Overview
Superpowers and Superweapons (As well as Cruise, IRBM and ICBM’s) explained in depth. This includes how to unlock countries and what each superweapon does.
Cruise Missles, IRBM’s and ICBM’s
Cruise Missles
Cruise Missles are defensive, shooting down any missile that is not fired by you in their protecting range. They can also fire to nearby territories, but don’t have much range.
- Cruise Missiles will proritse Missles headed towards your territory
- Cruise Missiles can shoot down your allies’ missiles
- The defend prompt can be trigged by Missiles headed towards your enemies’ territory
- Your territories fire Cruise Missiles over other Missiles if yoru Cruise missiles are within range
IRBM (Intermediate Range Ballistic Missile)
IRBM’s are unlocked through the research upgrade “IRBM Medium Rocket”. (It’s one of the first research unlocks in the upper right tree) They have a limited range.
- Some nations/territory start with IRBM(s).
- Destroying a country with any missile will reduce it’s total arsenal capasity by 1.
- When pressing/clicking CTRL+MOUSE 1 to select multiple territory in order to fire similtaniously ( the range fired must be within all of the select territories’ firing distance), build, or debuild.
- You cannot fire any IRBM or ICBM too close from it’s launching location
- The “Trident Warhead” upgrade splits IRBM missiles into three pellets, which can hit surrounding nations (yes, even your own!).
ICBM (Intercontinental Range Ballistic Missile)
ICBM’s are unlocked through the “ICBM Intercontinental Rocket” research upgrade. They can fire to almost anywhere around the globe
- Territories will choose to fire ICBM’s over IRBM’s
Superpowers
These are a total list of all currently unlockable superpowers, how to unlock them, and more details:
- Unlocked from the start of the game
- Starts with some of the research tree unlocked
- Requires USA to occupy all of South America to Unlock
- Argentina and a part of Eastern Brazil can reach Africa
- Starts off with one upgrade researched
- Unlocked from the start of the game
- Occupy all of Africa as Western Europe to unlock
- South Africa CAN from the start of the game expand into Argentina
- Win twice as North Korea to unlock
- Israel usualy loses because of not having very much space to expand. Expanding is a top priority, especially into Africa
- Win as India & Pakistan twice to unlock.
- Win as Western Europe twice to unlock
- North India can expand into Oman
- South India/Sri Lanka can expand into Ethiopia/Djibouti/Eritrea
- Win as the USA twice to unlock
- Russia has easy access to Alaska, and has a small opportunity to expand into Japan
- Russia starts off with some of the research tree upgraded
- Win twice as Russia to unlock
- Australia is unlocked when North Korea occupies all of Oceana
- Australia usually has issues expanding past the Indonesia-Malaysia region, making winning as Australia hard
- Unlocked at the start of the game
Kazakhstan
- Whilst viewing Kazakhstan on the map (shown as a mystery country), click on the briefcase, and follow the prompt that shows up.
- Kazakhstan will appear as “UNKNOWN” until you do so, and is visable on the map as UNKNOWN
- After unlocking Kazakhstan, your enemies can also play as Kazakhstan
- Kazakhstan has most of the search tree unlocked out of any country
Superweapons
Superweapons are unlocked by completing two research trees; either all of the researchable items on the right side of the screen or all of the researchable items on the left side of the screen. You must own your capital (a territory with your country icon on it) to build/launch a superweapon.
Superweapons are sorted from bottom left, to middle, to bottom right.
(TIP: Use Command+f/Control+f to quickly navigate through the different nuclear weapons.)
Semey Launcher
Description: Bombaring the world with leftovers from Earth’s biggest, most deadly nuclear test site
Analysis: The Semey Launcher fires many high-damage missiles in rapid succession. The missiles move at a very fast pace.
UNLOCK: Comes with the rewards for subscribing to the newsletter that unlocks Kazakhstan.
Global Strike Trident
Description: The world’s most advanced nuke, delivering multiple real and fake strikes at once
Analysis: The Global Strike Trident fires multiple strikes at once, at different locations within an IRBM range with a certain amount of space between firing spots. Three areas to strike within a short range are selected, and six rockets are fired. Half of those rockets are fake.
UNLOCK: Unlocked at the start of the game.
Hypersonic
Description: Delivering it’s deadly payload at mach 10. The ultra fast Hypersonic glider.
Analysis: Basically a very fast rocket with increased explosion range and damage.
UNLOCK: Unlocking China.
Infiltrators
Description: A squadron of the best trained assasins, set for the Capital.
Analysis: Selecting a territory for the Infiltrators to target will turn that territory into yours, regardless of their alignment. You cannot turn somebody’s capital into your own territory.
UNLOCK: Unlocking Brazil.
Air Defense Dome
Description: Massive air defense system. The unpeircable iron dome.
Analysis: Creates a ring where anything inside of the ring cannot be harmed for a limited amount of time. If somebody fires enough nukes quickly enough (like the wave of nukes during a First Strike), the animation time for the Iron Defense Dome cannot shoot down all of the missiles fast enough and the missiles can hit the ground.
UNLOCK: Unlocking Israel.
Tsar
Description: The biggest weapon of mankind. The nearly indestructible Tsar rocket.
Analysis: Much like the real Tsar Bomba, the FSFH Tsar produces a massive explosion, covering about the starting game area of Western Europe. It takes five cruise missiles to shoot down a Tsar.
UNLOCK: Unlocking Russia.
Stealth Bomber
Description: Nearly undetectable and instantly reusable. The elusive Stealth Bomber.
Analysis: The Stealth Bomber is a reusable superweapon that attacks a targeted location swifty, with little warning to your opponents (Basically a really fast and stealthy ICBM). Eventually, you must construct a new Stealth Bomber after too many uses, however it can be used in rapid succession.
UNLOCK: Unlocked at the start of the game
Cobalt Bomb
Description: Designed for maximal fallout. The insidious cobalt bomb.
Analysis: The Cobalt Bomb temporarily ‘disables’ several nations from being used. Any nation that was hit by the Cobalt ball has a blue translucent overlay with gamma ray symbols, and that nation cannot Expand, Defend, Attack, Build or research. The Coblt Bomb does not destroy any nation, but the cobalt bomb exposes targeted nations to enemy fire and essentially temporarily neutralizes a nation.
UNLOCK: Unlocking Iran
Solar Laser
Description: An earth-carving beam of purest sunlight, burning everything in its path. The Solar Laser
Analysis: The Solar Laser is first deployed onto your targeted nation. For several seconds, the solar laser destroys nations that its beam touches, including yours. The Solar Laser is reusable and orbits the Earth, slowly changing its orbital path so then it eventually cricles aroud every nation on the globe. The Solar Laser’s attck button now deploys a laser, and cna only be deployed on its orbit path.
UNLOCK: Unlocking Australia
Kali Storm
Description: A deadly transmitter, creating a dead zone, crashing all warheads to the ground below.
Analysis: The Kali Storm is depolyed onto any nation, creating a ring, or ‘dead zone’. Any rocket (including superweapons) drop to the ground when coming in contact with the ring. The Kali Storm does not create a permanent ring, and dropped warheads explode onto the nations on the outside of the ring & on nations touching the outside of the ring.
UNLOCK: Unlock India & Pakistan
Dirty Radium Bomb
Description: A low tech dirty bomb on a IRBM rocket, leaving an area uninhabitable…forever.
Analysis: Like any dirty radium bomb, launching this superweapon (which can reach anywhere on the globe) will leave its targeted nation uninhabitable and uninteractable forever. This nation cannot be expanded into and is counted as a destroyed country.
UNLOCK: Unlocked at the start of the game.
Damascus Burner
Description: The system, whch turns enemy arsenals against them as they chain detonate their active silos
Analysis: The Damascus Burner will detonate all missiles in that target country’s arsenal, and nearby nations will also have a high detonate their silos, with the bordering nations having a decreased chance of getting their silos detonated.
UNLOCK: Unlock South Africa