Overview
Map coordinates of every secret door found.
Summary
A huge thank you to Yorien from a thread on GameFAQs[www.gamefaqs.com] for finding and documenting the vast majority of these secrets.
In order to see a secret wall/door, you must either:
- Have a hireling in the party, which is capable of detecting secrets:
Rosalie – found at the Chapel of Elrath in Soprpigal-by-the-Sea (10,13)
Quest NPC, detect traps, secret doors and enemies
Spike – found in Yon-Chall Forest on Agyn Peninsula (59,72)
Quest NPC, detects secret doors, decrease the difficulty opening them by 25% - Have an active spell Whispering Shadows (Dark, Novice)
If you have party banter enabled, one of your characters will say “What’s this?” when you are 1 step away from the secret wall/door.
In order to open a secret door, face it and press the USE button. The game will prompt you to select a character with whom you’d like to try to open the door. Depending on the symbol outlined on the wall, a different attribute is needed to open it:
- Crack = Might
- Gears = Perception
- Key Hole = Magic
Pick the character specializing in the required attribute and you should be able to open the secret. If the attribute value is not high enough, the character will take a large amount of damage that cannot be resisted. If this happens, there a couple of options to temporarily buff your attributes:
- Spells
– Inner Fire (Fire, Expert) – Might
– Eagle Eye (Air, Expert) – Perception - Well Rested – 10% bonus to all attributes
– Sleep at an inn
– Rest with Kengi as a hireling – found at the Goblin Watchtower in Sorpigal-by-the-Sea (16,14) - Hour of Power – (+X to Might, Magic, Perception, Destiny)
– As a blessing at a Maiden Statue (+10)
– As a spell (Prime, Grand Master) - Equipment – shuffle equipment around to buff a single character
All of the above effects stack, so if you’re struggling, try to get as many as possible before trying again.
Spider Lair
Main Level
- (6,5) MIGHT – Chest, missing citizen
Lighthouse
Level 1
- (3,1) PERCEPTION – Chest
Level 3
- (5,5) MIGHT – Chest
Den of Thieves
Level 1
- (4,6) MAGIC – Lever to (3,2) Chest
- (10,6) PERCEPTION – Chest
- (7,2) MIGHT – Stairs to Level 2
Castle Portmeyron
Level 1
- (11,0) MAGIC – Chest
Level 2
- (1,8) MIGHT – Chest, Key
— heavily guarded
Elemental Forge
Level 2
- (7,15) MAGIC – Berenice (Magical Focus GM Trainer)
- (5,12) PERCEPTION – Chest
- (16,7) MIGHT – Chest
Lost City
Level 1
- (29,7) MIGHT – Chest
Level 2
- (6,19) MAGIC – Chest
- (4,5) MIGHT – Chest
- (6,6) PERCEPTION – Chest
Level 3
- (11,9) PERCEPTION – Chest
- (11,18) MIGHT – Chest
Level 4
- (19,11) PERCEPTION – Chest
- (24,9) MIGHT – Chest
- (24,15) MAGIC – Urn
- (8,16) MAGIC – Chest
— party keeps saying “What’s that?” even when opened, maybe another nearby - (0,7) PERCEPTION – Barrel
Tower of Enigma
Several Chests require to answer a riddle to be opened
Level 1
- (12,5) MAGIC – Chest (Cloud)
- (5,3) PERCEPTION – Chest (Nothing)
- (3,9) MIGHT – Chest (Death)
Level 2
- (11,14) MAGIC – Chest
- (8,5) PERCEPTION – Chest (Coin)
Level 3
- (13,8) MIGHT – Chest (Flute)
- (8,7) MAGIC – Chest (Mushroom)
- (6,7) PERCEPTION – Book
Karthal Sewers
Level 1
- (6,10) MAGIC – Chest
— guarded
Level 2
- (8,0) MIGHT – Chest
Falagar’s Mansion
Level 1
- (8,8) MAGIC – Chest
- (9,0) PERCEPTION – Chest
Level 2
- (4,3) MIGHT – Lever to 4,3 door
Cursed Ruins
Level 1
- (13,9) PERCEPTION – Chest
- (9,13) MIGHT – Chest
- (8,10) MAGIC – Chest
Level 2
- (9,7) MAGIC – Pressure plate
- (2,13) PERCEPTION – Pressure plate
- (10,13) MIGHT – Chest
Karthal Jail
Level 0
- (3,13) PERCEPTION – Barrel
- (3,2) MAGIC – Chest
Level 1
- (14,7) MIGHT – Chest
Blackguard Quarters
Main Level
- (15,6) PERCEPTION – Chest
- (12,10) MAGIC – Chest
- (2,2) MIGHT – Chest
Tomb of the Thousand Terrors
Level 2
- (11,17) MIGHT – Barrel
- (17,15) PERCEPTION – Barrel
- (20,19) MAGIC – Barrel
Level 3
- (3,7) MIGHT – Barrel, dig spot
- (20,3) MAGIC – Chest
- (19,12) PERCEPTION – Chest
Fortress of Crows
Level 1
- (4,22) MAGIC – Chest
Level 2
- (3,7) MIGHT – Chest
- (17,10) MAGIC – Chest
- (8,9) PERCEPTION – Chest
- (12,25) PERCEPTION – Chest
- (5,18) MIGHT – Chest
The Vigil
Level 1
- (15,21) MIGHT – Chest
- (3,23) MAGIC – Chest
- (15,15) PERCEPTION – Chest
Level 2
- (2,9) MIGHT – Chest
- (12,4) MAGIC – Chest
Level 3
- (11,10) MIGHT – Chest
- (6,1) PERCEPTION – Hidden lever
Ker-Thal
Level 1
- (21,7) MAGIC – Chest
- (17,20) MIGHT – Chest
Level 2
- (11,31) PERCEPTION – Chest
Temple of Meow
Main Level
- (12,1) MAGIC – Chest
Sugerd
Level 1
- (2,11) MAGIC – Chest
Whitehaven
Summer Palace
- (20,14) MIGHT – Light Ward
Garrison
- (7,0) PERCEPTION – Barrel
- (1,2) MAGIC – Chest
- (17,9) MIGHT – Chest
Dwellings
- (4,4) MAGIC – Lever
- (23,11) PERCEPTION – Cog