Galactic Civilizations III Guide

Updated Supplemental to Governments Guide for Galactic Civilizations III

Updated Supplemental to Governments Guide

Overview

This is simply an update to the Guide for Governments that is already posted. Since that guide was posted, a number of changes have been made to the effects and attributes of the varying forms of government in Galactic Civ. 3. I am simply posting this “guide” (really just a spreadsheet) as an update and to serve as a reference for gamers and modders. These stats are correct and up to date, as of 8/10/19, and the release of version 3.8.

The Info


The spreadsheet lays out all of the official (vanilla) governments by name, and provides the following information.

Colony Limit

Elections: Whether the government holds elections or not

Missions: Whether or not the government allows the player to send out missions from the shipyard

Market Access: Whether or not the government allows resources to be bought and sold on the Galactic Market

Special Ship(s) provided: How many, if any, special ships the government provides, and their bonuses.

Prerequisites: Any requirements, such as racial traits, ideology, or researched tech, necessary before switching to a government.

Faction-wide Bonuses/Effects: I highlighted the positive effects in Green, and the harmful effects in Red.

I know this isn’t much, but I hope it ends up being helpful to someone. 🙂

SteamSolo.com