hits)
4
1.5
SHOOTIN
Shot power is the damage, calculated similar to melee above. Some guns have multiple projectiles (usually shotguns, shown as a multiplier).
Shooting stat affects scaling, particularly skill angle range & penetration (chance bullet will continue after death, shown in brackets).
name
shot power
shot knockback
reload (s)
ammo
max ammo
Cowboy rifle
3 (0.2 pen)
1.5
1
RIFLE_SHELL
50
Hunting rifle
4 (0.3 pen)
2
1.3
RIFLE_SHELL
50
Shotgun
0.5*5 (0.1 pen)
1.5
1
SHOTGUN_SHELL
40
Autoshotgun
0.5*5 (0.1 pen)
1.5
0.4
SHOTGUN_SHELL
80
Slug Shotgun
5 (0.30 pen)
3
1.5
SHOTGUN_SHELL
40
BIG DAWG
0.7*7 (0.1 pen)
4
1.4
SHOTGUN_SHELL
40
Dolt 45
2.5 (0.15 pen)
1
1
BULLET
60
Pistol
1.5 (0.1 pen)
1
BULLET
90
Snubnose
2 (0.1 pen)
1.5
0.7
BULLET
60
Uzi
1.2 (0.1 pen)
1.5
0.125
BULLET
160
AK47
2.5 (0.1 pen)
2
0.2
RIFLE_SHELL
150
Minigun
2.5 (0.2 pen)
4
0.1
RIFLE_SHELL
400
Ridiculous Pistol
1 (0.1 pen)
1
0.55
BULLET
100
Vlambeer Shotgun
0.5*6 (0.1 pen)
1
0.35
SHOTGUN_SHELL
50
Flamethrower
0.05
GAS
200
Ray Gun
2 (0.15 pen)
1.5
0.7
GAS
60
Some of the empty cells above (mostly explosives) have custom programmed events, so their damage is hard to calculate. It is (typically) based on a range/spread of the explosion and dependent on how many zombies are around (which will be instantly killed).
BREAKIN
Below is the percentage chance that a weapon will break on melee impact. If a weapon is not listed it should not break. (I wanted to put this in the main table, but steam has a limit to section size)
Spine w/ Skull Accessory
5%
There’s lots more misc stats in weapondef.df if you’re curious. It’s written in deathforth, a custom extension of the Forth language by the devs.