Rifleman Class
Riflemen are basic infantry and are quite versatile in the game. They feel best on the central aisles of maps and centers. Flanking with that class does not make much sense. Rifles allow you to shoot the enemy at medium and long distances, and rifle grenades are a good counteraction to snipers and machine gunners.
Assualt Class
Assault units are excellent for capturing the last points and flanking the rear of the enemy. Their main armament is extremely effective at close distances. Smoke grenades make it difficult to view and are extremely effective against machine gunners, in addition, they can help to hide yourself or hide your movement on open parts of the map.
Support Class
Support helps on the center points and parts of the map. They combine perfectly with the shooters and help them great in close battles. Their armament is effective at short and medium distances, and grenades help clear the way to the offensive.
Sniper Class
Snipers are armed with strong rifles, which are usually killed with one shot. They are considered mainly defensive units and sit conventionally in the rear. Of course, snipers can attack, but this is less sense. Snipers usually take positions in houses or behind shelters, if outside the building.
Machine Gunner Class
Machine gunners are excellent support on the open battlefield, occupying positions, they are able to hold them for a long time. But despite such a great opportunity, they are more defensive class. Machine gunners occupy positions and hold them until the Allies break beyond the current point. In addition, they do not allow the enemy to return previous positions.
Rocket Class
Rocket launchers are designed to break through enemy machine gun and sniper positions. Their main weapons allow them to destroy enemy positions extremely effectively, but this class is the most vulnerable. Losing the main grenade launcher, they are weak, although they can fight back. They have few shells, so it is advisable to regularly discount the cartridge box to them with H button according to the standard.