Death Road to Canada Guide

Weapon Guide for Death Road to Canada

Weapon Guide

Overview

Breakdown of weapon stats and internals. Accurate as of 2016-08-04 patch.

Latest info

Consider using the Death Road to Canada Wiki[deathroadtocanada.wikia.com] for updated information

FIGHTIN

Melee power is calculated as a scaling factor for random damage roll (1-5). Some weapons deal multiple hits (indicated in round brackets), and some weapons have a bonus/penalty [indicated in square brackets].

Note: This is melee damage which includes wielding a gun with no ammo.

name
melee power
knockback
cooldown (s)
Punch
Claw
Karate
0.75 (+1 hits)
1
Boxing
1
0.5
Kung Fu
1 (+1 hits)
0.75
Sumo
0.75 (+2 hits)
2
Blowtorch
0.4
0.25
0.55
Chainsaw
0.5
1
1.25
Baseball bat
1
2
0.75
Nail board
1.3 (+2 hits)
3
1.5
Wrench
1.3
1
1
Sledgehammer
1.5 (+1 hits)
3
1.2
Kitchen knife
0.75
0.25
Meat cleaver
0.75 (+1 hits)
0.25
Spatula
0
0.1
Hatchet
1.25 (+1 hits)
0.5
0.75
Cowboy rifle
0.40 [*0.1]
1
1
Hunting rifle
0.40 [*0.1]
1
1
Shotgun
0.4
1
0.75
Autoshotgun
0.40 [*0.1]
1
0.75
Slug Shotgun
0.40 [*0.1]
1
0.75
BIG DAWG
0.4
1
0.75
Dolt 45
0.4
0.5
0.5
Pistol
0.4
0.5
Snubnose
0.4
0.5
Uzi
0.40 [*0.1]
0.25
0.75
AK47
0.4
1
0.75
Cane
1
1
0.85
Frying Pan
1
1
0.9
Otaku katana
2 (+2 hits)
0.25
0.6
Piece of wood
0.75
1
0.5
Crowbar
1.5
2
1.1
Nightstick
0.8 [*1.5]
1.5
0.65
Cricket bat
1.1
2.2
0.7
Aluminum bat
1 [*1.5]
2
0.75
Femur
0.75
1
0.5
Golf Club
0.5
2
0.55
Medieval Axe
3 [*1.5] (+2 hits)
2
1.75
Strong Katana
2 [*1.5] (+2 hits)
0.25
0.8
Knight Sword
2.5 [*1.5] (+1 hits)
1.5
1.3
Claymore
3.5 [*1.5] (+3 hits)
3
1.6
Zweihander
3.5 [*1.5] (+3 hits)
3
1.5
Fire Axe
2 (+1 hits)
2
1.2
Umbrella
0.5 (+1 hits)
1.5
0.7
Beach Umbrella
0.75 [*1.5] (+2 hits)
2
0.9
Hockey Stick
0.75
2
0.65
Xtreme Hockey Stick
1 [*1.5] (+1 hits)
4
0.65
Mountie Hockey Stick
1 (+4 hits)
8
0.65
Cardboard Tube
0 [*1.5] (+1 hits)
8
0.5
Pitchfork
1.5 (+2 hits)
1
1.2
Shovel
1.5 (+2 hits)
2
1.3
Tree Branch
0.5
0.5
0.5
Metal Pipe
2
2
1.35
Rusty Machete
1.5 (+1 hits)
1
0.86
Sturdy Machete
2 [*1.5] (+1 hits)
1
0.86
Parking Meter
2 (+4 hits)
2
1.55
Lovely Wand
0.5
1.5
0.5
Rapier
1.6
0
0.15
Toy Hammer
0
5
0.9
Gauntlet
1
2
0.8
Punchquest Gauntlet
1
2
0.6
Boxing Glove
0.75
1.5
0.5
Uppercut
1 (+1 hits)
3
1.3
Morning Star
2.5 (+4 hits)
3
1.5
Pool1
0
0.5
0.8
Pool2
0
0.5
0.8
Debutante Umbrella
0.8 (+1 hits)
1.5
0.7
Mason Machete
2 (+3 hits)
0.35
0.86
Rambeux Knife
1.2 (+1 hits)
0.25
Minigun
0.5
2
1.5
Ridiculous Pistol
0.4
0.5
Vlambeer Shotgun
0.4
1
0.75
Ninja katana
2 (+2 hits)
0.25
0.6
Take This
0.75
1
0.5
White Sword
1
2
0.5
M#ster Sword
1.5 (+1 hits)
1
0.5
Grenade
0
Pipe bomb
0
Lnk Bomb
Bottle
Kunai
1 (+3 hits)
0.25
0.5
Shuriken
0.2
Smoke Bomb
Wooden Boomerang
0.5
3
0.5
Metal Boomerang
0.5
3
0.5
Wind Shuriken
1 [*1.5]
3
1
Mjollin’er
3 (+3 hits)
3
1
Flamethrower
0.5
1
Molotov
0
Zombie Leg
0.5
1
0.75
Spine
0.5
1
0.75
Spine w/ Skull Accessory
1
1
0.75
Re-bar
0.5
1
0.5
Devil Fork
2 (+2 hits)
1
0.75
Broom
0.2 (+2 hits)
1
0.6
Mop
0.6 (+1 hits)
1.5
0.8
UltraMop
1.2 (+1 hits)
1.5
0.8
Fishing Pole
0.5
1
0.5
Ridiculous Fishing Pole
0.8
1
0.5
Electric Guitar
1.5
1.5
0.86
Moose Antlers
2.5 (+1 hits)
4
1.5
Ray Gun
0.4
0.5
2×4
1.2 (+1 hits)
1.5
1
flashlight
0.7
0.25
Pokin’
0
5
EHZER beam

SHOOTIN

Shot power is the damage, calculated similar to melee above. Some guns have multiple projectiles (usually shotguns, shown as a multiplier).
Shooting stat affects scaling, particularly skill angle range & penetration (chance bullet will continue after death, shown in brackets).

name
shot power
shot knockback
reload (s)
ammo
max ammo
Blowtorch
GAS
Chainsaw
1.2
GAS
Cowboy rifle
3 (0.2 pen)
1.5
1
RIFLE_SHELL
50
Hunting rifle
4 (0.3 pen)
2
1.3
RIFLE_SHELL
50
Shotgun
0.5*5 (0.1 pen)
1.5
1
SHOTGUN_SHELL
40
Autoshotgun
0.5*5 (0.1 pen)
1.5
0.4
SHOTGUN_SHELL
80
Slug Shotgun
5 (0.30 pen)
3
1.5
SHOTGUN_SHELL
40
BIG DAWG
0.7*7 (0.1 pen)
4
1.4
SHOTGUN_SHELL
40
Dolt 45
2.5 (0.15 pen)
1
1
BULLET
60
Pistol
1.5 (0.1 pen)
1
BULLET
90
Snubnose
2 (0.1 pen)
1.5
0.7
BULLET
60
Uzi
1.2 (0.1 pen)
1.5
0.125
BULLET
160
AK47
2.5 (0.1 pen)
2
0.2
RIFLE_SHELL
150
Minigun
2.5 (0.2 pen)
4
0.1
RIFLE_SHELL
400
Ridiculous Pistol
1 (0.1 pen)
1
0.55
BULLET
100
Vlambeer Shotgun
0.5*6 (0.1 pen)
1
0.35
SHOTGUN_SHELL
50
Grenade
5
Pipe bomb
5
Lnk Bomb
3
Bottle
6
Shuriken
12
Smoke Bomb
5
Wooden Boomerang
2
Metal Boomerang
2
Wind Shuriken
2
Flamethrower
0.05
GAS
200
Molotov
5
Ray Gun
2 (0.15 pen)
1.5
0.7
GAS
60

Some of the empty cells above (mostly explosives) have custom programmed events, so their damage is hard to calculate. It is (typically) based on a range/spread of the explosion and dependent on how many zombies are around (which will be instantly killed).

BREAKIN

Below is the percentage chance that a weapon will break on melee impact. If a weapon is not listed it should not break. (I wanted to put this in the main table, but steam has a limit to section size)

name
break%
Blowtorch
10%
Chainsaw
10%
Baseball bat
2%
Nail board
5%
Kitchen knife
1%
Meat cleaver
0.25%
Spatula
25%
Cowboy rifle
2%
Hunting rifle
2%
Autoshotgun
2%
Slug Shotgun
2%
Cane
2%
Otaku katana
5%
Piece of wood
10%
Cricket bat
1%
Femur
5%
Golf Club
2%
Umbrella
2%
Beach Umbrella
2%
Hockey Stick
2%
Cardboard Tube
5%
Shovel
0.1%
Tree Branch
5%
Rusty Machete
0.5%
Zombie Leg
5%
Spine
10%
Spine w/ Skull Accessory
5%
Re-bar
0.25%
Broom
2%
Mop
2%
Fishing Pole
10%
2×4
5%
flashlight
2%

There’s lots more misc stats in weapondef.df if you’re curious. It’s written in deathforth, a custom extension of the Forth language by the devs.

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