Kentucky Route Zero: PC Edition Guide

Discovering Secret Places and Hidden Memories for Kentucky Route Zero

Discovering Secret Places and Hidden Memories

Overview

A guide to the important/optional locations in KY0 Acts I, II, & III. Please comment if you’ve found somewhere not mentioned in this guide!This guide contains spoilers for Acts I, II, and III, so I would highly encourage you to finish those acts before viewing this guide.There are a lot of details hidden in these locations, and I loved being on the road with no destination in mind. Knowing where to go kinda breaks the charm though. However, if you really had trouble finding certain places, this guide might point you in the right direction. Alternatively, you could consult this full overworld map with labeled locations, courtesy of the KYZ wiki: https://consolidatedpower.co/~donald/zero/Map/Overworld[screenshots of most map locations were uploaded, specific instructions will be updated later]

List of Places

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

Bolded: you must visit it for the plot to proceed.
Underlined: there’s a 3D scene involved.
Italicized: this place is only viewable, with no choices or 3D scenes involved.

Act I

  • Equus Oils
  • Burning tree
  • Marquez Farmhouse
  • The Wreck
  • Bait Shop (Shannon’s Workshop)
    -before visiting the mine
  • Museum
  • Church
  • Diner
  • Buffalo Creek RECC (Buffalo Creek Rural Electric Cooperative Corporation)
  • Barren River RECC (Barren River Rural Electric Cooperative Corporation)
  • Guitar Player
  • Dragonflies
  • Dragonflies [not a typo. so many dragonflies]
  • House
  • Factory (Artificial Limb Factory)
  • Onramp? (Elkhorn Valley/Elkhorn Mine)
  • Bait Shop (Shannon’s Workshop)
    -after visiting the mine

Act II
While driving:

  • Equus Oils
  • Farmhouse
  • Elkhorn Mine
  • Bait shop
  • Scenic view and the resulting crater
  • Dirt road
  • Radio towers
  • Van
  • Traffic jam
  • Tavern (the Lower Depths)
  • Observatory
  • Dr. Truman’s House

(did not include locations on the Zero. Will update later.)

While flying:

  • Forest
  • Museum
  • Diner
  • Equus Oils
  • Farmhouse (Marquez Farmhouse)
  • Small Figure (Guitar Player)
  • Elkhorn Mine
  • Bait shop
  • Burning house
  • Chapel
  • Family moving out
  • Figure in a blue suit
  • Graveyard (Hard Times Distillery)
  • Overgrown Subdivision
  • Small light
  • Swamp

Act III

  • Fallen Tree
  • Equus Oils (now with playable games in the computer)
  • Convenience store
  • Farmhouse
  • Picnic
  • Bait Shop
  • Clockworks (Bus Stop)
  • Patty’s Home (Young Girl Patty’s House)
  • Linda’s Home (Old Woman Linda’s House)
  • Keith’s House (haven’t found yet)
  • Arcade
  • Drive-in Theater
  • Railroad Track (Model train store)
  • Museum (now you can clean up the glass you’ve broken)
  • Petting Zoo
  • Creek
  • Tavern (The Lower Depths)
  • The Zero

Act I

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

Bolded: you must visit it for the plot to proceed.
Underlined: there’s a 3D scene involved.
Italicized: this place is only viewable, with no choices or 3D scenes involved.

———————————————

Equus Oils
No need for directions.

Burning tree

Marquez Farmhouse

The Wreck
West (left) of Equus Oils.

Plane

Bait Shop (Shannon’s Workshop)
(before visiting the mine)

Museum

Church

Diner
It’s south-west of interstate 65.

Buffalo Creek RECC (Buffalo Creek Rural Electric Cooperative Corporation)

Barren River RECC (Barren River Rural Electric Cooperative Corporation)

Guitar Player

Dragonflies

Dragonflies (2)

House

Factory (Artificial Limb Factory)

Onramp? (Elkhorn Valley/Elkhorn Mine)
Instructions on the right side of the following image:

Bait Shop
(different dialogue available after going to the mine)

[Will update with specific directions later]

Act II

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

Bolded: you must visit it for the plot to proceed.
Underlined: there’s a 3D scene involved.
Italicized: this place is only viewable, with no choices or 3D scenes involved.

———————————————

While driving in overworld:
Scenic view and the resulting crater

Dirt road

Traffic jam

Tavern (the Lower Depths)

The Van

Radio towers

Observatory

Dr. Truman’s House? (The Museum of Dwellings)

While flying:

Museum

Diner

Equus Oils

Farmhouse (Marquez Farmhouse)

Small Figure (Guitar Player)

Elkhorn Mine

Chapel

Swamp

Burning house

Overgrown Subdivision

Family moving out

Figure in a blue suit

Small light

Graveyard (Hard Times Distillery)

Forest


[Will update with specific directions later]

Act III

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

Bolded: you must visit it for the plot to proceed.
Underlined: there’s a 3D scene involved.
Italicized: this place is only viewable, with no choices or 3D scenes involved.

———————————————
Overworld:
Fallen Tree

Convenience store

Equus Oils (now with playable games in the computer)
No need to give any directions.

Farmhouse

Picnic

Bait Shop

Clockworks (Bus Stop)

Patty’s Home

Linda’s Home (Old Woman Linda’s House)

Keith’s Home
Near the start of the 65. Thanks to「LIMUNADE」 for the information.

Drive-in Theater


Railroad Track (Model train store)
You won’t see the sign unless you’ve stopped before the roads that lead to it.
It’s in the middle of the lake probably because it’s the train station that got flooded and repurposed, as mentioned in Act IV.

Museum (now you can clean up the glass you’ve broken)

Petting Zoo

Arcade

Creek

Tavern (The Lower Depths)

The Zero
Just follow the instructions in the game. The radio is at the bottom left corner, so just change the frequency until there’s less static. The dialogue will tell you if it fits the criteria (something akin to familiar but weird)

——————————–
On the Zero:
If you got lost, just go to sleep (click the “zzz” at the bottom left corner of your screen) and you would be directed to the next plot-related location.

Please refer to Highway 0 [consolidatedpower.co]for a map of the Zero in Act II and Act III.

List of places:

Hall of the Mountain King

Where the Strangers Come From (Graveyard and Hard Times Distillery)

Bureau of Reclaimed Spaces

Random Access Self Storage

Consolidated Power Office

Rust Archives

Van

Sinkhole

Children (x3)

Bat cave

Boat

Mosaic

[Will update with specific directions later]

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